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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkImageFilter_DEFINED
      9 #define SkImageFilter_DEFINED
     10 
     11 #include "SkFlattenable.h"
     12 #include "SkMatrix.h"
     13 #include "SkRect.h"
     14 #include "SkTemplates.h"
     15 
     16 class SkBitmap;
     17 class SkColorFilter;
     18 class SkBaseDevice;
     19 struct SkIPoint;
     20 class GrFragmentProcessor;
     21 class GrTexture;
     22 
     23 /**
     24  *  Base class for image filters. If one is installed in the paint, then
     25  *  all drawing occurs as usual, but it is as if the drawing happened into an
     26  *  offscreen (before the xfermode is applied). This offscreen bitmap will
     27  *  then be handed to the imagefilter, who in turn creates a new bitmap which
     28  *  is what will finally be drawn to the device (using the original xfermode).
     29  */
     30 class SK_API SkImageFilter : public SkFlattenable {
     31 public:
     32     SK_DECLARE_INST_COUNT(SkImageFilter)
     33 
     34     class CropRect {
     35     public:
     36         enum CropEdge {
     37             kHasLeft_CropEdge   = 0x01,
     38             kHasTop_CropEdge    = 0x02,
     39             kHasRight_CropEdge  = 0x04,
     40             kHasBottom_CropEdge = 0x08,
     41             kHasAll_CropEdge    = 0x0F,
     42         };
     43         CropRect() {}
     44         explicit CropRect(const SkRect& rect, uint32_t flags = kHasAll_CropEdge) : fRect(rect), fFlags(flags) {}
     45         uint32_t flags() const { return fFlags; }
     46         const SkRect& rect() const { return fRect; }
     47     private:
     48         SkRect fRect;
     49         uint32_t fFlags;
     50     };
     51 
     52     // This cache maps from (filter's unique ID + CTM + clipBounds + src bitmap generation ID) to
     53     // (result, offset).
     54     class Cache : public SkRefCnt {
     55     public:
     56         struct Key;
     57         virtual ~Cache() {}
     58         static Cache* Create(size_t maxBytes);
     59         static Cache* Get();
     60         virtual bool get(const Key& key, SkBitmap* result, SkIPoint* offset) const = 0;
     61         virtual void set(const Key& key, const SkBitmap& result, const SkIPoint& offset) = 0;
     62     };
     63 
     64     class Context {
     65     public:
     66         Context(const SkMatrix& ctm, const SkIRect& clipBounds, Cache* cache) :
     67             fCTM(ctm), fClipBounds(clipBounds), fCache(cache) {
     68         }
     69         const SkMatrix& ctm() const { return fCTM; }
     70         const SkIRect& clipBounds() const { return fClipBounds; }
     71         Cache* cache() const { return fCache; }
     72     private:
     73         SkMatrix fCTM;
     74         SkIRect  fClipBounds;
     75         Cache* fCache;
     76     };
     77 
     78     class Proxy {
     79     public:
     80         virtual ~Proxy() {};
     81 
     82         virtual SkBaseDevice* createDevice(int width, int height) = 0;
     83         // returns true if the proxy can handle this filter natively
     84         virtual bool canHandleImageFilter(const SkImageFilter*) = 0;
     85         // returns true if the proxy handled the filter itself. if this returns
     86         // false then the filter's code will be called.
     87         virtual bool filterImage(const SkImageFilter*, const SkBitmap& src,
     88                                  const Context&,
     89                                  SkBitmap* result, SkIPoint* offset) = 0;
     90     };
     91 
     92     /**
     93      *  Request a new (result) image to be created from the src image.
     94      *  If the src has no pixels (isNull()) then the request just wants to
     95      *  receive the config and width/height of the result.
     96      *
     97      *  The matrix is the current matrix on the canvas.
     98      *
     99      *  Offset is the amount to translate the resulting image relative to the
    100      *  src when it is drawn. This is an out-param.
    101      *
    102      *  If the result image cannot be created, return false, in which case both
    103      *  the result and offset parameters will be ignored by the caller.
    104      */
    105     bool filterImage(Proxy*, const SkBitmap& src, const Context&,
    106                      SkBitmap* result, SkIPoint* offset) const;
    107 
    108     /**
    109      *  Given the src bounds of an image, this returns the bounds of the result
    110      *  image after the filter has been applied.
    111      */
    112     bool filterBounds(const SkIRect& src, const SkMatrix& ctm, SkIRect* dst) const;
    113 
    114     /**
    115      *  Returns true if the filter can be processed on the GPU.  This is most
    116      *  often used for multi-pass effects, where intermediate results must be
    117      *  rendered to textures.  For single-pass effects, use asFragmentProcessor().
    118      *  The default implementation returns asFragmentProcessor(NULL, NULL, SkMatrix::I(),
    119      *  SkIRect()).
    120      */
    121     virtual bool canFilterImageGPU() const;
    122 
    123     /**
    124      *  Process this image filter on the GPU.  This is most often used for
    125      *  multi-pass effects, where intermediate results must be rendered to
    126      *  textures.  For single-pass effects, use asFragmentProcessor().  src is the
    127      *  source image for processing, as a texture-backed bitmap.  result is
    128      *  the destination bitmap, which should contain a texture-backed pixelref
    129      *  on success.  offset is the amount to translate the resulting image
    130      *  relative to the src when it is drawn. The default implementation does
    131      *  single-pass processing using asFragmentProcessor().
    132      */
    133     virtual bool filterImageGPU(Proxy*, const SkBitmap& src, const Context&,
    134                                 SkBitmap* result, SkIPoint* offset) const;
    135 
    136     /**
    137      *  Returns whether this image filter is a color filter and puts the color filter into the
    138      *  "filterPtr" parameter if it can. Does nothing otherwise.
    139      *  If this returns false, then the filterPtr is unchanged.
    140      *  If this returns true, then if filterPtr is not null, it must be set to a ref'd colorfitler
    141      *  (i.e. it may not be set to NULL).
    142      */
    143     virtual bool asColorFilter(SkColorFilter** filterPtr) const;
    144 
    145     /**
    146      *  Returns the number of inputs this filter will accept (some inputs can
    147      *  be NULL).
    148      */
    149     int countInputs() const { return fInputCount; }
    150 
    151     /**
    152      *  Returns the input filter at a given index, or NULL if no input is
    153      *  connected.  The indices used are filter-specific.
    154      */
    155     SkImageFilter* getInput(int i) const {
    156         SkASSERT(i < fInputCount);
    157         return fInputs[i];
    158     }
    159 
    160     /**
    161      *  Returns whether any edges of the crop rect have been set. The crop
    162      *  rect is set at construction time, and determines which pixels from the
    163      *  input image will be processed. The size of the crop rect should be
    164      *  used as the size of the destination image. The origin of this rect
    165      *  should be used to offset access to the input images, and should also
    166      *  be added to the "offset" parameter in onFilterImage and
    167      *  filterImageGPU(). (The latter ensures that the resulting buffer is
    168      *  drawn in the correct location.)
    169      */
    170     bool cropRectIsSet() const { return fCropRect.flags() != 0x0; }
    171 
    172     // Default impl returns union of all input bounds.
    173     virtual void computeFastBounds(const SkRect&, SkRect*) const;
    174 
    175 #if SK_SUPPORT_GPU
    176     /**
    177      * Wrap the given texture in a texture-backed SkBitmap.
    178      */
    179     static void WrapTexture(GrTexture* texture, int width, int height, SkBitmap* result);
    180 
    181     /**
    182      * Recursively evaluate this filter on the GPU. If the filter has no GPU
    183      * implementation, it will be processed in software and uploaded to the GPU.
    184      */
    185     bool getInputResultGPU(SkImageFilter::Proxy* proxy, const SkBitmap& src, const Context&,
    186                            SkBitmap* result, SkIPoint* offset) const;
    187 #endif
    188 
    189     SK_DEFINE_FLATTENABLE_TYPE(SkImageFilter)
    190 
    191 protected:
    192     class Common {
    193     public:
    194         Common() {}
    195         ~Common();
    196 
    197         /**
    198          *  Attempt to unflatten the cropRect and the expected number of input filters.
    199          *  If any number of input filters is valid, pass -1.
    200          *  If this fails (i.e. corrupt buffer or contents) then return false and common will
    201          *  be left uninitialized.
    202          *  If this returns true, then inputCount() is the number of found input filters, each
    203          *  of which may be NULL or a valid imagefilter.
    204          */
    205         bool unflatten(SkReadBuffer&, int expectedInputs);
    206 
    207         const CropRect& cropRect() const { return fCropRect; }
    208         int             inputCount() const { return fInputs.count(); }
    209         SkImageFilter** inputs() const { return fInputs.get(); }
    210         uint32_t        uniqueID() const { return fUniqueID; }
    211 
    212         SkImageFilter*  getInput(int index) const { return fInputs[index]; }
    213 
    214         // If the caller wants a copy of the inputs, call this and it will transfer ownership
    215         // of the unflattened input filters to the caller. This is just a short-cut for copying
    216         // the inputs, calling ref() on each, and then waiting for Common's destructor to call
    217         // unref() on each.
    218         void detachInputs(SkImageFilter** inputs);
    219 
    220     private:
    221         CropRect fCropRect;
    222         // most filters accept at most 2 input-filters
    223         SkAutoSTArray<2, SkImageFilter*> fInputs;
    224         uint32_t fUniqueID;
    225 
    226         void allocInputs(int count);
    227     };
    228 
    229     SkImageFilter(int inputCount, SkImageFilter** inputs, const CropRect* cropRect = NULL, uint32_t uniqueID = 0);
    230 
    231     virtual ~SkImageFilter();
    232 
    233     /**
    234      *  Constructs a new SkImageFilter read from an SkReadBuffer object.
    235      *
    236      *  @param inputCount    The exact number of inputs expected for this SkImageFilter object.
    237      *                       -1 can be used if the filter accepts any number of inputs.
    238      *  @param rb            SkReadBuffer object from which the SkImageFilter is read.
    239      */
    240     explicit SkImageFilter(int inputCount, SkReadBuffer& rb);
    241 
    242     virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
    243 
    244     /**
    245      *  This is the virtual which should be overridden by the derived class
    246      *  to perform image filtering.
    247      *
    248      *  src is the original primitive bitmap. If the filter has a connected
    249      *  input, it should recurse on that input and use that in place of src.
    250      *
    251      *  The matrix is the current matrix on the canvas.
    252      *
    253      *  Offset is the amount to translate the resulting image relative to the
    254      *  src when it is drawn. This is an out-param.
    255      *
    256      *  If the result image cannot be created, this should false, in which
    257      *  case both the result and offset parameters will be ignored by the
    258      *  caller.
    259      */
    260     virtual bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,
    261                                SkBitmap* result, SkIPoint* offset) const;
    262     // Given the bounds of the destination rect to be filled in device
    263     // coordinates (first parameter), and the CTM, compute (conservatively)
    264     // which rect of the source image would be required (third parameter).
    265     // Used for clipping and temp-buffer allocations, so the result need not
    266     // be exact, but should never be smaller than the real answer. The default
    267     // implementation recursively unions all input bounds, or returns false if
    268     // no inputs.
    269     virtual bool onFilterBounds(const SkIRect&, const SkMatrix&, SkIRect*) const;
    270 
    271     /** Computes source bounds as the src bitmap bounds offset by srcOffset.
    272      *  Apply the transformed crop rect to the bounds if any of the
    273      *  corresponding edge flags are set. Intersects the result against the
    274      *  context's clipBounds, and returns the result in "bounds". If there is
    275      *  no intersection, returns false and leaves "bounds" unchanged.
    276      */
    277     bool applyCropRect(const Context&, const SkBitmap& src, const SkIPoint& srcOffset,
    278                        SkIRect* bounds) const;
    279 
    280     /** Same as the above call, except that if the resulting crop rect is not
    281      *  entirely contained by the source bitmap's bounds, it creates a new
    282      *  bitmap in "result" and pads the edges with transparent black. In that
    283      *  case, the srcOffset is modified to be the same as the bounds, since no
    284      *  further adjustment is needed by the caller. This version should only
    285      *  be used by filters which are not capable of processing a smaller
    286      *  source bitmap into a larger destination.
    287      */
    288     bool applyCropRect(const Context&, Proxy* proxy, const SkBitmap& src, SkIPoint* srcOffset,
    289                        SkIRect* bounds, SkBitmap* result) const;
    290 
    291     /**
    292      *  Returns true if the filter can be expressed a single-pass
    293      *  GrProcessor, used to process this filter on the GPU, or false if
    294      *  not.
    295      *
    296      *  If effect is non-NULL, a new GrProcessor instance is stored
    297      *  in it.  The caller assumes ownership of the stage, and it is up to the
    298      *  caller to unref it.
    299      *
    300      *  The effect can assume its vertexCoords space maps 1-to-1 with texels
    301      *  in the texture.  "matrix" is a transformation to apply to filter
    302      *  parameters before they are used in the effect. Note that this function
    303      *  will be called with (NULL, NULL, SkMatrix::I()) to query for support,
    304      *  so returning "true" indicates support for all possible matrices.
    305      */
    306     virtual bool asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix&,
    307                                      const SkIRect& bounds) const;
    308 
    309 private:
    310     bool usesSrcInput() const { return fUsesSrcInput; }
    311 
    312     typedef SkFlattenable INHERITED;
    313     int fInputCount;
    314     SkImageFilter** fInputs;
    315     bool fUsesSrcInput;
    316     CropRect fCropRect;
    317     uint32_t fUniqueID; // Globally unique
    318 };
    319 
    320 /**
    321  *  Helper to unflatten the common data, and return NULL if we fail.
    322  */
    323 #define SK_IMAGEFILTER_UNFLATTEN_COMMON(localVar, expectedCount)    \
    324     Common localVar;                                                \
    325     do {                                                            \
    326         if (!localVar.unflatten(buffer, expectedCount)) {           \
    327             return NULL;                                            \
    328         }                                                           \
    329     } while (0)
    330 
    331 #endif
    332