1 /* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrGeometryProcessor_DEFINED 9 #define GrGeometryProcessor_DEFINED 10 11 #include "GrProcessor.h" 12 class GrBackendGeometryProcessorFactory; 13 14 /** 15 * A GrGeomteryProcessor is used to perform computation in the vertex shader and 16 * add support for custom vertex attributes. A GrGemeotryProcessor is typically 17 * tied to the code that does a specific type of high-level primitive rendering 18 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is 19 * specified using GrDrawState. There can only be one geometry processor active for 20 * a draw. The custom vertex attributes required by the geometry processor must be 21 * added to the vertex attribute array specified on the GrDrawState. 22 * GrGeometryProcessor subclasses should be immutable after construction. 23 */ 24 class GrGeometryProcessor : public GrProcessor { 25 public: 26 GrGeometryProcessor() {} 27 28 virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0; 29 30 /* 31 * This only has a max because GLProgramsTest needs to generate test arrays, and these have to 32 * be static 33 * TODO make this truly dynamic 34 */ 35 static const int kMaxVertexAttribs = 2; 36 typedef SkTArray<GrShaderVar, true> VertexAttribArray; 37 38 const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; } 39 40 protected: 41 /** 42 * Subclasses call this from their constructor to register vertex attributes (at most 43 * kMaxVertexAttribs). This must only be called from the constructor because GrProcessors are 44 * immutable. 45 */ 46 const GrShaderVar& addVertexAttrib(const GrShaderVar& var) { 47 SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs); 48 return fVertexAttribs.push_back(var); 49 } 50 51 private: 52 SkSTArray<kMaxVertexAttribs, GrShaderVar, true> fVertexAttribs; 53 54 typedef GrProcessor INHERITED; 55 }; 56 57 /** 58 * This creates an effect outside of the effect memory pool. The effect's destructor will be called 59 * at global destruction time. NAME will be the name of the created GrProcessor. 60 */ 61 #define GR_CREATE_STATIC_GEOMETRY_PROCESSOR(NAME, GP_CLASS, ARGS) \ 62 static SkAlignedSStorage<sizeof(GP_CLASS)> g_##NAME##_Storage; \ 63 static GrGeometryProcessor* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), GP_CLASS, ARGS); \ 64 static SkAutoTDestroy<GrGeometryProcessor> NAME##_ad(NAME); 65 66 #endif 67