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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef GrPaint_DEFINED
     11 #define GrPaint_DEFINED
     12 
     13 #include "GrColor.h"
     14 #include "GrProcessorStage.h"
     15 
     16 #include "SkXfermode.h"
     17 
     18 /**
     19  * The paint describes how color and coverage are computed at each pixel by GrContext draw
     20  * functions and the how color is blended with the destination pixel.
     21  *
     22  * The paint allows installation of custom color and coverage stages. New types of stages are
     23  * created by subclassing GrProcessor.
     24  *
     25  * The primitive color computation starts with the color specified by setColor(). This color is the
     26  * input to the first color stage. Each color stage feeds its output to the next color stage. The
     27  * final color stage's output color is input to the color filter specified by
     28  * setXfermodeColorFilter which produces the final source color, S.
     29  *
     30  * Fractional pixel coverage follows a similar flow. The coverage is initially the value specified
     31  * by setCoverage(). This is input to the first coverage stage. Coverage stages are chained
     32  * together in the same manner as color stages. The output of the last stage is modulated by any
     33  * fractional coverage produced by anti-aliasing. This last step produces the final coverage, C.
     34  *
     35  * setBlendFunc() specifies blending coefficients for S (described above) and D, the initial value
     36  * of the destination pixel, labeled Bs and Bd respectively. The final value of the destination
     37  * pixel is then D' = (1-C)*D + C*(Bd*D + Bs*S).
     38  *
     39  * Note that the coverage is applied after the blend. This is why they are computed as distinct
     40  * values.
     41  *
     42  * TODO: Encapsulate setXfermodeColorFilter in a GrProcessor and remove from GrPaint.
     43  */
     44 class GrPaint {
     45 public:
     46     GrPaint() { this->reset(); }
     47 
     48     GrPaint(const GrPaint& paint) { *this = paint; }
     49 
     50     ~GrPaint() {}
     51 
     52     /**
     53      * Sets the blending coefficients to use to blend the final primitive color with the
     54      * destination color. Defaults to kOne for src and kZero for dst (i.e. src mode).
     55      */
     56     void setBlendFunc(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff) {
     57         fSrcBlendCoeff = srcCoeff;
     58         fDstBlendCoeff = dstCoeff;
     59     }
     60     GrBlendCoeff getSrcBlendCoeff() const { return fSrcBlendCoeff; }
     61     GrBlendCoeff getDstBlendCoeff() const { return fDstBlendCoeff; }
     62 
     63     /**
     64      * The initial color of the drawn primitive. Defaults to solid white.
     65      */
     66     void setColor(GrColor color) { fColor = color; }
     67     GrColor getColor() const { return fColor; }
     68 
     69     /**
     70      * Applies fractional coverage to the entire drawn primitive. Defaults to 0xff.
     71      */
     72     void setCoverage(uint8_t coverage) { fCoverage = coverage; }
     73     uint8_t getCoverage() const { return fCoverage; }
     74 
     75     /**
     76      * Should primitives be anti-aliased or not. Defaults to false.
     77      */
     78     void setAntiAlias(bool aa) { fAntiAlias = aa; }
     79     bool isAntiAlias() const { return fAntiAlias; }
     80 
     81     /**
     82      * Should dithering be applied. Defaults to false.
     83      */
     84     void setDither(bool dither) { fDither = dither; }
     85     bool isDither() const { return fDither; }
     86 
     87     /**
     88      * Appends an additional color processor to the color computation.
     89      */
     90     const GrFragmentProcessor* addColorProcessor(const GrFragmentProcessor* fp) {
     91         SkASSERT(fp);
     92         if (!fp->willUseInputColor()) {
     93             fColorStages.reset();
     94         }
     95         SkNEW_APPEND_TO_TARRAY(&fColorStages, GrProcessorStage, (fp));
     96         return fp;
     97     }
     98 
     99     /**
    100      * Appends an additional coverage processor to the coverage computation.
    101      */
    102     const GrFragmentProcessor* addCoverageProcessor(const GrFragmentProcessor* fp) {
    103         SkASSERT(fp);
    104         if (!fp->willUseInputColor()) {
    105             fCoverageStages.reset();
    106         }
    107         SkNEW_APPEND_TO_TARRAY(&fCoverageStages, GrProcessorStage, (fp));
    108         return fp;
    109     }
    110 
    111     /**
    112      * Helpers for adding color or coverage effects that sample a texture. The matrix is applied
    113      * to the src space position to compute texture coordinates.
    114      */
    115     void addColorTextureProcessor(GrTexture*, const SkMatrix&);
    116     void addCoverageTextureProcessor(GrTexture*, const SkMatrix&);
    117     void addColorTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&);
    118     void addCoverageTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&);
    119 
    120     int numColorStages() const { return fColorStages.count(); }
    121     int numCoverageStages() const { return fCoverageStages.count(); }
    122     int numTotalStages() const { return this->numColorStages() + this->numCoverageStages(); }
    123 
    124     const GrFragmentStage& getColorStage(int s) const { return fColorStages[s]; }
    125     const GrFragmentStage& getCoverageStage(int s) const { return fCoverageStages[s]; }
    126 
    127     GrPaint& operator=(const GrPaint& paint) {
    128         fSrcBlendCoeff = paint.fSrcBlendCoeff;
    129         fDstBlendCoeff = paint.fDstBlendCoeff;
    130         fAntiAlias = paint.fAntiAlias;
    131         fDither = paint.fDither;
    132 
    133         fColor = paint.fColor;
    134         fCoverage = paint.fCoverage;
    135 
    136         fColorStages = paint.fColorStages;
    137         fCoverageStages = paint.fCoverageStages;
    138 
    139         return *this;
    140     }
    141 
    142     /**
    143      * Resets the paint to the defaults.
    144      */
    145     void reset() {
    146         this->resetBlend();
    147         this->resetOptions();
    148         this->resetColor();
    149         this->resetCoverage();
    150         this->resetStages();
    151     }
    152 
    153     /**
    154      * Determines whether the drawing with this paint is opaque with respect to both color blending
    155      * and fractional coverage. It does not consider whether AA has been enabled on the paint or
    156      * not. Depending upon whether multisampling or coverage-based AA is in use, AA may make the
    157      * result only apply to the interior of primitives.
    158      *
    159      */
    160     bool isOpaque() const;
    161 
    162     /**
    163      * Returns true if isOpaque would return true and the paint represents a solid constant color
    164      * draw. If the result is true, constantColor will be updated to contain the constant color.
    165      */
    166     bool isOpaqueAndConstantColor(GrColor* constantColor) const;
    167 
    168 private:
    169 
    170     /**
    171      * Helper for isOpaque and isOpaqueAndConstantColor.
    172      */
    173     bool getOpaqueAndKnownColor(GrColor* solidColor, uint32_t* solidColorKnownComponents) const;
    174 
    175     /**
    176      * Called when the source coord system from which geometry is rendered changes. It ensures that
    177      * the local coordinates seen by effects remains unchanged. oldToNew gives the transformation
    178      * from the previous coord system to the new coord system.
    179      */
    180     void localCoordChange(const SkMatrix& oldToNew) {
    181         for (int i = 0; i < fColorStages.count(); ++i) {
    182             fColorStages[i].localCoordChange(oldToNew);
    183         }
    184         for (int i = 0; i < fCoverageStages.count(); ++i) {
    185             fCoverageStages[i].localCoordChange(oldToNew);
    186         }
    187     }
    188 
    189     bool localCoordChangeInverse(const SkMatrix& newToOld) {
    190         SkMatrix oldToNew;
    191         bool computed = false;
    192         for (int i = 0; i < fColorStages.count(); ++i) {
    193             if (!computed && !newToOld.invert(&oldToNew)) {
    194                 return false;
    195             } else {
    196                 computed = true;
    197             }
    198             fColorStages[i].localCoordChange(oldToNew);
    199         }
    200         for (int i = 0; i < fCoverageStages.count(); ++i) {
    201             if (!computed && !newToOld.invert(&oldToNew)) {
    202                 return false;
    203             } else {
    204                 computed = true;
    205             }
    206             fCoverageStages[i].localCoordChange(oldToNew);
    207         }
    208         return true;
    209     }
    210 
    211     friend class GrContext; // To access above two functions
    212     friend class GrStencilAndCoverTextContext;  // To access above two functions
    213 
    214     SkSTArray<4, GrFragmentStage> fColorStages;
    215     SkSTArray<2, GrFragmentStage> fCoverageStages;
    216 
    217     GrBlendCoeff                fSrcBlendCoeff;
    218     GrBlendCoeff                fDstBlendCoeff;
    219     bool                        fAntiAlias;
    220     bool                        fDither;
    221 
    222     GrColor                     fColor;
    223     uint8_t                     fCoverage;
    224 
    225     void resetBlend() {
    226         fSrcBlendCoeff = kOne_GrBlendCoeff;
    227         fDstBlendCoeff = kZero_GrBlendCoeff;
    228     }
    229 
    230     void resetOptions() {
    231         fAntiAlias = false;
    232         fDither = false;
    233     }
    234 
    235     void resetColor() {
    236         fColor = GrColorPackRGBA(0xff, 0xff, 0xff, 0xff);
    237     }
    238 
    239     void resetCoverage() {
    240         fCoverage = 0xff;
    241     }
    242 
    243     void resetStages() {
    244         fColorStages.reset();
    245         fCoverageStages.reset();
    246     }
    247 };
    248 
    249 #endif
    250