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      1 
      2 /*
      3  * Copyright 2012 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 #include "GrClipMaskManager.h"
     10 #include "GrAAConvexPathRenderer.h"
     11 #include "GrAAHairLinePathRenderer.h"
     12 #include "GrAARectRenderer.h"
     13 #include "GrDrawTargetCaps.h"
     14 #include "GrGpu.h"
     15 #include "GrPaint.h"
     16 #include "GrPathRenderer.h"
     17 #include "GrRenderTarget.h"
     18 #include "GrStencilBuffer.h"
     19 #include "GrSWMaskHelper.h"
     20 #include "effects/GrTextureDomain.h"
     21 #include "effects/GrConvexPolyEffect.h"
     22 #include "effects/GrRRectEffect.h"
     23 #include "SkRasterClip.h"
     24 #include "SkStrokeRec.h"
     25 #include "SkTLazy.h"
     26 
     27 #define GR_AA_CLIP 1
     28 
     29 typedef SkClipStack::Element Element;
     30 
     31 using namespace GrReducedClip;
     32 
     33 ////////////////////////////////////////////////////////////////////////////////
     34 namespace {
     35 // set up the draw state to enable the aa clipping mask. Besides setting up the
     36 // stage matrix this also alters the vertex layout
     37 void setup_drawstate_aaclip(GrGpu* gpu,
     38                             GrTexture* result,
     39                             const SkIRect &devBound) {
     40     GrDrawState* drawState = gpu->drawState();
     41     SkASSERT(drawState);
     42 
     43     SkMatrix mat;
     44     // We want to use device coords to compute the texture coordinates. We set our matrix to be
     45     // equal to the view matrix followed by an offset to the devBound, and then a scaling matrix to
     46     // normalized coords. We apply this matrix to the vertex positions rather than local coords.
     47     mat.setIDiv(result->width(), result->height());
     48     mat.preTranslate(SkIntToScalar(-devBound.fLeft),
     49                      SkIntToScalar(-devBound.fTop));
     50     mat.preConcat(drawState->getViewMatrix());
     51 
     52     SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height());
     53     // This could be a long-lived effect that is cached with the alpha-mask.
     54     drawState->addCoverageProcessor(
     55         GrTextureDomainEffect::Create(result,
     56                                       mat,
     57                                       GrTextureDomain::MakeTexelDomain(result, domainTexels),
     58                                       GrTextureDomain::kDecal_Mode,
     59                                       GrTextureParams::kNone_FilterMode,
     60                                       kPosition_GrCoordSet))->unref();
     61 }
     62 
     63 bool path_needs_SW_renderer(GrContext* context,
     64                             GrGpu* gpu,
     65                             const SkPath& origPath,
     66                             const SkStrokeRec& stroke,
     67                             bool doAA) {
     68     // the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer
     69     SkTCopyOnFirstWrite<SkPath> path(origPath);
     70     if (path->isInverseFillType()) {
     71         path.writable()->toggleInverseFillType();
     72     }
     73     // last (false) parameter disallows use of the SW path renderer
     74     GrPathRendererChain::DrawType type = doAA ?
     75                                          GrPathRendererChain::kColorAntiAlias_DrawType :
     76                                          GrPathRendererChain::kColor_DrawType;
     77 
     78     return NULL == context->getPathRenderer(*path, stroke, gpu, false, type);
     79 }
     80 
     81 }
     82 
     83 /*
     84  * This method traverses the clip stack to see if the GrSoftwarePathRenderer
     85  * will be used on any element. If so, it returns true to indicate that the
     86  * entire clip should be rendered in SW and then uploaded en masse to the gpu.
     87  */
     88 bool GrClipMaskManager::useSWOnlyPath(const ElementList& elements) {
     89 
     90     // TODO: generalize this function so that when
     91     // a clip gets complex enough it can just be done in SW regardless
     92     // of whether it would invoke the GrSoftwarePathRenderer.
     93     SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
     94 
     95     for (ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
     96         const Element* element = iter.get();
     97         // rects can always be drawn directly w/o using the software path
     98         // Skip rrects once we're drawing them directly.
     99         if (Element::kRect_Type != element->getType()) {
    100             SkPath path;
    101             element->asPath(&path);
    102             if (path_needs_SW_renderer(this->getContext(), fGpu, path, stroke, element->isAA())) {
    103                 return true;
    104             }
    105         }
    106     }
    107     return false;
    108 }
    109 
    110 bool GrClipMaskManager::installClipEffects(const ElementList& elements,
    111                                            GrDrawState::AutoRestoreEffects* are,
    112                                            const SkVector& clipToRTOffset,
    113                                            const SkRect* drawBounds) {
    114 
    115     GrDrawState* drawState = fGpu->drawState();
    116     SkRect boundsInClipSpace;
    117     if (drawBounds) {
    118         boundsInClipSpace = *drawBounds;
    119         boundsInClipSpace.offset(-clipToRTOffset.fX, -clipToRTOffset.fY);
    120     }
    121 
    122     are->set(drawState);
    123     GrRenderTarget* rt = drawState->getRenderTarget();
    124     ElementList::Iter iter(elements);
    125 
    126     bool setARE = false;
    127     bool failed = false;
    128 
    129     while (iter.get()) {
    130         SkRegion::Op op = iter.get()->getOp();
    131         bool invert;
    132         bool skip = false;
    133         switch (op) {
    134             case SkRegion::kReplace_Op:
    135                 SkASSERT(iter.get() == elements.head());
    136                 // Fallthrough, handled same as intersect.
    137             case SkRegion::kIntersect_Op:
    138                 invert = false;
    139                 if (drawBounds && iter.get()->contains(boundsInClipSpace)) {
    140                     skip = true;
    141                 }
    142                 break;
    143             case SkRegion::kDifference_Op:
    144                 invert = true;
    145                 // We don't currently have a cheap test for whether a rect is fully outside an
    146                 // element's primitive, so don't attempt to set skip.
    147                 break;
    148             default:
    149                 failed = true;
    150                 break;
    151         }
    152         if (failed) {
    153             break;
    154         }
    155 
    156         if (!skip) {
    157             GrPrimitiveEdgeType edgeType;
    158             if (GR_AA_CLIP && iter.get()->isAA()) {
    159                 if (rt->isMultisampled()) {
    160                     // Coverage based AA clips don't place nicely with MSAA.
    161                     failed = true;
    162                     break;
    163                 }
    164                 edgeType =
    165                         invert ? kInverseFillAA_GrProcessorEdgeType : kFillAA_GrProcessorEdgeType;
    166             } else {
    167                 edgeType =
    168                         invert ? kInverseFillBW_GrProcessorEdgeType : kFillBW_GrProcessorEdgeType;
    169             }
    170             SkAutoTUnref<GrFragmentProcessor> fp;
    171             switch (iter.get()->getType()) {
    172                 case SkClipStack::Element::kPath_Type:
    173                     fp.reset(GrConvexPolyEffect::Create(edgeType, iter.get()->getPath(),
    174                         &clipToRTOffset));
    175                     break;
    176                 case SkClipStack::Element::kRRect_Type: {
    177                     SkRRect rrect = iter.get()->getRRect();
    178                     rrect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
    179                     fp.reset(GrRRectEffect::Create(edgeType, rrect));
    180                     break;
    181                 }
    182                 case SkClipStack::Element::kRect_Type: {
    183                     SkRect rect = iter.get()->getRect();
    184                     rect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
    185                     fp.reset(GrConvexPolyEffect::Create(edgeType, rect));
    186                     break;
    187                 }
    188                 default:
    189                     break;
    190             }
    191             if (fp) {
    192                 if (!setARE) {
    193                     are->set(fGpu->drawState());
    194                     setARE = true;
    195                 }
    196                 fGpu->drawState()->addCoverageProcessor(fp);
    197             } else {
    198                 failed = true;
    199                 break;
    200             }
    201         }
    202         iter.next();
    203     }
    204 
    205     if (failed) {
    206         are->set(NULL);
    207     }
    208 
    209     return !failed;
    210 }
    211 
    212 ////////////////////////////////////////////////////////////////////////////////
    213 // sort out what kind of clip mask needs to be created: alpha, stencil,
    214 // scissor, or entirely software
    215 bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
    216                                       GrDrawState::AutoRestoreEffects* are,
    217                                       const SkRect* devBounds) {
    218     fCurrClipMaskType = kNone_ClipMaskType;
    219 
    220     ElementList elements(16);
    221     int32_t genID;
    222     InitialState initialState;
    223     SkIRect clipSpaceIBounds;
    224     bool requiresAA;
    225 
    226     GrDrawState* drawState = fGpu->drawState();
    227 
    228     const GrRenderTarget* rt = drawState->getRenderTarget();
    229     // GrDrawTarget should have filtered this for us
    230     SkASSERT(rt);
    231 
    232     bool ignoreClip = !drawState->isClipState() || clipDataIn->fClipStack->isWideOpen();
    233 
    234     if (!ignoreClip) {
    235         SkIRect clipSpaceRTIBounds = SkIRect::MakeWH(rt->width(), rt->height());
    236         clipSpaceRTIBounds.offset(clipDataIn->fOrigin);
    237         ReduceClipStack(*clipDataIn->fClipStack,
    238                         clipSpaceRTIBounds,
    239                         &elements,
    240                         &genID,
    241                         &initialState,
    242                         &clipSpaceIBounds,
    243                         &requiresAA);
    244         if (elements.isEmpty()) {
    245             if (kAllIn_InitialState == initialState) {
    246                 ignoreClip = clipSpaceIBounds == clipSpaceRTIBounds;
    247             } else {
    248                 return false;
    249             }
    250         }
    251     }
    252 
    253     if (ignoreClip) {
    254         fGpu->disableScissor();
    255         this->setGpuStencil();
    256         return true;
    257     }
    258 
    259     // An element count of 4 was chosen because of the common pattern in Blink of:
    260     //   isect RR
    261     //   diff  RR
    262     //   isect convex_poly
    263     //   isect convex_poly
    264     // when drawing rounded div borders. This could probably be tuned based on a
    265     // configuration's relative costs of switching RTs to generate a mask vs
    266     // longer shaders.
    267     if (elements.count() <= 4) {
    268         SkVector clipToRTOffset = { SkIntToScalar(-clipDataIn->fOrigin.fX),
    269                                     SkIntToScalar(-clipDataIn->fOrigin.fY) };
    270         if (elements.isEmpty() ||
    271             (requiresAA && this->installClipEffects(elements, are, clipToRTOffset, devBounds))) {
    272             SkIRect scissorSpaceIBounds(clipSpaceIBounds);
    273             scissorSpaceIBounds.offset(-clipDataIn->fOrigin);
    274             if (NULL == devBounds ||
    275                 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) {
    276                 fGpu->enableScissor(scissorSpaceIBounds);
    277             } else {
    278                 fGpu->disableScissor();
    279             }
    280             this->setGpuStencil();
    281             return true;
    282         }
    283     }
    284 
    285 #if GR_AA_CLIP
    286     // If MSAA is enabled we can do everything in the stencil buffer.
    287     if (0 == rt->numSamples() && requiresAA) {
    288         GrTexture* result = NULL;
    289 
    290         if (this->useSWOnlyPath(elements)) {
    291             // The clip geometry is complex enough that it will be more efficient to create it
    292             // entirely in software
    293             result = this->createSoftwareClipMask(genID,
    294                                                   initialState,
    295                                                   elements,
    296                                                   clipSpaceIBounds);
    297         } else {
    298             result = this->createAlphaClipMask(genID,
    299                                                initialState,
    300                                                elements,
    301                                                clipSpaceIBounds);
    302         }
    303 
    304         if (result) {
    305             // The mask's top left coord should be pinned to the rounded-out top left corner of
    306             // clipSpace bounds. We determine the mask's position WRT to the render target here.
    307             SkIRect rtSpaceMaskBounds = clipSpaceIBounds;
    308             rtSpaceMaskBounds.offset(-clipDataIn->fOrigin);
    309             are->set(fGpu->drawState());
    310             setup_drawstate_aaclip(fGpu, result, rtSpaceMaskBounds);
    311             fGpu->disableScissor();
    312             this->setGpuStencil();
    313             return true;
    314         }
    315         // if alpha clip mask creation fails fall through to the non-AA code paths
    316     }
    317 #endif // GR_AA_CLIP
    318 
    319     // Either a hard (stencil buffer) clip was explicitly requested or an anti-aliased clip couldn't
    320     // be created. In either case, free up the texture in the anti-aliased mask cache.
    321     // TODO: this may require more investigation. Ganesh performs a lot of utility draws (e.g.,
    322     // clears, InOrderDrawBuffer playbacks) that hit the stencil buffer path. These may be
    323     // "incorrectly" clearing the AA cache.
    324     fAACache.reset();
    325 
    326     // use the stencil clip if we can't represent the clip as a rectangle.
    327     SkIPoint clipSpaceToStencilSpaceOffset = -clipDataIn->fOrigin;
    328     this->createStencilClipMask(genID,
    329                                 initialState,
    330                                 elements,
    331                                 clipSpaceIBounds,
    332                                 clipSpaceToStencilSpaceOffset);
    333 
    334     // This must occur after createStencilClipMask. That function may change the scissor. Also, it
    335     // only guarantees that the stencil mask is correct within the bounds it was passed, so we must
    336     // use both stencil and scissor test to the bounds for the final draw.
    337     SkIRect scissorSpaceIBounds(clipSpaceIBounds);
    338     scissorSpaceIBounds.offset(clipSpaceToStencilSpaceOffset);
    339     fGpu->enableScissor(scissorSpaceIBounds);
    340     this->setGpuStencil();
    341     return true;
    342 }
    343 
    344 #define VISUALIZE_COMPLEX_CLIP 0
    345 
    346 #if VISUALIZE_COMPLEX_CLIP
    347     #include "SkRandom.h"
    348     SkRandom gRandom;
    349     #define SET_RANDOM_COLOR drawState->setColor(0xff000000 | gRandom.nextU());
    350 #else
    351     #define SET_RANDOM_COLOR
    352 #endif
    353 
    354 namespace {
    355 
    356 ////////////////////////////////////////////////////////////////////////////////
    357 // set up the OpenGL blend function to perform the specified
    358 // boolean operation for alpha clip mask creation
    359 void setup_boolean_blendcoeffs(GrDrawState* drawState, SkRegion::Op op) {
    360 
    361     switch (op) {
    362         case SkRegion::kReplace_Op:
    363             drawState->setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
    364             break;
    365         case SkRegion::kIntersect_Op:
    366             drawState->setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
    367             break;
    368         case SkRegion::kUnion_Op:
    369             drawState->setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff);
    370             break;
    371         case SkRegion::kXOR_Op:
    372             drawState->setBlendFunc(kIDC_GrBlendCoeff, kISC_GrBlendCoeff);
    373             break;
    374         case SkRegion::kDifference_Op:
    375             drawState->setBlendFunc(kZero_GrBlendCoeff, kISC_GrBlendCoeff);
    376             break;
    377         case SkRegion::kReverseDifference_Op:
    378             drawState->setBlendFunc(kIDC_GrBlendCoeff, kZero_GrBlendCoeff);
    379             break;
    380         default:
    381             SkASSERT(false);
    382             break;
    383     }
    384 }
    385 
    386 }
    387 
    388 ////////////////////////////////////////////////////////////////////////////////
    389 bool GrClipMaskManager::drawElement(GrTexture* target,
    390                                     const SkClipStack::Element* element,
    391                                     GrPathRenderer* pr) {
    392     GrDrawState* drawState = fGpu->drawState();
    393 
    394     drawState->setRenderTarget(target->asRenderTarget());
    395 
    396     // TODO: Draw rrects directly here.
    397     switch (element->getType()) {
    398         case Element::kEmpty_Type:
    399             SkDEBUGFAIL("Should never get here with an empty element.");
    400             break;
    401         case Element::kRect_Type:
    402             // TODO: Do rects directly to the accumulator using a aa-rect GrProcessor that covers
    403             // the entire mask bounds and writes 0 outside the rect.
    404             if (element->isAA()) {
    405                 getContext()->getAARectRenderer()->fillAARect(fGpu,
    406                                                               fGpu,
    407                                                               element->getRect(),
    408                                                               SkMatrix::I(),
    409                                                               element->getRect());
    410             } else {
    411                 fGpu->drawSimpleRect(element->getRect());
    412             }
    413             return true;
    414         default: {
    415             SkPath path;
    416             element->asPath(&path);
    417             if (path.isInverseFillType()) {
    418                 path.toggleInverseFillType();
    419             }
    420             SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
    421             if (NULL == pr) {
    422                 GrPathRendererChain::DrawType type;
    423                 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_DrawType :
    424                                          GrPathRendererChain::kColor_DrawType;
    425                 pr = this->getContext()->getPathRenderer(path, stroke, fGpu, false, type);
    426             }
    427             if (NULL == pr) {
    428                 return false;
    429             }
    430             pr->drawPath(path, stroke, fGpu, element->isAA());
    431             break;
    432         }
    433     }
    434     return true;
    435 }
    436 
    437 bool GrClipMaskManager::canStencilAndDrawElement(GrTexture* target,
    438                                                  const SkClipStack::Element* element,
    439                                                  GrPathRenderer** pr) {
    440     GrDrawState* drawState = fGpu->drawState();
    441     drawState->setRenderTarget(target->asRenderTarget());
    442 
    443     if (Element::kRect_Type == element->getType()) {
    444         return true;
    445     } else {
    446         // We shouldn't get here with an empty clip element.
    447         SkASSERT(Element::kEmpty_Type != element->getType());
    448         SkPath path;
    449         element->asPath(&path);
    450         if (path.isInverseFillType()) {
    451             path.toggleInverseFillType();
    452         }
    453         SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
    454         GrPathRendererChain::DrawType type = element->isAA() ?
    455             GrPathRendererChain::kStencilAndColorAntiAlias_DrawType :
    456             GrPathRendererChain::kStencilAndColor_DrawType;
    457         *pr = this->getContext()->getPathRenderer(path, stroke, fGpu, false, type);
    458         return SkToBool(*pr);
    459     }
    460 }
    461 
    462 void GrClipMaskManager::mergeMask(GrTexture* dstMask,
    463                                   GrTexture* srcMask,
    464                                   SkRegion::Op op,
    465                                   const SkIRect& dstBound,
    466                                   const SkIRect& srcBound) {
    467     GrDrawState::AutoViewMatrixRestore avmr;
    468     GrDrawState* drawState = fGpu->drawState();
    469     SkAssertResult(avmr.setIdentity(drawState));
    470     GrDrawState::AutoRestoreEffects are(drawState);
    471 
    472     drawState->setRenderTarget(dstMask->asRenderTarget());
    473 
    474     setup_boolean_blendcoeffs(drawState, op);
    475 
    476     SkMatrix sampleM;
    477     sampleM.setIDiv(srcMask->width(), srcMask->height());
    478 
    479     drawState->addColorProcessor(
    480         GrTextureDomainEffect::Create(srcMask,
    481                                       sampleM,
    482                                       GrTextureDomain::MakeTexelDomain(srcMask, srcBound),
    483                                       GrTextureDomain::kDecal_Mode,
    484                                       GrTextureParams::kNone_FilterMode))->unref();
    485     fGpu->drawSimpleRect(SkRect::Make(dstBound));
    486 }
    487 
    488 // get a texture to act as a temporary buffer for AA clip boolean operations
    489 // TODO: given the expense of createTexture we may want to just cache this too
    490 void GrClipMaskManager::getTemp(int width, int height, GrAutoScratchTexture* temp) {
    491     if (temp->texture()) {
    492         // we've already allocated the temp texture
    493         return;
    494     }
    495 
    496     GrTextureDesc desc;
    497     desc.fFlags = kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit;
    498     desc.fWidth = width;
    499     desc.fHeight = height;
    500     desc.fConfig = kAlpha_8_GrPixelConfig;
    501 
    502     temp->set(this->getContext(), desc);
    503 }
    504 
    505 ////////////////////////////////////////////////////////////////////////////////
    506 // Return the texture currently in the cache if it exists. Otherwise, return NULL
    507 GrTexture* GrClipMaskManager::getCachedMaskTexture(int32_t elementsGenID,
    508                                                    const SkIRect& clipSpaceIBounds) {
    509     bool cached = fAACache.canReuse(elementsGenID, clipSpaceIBounds);
    510     if (!cached) {
    511         return NULL;
    512     }
    513 
    514     return fAACache.getLastMask();
    515 }
    516 
    517 ////////////////////////////////////////////////////////////////////////////////
    518 // Allocate a texture in the texture cache. This function returns the texture
    519 // allocated (or NULL on error).
    520 GrTexture* GrClipMaskManager::allocMaskTexture(int32_t elementsGenID,
    521                                                const SkIRect& clipSpaceIBounds,
    522                                                bool willUpload) {
    523     // Since we are setting up the cache we should free up the
    524     // currently cached mask so it can be reused.
    525     fAACache.reset();
    526 
    527     GrTextureDesc desc;
    528     desc.fFlags = willUpload ? kNone_GrTextureFlags : kRenderTarget_GrTextureFlagBit;
    529     desc.fWidth = clipSpaceIBounds.width();
    530     desc.fHeight = clipSpaceIBounds.height();
    531     desc.fConfig = kRGBA_8888_GrPixelConfig;
    532     if (willUpload || this->getContext()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
    533         // We would always like A8 but it isn't supported on all platforms
    534         desc.fConfig = kAlpha_8_GrPixelConfig;
    535     }
    536 
    537     fAACache.acquireMask(elementsGenID, desc, clipSpaceIBounds);
    538     return fAACache.getLastMask();
    539 }
    540 
    541 ////////////////////////////////////////////////////////////////////////////////
    542 // Create a 8-bit clip mask in alpha
    543 GrTexture* GrClipMaskManager::createAlphaClipMask(int32_t elementsGenID,
    544                                                   InitialState initialState,
    545                                                   const ElementList& elements,
    546                                                   const SkIRect& clipSpaceIBounds) {
    547     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
    548 
    549     // First, check for cached texture
    550     GrTexture* result = this->getCachedMaskTexture(elementsGenID, clipSpaceIBounds);
    551     if (result) {
    552         fCurrClipMaskType = kAlpha_ClipMaskType;
    553         return result;
    554     }
    555 
    556     // There's no texture in the cache. Let's try to allocate it then.
    557     result = this->allocMaskTexture(elementsGenID, clipSpaceIBounds, false);
    558     if (NULL == result) {
    559         fAACache.reset();
    560         return NULL;
    561     }
    562 
    563     // The top-left of the mask corresponds to the top-left corner of the bounds.
    564     SkVector clipToMaskOffset = {
    565         SkIntToScalar(-clipSpaceIBounds.fLeft),
    566         SkIntToScalar(-clipSpaceIBounds.fTop)
    567     };
    568     // The texture may be larger than necessary, this rect represents the part of the texture
    569     // we populate with a rasterization of the clip.
    570     SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
    571 
    572     // Set the matrix so that rendered clip elements are transformed to mask space from clip space.
    573     SkMatrix translate;
    574     translate.setTranslate(clipToMaskOffset);
    575     GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &translate);
    576 
    577     GrDrawState* drawState = fGpu->drawState();
    578 
    579     // We're drawing a coverage mask and want coverage to be run through the blend function.
    580     drawState->enableState(GrDrawState::kCoverageDrawing_StateBit);
    581 
    582     // The scratch texture that we are drawing into can be substantially larger than the mask. Only
    583     // clear the part that we care about.
    584     fGpu->clear(&maskSpaceIBounds,
    585                 kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000,
    586                 true,
    587                 result->asRenderTarget());
    588 
    589     // When we use the stencil in the below loop it is important to have this clip installed.
    590     // The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first
    591     // pass must not set values outside of this bounds or stencil values outside the rect won't be
    592     // cleared.
    593     GrDrawTarget::AutoClipRestore acr(fGpu, maskSpaceIBounds);
    594     drawState->enableState(GrDrawState::kClip_StateBit);
    595 
    596     GrAutoScratchTexture temp;
    597     // walk through each clip element and perform its set op
    598     for (ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) {
    599         const Element* element = iter.get();
    600         SkRegion::Op op = element->getOp();
    601         bool invert = element->isInverseFilled();
    602 
    603         if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
    604             GrPathRenderer* pr = NULL;
    605             bool useTemp = !this->canStencilAndDrawElement(result, element, &pr);
    606             GrTexture* dst;
    607             // This is the bounds of the clip element in the space of the alpha-mask. The temporary
    608             // mask buffer can be substantially larger than the actually clip stack element. We
    609             // touch the minimum number of pixels necessary and use decal mode to combine it with
    610             // the accumulator.
    611             SkIRect maskSpaceElementIBounds;
    612 
    613             if (useTemp) {
    614                 if (invert) {
    615                     maskSpaceElementIBounds = maskSpaceIBounds;
    616                 } else {
    617                     SkRect elementBounds = element->getBounds();
    618                     elementBounds.offset(clipToMaskOffset);
    619                     elementBounds.roundOut(&maskSpaceElementIBounds);
    620                 }
    621 
    622                 this->getTemp(maskSpaceIBounds.fRight, maskSpaceIBounds.fBottom, &temp);
    623                 if (NULL == temp.texture()) {
    624                     fAACache.reset();
    625                     return NULL;
    626                 }
    627                 dst = temp.texture();
    628                 // clear the temp target and set blend to replace
    629                 fGpu->clear(&maskSpaceElementIBounds,
    630                             invert ? 0xffffffff : 0x00000000,
    631                             true,
    632                             dst->asRenderTarget());
    633                 setup_boolean_blendcoeffs(drawState, SkRegion::kReplace_Op);
    634 
    635             } else {
    636                 // draw directly into the result with the stencil set to make the pixels affected
    637                 // by the clip shape be non-zero.
    638                 dst = result;
    639                 GR_STATIC_CONST_SAME_STENCIL(kStencilInElement,
    640                                              kReplace_StencilOp,
    641                                              kReplace_StencilOp,
    642                                              kAlways_StencilFunc,
    643                                              0xffff,
    644                                              0xffff,
    645                                              0xffff);
    646                 drawState->setStencil(kStencilInElement);
    647                 setup_boolean_blendcoeffs(drawState, op);
    648             }
    649 
    650             drawState->setAlpha(invert ? 0x00 : 0xff);
    651 
    652             if (!this->drawElement(dst, element, pr)) {
    653                 fAACache.reset();
    654                 return NULL;
    655             }
    656 
    657             if (useTemp) {
    658                 // Now draw into the accumulator using the real operation and the temp buffer as a
    659                 // texture
    660                 this->mergeMask(result,
    661                                 temp.texture(),
    662                                 op,
    663                                 maskSpaceIBounds,
    664                                 maskSpaceElementIBounds);
    665             } else {
    666                 // Draw to the exterior pixels (those with a zero stencil value).
    667                 drawState->setAlpha(invert ? 0xff : 0x00);
    668                 GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement,
    669                                              kZero_StencilOp,
    670                                              kZero_StencilOp,
    671                                              kEqual_StencilFunc,
    672                                              0xffff,
    673                                              0x0000,
    674                                              0xffff);
    675                 drawState->setStencil(kDrawOutsideElement);
    676                 fGpu->drawSimpleRect(clipSpaceIBounds);
    677                 drawState->disableStencil();
    678             }
    679         } else {
    680             // all the remaining ops can just be directly draw into the accumulation buffer
    681             drawState->setAlpha(0xff);
    682             setup_boolean_blendcoeffs(drawState, op);
    683             this->drawElement(result, element);
    684         }
    685     }
    686 
    687     fCurrClipMaskType = kAlpha_ClipMaskType;
    688     return result;
    689 }
    690 
    691 ////////////////////////////////////////////////////////////////////////////////
    692 // Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
    693 // (as opposed to canvas) coordinates
    694 bool GrClipMaskManager::createStencilClipMask(int32_t elementsGenID,
    695                                               InitialState initialState,
    696                                               const ElementList& elements,
    697                                               const SkIRect& clipSpaceIBounds,
    698                                               const SkIPoint& clipSpaceToStencilOffset) {
    699 
    700     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
    701 
    702     GrDrawState* drawState = fGpu->drawState();
    703     SkASSERT(drawState->isClipState());
    704 
    705     GrRenderTarget* rt = drawState->getRenderTarget();
    706     SkASSERT(rt);
    707 
    708     // TODO: dynamically attach a SB when needed.
    709     GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
    710     if (NULL == stencilBuffer) {
    711         return false;
    712     }
    713 
    714     if (stencilBuffer->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) {
    715 
    716         stencilBuffer->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset);
    717 
    718         // Set the matrix so that rendered clip elements are transformed from clip to stencil space.
    719         SkVector translate = {
    720             SkIntToScalar(clipSpaceToStencilOffset.fX),
    721             SkIntToScalar(clipSpaceToStencilOffset.fY)
    722         };
    723         SkMatrix matrix;
    724         matrix.setTranslate(translate);
    725         GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &matrix);
    726         drawState = fGpu->drawState();
    727 
    728         drawState->setRenderTarget(rt);
    729 
    730         // We set the current clip to the bounds so that our recursive draws are scissored to them.
    731         SkIRect stencilSpaceIBounds(clipSpaceIBounds);
    732         stencilSpaceIBounds.offset(clipSpaceToStencilOffset);
    733         GrDrawTarget::AutoClipRestore acr(fGpu, stencilSpaceIBounds);
    734         drawState->enableState(GrDrawState::kClip_StateBit);
    735 
    736 #if !VISUALIZE_COMPLEX_CLIP
    737         drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
    738 #endif
    739 
    740         int clipBit = stencilBuffer->bits();
    741         SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers");
    742         clipBit = (1 << (clipBit-1));
    743 
    744         fGpu->clearStencilClip(rt, stencilSpaceIBounds, kAllIn_InitialState == initialState);
    745 
    746         // walk through each clip element and perform its set op
    747         // with the existing clip.
    748         for (ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
    749             const Element* element = iter.get();
    750             bool fillInverted = false;
    751             // enabled at bottom of loop
    752             drawState->disableState(GrGpu::kModifyStencilClip_StateBit);
    753             // if the target is MSAA then we want MSAA enabled when the clip is soft
    754             if (rt->isMultisampled()) {
    755                 drawState->setState(GrDrawState::kHWAntialias_StateBit, element->isAA());
    756             }
    757 
    758             // This will be used to determine whether the clip shape can be rendered into the
    759             // stencil with arbitrary stencil settings.
    760             GrPathRenderer::StencilSupport stencilSupport;
    761 
    762             SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
    763 
    764             SkRegion::Op op = element->getOp();
    765 
    766             GrPathRenderer* pr = NULL;
    767             SkPath clipPath;
    768             if (Element::kRect_Type == element->getType()) {
    769                 stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport;
    770                 fillInverted = false;
    771             } else {
    772                 element->asPath(&clipPath);
    773                 fillInverted = clipPath.isInverseFillType();
    774                 if (fillInverted) {
    775                     clipPath.toggleInverseFillType();
    776                 }
    777                 pr = this->getContext()->getPathRenderer(clipPath,
    778                                                          stroke,
    779                                                          fGpu,
    780                                                          false,
    781                                                          GrPathRendererChain::kStencilOnly_DrawType,
    782                                                          &stencilSupport);
    783                 if (NULL == pr) {
    784                     return false;
    785                 }
    786             }
    787 
    788             int passes;
    789             GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];
    790 
    791             bool canRenderDirectToStencil =
    792                 GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport;
    793             bool canDrawDirectToClip; // Given the renderer, the element,
    794                                       // fill rule, and set operation can
    795                                       // we render the element directly to
    796                                       // stencil bit used for clipping.
    797             canDrawDirectToClip = GrStencilSettings::GetClipPasses(op,
    798                                                                    canRenderDirectToStencil,
    799                                                                    clipBit,
    800                                                                    fillInverted,
    801                                                                    &passes,
    802                                                                    stencilSettings);
    803 
    804             // draw the element to the client stencil bits if necessary
    805             if (!canDrawDirectToClip) {
    806                 GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
    807                                              kIncClamp_StencilOp,
    808                                              kIncClamp_StencilOp,
    809                                              kAlways_StencilFunc,
    810                                              0xffff,
    811                                              0x0000,
    812                                              0xffff);
    813                 SET_RANDOM_COLOR
    814                 if (Element::kRect_Type == element->getType()) {
    815                     *drawState->stencil() = gDrawToStencil;
    816                     fGpu->drawSimpleRect(element->getRect());
    817                 } else {
    818                     if (!clipPath.isEmpty()) {
    819                         if (canRenderDirectToStencil) {
    820                             *drawState->stencil() = gDrawToStencil;
    821                             pr->drawPath(clipPath, stroke, fGpu, false);
    822                         } else {
    823                             pr->stencilPath(clipPath, stroke, fGpu);
    824                         }
    825                     }
    826                 }
    827             }
    828 
    829             // now we modify the clip bit by rendering either the clip
    830             // element directly or a bounding rect of the entire clip.
    831             drawState->enableState(GrGpu::kModifyStencilClip_StateBit);
    832             for (int p = 0; p < passes; ++p) {
    833                 *drawState->stencil() = stencilSettings[p];
    834                 if (canDrawDirectToClip) {
    835                     if (Element::kRect_Type == element->getType()) {
    836                         SET_RANDOM_COLOR
    837                         fGpu->drawSimpleRect(element->getRect());
    838                     } else {
    839                         SET_RANDOM_COLOR
    840                         pr->drawPath(clipPath, stroke, fGpu, false);
    841                     }
    842                 } else {
    843                     SET_RANDOM_COLOR
    844                     // The view matrix is setup to do clip space -> stencil space translation, so
    845                     // draw rect in clip space.
    846                     fGpu->drawSimpleRect(SkRect::Make(clipSpaceIBounds));
    847                 }
    848             }
    849         }
    850     }
    851     // set this last because recursive draws may overwrite it back to kNone.
    852     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
    853     fCurrClipMaskType = kStencil_ClipMaskType;
    854     return true;
    855 }
    856 
    857 
    858 // mapping of clip-respecting stencil funcs to normal stencil funcs
    859 // mapping depends on whether stencil-clipping is in effect.
    860 static const GrStencilFunc
    861     gSpecialToBasicStencilFunc[2][kClipStencilFuncCount] = {
    862     {// Stencil-Clipping is DISABLED,  we are effectively always inside the clip
    863         // In the Clip Funcs
    864         kAlways_StencilFunc,          // kAlwaysIfInClip_StencilFunc
    865         kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
    866         kLess_StencilFunc,            // kLessIfInClip_StencilFunc
    867         kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
    868         // Special in the clip func that forces user's ref to be 0.
    869         kNotEqual_StencilFunc,        // kNonZeroIfInClip_StencilFunc
    870                                       // make ref 0 and do normal nequal.
    871     },
    872     {// Stencil-Clipping is ENABLED
    873         // In the Clip Funcs
    874         kEqual_StencilFunc,           // kAlwaysIfInClip_StencilFunc
    875                                       // eq stencil clip bit, mask
    876                                       // out user bits.
    877 
    878         kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
    879                                       // add stencil bit to mask and ref
    880 
    881         kLess_StencilFunc,            // kLessIfInClip_StencilFunc
    882         kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
    883                                       // for both of these we can add
    884                                       // the clip bit to the mask and
    885                                       // ref and compare as normal
    886         // Special in the clip func that forces user's ref to be 0.
    887         kLess_StencilFunc,            // kNonZeroIfInClip_StencilFunc
    888                                       // make ref have only the clip bit set
    889                                       // and make comparison be less
    890                                       // 10..0 < 1..user_bits..
    891     }
    892 };
    893 
    894 namespace {
    895 // Sets the settings to clip against the stencil buffer clip while ignoring the
    896 // client bits.
    897 const GrStencilSettings& basic_apply_stencil_clip_settings() {
    898     // stencil settings to use when clip is in stencil
    899     GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
    900         kKeep_StencilOp,
    901         kKeep_StencilOp,
    902         kAlwaysIfInClip_StencilFunc,
    903         0x0000,
    904         0x0000,
    905         0x0000);
    906     return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
    907 }
    908 }
    909 
    910 void GrClipMaskManager::setGpuStencil() {
    911     // We make two copies of the StencilSettings here (except in the early
    912     // exit scenario. One copy from draw state to the stack var. Then another
    913     // from the stack var to the gpu. We could make this class hold a ptr to
    914     // GrGpu's fStencilSettings and eliminate the stack copy here.
    915 
    916     const GrDrawState& drawState = fGpu->getDrawState();
    917 
    918     // use stencil for clipping if clipping is enabled and the clip
    919     // has been written into the stencil.
    920     GrClipMaskManager::StencilClipMode clipMode;
    921     if (this->isClipInStencil() && drawState.isClipState()) {
    922         clipMode = GrClipMaskManager::kRespectClip_StencilClipMode;
    923         // We can't be modifying the clip and respecting it at the same time.
    924         SkASSERT(!drawState.isStateFlagEnabled(
    925                     GrGpu::kModifyStencilClip_StateBit));
    926     } else if (drawState.isStateFlagEnabled(
    927                     GrGpu::kModifyStencilClip_StateBit)) {
    928         clipMode = GrClipMaskManager::kModifyClip_StencilClipMode;
    929     } else {
    930         clipMode = GrClipMaskManager::kIgnoreClip_StencilClipMode;
    931     }
    932 
    933     GrStencilSettings settings;
    934     // The GrGpu client may not be using the stencil buffer but we may need to
    935     // enable it in order to respect a stencil clip.
    936     if (drawState.getStencil().isDisabled()) {
    937         if (GrClipMaskManager::kRespectClip_StencilClipMode == clipMode) {
    938             settings = basic_apply_stencil_clip_settings();
    939         } else {
    940             fGpu->disableStencil();
    941             return;
    942         }
    943     } else {
    944         settings = drawState.getStencil();
    945     }
    946 
    947     // TODO: dynamically attach a stencil buffer
    948     int stencilBits = 0;
    949     GrStencilBuffer* stencilBuffer =
    950         drawState.getRenderTarget()->getStencilBuffer();
    951     if (stencilBuffer) {
    952         stencilBits = stencilBuffer->bits();
    953     }
    954 
    955     SkASSERT(fGpu->caps()->stencilWrapOpsSupport() || !settings.usesWrapOp());
    956     SkASSERT(fGpu->caps()->twoSidedStencilSupport() || !settings.isTwoSided());
    957     this->adjustStencilParams(&settings, clipMode, stencilBits);
    958     fGpu->setStencilSettings(settings);
    959 }
    960 
    961 void GrClipMaskManager::adjustStencilParams(GrStencilSettings* settings,
    962                                             StencilClipMode mode,
    963                                             int stencilBitCnt) {
    964     SkASSERT(stencilBitCnt > 0);
    965 
    966     if (kModifyClip_StencilClipMode == mode) {
    967         // We assume that this clip manager itself is drawing to the GrGpu and
    968         // has already setup the correct values.
    969         return;
    970     }
    971 
    972     unsigned int clipBit = (1 << (stencilBitCnt - 1));
    973     unsigned int userBits = clipBit - 1;
    974 
    975     GrStencilSettings::Face face = GrStencilSettings::kFront_Face;
    976     bool twoSided = fGpu->caps()->twoSidedStencilSupport();
    977 
    978     bool finished = false;
    979     while (!finished) {
    980         GrStencilFunc func = settings->func(face);
    981         uint16_t writeMask = settings->writeMask(face);
    982         uint16_t funcMask = settings->funcMask(face);
    983         uint16_t funcRef = settings->funcRef(face);
    984 
    985         SkASSERT((unsigned) func < kStencilFuncCount);
    986 
    987         writeMask &= userBits;
    988 
    989         if (func >= kBasicStencilFuncCount) {
    990             int respectClip = kRespectClip_StencilClipMode == mode;
    991             if (respectClip) {
    992                 // The GrGpu class should have checked this
    993                 SkASSERT(this->isClipInStencil());
    994                 switch (func) {
    995                     case kAlwaysIfInClip_StencilFunc:
    996                         funcMask = clipBit;
    997                         funcRef = clipBit;
    998                         break;
    999                     case kEqualIfInClip_StencilFunc:
   1000                     case kLessIfInClip_StencilFunc:
   1001                     case kLEqualIfInClip_StencilFunc:
   1002                         funcMask = (funcMask & userBits) | clipBit;
   1003                         funcRef  = (funcRef  & userBits) | clipBit;
   1004                         break;
   1005                     case kNonZeroIfInClip_StencilFunc:
   1006                         funcMask = (funcMask & userBits) | clipBit;
   1007                         funcRef = clipBit;
   1008                         break;
   1009                     default:
   1010                         SkFAIL("Unknown stencil func");
   1011                 }
   1012             } else {
   1013                 funcMask &= userBits;
   1014                 funcRef &= userBits;
   1015             }
   1016             const GrStencilFunc* table =
   1017                 gSpecialToBasicStencilFunc[respectClip];
   1018             func = table[func - kBasicStencilFuncCount];
   1019             SkASSERT(func >= 0 && func < kBasicStencilFuncCount);
   1020         } else {
   1021             funcMask &= userBits;
   1022             funcRef &= userBits;
   1023         }
   1024 
   1025         settings->setFunc(face, func);
   1026         settings->setWriteMask(face, writeMask);
   1027         settings->setFuncMask(face, funcMask);
   1028         settings->setFuncRef(face, funcRef);
   1029 
   1030         if (GrStencilSettings::kFront_Face == face) {
   1031             face = GrStencilSettings::kBack_Face;
   1032             finished = !twoSided;
   1033         } else {
   1034             finished = true;
   1035         }
   1036     }
   1037     if (!twoSided) {
   1038         settings->copyFrontSettingsToBack();
   1039     }
   1040 }
   1041 
   1042 ////////////////////////////////////////////////////////////////////////////////
   1043 GrTexture* GrClipMaskManager::createSoftwareClipMask(int32_t elementsGenID,
   1044                                                      GrReducedClip::InitialState initialState,
   1045                                                      const GrReducedClip::ElementList& elements,
   1046                                                      const SkIRect& clipSpaceIBounds) {
   1047     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
   1048 
   1049     GrTexture* result = this->getCachedMaskTexture(elementsGenID, clipSpaceIBounds);
   1050     if (result) {
   1051         return result;
   1052     }
   1053 
   1054     // The mask texture may be larger than necessary. We round out the clip space bounds and pin
   1055     // the top left corner of the resulting rect to the top left of the texture.
   1056     SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
   1057 
   1058     GrSWMaskHelper helper(this->getContext());
   1059 
   1060     SkMatrix matrix;
   1061     matrix.setTranslate(SkIntToScalar(-clipSpaceIBounds.fLeft),
   1062                         SkIntToScalar(-clipSpaceIBounds.fTop));
   1063     helper.init(maskSpaceIBounds, &matrix, false);
   1064 
   1065     helper.clear(kAllIn_InitialState == initialState ? 0xFF : 0x00);
   1066 
   1067     SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
   1068 
   1069     for (ElementList::Iter iter(elements.headIter()) ; iter.get(); iter.next()) {
   1070 
   1071         const Element* element = iter.get();
   1072         SkRegion::Op op = element->getOp();
   1073 
   1074         if (SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
   1075             // Intersect and reverse difference require modifying pixels outside of the geometry
   1076             // that is being "drawn". In both cases we erase all the pixels outside of the geometry
   1077             // but leave the pixels inside the geometry alone. For reverse difference we invert all
   1078             // the pixels before clearing the ones outside the geometry.
   1079             if (SkRegion::kReverseDifference_Op == op) {
   1080                 SkRect temp = SkRect::Make(clipSpaceIBounds);
   1081                 // invert the entire scene
   1082                 helper.draw(temp, SkRegion::kXOR_Op, false, 0xFF);
   1083             }
   1084 
   1085             SkPath clipPath;
   1086             element->asPath(&clipPath);
   1087             clipPath.toggleInverseFillType();
   1088             helper.draw(clipPath, stroke, SkRegion::kReplace_Op, element->isAA(), 0x00);
   1089 
   1090             continue;
   1091         }
   1092 
   1093         // The other ops (union, xor, diff) only affect pixels inside
   1094         // the geometry so they can just be drawn normally
   1095         if (Element::kRect_Type == element->getType()) {
   1096             helper.draw(element->getRect(), op, element->isAA(), 0xFF);
   1097         } else {
   1098             SkPath path;
   1099             element->asPath(&path);
   1100             helper.draw(path, stroke, op, element->isAA(), 0xFF);
   1101         }
   1102     }
   1103 
   1104     // Allocate clip mask texture
   1105     result = this->allocMaskTexture(elementsGenID, clipSpaceIBounds, true);
   1106     if (NULL == result) {
   1107         fAACache.reset();
   1108         return NULL;
   1109     }
   1110     helper.toTexture(result);
   1111 
   1112     fCurrClipMaskType = kAlpha_ClipMaskType;
   1113     return result;
   1114 }
   1115 
   1116 ////////////////////////////////////////////////////////////////////////////////
   1117 void GrClipMaskManager::purgeResources() {
   1118     fAACache.purgeResources();
   1119 }
   1120 
   1121 void GrClipMaskManager::setGpu(GrGpu* gpu) {
   1122     fGpu = gpu;
   1123     fAACache.setContext(gpu->getContext());
   1124 }
   1125 
   1126 void GrClipMaskManager::adjustPathStencilParams(GrStencilSettings* settings) {
   1127     const GrDrawState& drawState = fGpu->getDrawState();
   1128     GrClipMaskManager::StencilClipMode clipMode;
   1129     if (this->isClipInStencil() && drawState.isClipState()) {
   1130         clipMode = GrClipMaskManager::kRespectClip_StencilClipMode;
   1131         // We can't be modifying the clip and respecting it at the same time.
   1132         SkASSERT(!drawState.isStateFlagEnabled(
   1133                     GrGpu::kModifyStencilClip_StateBit));
   1134     } else if (drawState.isStateFlagEnabled(
   1135                     GrGpu::kModifyStencilClip_StateBit)) {
   1136         clipMode = GrClipMaskManager::kModifyClip_StencilClipMode;
   1137     } else {
   1138         clipMode = GrClipMaskManager::kIgnoreClip_StencilClipMode;
   1139     }
   1140 
   1141     // TODO: dynamically attach a stencil buffer
   1142     int stencilBits = 0;
   1143     GrStencilBuffer* stencilBuffer =
   1144         drawState.getRenderTarget()->getStencilBuffer();
   1145     if (stencilBuffer) {
   1146         stencilBits = stencilBuffer->bits();
   1147         this->adjustStencilParams(settings, clipMode, stencilBits);
   1148     }
   1149 }
   1150