1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "GrRODrawState.h" 9 10 #include "GrDrawTargetCaps.h" 11 #include "GrRenderTarget.h" 12 13 //////////////////////////////////////////////////////////////////////////////// 14 15 GrRODrawState::GrRODrawState(const GrRODrawState& drawState) : INHERITED() { 16 fRenderTarget.setResource(SkSafeRef(drawState.fRenderTarget.getResource()), 17 GrIORef::kWrite_IOType); 18 } 19 20 bool GrRODrawState::isEqual(const GrRODrawState& that) const { 21 bool usingVertexColors = this->hasColorVertexAttribute(); 22 if (!usingVertexColors && this->fColor != that.fColor) { 23 return false; 24 } 25 26 if (this->getRenderTarget() != that.getRenderTarget() || 27 this->fColorStages.count() != that.fColorStages.count() || 28 this->fCoverageStages.count() != that.fCoverageStages.count() || 29 !this->fViewMatrix.cheapEqualTo(that.fViewMatrix) || 30 this->fSrcBlend != that.fSrcBlend || 31 this->fDstBlend != that.fDstBlend || 32 this->fBlendConstant != that.fBlendConstant || 33 this->fFlagBits != that.fFlagBits || 34 this->fVACount != that.fVACount || 35 this->fVAStride != that.fVAStride || 36 memcmp(this->fVAPtr, that.fVAPtr, this->fVACount * sizeof(GrVertexAttrib)) || 37 this->fStencilSettings != that.fStencilSettings || 38 this->fDrawFace != that.fDrawFace) { 39 return false; 40 } 41 42 bool usingVertexCoverage = this->hasCoverageVertexAttribute(); 43 if (!usingVertexCoverage && this->fCoverage != that.fCoverage) { 44 return false; 45 } 46 47 bool explicitLocalCoords = this->hasLocalCoordAttribute(); 48 if (this->hasGeometryProcessor()) { 49 if (!that.hasGeometryProcessor()) { 50 return false; 51 } else if (!GrProcessorStage::AreCompatible(*this->getGeometryProcessor(), 52 *that.getGeometryProcessor(), 53 explicitLocalCoords)) { 54 return false; 55 } 56 } else if (that.hasGeometryProcessor()) { 57 return false; 58 } 59 60 for (int i = 0; i < this->numColorStages(); i++) { 61 if (!GrProcessorStage::AreCompatible(this->getColorStage(i), that.getColorStage(i), 62 explicitLocalCoords)) { 63 return false; 64 } 65 } 66 for (int i = 0; i < this->numCoverageStages(); i++) { 67 if (!GrProcessorStage::AreCompatible(this->getCoverageStage(i), that.getCoverageStage(i), 68 explicitLocalCoords)) { 69 return false; 70 } 71 } 72 73 SkASSERT(0 == memcmp(this->fFixedFunctionVertexAttribIndices, 74 that.fFixedFunctionVertexAttribIndices, 75 sizeof(this->fFixedFunctionVertexAttribIndices))); 76 77 return true; 78 } 79 80 //////////////////////////////////////////////////////////////////////////////// 81 82 bool GrRODrawState::validateVertexAttribs() const { 83 // check consistency of effects and attributes 84 GrSLType slTypes[kMaxVertexAttribCnt]; 85 for (int i = 0; i < kMaxVertexAttribCnt; ++i) { 86 slTypes[i] = static_cast<GrSLType>(-1); 87 } 88 89 if (this->hasGeometryProcessor()) { 90 const GrGeometryStage& stage = *this->getGeometryProcessor(); 91 const GrGeometryProcessor* gp = stage.getGeometryProcessor(); 92 SkASSERT(gp); 93 // make sure that any attribute indices have the correct binding type, that the attrib 94 // type and effect's shader lang type are compatible, and that attributes shared by 95 // multiple effects use the same shader lang type. 96 const GrGeometryProcessor::VertexAttribArray& s = gp->getVertexAttribs(); 97 98 int effectIndex = 0; 99 for (int index = 0; index < fVACount; index++) { 100 if (kGeometryProcessor_GrVertexAttribBinding != fVAPtr[index].fBinding) { 101 // we only care about effect bindings 102 continue; 103 } 104 SkASSERT(effectIndex < s.count()); 105 GrSLType effectSLType = s[effectIndex].getType(); 106 GrVertexAttribType attribType = fVAPtr[index].fType; 107 int slVecCount = GrSLTypeVectorCount(effectSLType); 108 int attribVecCount = GrVertexAttribTypeVectorCount(attribType); 109 if (slVecCount != attribVecCount || 110 (static_cast<GrSLType>(-1) != slTypes[index] && slTypes[index] != effectSLType)) { 111 return false; 112 } 113 slTypes[index] = effectSLType; 114 effectIndex++; 115 } 116 // Make sure all attributes are consumed and we were able to find everything 117 SkASSERT(s.count() == effectIndex); 118 } 119 120 return true; 121 } 122 123 bool GrRODrawState::hasSolidCoverage() const { 124 // If we're drawing coverage directly then coverage is effectively treated as color. 125 if (this->isCoverageDrawing()) { 126 return true; 127 } 128 129 GrColor coverage; 130 uint32_t validComponentFlags; 131 // Initialize to an unknown starting coverage if per-vertex coverage is specified. 132 if (this->hasCoverageVertexAttribute()) { 133 validComponentFlags = 0; 134 } else { 135 coverage = fCoverage; 136 validComponentFlags = kRGBA_GrColorComponentFlags; 137 } 138 139 // Run through the coverage stages and see if the coverage will be all ones at the end. 140 if (this->hasGeometryProcessor()) { 141 const GrGeometryProcessor* gp = fGeometryProcessor->getGeometryProcessor(); 142 gp->getConstantColorComponents(&coverage, &validComponentFlags); 143 } 144 for (int s = 0; s < this->numCoverageStages(); ++s) { 145 const GrProcessor* processor = this->getCoverageStage(s).getProcessor(); 146 processor->getConstantColorComponents(&coverage, &validComponentFlags); 147 } 148 return (kRGBA_GrColorComponentFlags == validComponentFlags) && (0xffffffff == coverage); 149 } 150 151 //////////////////////////////////////////////////////////////////////////////// 152 153 bool GrRODrawState::willEffectReadDstColor() const { 154 if (!this->isColorWriteDisabled()) { 155 for (int s = 0; s < this->numColorStages(); ++s) { 156 if (this->getColorStage(s).getFragmentProcessor()->willReadDstColor()) { 157 return true; 158 } 159 } 160 } 161 for (int s = 0; s < this->numCoverageStages(); ++s) { 162 if (this->getCoverageStage(s).getFragmentProcessor()->willReadDstColor()) { 163 return true; 164 } 165 } 166 return false; 167 } 168 169 //////////////////////////////////////////////////////////////////////////////// 170 171 GrRODrawState::BlendOptFlags GrRODrawState::getBlendOpts(bool forceCoverage, 172 GrBlendCoeff* srcCoeff, 173 GrBlendCoeff* dstCoeff) const { 174 GrBlendCoeff bogusSrcCoeff, bogusDstCoeff; 175 if (NULL == srcCoeff) { 176 srcCoeff = &bogusSrcCoeff; 177 } 178 if (NULL == dstCoeff) { 179 dstCoeff = &bogusDstCoeff; 180 } 181 182 *srcCoeff = this->getSrcBlendCoeff(); 183 *dstCoeff = this->getDstBlendCoeff(); 184 185 if (this->isColorWriteDisabled()) { 186 *srcCoeff = kZero_GrBlendCoeff; 187 *dstCoeff = kOne_GrBlendCoeff; 188 } 189 190 bool srcAIsOne = this->srcAlphaWillBeOne(); 191 bool dstCoeffIsOne = kOne_GrBlendCoeff == *dstCoeff || 192 (kSA_GrBlendCoeff == *dstCoeff && srcAIsOne); 193 bool dstCoeffIsZero = kZero_GrBlendCoeff == *dstCoeff || 194 (kISA_GrBlendCoeff == *dstCoeff && srcAIsOne); 195 196 // When coeffs are (0,1) there is no reason to draw at all, unless 197 // stenciling is enabled. Having color writes disabled is effectively 198 // (0,1). 199 if ((kZero_GrBlendCoeff == *srcCoeff && dstCoeffIsOne)) { 200 if (this->getStencil().doesWrite()) { 201 return kEmitCoverage_BlendOptFlag; 202 } else { 203 *dstCoeff = kOne_GrBlendCoeff; 204 return kSkipDraw_BlendOptFlag; 205 } 206 } 207 208 bool hasCoverage = forceCoverage || !this->hasSolidCoverage(); 209 210 // if we don't have coverage we can check whether the dst 211 // has to read at all. If not, we'll disable blending. 212 if (!hasCoverage) { 213 if (dstCoeffIsZero) { 214 if (kOne_GrBlendCoeff == *srcCoeff) { 215 // if there is no coverage and coeffs are (1,0) then we 216 // won't need to read the dst at all, it gets replaced by src 217 *dstCoeff = kZero_GrBlendCoeff; 218 return kNone_BlendOpt; 219 } else if (kZero_GrBlendCoeff == *srcCoeff) { 220 // if the op is "clear" then we don't need to emit a color 221 // or blend, just write transparent black into the dst. 222 *srcCoeff = kOne_GrBlendCoeff; 223 *dstCoeff = kZero_GrBlendCoeff; 224 return kEmitTransBlack_BlendOptFlag; 225 } 226 } 227 } else if (this->isCoverageDrawing()) { 228 // we have coverage but we aren't distinguishing it from alpha by request. 229 return kCoverageAsAlpha_BlendOptFlag; 230 } else { 231 // check whether coverage can be safely rolled into alpha 232 // of if we can skip color computation and just emit coverage 233 if (this->canTweakAlphaForCoverage()) { 234 return kCoverageAsAlpha_BlendOptFlag; 235 } 236 if (dstCoeffIsZero) { 237 if (kZero_GrBlendCoeff == *srcCoeff) { 238 // the source color is not included in the blend 239 // the dst coeff is effectively zero so blend works out to: 240 // (c)(0)D + (1-c)D = (1-c)D. 241 *dstCoeff = kISA_GrBlendCoeff; 242 return kEmitCoverage_BlendOptFlag; 243 } else if (srcAIsOne) { 244 // the dst coeff is effectively zero so blend works out to: 245 // cS + (c)(0)D + (1-c)D = cS + (1-c)D. 246 // If Sa is 1 then we can replace Sa with c 247 // and set dst coeff to 1-Sa. 248 *dstCoeff = kISA_GrBlendCoeff; 249 return kCoverageAsAlpha_BlendOptFlag; 250 } 251 } else if (dstCoeffIsOne) { 252 // the dst coeff is effectively one so blend works out to: 253 // cS + (c)(1)D + (1-c)D = cS + D. 254 *dstCoeff = kOne_GrBlendCoeff; 255 return kCoverageAsAlpha_BlendOptFlag; 256 } 257 } 258 259 return kNone_BlendOpt; 260 } 261 262 //////////////////////////////////////////////////////////////////////////////// 263 264 // Some blend modes allow folding a fractional coverage value into the color's alpha channel, while 265 // others will blend incorrectly. 266 bool GrRODrawState::canTweakAlphaForCoverage() const { 267 /* 268 The fractional coverage is f. 269 The src and dst coeffs are Cs and Cd. 270 The dst and src colors are S and D. 271 We want the blend to compute: f*Cs*S + (f*Cd + (1-f))D. By tweaking the source color's alpha 272 we're replacing S with S'=fS. It's obvious that that first term will always be ok. The second 273 term can be rearranged as [1-(1-Cd)f]D. By substituting in the various possibilities for Cd we 274 find that only 1, ISA, and ISC produce the correct destination when applied to S' and D. 275 Also, if we're directly rendering coverage (isCoverageDrawing) then coverage is treated as 276 color by definition. 277 */ 278 return kOne_GrBlendCoeff == fDstBlend || 279 kISA_GrBlendCoeff == fDstBlend || 280 kISC_GrBlendCoeff == fDstBlend || 281 this->isCoverageDrawing(); 282 } 283 284 void GrRODrawState::convertToPendingExec() { 285 fRenderTarget.markPendingIO(); 286 fRenderTarget.removeRef(); 287 for (int i = 0; i < fColorStages.count(); ++i) { 288 fColorStages[i].convertToPendingExec(); 289 } 290 if (fGeometryProcessor) { 291 fGeometryProcessor->convertToPendingExec(); 292 } 293 for (int i = 0; i < fCoverageStages.count(); ++i) { 294 fCoverageStages[i].convertToPendingExec(); 295 } 296 } 297 298 bool GrRODrawState::srcAlphaWillBeOne() const { 299 uint32_t validComponentFlags; 300 GrColor color; 301 // Check if per-vertex or constant color may have partial alpha 302 if (this->hasColorVertexAttribute()) { 303 if (fHints & kVertexColorsAreOpaque_Hint) { 304 validComponentFlags = kA_GrColorComponentFlag; 305 color = 0xFF << GrColor_SHIFT_A; 306 } else { 307 validComponentFlags = 0; 308 color = 0; // not strictly necessary but we get false alarms from tools about uninit. 309 } 310 } else { 311 validComponentFlags = kRGBA_GrColorComponentFlags; 312 color = this->getColor(); 313 } 314 315 // Run through the color stages 316 for (int s = 0; s < this->numColorStages(); ++s) { 317 const GrProcessor* processor = this->getColorStage(s).getProcessor(); 318 processor->getConstantColorComponents(&color, &validComponentFlags); 319 } 320 321 // Check whether coverage is treated as color. If so we run through the coverage computation. 322 if (this->isCoverageDrawing()) { 323 // The shader generated for coverage drawing runs the full coverage computation and then 324 // makes the shader output be the multiplication of color and coverage. We mirror that here. 325 GrColor coverage; 326 uint32_t coverageComponentFlags; 327 if (this->hasCoverageVertexAttribute()) { 328 coverageComponentFlags = 0; 329 coverage = 0; // suppresses any warnings. 330 } else { 331 coverageComponentFlags = kRGBA_GrColorComponentFlags; 332 coverage = this->getCoverageColor(); 333 } 334 335 // Run through the coverage stages 336 for (int s = 0; s < this->numCoverageStages(); ++s) { 337 const GrProcessor* processor = this->getCoverageStage(s).getProcessor(); 338 processor->getConstantColorComponents(&coverage, &coverageComponentFlags); 339 } 340 341 // Since the shader will multiply coverage and color, the only way the final A==1 is if 342 // coverage and color both have A==1. 343 return (kA_GrColorComponentFlag & validComponentFlags & coverageComponentFlags) && 344 0xFF == GrColorUnpackA(color) && 0xFF == GrColorUnpackA(coverage); 345 346 } 347 348 return (kA_GrColorComponentFlag & validComponentFlags) && 0xFF == GrColorUnpackA(color); 349 } 350 351