Home | History | Annotate | Download | only in tests
      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkBitmap.h"
      9 #include "SkData.h"
     10 #include "SkEndian.h"
     11 #include "SkImageInfo.h"
     12 #include "SkTextureCompressor.h"
     13 #include "Test.h"
     14 
     15 // TODO: Create separate tests for RGB and RGBA data once
     16 // ASTC and ETC1 decompression is implemented.
     17 
     18 static bool decompresses_a8(SkTextureCompressor::Format fmt) {
     19     switch (fmt) {
     20         case SkTextureCompressor::kLATC_Format:
     21         case SkTextureCompressor::kR11_EAC_Format:
     22             return true;
     23 
     24         default:
     25             return false;
     26     }
     27 }
     28 
     29 static bool compresses_a8(SkTextureCompressor::Format fmt) {
     30     switch (fmt) {
     31         case SkTextureCompressor::kLATC_Format:
     32         case SkTextureCompressor::kR11_EAC_Format:
     33         case SkTextureCompressor::kASTC_12x12_Format:
     34             return true;
     35 
     36         default:
     37             return false;
     38     }
     39 }
     40 
     41 /**
     42  * Make sure that we properly fail when we don't have multiple of four image dimensions.
     43  */
     44 DEF_TEST(CompressAlphaFailDimensions, reporter) {
     45     SkBitmap bitmap;
     46     static const int kWidth = 17;
     47     static const int kHeight = 17;
     48     SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight);
     49 
     50     // R11_EAC and LATC are both dimensions of 4, so we need to make sure that we
     51     // are violating those assumptions. And if we are, then we're also violating the
     52     // assumptions of ASTC, which is 12x12 since any number not divisible by 4 is
     53     // also not divisible by 12. Our dimensions are prime, so any block dimension
     54     // larger than 1 should fail.
     55     REPORTER_ASSERT(reporter, kWidth % 4 != 0);
     56     REPORTER_ASSERT(reporter, kHeight % 4 != 0);
     57 
     58     bool setInfoSuccess = bitmap.setInfo(info);
     59     REPORTER_ASSERT(reporter, setInfoSuccess);
     60 
     61     bitmap.allocPixels(info);
     62     bitmap.unlockPixels();
     63 
     64     for (int i = 0; i < SkTextureCompressor::kFormatCnt; ++i) {
     65         const SkTextureCompressor::Format fmt = static_cast<SkTextureCompressor::Format>(i);
     66         if (!compresses_a8(fmt)) {
     67             continue;
     68         }
     69         SkAutoDataUnref data(SkTextureCompressor::CompressBitmapToFormat(bitmap, fmt));
     70         REPORTER_ASSERT(reporter, NULL == data);
     71     }
     72 }
     73 
     74 /**
     75  * Make sure that we properly fail when we don't have the correct bitmap type.
     76  * compressed textures can (currently) only be created from A8 bitmaps.
     77  */
     78 DEF_TEST(CompressAlphaFailColorType, reporter) {
     79     SkBitmap bitmap;
     80     static const int kWidth = 12;
     81     static const int kHeight = 12;
     82     SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
     83 
     84     // ASTC is at most 12x12, and any dimension divisible by 12 is also divisible
     85     // by 4, which is the dimensions of R11_EAC and LATC. In the future, we might
     86     // support additional variants of ASTC, such as 5x6 and 8x8, in which case this would
     87     // need to be updated.
     88     REPORTER_ASSERT(reporter, kWidth % 12 == 0);
     89     REPORTER_ASSERT(reporter, kHeight % 12 == 0);
     90 
     91     bool setInfoSuccess = bitmap.setInfo(info);
     92     REPORTER_ASSERT(reporter, setInfoSuccess);
     93 
     94     bitmap.allocPixels(info);
     95     bitmap.unlockPixels();
     96 
     97     for (int i = 0; i < SkTextureCompressor::kFormatCnt; ++i) {
     98         const SkTextureCompressor::Format fmt = static_cast<SkTextureCompressor::Format>(i);
     99         if (!compresses_a8(fmt)) {
    100             continue;
    101         }
    102         SkAutoDataUnref data(SkTextureCompressor::CompressBitmapToFormat(bitmap, fmt));
    103         REPORTER_ASSERT(reporter, NULL == data);
    104     }
    105 }
    106 
    107 /**
    108  * Make sure that if you compress a texture with alternating black/white pixels, and
    109  * then decompress it, you get what you started with.
    110  */
    111 DEF_TEST(CompressCheckerboard, reporter) {
    112     SkBitmap bitmap;
    113     static const int kWidth = 48;  // We need the number to be divisible by both
    114     static const int kHeight = 48; // 12 (ASTC) and 16 (ARM NEON R11 EAC).
    115     SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight);
    116 
    117     // ASTC is at most 12x12, and any dimension divisible by 12 is also divisible
    118     // by 4, which is the dimensions of R11_EAC and LATC. In the future, we might
    119     // support additional variants of ASTC, such as 5x6 and 8x8, in which case this would
    120     // need to be updated. Additionally, ARM NEON and SSE code paths support up to
    121     // four blocks of R11 EAC at once, so they operate on 16-wide blocks. Hence, the
    122     // valid width and height is going to be the LCM of 12 and 16 which is 4*4*3 = 48
    123     REPORTER_ASSERT(reporter, kWidth % 48 == 0);
    124     REPORTER_ASSERT(reporter, kHeight % 48 == 0);
    125 
    126     bool setInfoSuccess = bitmap.setInfo(info);
    127     REPORTER_ASSERT(reporter, setInfoSuccess);
    128 
    129     bitmap.allocPixels(info);
    130     bitmap.unlockPixels();
    131 
    132     // Populate bitmap
    133     {
    134         SkAutoLockPixels alp(bitmap);
    135 
    136         uint8_t* pixels = reinterpret_cast<uint8_t*>(bitmap.getPixels());
    137         REPORTER_ASSERT(reporter, pixels);
    138         if (NULL == pixels) {
    139             return;
    140         }
    141 
    142         for (int y = 0; y < kHeight; ++y) {
    143             for (int x = 0; x < kWidth; ++x) {
    144                 if ((x ^ y) & 1) {
    145                     pixels[x] = 0xFF;
    146                 } else {
    147                     pixels[x] = 0;
    148                 }
    149             }
    150             pixels += bitmap.rowBytes();
    151         }
    152     }
    153 
    154     SkAutoMalloc decompMemory(kWidth*kHeight);
    155     uint8_t* decompBuffer = reinterpret_cast<uint8_t*>(decompMemory.get());
    156     REPORTER_ASSERT(reporter, decompBuffer);
    157     if (NULL == decompBuffer) {
    158         return;
    159     }
    160 
    161     for (int i = 0; i < SkTextureCompressor::kFormatCnt; ++i) {
    162         const SkTextureCompressor::Format fmt = static_cast<SkTextureCompressor::Format>(i);
    163 
    164         // Ignore formats for RGBA data, since the decompressed buffer
    165         // won't match the size and contents of the original.
    166         if (!decompresses_a8(fmt) || !compresses_a8(fmt)) {
    167             continue;
    168         }
    169 
    170         SkAutoDataUnref data(SkTextureCompressor::CompressBitmapToFormat(bitmap, fmt));
    171         REPORTER_ASSERT(reporter, data);
    172         if (NULL == data) {
    173             continue;
    174         }
    175 
    176         bool decompResult =
    177             SkTextureCompressor::DecompressBufferFromFormat(
    178                 decompBuffer, kWidth,
    179                 data->bytes(),
    180                 kWidth, kHeight, fmt);
    181         REPORTER_ASSERT(reporter, decompResult);
    182 
    183         SkAutoLockPixels alp(bitmap);
    184         uint8_t* pixels = reinterpret_cast<uint8_t*>(bitmap.getPixels());
    185         REPORTER_ASSERT(reporter, pixels);
    186         if (NULL == pixels) {
    187             continue;
    188         }
    189 
    190         for (int y = 0; y < kHeight; ++y) {
    191             for (int x = 0; x < kWidth; ++x) {
    192                 bool ok = pixels[y*bitmap.rowBytes() + x] == decompBuffer[y*kWidth + x];
    193                 REPORTER_ASSERT(reporter, ok);
    194             }
    195         }
    196     }
    197 }
    198 
    199 /**
    200  * Make sure that if we pass in a solid color bitmap that we get the appropriate results
    201  */
    202 DEF_TEST(CompressLATC, reporter) {
    203 
    204     const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format;
    205     static const int kLATCEncodedBlockSize = 8;
    206 
    207     SkBitmap bitmap;
    208     static const int kWidth = 8;
    209     static const int kHeight = 8;
    210     SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight);
    211 
    212     bool setInfoSuccess = bitmap.setInfo(info);
    213     REPORTER_ASSERT(reporter, setInfoSuccess);
    214 
    215     bitmap.allocPixels(info);
    216     bitmap.unlockPixels();
    217 
    218     int latcDimX, latcDimY;
    219     SkTextureCompressor::GetBlockDimensions(kLATCFormat, &latcDimX, &latcDimY);
    220 
    221     REPORTER_ASSERT(reporter, kWidth % latcDimX == 0);
    222     REPORTER_ASSERT(reporter, kHeight % latcDimY == 0);
    223     const size_t kSizeToBe =
    224         SkTextureCompressor::GetCompressedDataSize(kLATCFormat, kWidth, kHeight);
    225     REPORTER_ASSERT(reporter, kSizeToBe == ((kWidth*kHeight*kLATCEncodedBlockSize)/16));
    226     REPORTER_ASSERT(reporter, (kSizeToBe % kLATCEncodedBlockSize) == 0);
    227 
    228     for (int lum = 0; lum < 256; ++lum) {
    229         bitmap.lockPixels();
    230         uint8_t* pixels = reinterpret_cast<uint8_t*>(bitmap.getPixels());
    231         REPORTER_ASSERT(reporter, pixels);
    232         if (NULL == pixels) {
    233             bitmap.unlockPixels();
    234             continue;
    235         }
    236 
    237         for (int i = 0; i < kWidth*kHeight; ++i) {
    238             pixels[i] = lum;
    239         }
    240         bitmap.unlockPixels();
    241 
    242         SkAutoDataUnref latcData(
    243             SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat));
    244         REPORTER_ASSERT(reporter, latcData);
    245         if (NULL == latcData) {
    246             continue;
    247         }
    248 
    249         REPORTER_ASSERT(reporter, kSizeToBe == latcData->size());
    250 
    251         // Make sure that it all matches a given block encoding. Since we have
    252         // COMPRESS_LATC_FAST defined in SkTextureCompressor_LATC.cpp, we are using
    253         // an approximation scheme that optimizes for speed against coverage maps.
    254         // That means that each palette in the encoded block is exactly the same,
    255         // and that the three bits saved per pixel are computed from the top three
    256         // bits of the luminance value.
    257         const uint64_t kIndexEncodingMap[8] = { 1, 7, 6, 5, 4, 3, 2, 0 };
    258         const uint64_t kIndex = kIndexEncodingMap[lum >> 5];
    259         const uint64_t kConstColorEncoding =
    260             SkEndian_SwapLE64(
    261                 255 |
    262                 (kIndex << 16) | (kIndex << 19) | (kIndex << 22) | (kIndex << 25) |
    263                 (kIndex << 28) | (kIndex << 31) | (kIndex << 34) | (kIndex << 37) |
    264                 (kIndex << 40) | (kIndex << 43) | (kIndex << 46) | (kIndex << 49) |
    265                 (kIndex << 52) | (kIndex << 55) | (kIndex << 58) | (kIndex << 61));
    266 
    267         const uint64_t* blockPtr = reinterpret_cast<const uint64_t*>(latcData->data());
    268         for (size_t i = 0; i < (kSizeToBe/8); ++i) {
    269             REPORTER_ASSERT(reporter, blockPtr[i] == kConstColorEncoding);
    270         }
    271     }
    272 }
    273