Home | History | Annotate | Download | only in events
      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/events/event_processor.h"
      6 
      7 #include "ui/events/event_target.h"
      8 #include "ui/events/event_targeter.h"
      9 
     10 namespace ui {
     11 
     12 EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) {
     13   EventTarget* root = GetRootTarget();
     14   CHECK(root);
     15   EventTargeter* targeter = root->GetEventTargeter();
     16   CHECK(targeter);
     17   PrepareEventForDispatch(event);
     18 
     19   // If |event| is in the process of being dispatched or has already been
     20   // dispatched, then dispatch a copy of the event instead.
     21   bool dispatch_original_event = event->phase() == EP_PREDISPATCH;
     22   Event* event_to_dispatch = event;
     23   scoped_ptr<Event> event_copy;
     24   if (!dispatch_original_event) {
     25     event_copy = Event::Clone(*event);
     26     event_to_dispatch = event_copy.get();
     27   }
     28 
     29   EventTarget* target = targeter->FindTargetForEvent(root, event_to_dispatch);
     30   EventDispatchDetails details;
     31   while (target) {
     32     details = DispatchEvent(target, event_to_dispatch);
     33 
     34     if (!dispatch_original_event) {
     35       if (event_to_dispatch->stopped_propagation())
     36         event->StopPropagation();
     37       else if (event_to_dispatch->handled())
     38         event->SetHandled();
     39     }
     40 
     41     if (details.dispatcher_destroyed)
     42       return details;
     43 
     44     if (details.target_destroyed || event->handled())
     45       break;
     46 
     47     target = targeter->FindNextBestTarget(target, event_to_dispatch);
     48   }
     49 
     50   OnEventProcessingFinished(event);
     51   return details;
     52 }
     53 
     54 void EventProcessor::PrepareEventForDispatch(Event* event) {
     55 }
     56 
     57 void EventProcessor::OnEventProcessingFinished(Event* event) {
     58 }
     59 
     60 }  // namespace ui
     61