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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/events/gestures/fling_curve.h"
      6 
      7 #include "testing/gtest/include/gtest/gtest.h"
      8 #include "ui/gfx/frame_time.h"
      9 
     10 namespace ui {
     11 
     12 TEST(FlingCurveTest, Basic) {
     13   const gfx::Vector2dF velocity(0, 5000);
     14   base::TimeTicks now = gfx::FrameTime::Now();
     15   FlingCurve curve(velocity, now);
     16 
     17   gfx::Vector2dF scroll =
     18       curve.GetScrollAmountAtTime(now + base::TimeDelta::FromMilliseconds(20));
     19   EXPECT_EQ(0, scroll.x());
     20   EXPECT_NEAR(scroll.y(), 96, 1);
     21 
     22   scroll =
     23       curve.GetScrollAmountAtTime(now + base::TimeDelta::FromMilliseconds(250));
     24   EXPECT_EQ(0, scroll.x());
     25   EXPECT_NEAR(scroll.y(), 705, 1);
     26 
     27   scroll =
     28       curve.GetScrollAmountAtTime(now + base::TimeDelta::FromSeconds(10));
     29   EXPECT_EQ(0, scroll.x());
     30   EXPECT_NEAR(scroll.y(), 392, 1);
     31 
     32   EXPECT_TRUE(curve.GetScrollAmountAtTime(
     33       now + base::TimeDelta::FromSeconds(20)).IsZero());
     34 }
     35 
     36 }  // namespace ui
     37