1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_GFX_COLOR_ANALYSIS_H_ 6 #define UI_GFX_COLOR_ANALYSIS_H_ 7 8 #include "base/basictypes.h" 9 #include "base/compiler_specific.h" 10 #include "base/memory/ref_counted.h" 11 #include "base/memory/ref_counted_memory.h" 12 #include "third_party/skia/include/core/SkColor.h" 13 #include "ui/gfx/gfx_export.h" 14 #include "ui/gfx/matrix3_f.h" 15 16 class SkBitmap; 17 18 namespace color_utils { 19 20 struct HSL; 21 22 // This class exposes the sampling method to the caller, which allows 23 // stubbing out for things like unit tests. Might be useful to pass more 24 // arguments into the GetSample method in the future (such as which 25 // cluster is being worked on, etc.). 26 // 27 // Note: Samplers should be deterministic, as the same image may be analyzed 28 // twice with two sampler instances and the results displayed side-by-side 29 // to the user. 30 class GFX_EXPORT KMeanImageSampler { 31 public: 32 virtual int GetSample(int width, int height) = 0; 33 34 protected: 35 KMeanImageSampler(); 36 virtual ~KMeanImageSampler(); 37 }; 38 39 // This sampler will pick pixels from an evenly spaced grid. 40 class GFX_EXPORT GridSampler : public KMeanImageSampler { 41 public: 42 GridSampler(); 43 virtual ~GridSampler(); 44 45 virtual int GetSample(int width, int height) OVERRIDE; 46 47 private: 48 // The number of times GetSample has been called. 49 int calls_; 50 }; 51 52 // Returns the color in an ARGB |image| that is closest in RGB-space to the 53 // provided |color|. Exported for testing. 54 GFX_EXPORT SkColor FindClosestColor(const uint8_t* image, int width, int height, 55 SkColor color); 56 57 // Returns an SkColor that represents the calculated dominant color in the 58 // image. This uses a KMean clustering algorithm to find clusters of pixel 59 // colors in RGB space. 60 // |png|/|bitmap| represents the data of a png/bitmap encoded image. 61 // |lower_bound| represents the minimum bound of HSL values to allow. 62 // |upper_bound| represents the maximum bound of HSL values to allow. 63 // See color_utils::IsWithinHSLRange() for description of these bounds. 64 // 65 // RGB KMean Algorithm (N clusters, M iterations): 66 // 1.Pick N starting colors by randomly sampling the pixels. If you see a 67 // color you already saw keep sampling. After a certain number of tries 68 // just remove the cluster and continue with N = N-1 clusters (for an image 69 // with just one color this should devolve to N=1). These colors are the 70 // centers of your N clusters. 71 // 2.For each pixel in the image find the cluster that it is closest to in RGB 72 // space. Add that pixel's color to that cluster (we keep a sum and a count 73 // of all of the pixels added to the space, so just add it to the sum and 74 // increment count). 75 // 3.Calculate the new cluster centroids by getting the average color of all of 76 // the pixels in each cluster (dividing the sum by the count). 77 // 4.See if the new centroids are the same as the old centroids. 78 // a) If this is the case for all N clusters than we have converged and 79 // can move on. 80 // b) If any centroid moved, repeat step 2 with the new centroids for up 81 // to M iterations. 82 // 5.Once the clusters have converged or M iterations have been tried, sort 83 // the clusters by weight (where weight is the number of pixels that make up 84 // this cluster). 85 // 6.Going through the sorted list of clusters, pick the first cluster with the 86 // largest weight that's centroid falls between |lower_bound| and 87 // |upper_bound|. Return that color. 88 // If no color fulfills that requirement return the color with the largest 89 // weight regardless of whether or not it fulfills the equation above. 90 GFX_EXPORT SkColor 91 CalculateKMeanColorOfPNG(scoped_refptr<base::RefCountedMemory> png, 92 const HSL& lower_bound, 93 const HSL& upper_bound, 94 KMeanImageSampler* sampler); 95 // Computes a dominant color using the above algorithm and reasonable defaults 96 // for |lower_bound|, |upper_bound| and |sampler|. 97 GFX_EXPORT SkColor CalculateKMeanColorOfPNG( 98 scoped_refptr<base::RefCountedMemory> png); 99 100 // Returns an SkColor that represents the calculated dominant color in the 101 // image. See CalculateKMeanColorOfPNG() for details. 102 GFX_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap, 103 const HSL& lower_bound, 104 const HSL& upper_bound, 105 KMeanImageSampler* sampler); 106 // Computes a dominant color using the above algorithm and reasonable defaults 107 // for |lower_bound|, |upper_bound| and |sampler|. 108 GFX_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap); 109 110 // Compute color covariance matrix for the input bitmap. 111 GFX_EXPORT gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap); 112 113 // Apply a color reduction transform defined by |color_transform| vector to 114 // |source_bitmap|. The result is put into |target_bitmap|, which is expected 115 // to be initialized to the required size and type (SkBitmap::kA8_Config). 116 // If |fit_to_range|, result is transfored linearly to fit 0-0xFF range. 117 // Otherwise, data is clipped. 118 // Returns true if the target has been computed. 119 GFX_EXPORT bool ApplyColorReduction(const SkBitmap& source_bitmap, 120 const gfx::Vector3dF& color_transform, 121 bool fit_to_range, 122 SkBitmap* target_bitmap); 123 124 // Compute a monochrome image representing the principal color component of 125 // the |source_bitmap|. The result is stored in |target_bitmap|, which must be 126 // initialized to the required size and type (SkBitmap::kA8_Config). 127 // Returns true if the conversion succeeded. Note that there might be legitimate 128 // reasons for the process to fail even if all input was correct. This is a 129 // condition the caller must be able to handle. 130 GFX_EXPORT bool ComputePrincipalComponentImage(const SkBitmap& source_bitmap, 131 SkBitmap* target_bitmap); 132 133 } // namespace color_utils 134 135 #endif // UI_GFX_COLOR_ANALYSIS_H_ 136