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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // Provides an implementation the parts of the RTree data structure that don't
      6 // require knowledge of the generic key type. Don't use these objects directly,
      7 // rather specialize the RTree<> object in r_tree.h. This file defines the
      8 // internal objects of an RTree, namely Nodes (internal nodes of the tree) and
      9 // Records, which hold (key, rectangle) pairs.
     10 
     11 #ifndef UI_GFX_GEOMETRY_R_TREE_BASE_H_
     12 #define UI_GFX_GEOMETRY_R_TREE_BASE_H_
     13 
     14 #include <list>
     15 #include <vector>
     16 
     17 #include "base/containers/hash_tables.h"
     18 #include "base/macros.h"
     19 #include "base/memory/scoped_ptr.h"
     20 #include "base/memory/scoped_vector.h"
     21 #include "ui/gfx/geometry/rect.h"
     22 #include "ui/gfx/gfx_export.h"
     23 
     24 namespace gfx {
     25 
     26 class GFX_EXPORT RTreeBase {
     27  protected:
     28   class NodeBase;
     29   class RecordBase;
     30 
     31   typedef std::vector<const RecordBase*> Records;
     32   typedef ScopedVector<NodeBase> Nodes;
     33 
     34   RTreeBase(size_t min_children, size_t max_children);
     35   ~RTreeBase();
     36 
     37   // Protected data structure class for storing internal Nodes or leaves with
     38   // Records.
     39   class GFX_EXPORT NodeBase {
     40    public:
     41     virtual ~NodeBase();
     42 
     43     // Appends to |records_out| the set of Records in this subtree with rects
     44     // that intersect |query_rect|.  Avoids clearing |records_out| so that it
     45     // can be called recursively.
     46     virtual void AppendIntersectingRecords(const Rect& query_rect,
     47                                            Records* records_out) const = 0;
     48 
     49     // Returns all records stored in the subtree rooted at this node. Appends to
     50     // |matches_out| without clearing.
     51     virtual void AppendAllRecords(Records* records_out) const = 0;
     52 
     53     // Returns NULL if no children. Does not recompute bounds.
     54     virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() = 0;
     55 
     56     // Returns -1 for Records, or the height of this subtree for Nodes.  The
     57     // height of a leaf Node (a Node containing only Records) is 0, a leaf's
     58     // parent is 1, etc. Note that in an R*-Tree, all branches from the root
     59     // Node will be the same height.
     60     virtual int Level() const = 0;
     61 
     62     // Recomputes our bounds by taking the union of all child rects, then calls
     63     // recursively on our parent so that ultimately all nodes up to the root
     64     // recompute their bounds.
     65     void RecomputeBoundsUpToRoot();
     66 
     67     NodeBase* parent() { return parent_; }
     68     const NodeBase* parent() const { return parent_; }
     69     void set_parent(NodeBase* parent) { parent_ = parent; }
     70     const Rect& rect() const { return rect_; }
     71     void set_rect(const Rect& rect) { rect_ = rect; }
     72 
     73    protected:
     74     NodeBase(const Rect& rect, NodeBase* parent);
     75 
     76     // Bounds recomputation without calling parents to do the same.
     77     virtual void RecomputeLocalBounds();
     78 
     79    private:
     80     friend class RTreeTest;
     81     friend class RTreeNodeTest;
     82 
     83     // This Node's bounding rectangle.
     84     Rect rect_;
     85 
     86     // A weak pointer to our parent Node in the RTree. The root node will have a
     87     // NULL value for |parent_|.
     88     NodeBase* parent_;
     89 
     90     DISALLOW_COPY_AND_ASSIGN(NodeBase);
     91   };
     92 
     93   class GFX_EXPORT RecordBase : public NodeBase {
     94    public:
     95     explicit RecordBase(const Rect& rect);
     96     virtual ~RecordBase();
     97 
     98     virtual void AppendIntersectingRecords(const Rect& query_rect,
     99                                            Records* records_out) const OVERRIDE;
    100     virtual void AppendAllRecords(Records* records_out) const OVERRIDE;
    101     virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() OVERRIDE;
    102     virtual int Level() const OVERRIDE;
    103 
    104    private:
    105     friend class RTreeTest;
    106     friend class RTreeNodeTest;
    107 
    108     DISALLOW_COPY_AND_ASSIGN(RecordBase);
    109   };
    110 
    111   class GFX_EXPORT Node : public NodeBase {
    112    public:
    113     // Constructs an empty Node with |level_| of 0.
    114     Node();
    115     virtual ~Node();
    116 
    117     virtual void AppendIntersectingRecords(const Rect& query_rect,
    118                                            Records* records_out) const OVERRIDE;
    119     virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() OVERRIDE;
    120     virtual int Level() const OVERRIDE;
    121     virtual void AppendAllRecords(Records* matches_out) const OVERRIDE;
    122 
    123     // Constructs a new Node that is the parent of this Node and already has
    124     // this Node as its sole child. Valid to call only on root Nodes, meaning
    125     // Nodes with |parent_| NULL. Note that ownership of this Node is
    126     // transferred to the parent returned by this function.
    127     scoped_ptr<Node> ConstructParent();
    128 
    129     // Removes |number_to_remove| children from this Node, and appends them to
    130     // the supplied list. Does not repair bounds upon completion. Nodes are
    131     // selected in the manner suggested in the Beckmann et al. paper, which
    132     // suggests that the children should be sorted by the distance from the
    133     // center of their bounding rectangle to their parent's bounding rectangle,
    134     // and then the n closest children should be removed for re-insertion. This
    135     // removal occurs at most once on each level of the tree when overflowing
    136     // nodes that have exceeded the maximum number of children during an Insert.
    137     void RemoveNodesForReinsert(size_t number_to_remove, Nodes* nodes);
    138 
    139     // Given a pointer to a child node within this Node, removes it from our
    140     // list. If that child had any children, appends them to the supplied orphan
    141     // list. Returns the removed child. Does not recompute bounds, as the caller
    142     // might subsequently remove this node as well, meaning the recomputation
    143     // would be wasted work.
    144     scoped_ptr<NodeBase> RemoveChild(NodeBase* child_node, Nodes* orphans);
    145 
    146     // Returns the best parent for insertion of the provided |node| as a child.
    147     Node* ChooseSubtree(NodeBase* node);
    148 
    149     // Adds |node| as a child of this Node, and recomputes the bounds of this
    150     // node after the addition of the child. Returns the new count of children
    151     // stored in this Node. This node becomes the owner of |node|.
    152     size_t AddChild(scoped_ptr<NodeBase> node);
    153 
    154     // Returns a sibling to this Node with at least min_children and no greater
    155     // than max_children of this Node's children assigned to it, and having the
    156     // same parent. Bounds will be valid on both Nodes after this call.
    157     scoped_ptr<NodeBase> Split(size_t min_children, size_t max_children);
    158 
    159     size_t count() const { return children_.size(); }
    160     const NodeBase* child(size_t i) const { return children_[i]; }
    161     NodeBase* child(size_t i) { return children_[i]; }
    162 
    163    private:
    164     typedef std::vector<Rect> Rects;
    165 
    166     explicit Node(int level);
    167 
    168     // Given two arrays of bounds rectangles as computed by BuildLowBounds()
    169     // and BuildHighBounds(), returns the index of the element in those arrays
    170     // along which a split of the arrays would result in a minimum amount of
    171     // overlap (area of intersection) in the two groups.
    172     static size_t ChooseSplitIndex(size_t start_index,
    173                                    size_t end_index,
    174                                    const Rects& low_bounds,
    175                                    const Rects& high_bounds);
    176 
    177     // R*-Tree attempts to keep groups of rectangles that are roughly square
    178     // in shape. It does this by comparing the "margins" of different bounding
    179     // boxes, where margin is defined as the sum of the length of all four sides
    180     // of a rectangle. For two rectangles of equal area, the one with the
    181     // smallest margin will be the rectangle whose width and height differ the
    182     // least. When splitting we decide to split along an axis chosen from the
    183     // rectangles either sorted vertically or horizontally by finding the axis
    184     // that would result in the smallest sum of margins between the two bounding
    185     // boxes of the resulting split. Returns the smallest sum computed given the
    186     // sorted bounding boxes and a range to look within.
    187     static int SmallestMarginSum(size_t start_index,
    188                                  size_t end_index,
    189                                  const Rects& low_bounds,
    190                                  const Rects& high_bounds);
    191 
    192     // Sorts nodes primarily by increasing y coordinates, and secondarily by
    193     // increasing height.
    194     static bool CompareVertical(const NodeBase* a, const NodeBase* b);
    195 
    196     // Sorts nodes primarily by increasing x coordinates, and secondarily by
    197     // increasing width.
    198     static bool CompareHorizontal(const NodeBase* a, const NodeBase* b);
    199 
    200     // Sorts nodes by the distance of the center of their rectangles to the
    201     // center of their parent's rectangles.
    202     static bool CompareCenterDistanceFromParent(
    203         const NodeBase* a, const NodeBase* b);
    204 
    205     // Given two vectors of Nodes sorted by vertical or horizontal bounds,
    206     // populates two vectors of Rectangles in which the ith element is the union
    207     // of all bounding rectangles [0,i] in the associated sorted array of Nodes.
    208     static void BuildLowBounds(const std::vector<NodeBase*>& vertical_sort,
    209                                const std::vector<NodeBase*>& horizontal_sort,
    210                                Rects* vertical_bounds,
    211                                Rects* horizontal_bounds);
    212 
    213     // Given two vectors of Nodes sorted by vertical or horizontal bounds,
    214     // populates two vectors of Rectangles in which the ith element is the
    215     // union of all bounding rectangles [i, count()) in the associated sorted
    216     // array of Nodes.
    217     static void BuildHighBounds(const std::vector<NodeBase*>& vertical_sort,
    218                                 const std::vector<NodeBase*>& horizontal_sort,
    219                                 Rects* vertical_bounds,
    220                                 Rects* horizontal_bounds);
    221 
    222     virtual void RecomputeLocalBounds() OVERRIDE;
    223 
    224     // Returns the increase in overlap value, as defined in Beckmann et al. as
    225     // the sum of the areas of the intersection of all child rectangles
    226     // (excepting the candidate child) with the argument rectangle. Here the
    227     // |candidate_node| is one of our |children_|, and |expanded_rect| is the
    228     // already-computed union of the candidate's rect and |rect|.
    229     int OverlapIncreaseToAdd(const Rect& rect,
    230                              const NodeBase* candidate_node,
    231                              const Rect& expanded_rect) const;
    232 
    233     // Returns a new node containing children [split_index, count()) within
    234     // |sorted_children|.  Children before |split_index| remain with |this|.
    235     scoped_ptr<NodeBase> DivideChildren(
    236         const Rects& low_bounds,
    237         const Rects& high_bounds,
    238         const std::vector<NodeBase*>& sorted_children,
    239         size_t split_index);
    240 
    241     // Returns a pointer to the child node that will result in the least overlap
    242     // increase with the addition of node_rect, or NULL if there's a tie found.
    243     // Requires a precomputed vector of expanded rectangles where the ith
    244     // rectangle in the vector is the union of |children_|[i] and node_rect.
    245     // Overlap is defined in Beckmann et al. as the sum of the areas of
    246     // intersection of all child rectangles with the |node_rect| argument
    247     // rectangle.  This heuristic attempts to choose the node for which adding
    248     // the new rectangle to their bounding box will result in the least overlap
    249     // with the other rectangles, thus trying to preserve the usefulness of the
    250     // bounding rectangle by keeping it from covering too much redundant area.
    251     Node* LeastOverlapIncrease(const Rect& node_rect,
    252                                const Rects& expanded_rects);
    253 
    254     // Returns a pointer to the child node that will result in the least area
    255     // enlargement if the argument node rectangle were to be added to that
    256     // node's bounding box. Requires a precomputed vector of expanded rectangles
    257     // where the ith rectangle in the vector is the union of children_[i] and
    258     // |node_rect|.
    259     Node* LeastAreaEnlargement(const Rect& node_rect,
    260                                const Rects& expanded_rects);
    261 
    262     const int level_;
    263 
    264     Nodes children_;
    265 
    266     friend class RTreeTest;
    267     friend class RTreeNodeTest;
    268 
    269     DISALLOW_COPY_AND_ASSIGN(Node);
    270   };
    271 
    272   // Inserts |node| into the tree. The |highest_reinsert_level| supports
    273   // re-insertion as described by Beckmann et al. As Node overflows progagate
    274   // up the tree the algorithm performs a reinsertion of the overflow Nodes
    275   // (instead of a split) at most once per level of the tree. A starting value
    276   // of -1 for |highest_reinsert_level| means that reinserts are permitted for
    277   // every level of the tree. This should always be set to -1 except by
    278   // recursive calls from within InsertNode().
    279   void InsertNode(scoped_ptr<NodeBase> node, int* highest_reinsert_level);
    280 
    281   // Removes |node| from the tree without deleting it.
    282   scoped_ptr<NodeBase> RemoveNode(NodeBase* node);
    283 
    284   // If |root_| has only one child, deletes the |root_| Node and replaces it
    285   // with its only descendant child. Otherwise does nothing.
    286   void PruneRootIfNecessary();
    287 
    288   // Deletes the entire current tree and replaces it with an empty Node.
    289   void ResetRoot();
    290 
    291   const Node* root() const { return root_.get(); }
    292 
    293  private:
    294   friend class RTreeTest;
    295   friend class RTreeNodeTest;
    296 
    297   // A pointer to the root node in the RTree.
    298   scoped_ptr<Node> root_;
    299 
    300   // The parameters used to define the shape of the RTree.
    301   const size_t min_children_;
    302   const size_t max_children_;
    303 
    304   DISALLOW_COPY_AND_ASSIGN(RTreeBase);
    305 };
    306 
    307 }  // namespace gfx
    308 
    309 #endif  // UI_GFX_GEOMETRY_R_TREE_BASE_H_
    310