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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
      6 #define UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
      7 
      8 #include "build/build_config.h"
      9 
     10 #include <list>
     11 #include <set>
     12 #include <vector>
     13 
     14 #include "base/compiler_specific.h"
     15 #include "base/memory/linked_ptr.h"
     16 #include "base/memory/scoped_ptr.h"
     17 #include "base/timer/timer.h"
     18 #include "ui/events/event.h"
     19 #include "ui/events/event_constants.h"
     20 #include "ui/events/platform/platform_event_dispatcher.h"
     21 #include "ui/views/controls/button/menu_button.h"
     22 #include "ui/views/controls/menu/menu_config.h"
     23 #include "ui/views/controls/menu/menu_delegate.h"
     24 #include "ui/views/widget/widget_observer.h"
     25 
     26 namespace base {
     27 class MessagePumpDispatcher;
     28 }
     29 namespace gfx {
     30 class Screen;
     31 }
     32 namespace ui {
     33 class NativeTheme;
     34 class OSExchangeData;
     35 class ScopedEventDispatcher;
     36 }
     37 namespace views {
     38 
     39 class MenuButton;
     40 class MenuHostRootView;
     41 class MenuItemView;
     42 class MenuMessageLoop;
     43 class MouseEvent;
     44 class SubmenuView;
     45 class View;
     46 
     47 namespace internal {
     48 class MenuControllerDelegate;
     49 class MenuEventDispatcher;
     50 class MenuMessagePumpDispatcher;
     51 class MenuRunnerImpl;
     52 }
     53 
     54 // MenuController -------------------------------------------------------------
     55 
     56 // MenuController is used internally by the various menu classes to manage
     57 // showing, selecting and drag/drop for menus. All relevant events are
     58 // forwarded to the MenuController from SubmenuView and MenuHost.
     59 class VIEWS_EXPORT MenuController : public WidgetObserver {
     60  public:
     61   // Enumeration of how the menu should exit.
     62   enum ExitType {
     63     // Don't exit.
     64     EXIT_NONE,
     65 
     66     // All menus, including nested, should be exited.
     67     EXIT_ALL,
     68 
     69     // Only the outermost menu should be exited.
     70     EXIT_OUTERMOST,
     71 
     72     // This is set if the menu is being closed as the result of one of the menus
     73     // being destroyed.
     74     EXIT_DESTROYED
     75   };
     76 
     77   // If a menu is currently active, this returns the controller for it.
     78   static MenuController* GetActiveInstance();
     79 
     80   // Runs the menu at the specified location. If the menu was configured to
     81   // block, the selected item is returned. If the menu does not block this
     82   // returns NULL immediately.
     83   MenuItemView* Run(Widget* parent,
     84                     MenuButton* button,
     85                     MenuItemView* root,
     86                     const gfx::Rect& bounds,
     87                     MenuAnchorPosition position,
     88                     bool context_menu,
     89                     bool is_nested_drag,
     90                     int* event_flags);
     91 
     92   // Whether or not Run blocks.
     93   bool IsBlockingRun() const { return blocking_run_; }
     94 
     95   bool in_nested_run() const { return !menu_stack_.empty(); }
     96 
     97   // Whether or not drag operation is in progress.
     98   bool drag_in_progress() const { return drag_in_progress_; }
     99 
    100   // Whether the MenuController initiated the drag in progress. False if there
    101   // is no drag in progress.
    102   bool did_initiate_drag() const { return did_initiate_drag_; }
    103 
    104   // Returns the owner of child windows.
    105   // WARNING: this may be NULL.
    106   Widget* owner() { return owner_; }
    107 
    108   // Get the anchor position wich is used to show this menu.
    109   MenuAnchorPosition GetAnchorPosition() { return state_.anchor; }
    110 
    111   // Cancels the current Run. See ExitType for a description of what happens
    112   // with the various parameters.
    113   void Cancel(ExitType type);
    114 
    115   // An alternative to Cancel(EXIT_ALL) that can be used with a OneShotTimer.
    116   void CancelAll() { Cancel(EXIT_ALL); }
    117 
    118   // Returns the current exit type. This returns a value other than EXIT_NONE if
    119   // the menu is being canceled.
    120   ExitType exit_type() const { return exit_type_; }
    121 
    122   // Returns the time from the event which closed the menu - or 0.
    123   base::TimeDelta closing_event_time() const { return closing_event_time_; }
    124 
    125   void set_is_combobox(bool is_combobox) { is_combobox_ = is_combobox; }
    126 
    127   // Various events, forwarded from the submenu.
    128   //
    129   // NOTE: the coordinates of the events are in that of the
    130   // MenuScrollViewContainer.
    131   void OnMousePressed(SubmenuView* source, const ui::MouseEvent& event);
    132   void OnMouseDragged(SubmenuView* source, const ui::MouseEvent& event);
    133   void OnMouseReleased(SubmenuView* source, const ui::MouseEvent& event);
    134   void OnMouseMoved(SubmenuView* source, const ui::MouseEvent& event);
    135   void OnMouseEntered(SubmenuView* source, const ui::MouseEvent& event);
    136   bool OnMouseWheel(SubmenuView* source, const ui::MouseWheelEvent& event);
    137   void OnGestureEvent(SubmenuView* source, ui::GestureEvent* event);
    138 
    139   bool GetDropFormats(
    140       SubmenuView* source,
    141       int* formats,
    142       std::set<ui::OSExchangeData::CustomFormat>* custom_formats);
    143   bool AreDropTypesRequired(SubmenuView* source);
    144   bool CanDrop(SubmenuView* source, const ui::OSExchangeData& data);
    145   void OnDragEntered(SubmenuView* source, const ui::DropTargetEvent& event);
    146   int OnDragUpdated(SubmenuView* source, const ui::DropTargetEvent& event);
    147   void OnDragExited(SubmenuView* source);
    148   int OnPerformDrop(SubmenuView* source, const ui::DropTargetEvent& event);
    149 
    150   // Invoked from the scroll buttons of the MenuScrollViewContainer.
    151   void OnDragEnteredScrollButton(SubmenuView* source, bool is_up);
    152   void OnDragExitedScrollButton(SubmenuView* source);
    153 
    154   // Called by the Widget when a drag is about to start on a child view. This
    155   // could be initiated by one of our MenuItemViews, or could be through another
    156   // child View.
    157   void OnDragWillStart();
    158 
    159   // Called by the Widget when the drag has completed. |should_close|
    160   // corresponds to whether or not the menu should close.
    161   void OnDragComplete(bool should_close);
    162 
    163   // Update the submenu's selection based on the current mouse location
    164   void UpdateSubmenuSelection(SubmenuView* source);
    165 
    166   // WidgetObserver overrides:
    167   virtual void OnWidgetDestroying(Widget* widget) OVERRIDE;
    168 
    169   // Only used for testing.
    170   bool IsCancelAllTimerRunningForTest();
    171 
    172   // Only used for testing.
    173   static void TurnOffMenuSelectionHoldForTest();
    174 
    175  private:
    176   friend class internal::MenuEventDispatcher;
    177   friend class internal::MenuMessagePumpDispatcher;
    178   friend class internal::MenuRunnerImpl;
    179   friend class MenuControllerTest;
    180   friend class MenuHostRootView;
    181   friend class MenuItemView;
    182   friend class SubmenuView;
    183 
    184   class MenuScrollTask;
    185 
    186   struct SelectByCharDetails;
    187 
    188   // Values supplied to SetSelection.
    189   enum SetSelectionTypes {
    190     SELECTION_DEFAULT               = 0,
    191 
    192     // If set submenus are opened immediately, otherwise submenus are only
    193     // openned after a timer fires.
    194     SELECTION_UPDATE_IMMEDIATELY    = 1 << 0,
    195 
    196     // If set and the menu_item has a submenu, the submenu is shown.
    197     SELECTION_OPEN_SUBMENU          = 1 << 1,
    198 
    199     // SetSelection is being invoked as the result exiting or cancelling the
    200     // menu. This is used for debugging.
    201     SELECTION_EXIT                  = 1 << 2,
    202   };
    203 
    204   // Result type for SendAcceleratorToHotTrackedView
    205   enum SendAcceleratorResultType {
    206     // Accelerator is not sent because of no hot tracked views.
    207     ACCELERATOR_NOT_PROCESSED,
    208 
    209     // Accelerator is sent to the hot tracked views.
    210     ACCELERATOR_PROCESSED,
    211 
    212     // Same as above and the accelerator causes the exit of the menu.
    213     ACCELERATOR_PROCESSED_EXIT
    214   };
    215 
    216   // Tracks selection information.
    217   struct State {
    218     State();
    219     ~State();
    220 
    221     // The selected menu item.
    222     MenuItemView* item;
    223 
    224     // If item has a submenu this indicates if the submenu is showing.
    225     bool submenu_open;
    226 
    227     // Bounds passed to the run menu. Used for positioning the first menu.
    228     gfx::Rect initial_bounds;
    229 
    230     // Position of the initial menu.
    231     MenuAnchorPosition anchor;
    232 
    233     // The direction child menus have opened in.
    234     std::list<bool> open_leading;
    235 
    236     // Bounds for the monitor we're showing on.
    237     gfx::Rect monitor_bounds;
    238 
    239     // Is the current menu a context menu.
    240     bool context_menu;
    241   };
    242 
    243   // Used by GetMenuPart to indicate the menu part at a particular location.
    244   struct MenuPart {
    245     // Type of part.
    246     enum Type {
    247       NONE,
    248       MENU_ITEM,
    249       SCROLL_UP,
    250       SCROLL_DOWN
    251     };
    252 
    253     MenuPart() : type(NONE), menu(NULL), parent(NULL), submenu(NULL) {}
    254 
    255     // Convenience for testing type == SCROLL_DOWN or type == SCROLL_UP.
    256     bool is_scroll() const { return type == SCROLL_DOWN || type == SCROLL_UP; }
    257 
    258     // Type of part.
    259     Type type;
    260 
    261     // If type is MENU_ITEM, this is the menu item the mouse is over, otherwise
    262     // this is NULL.
    263     // NOTE: if type is MENU_ITEM and the mouse is not over a valid menu item
    264     //       but is over a menu (for example, the mouse is over a separator or
    265     //       empty menu), this is NULL and parent is the menu the mouse was
    266     //       clicked on.
    267     MenuItemView* menu;
    268 
    269     // If type is MENU_ITEM but the mouse is not over a menu item this is the
    270     // parent of the menu item the user clicked on. Otherwise this is NULL.
    271     MenuItemView* parent;
    272 
    273     // This is the submenu the mouse is over.
    274     SubmenuView* submenu;
    275   };
    276 
    277   // Sets the selection to |menu_item|. A value of NULL unselects
    278   // everything. |types| is a bitmask of |SetSelectionTypes|.
    279   //
    280   // Internally this updates pending_state_ immediatley. state_ is only updated
    281   // immediately if SELECTION_UPDATE_IMMEDIATELY is set. If
    282   // SELECTION_UPDATE_IMMEDIATELY is not set CommitPendingSelection is invoked
    283   // to show/hide submenus and update state_.
    284   void SetSelection(MenuItemView* menu_item, int types);
    285 
    286   void SetSelectionOnPointerDown(SubmenuView* source,
    287                                  const ui::LocatedEvent& event);
    288   void StartDrag(SubmenuView* source, const gfx::Point& location);
    289 
    290   // Key processing. The return value of this is returned from Dispatch.
    291   // In other words, if this returns false (which happens if escape was
    292   // pressed, or a matching mnemonic was found) the message loop returns.
    293   bool OnKeyDown(ui::KeyboardCode key_code);
    294 
    295   // Creates a MenuController. If |blocking| is true a nested message loop is
    296   // started in |Run|.
    297   MenuController(ui::NativeTheme* theme,
    298                  bool blocking,
    299                  internal::MenuControllerDelegate* delegate);
    300 
    301   virtual ~MenuController();
    302 
    303   // Runs the platform specific bits of the message loop. If |nested_menu| is
    304   // true we're being asked to run a menu from within a menu (eg a context
    305   // menu).
    306   void RunMessageLoop(bool nested_menu);
    307 
    308   // AcceleratorPressed is invoked on the hot tracked view if it exists.
    309   SendAcceleratorResultType SendAcceleratorToHotTrackedView();
    310 
    311   void UpdateInitialLocation(const gfx::Rect& bounds,
    312                              MenuAnchorPosition position,
    313                              bool context_menu);
    314 
    315   // Invoked when the user accepts the selected item. This is only used
    316   // when blocking. This schedules the loop to quit.
    317   void Accept(MenuItemView* item, int event_flags);
    318 
    319   bool ShowSiblingMenu(SubmenuView* source, const gfx::Point& mouse_location);
    320 
    321   // Shows a context menu for |menu_item| as a result of a located event if
    322   // appropriate. This is invoked on long press and releasing the right mouse
    323   // button. Returns whether a context menu was shown.
    324   bool ShowContextMenu(MenuItemView* menu_item,
    325                        SubmenuView* source,
    326                        const ui::LocatedEvent& event,
    327                        ui::MenuSourceType source_type);
    328 
    329   // Closes all menus, including any menus of nested invocations of Run.
    330   void CloseAllNestedMenus();
    331 
    332   // Gets the enabled menu item at the specified location.
    333   // If over_any_menu is non-null it is set to indicate whether the location
    334   // is over any menu. It is possible for this to return NULL, but
    335   // over_any_menu to be true. For example, the user clicked on a separator.
    336   MenuItemView* GetMenuItemAt(View* menu, int x, int y);
    337 
    338   // If there is an empty menu item at the specified location, it is returned.
    339   MenuItemView* GetEmptyMenuItemAt(View* source, int x, int y);
    340 
    341   // Returns true if the coordinate is over the scroll buttons of the
    342   // SubmenuView's MenuScrollViewContainer. If true is returned, part is set to
    343   // indicate which scroll button the coordinate is.
    344   bool IsScrollButtonAt(SubmenuView* source,
    345                         int x,
    346                         int y,
    347                         MenuPart::Type* part);
    348 
    349   // Returns the target for the mouse event. The coordinates are in terms of
    350   // source's scroll view container.
    351   MenuPart GetMenuPart(SubmenuView* source, const gfx::Point& source_loc);
    352 
    353   // Returns the target for mouse events. The search is done through |item| and
    354   // all its parents.
    355   MenuPart GetMenuPartByScreenCoordinateUsingMenu(MenuItemView* item,
    356                                                   const gfx::Point& screen_loc);
    357 
    358   // Implementation of GetMenuPartByScreenCoordinate for a single menu. Returns
    359   // true if the supplied SubmenuView contains the location in terms of the
    360   // screen. If it does, part is set appropriately and true is returned.
    361   bool GetMenuPartByScreenCoordinateImpl(SubmenuView* menu,
    362                                          const gfx::Point& screen_loc,
    363                                          MenuPart* part);
    364 
    365   // Returns true if the SubmenuView contains the specified location. This does
    366   // NOT included the scroll buttons, only the submenu view.
    367   bool DoesSubmenuContainLocation(SubmenuView* submenu,
    368                                   const gfx::Point& screen_loc);
    369 
    370   // Opens/Closes the necessary menus such that state_ matches that of
    371   // pending_state_. This is invoked if submenus are not opened immediately,
    372   // but after a delay.
    373   void CommitPendingSelection();
    374 
    375   // If item has a submenu, it is closed. This does NOT update the selection
    376   // in anyway.
    377   void CloseMenu(MenuItemView* item);
    378 
    379   // If item has a submenu, it is opened. This does NOT update the selection
    380   // in anyway.
    381   void OpenMenu(MenuItemView* item);
    382 
    383   // Implementation of OpenMenu. If |show| is true, this invokes show on the
    384   // menu, otherwise Reposition is invoked.
    385   void OpenMenuImpl(MenuItemView* item, bool show);
    386 
    387   // Invoked when the children of a menu change and the menu is showing.
    388   // This closes any submenus and resizes the submenu.
    389   void MenuChildrenChanged(MenuItemView* item);
    390 
    391   // Builds the paths of the two menu items into the two paths, and
    392   // sets first_diff_at to the location of the first difference between the
    393   // two paths.
    394   void BuildPathsAndCalculateDiff(MenuItemView* old_item,
    395                                   MenuItemView* new_item,
    396                                   std::vector<MenuItemView*>* old_path,
    397                                   std::vector<MenuItemView*>* new_path,
    398                                   size_t* first_diff_at);
    399 
    400   // Builds the path for the specified item.
    401   void BuildMenuItemPath(MenuItemView* item, std::vector<MenuItemView*>* path);
    402 
    403   // Starts/stops the timer that commits the pending state to state
    404   // (opens/closes submenus).
    405   void StartShowTimer();
    406   void StopShowTimer();
    407 
    408   // Starts/stops the timer cancel the menu. This is used during drag and
    409   // drop when the drop enters/exits the menu.
    410   void StartCancelAllTimer();
    411   void StopCancelAllTimer();
    412 
    413   // Calculates the bounds of the menu to show. is_leading is set to match the
    414   // direction the menu opened in.
    415   gfx::Rect CalculateMenuBounds(MenuItemView* item,
    416                                 bool prefer_leading,
    417                                 bool* is_leading);
    418 
    419   // Calculates the bubble bounds of the menu to show. is_leading is set to
    420   // match the direction the menu opened in.
    421   gfx::Rect CalculateBubbleMenuBounds(MenuItemView* item,
    422                                       bool prefer_leading,
    423                                       bool* is_leading);
    424 
    425   // Returns the depth of the menu.
    426   static int MenuDepth(MenuItemView* item);
    427 
    428   // Selects the next/previous menu item.
    429   void IncrementSelection(int delta);
    430 
    431   // Returns the next selectable child menu item of |parent| starting at |index|
    432   // and incrementing index by |delta|. If there are no more selected menu items
    433   // NULL is returned.
    434   MenuItemView* FindNextSelectableMenuItem(MenuItemView* parent,
    435                                            int index,
    436                                            int delta);
    437 
    438   // If the selected item has a submenu and it isn't currently open, the
    439   // the selection is changed such that the menu opens immediately.
    440   void OpenSubmenuChangeSelectionIfCan();
    441 
    442   // If possible, closes the submenu.
    443   void CloseSubmenu();
    444 
    445   // Returns details about which menu items match the mnemonic |key|.
    446   // |match_function| is used to determine which menus match.
    447   SelectByCharDetails FindChildForMnemonic(
    448       MenuItemView* parent,
    449       base::char16 key,
    450       bool (*match_function)(MenuItemView* menu, base::char16 mnemonic));
    451 
    452   // Selects or accepts the appropriate menu item based on |details|. Returns
    453   // true if |Accept| was invoked (which happens if there aren't multiple item
    454   // with the same mnemonic and the item to select does not have a submenu).
    455   bool AcceptOrSelect(MenuItemView* parent, const SelectByCharDetails& details);
    456 
    457   // Selects by mnemonic, and if that doesn't work tries the first character of
    458   // the title. Returns true if a match was selected and the menu should exit.
    459   bool SelectByChar(base::char16 key);
    460 
    461   // For Windows and Aura we repost an event for some events that dismiss
    462   // the context menu. The event is then reprocessed to cause its result
    463   // if the context menu had not been present.
    464   // On non-aura Windows, a new mouse event is generated and posted to
    465   // the window (if there is one) at the location of the event. On
    466   // aura, the event is reposted on the RootWindow.
    467   void RepostEvent(SubmenuView* source, const ui::LocatedEvent& event);
    468 
    469   // Sets the drop target to new_item.
    470   void SetDropMenuItem(MenuItemView* new_item,
    471                        MenuDelegate::DropPosition position);
    472 
    473   // Starts/stops scrolling as appropriate. part gives the part the mouse is
    474   // over.
    475   void UpdateScrolling(const MenuPart& part);
    476 
    477   // Stops scrolling.
    478   void StopScrolling();
    479 
    480   // Updates active mouse view from the location of the event and sends it
    481   // the appropriate events. This is used to send mouse events to child views so
    482   // that they react to click-drag-release as if the user clicked on the view
    483   // itself.
    484   void UpdateActiveMouseView(SubmenuView* event_source,
    485                              const ui::MouseEvent& event,
    486                              View* target_menu);
    487 
    488   // Sends a mouse release event to the current active mouse view and sets
    489   // it to null.
    490   void SendMouseReleaseToActiveView(SubmenuView* event_source,
    491                                     const ui::MouseEvent& event);
    492 
    493   // Sends a mouse capture lost event to the current active mouse view and sets
    494   // it to null.
    495   void SendMouseCaptureLostToActiveView();
    496 
    497   // Sets/gets the active mouse view. See UpdateActiveMouseView() for details.
    498   void SetActiveMouseView(View* view);
    499   View* GetActiveMouseView();
    500 
    501   // Sets exit type. Calling this can terminate the active nested message-loop.
    502   void SetExitType(ExitType type);
    503 
    504   // Terminates the current nested message-loop.
    505   void TerminateNestedMessageLoop();
    506 
    507   // Returns true if SetExitType() should quit the message loop.
    508   bool ShouldQuitNow() const;
    509 
    510   // Handles the mouse location event on the submenu |source|.
    511   void HandleMouseLocation(SubmenuView* source,
    512                            const gfx::Point& mouse_location);
    513 
    514   // Retrieve an appropriate Screen.
    515   gfx::Screen* GetScreen();
    516 
    517   // The active instance.
    518   static MenuController* active_instance_;
    519 
    520   // If true, Run blocks. If false, Run doesn't block and this is used for
    521   // drag and drop. Note that the semantics for drag and drop are slightly
    522   // different: cancel timer is kicked off any time the drag moves outside the
    523   // menu, mouse events do nothing...
    524   bool blocking_run_;
    525 
    526   // If true, we're showing.
    527   bool showing_;
    528 
    529   // Indicates what to exit.
    530   ExitType exit_type_;
    531 
    532   // Whether we did a capture. We do a capture only if we're blocking and
    533   // the mouse was down when Run.
    534   bool did_capture_;
    535 
    536   // As the user drags the mouse around pending_state_ changes immediately.
    537   // When the user stops moving/dragging the mouse (or clicks the mouse)
    538   // pending_state_ is committed to state_, potentially resulting in
    539   // opening or closing submenus. This gives a slight delayed effect to
    540   // submenus as the user moves the mouse around. This is done so that as the
    541   // user moves the mouse all submenus don't immediately pop.
    542   State pending_state_;
    543   State state_;
    544 
    545   // If the user accepted the selection, this is the result.
    546   MenuItemView* result_;
    547 
    548   // The event flags when the user selected the menu.
    549   int accept_event_flags_;
    550 
    551   // If not empty, it means we're nested. When Run is invoked from within
    552   // Run, the current state (state_) is pushed onto menu_stack_. This allows
    553   // MenuController to restore the state when the nested run returns.
    554   typedef std::pair<State, linked_ptr<MenuButton::PressedLock> > NestedState;
    555   std::list<NestedState> menu_stack_;
    556 
    557   // As the mouse moves around submenus are not opened immediately. Instead
    558   // they open after this timer fires.
    559   base::OneShotTimer<MenuController> show_timer_;
    560 
    561   // Used to invoke CancelAll(). This is used during drag and drop to hide the
    562   // menu after the mouse moves out of the of the menu. This is necessitated by
    563   // the lack of an ability to detect when the drag has completed from the drop
    564   // side.
    565   base::OneShotTimer<MenuController> cancel_all_timer_;
    566 
    567   // Drop target.
    568   MenuItemView* drop_target_;
    569   MenuDelegate::DropPosition drop_position_;
    570 
    571   // Owner of child windows.
    572   // WARNING: this may be NULL.
    573   Widget* owner_;
    574 
    575   // Indicates a possible drag operation.
    576   bool possible_drag_;
    577 
    578   // True when drag operation is in progress.
    579   bool drag_in_progress_;
    580 
    581   // True when the drag operation in progress was initiated by the
    582   // MenuController for a child MenuItemView (as opposed to initiated separately
    583   // by a child View).
    584   bool did_initiate_drag_;
    585 
    586   // Location the mouse was pressed at. Used to detect d&d.
    587   gfx::Point press_pt_;
    588 
    589   // We get a slew of drag updated messages as the mouse is over us. To avoid
    590   // continually processing whether we can drop, we cache the coordinates.
    591   bool valid_drop_coordinates_;
    592   gfx::Point drop_pt_;
    593   int last_drop_operation_;
    594 
    595   // If true, we're in the middle of invoking ShowAt on a submenu.
    596   bool showing_submenu_;
    597 
    598   // Task for scrolling the menu. If non-null indicates a scroll is currently
    599   // underway.
    600   scoped_ptr<MenuScrollTask> scroll_task_;
    601 
    602   // The lock to keep the menu button pressed while a menu is visible.
    603   scoped_ptr<MenuButton::PressedLock> pressed_lock_;
    604 
    605   // ViewStorage id used to store the view mouse drag events are forwarded to.
    606   // See UpdateActiveMouseView() for details.
    607   const int active_mouse_view_id_;
    608 
    609   internal::MenuControllerDelegate* delegate_;
    610 
    611   // How deep we are in nested message loops. This should be at most 2 (when
    612   // showing a context menu from a menu).
    613   int message_loop_depth_;
    614 
    615   views::MenuConfig menu_config_;
    616 
    617   // The timestamp of the event which closed the menu - or 0 otherwise.
    618   base::TimeDelta closing_event_time_;
    619 
    620   // Time when the menu is first shown.
    621   base::TimeTicks menu_start_time_;
    622 
    623   // If a mouse press triggered this menu, this will have its location (in
    624   // screen coordinates). Otherwise this will be (0, 0).
    625   gfx::Point menu_start_mouse_press_loc_;
    626 
    627   // Controls behavior differences between a combobox and other types of menu
    628   // (like a context menu).
    629   bool is_combobox_;
    630 
    631   // Set to true if the menu item was selected by touch.
    632   bool item_selected_by_touch_;
    633 
    634   scoped_ptr<MenuMessageLoop> message_loop_;
    635 
    636   DISALLOW_COPY_AND_ASSIGN(MenuController);
    637 };
    638 
    639 }  // namespace views
    640 
    641 #endif  // UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
    642