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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/wm/core/shadow_controller.h"
      6 
      7 #include <algorithm>
      8 #include <vector>
      9 
     10 #include "base/memory/scoped_ptr.h"
     11 #include "ui/aura/client/window_tree_client.h"
     12 #include "ui/aura/test/aura_test_base.h"
     13 #include "ui/aura/window.h"
     14 #include "ui/aura/window_event_dispatcher.h"
     15 #include "ui/compositor/layer.h"
     16 #include "ui/wm/core/default_activation_client.h"
     17 #include "ui/wm/core/shadow.h"
     18 #include "ui/wm/core/shadow_types.h"
     19 #include "ui/wm/core/window_util.h"
     20 #include "ui/wm/core/wm_state.h"
     21 #include "ui/wm/public/activation_client.h"
     22 
     23 namespace wm {
     24 
     25 class ShadowControllerTest : public aura::test::AuraTestBase {
     26  public:
     27   ShadowControllerTest() {}
     28   virtual ~ShadowControllerTest() {}
     29 
     30   virtual void SetUp() OVERRIDE {
     31     wm_state_.reset(new wm::WMState);
     32     AuraTestBase::SetUp();
     33     new wm::DefaultActivationClient(root_window());
     34     aura::client::ActivationClient* activation_client =
     35         aura::client::GetActivationClient(root_window());
     36     shadow_controller_.reset(new ShadowController(activation_client));
     37   }
     38   virtual void TearDown() OVERRIDE {
     39     shadow_controller_.reset();
     40     AuraTestBase::TearDown();
     41     wm_state_.reset();
     42   }
     43 
     44  protected:
     45   ShadowController* shadow_controller() { return shadow_controller_.get(); }
     46 
     47   void ActivateWindow(aura::Window* window) {
     48     DCHECK(window);
     49     DCHECK(window->GetRootWindow());
     50     aura::client::GetActivationClient(window->GetRootWindow())->ActivateWindow(
     51         window);
     52   }
     53 
     54  private:
     55   scoped_ptr<ShadowController> shadow_controller_;
     56   scoped_ptr<wm::WMState> wm_state_;
     57 
     58   DISALLOW_COPY_AND_ASSIGN(ShadowControllerTest);
     59 };
     60 
     61 // Tests that various methods in Window update the Shadow object as expected.
     62 TEST_F(ShadowControllerTest, Shadow) {
     63   scoped_ptr<aura::Window> window(new aura::Window(NULL));
     64   window->SetType(ui::wm::WINDOW_TYPE_NORMAL);
     65   window->Init(aura::WINDOW_LAYER_TEXTURED);
     66   ParentWindow(window.get());
     67 
     68   // We should create the shadow before the window is visible (the shadow's
     69   // layer won't get drawn yet since it's a child of the window's layer).
     70   ShadowController::TestApi api(shadow_controller());
     71   const Shadow* shadow = api.GetShadowForWindow(window.get());
     72   ASSERT_TRUE(shadow != NULL);
     73   EXPECT_TRUE(shadow->layer()->visible());
     74 
     75   // The shadow should remain visible after window visibility changes.
     76   window->Show();
     77   EXPECT_TRUE(shadow->layer()->visible());
     78   window->Hide();
     79   EXPECT_TRUE(shadow->layer()->visible());
     80 
     81   // If the shadow is disabled, it should be hidden.
     82   SetShadowType(window.get(), SHADOW_TYPE_NONE);
     83   window->Show();
     84   EXPECT_FALSE(shadow->layer()->visible());
     85   SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR);
     86   EXPECT_TRUE(shadow->layer()->visible());
     87 
     88   // The shadow's layer should be a child of the window's layer.
     89   EXPECT_EQ(window->layer(), shadow->layer()->parent());
     90 
     91   window->parent()->RemoveChild(window.get());
     92   aura::Window* window_ptr = window.get();
     93   window.reset();
     94   EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL);
     95 }
     96 
     97 // Tests that the window's shadow's bounds are updated correctly.
     98 TEST_F(ShadowControllerTest, ShadowBounds) {
     99   scoped_ptr<aura::Window> window(new aura::Window(NULL));
    100   window->SetType(ui::wm::WINDOW_TYPE_NORMAL);
    101   window->Init(aura::WINDOW_LAYER_TEXTURED);
    102   ParentWindow(window.get());
    103   window->Show();
    104 
    105   const gfx::Rect kOldBounds(20, 30, 400, 300);
    106   window->SetBounds(kOldBounds);
    107 
    108   // When the shadow is first created, it should use the window's size (but
    109   // remain at the origin, since it's a child of the window's layer).
    110   SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR);
    111   ShadowController::TestApi api(shadow_controller());
    112   const Shadow* shadow = api.GetShadowForWindow(window.get());
    113   ASSERT_TRUE(shadow != NULL);
    114   EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(),
    115             shadow->content_bounds().ToString());
    116 
    117   // When we change the window's bounds, the shadow's should be updated too.
    118   gfx::Rect kNewBounds(50, 60, 500, 400);
    119   window->SetBounds(kNewBounds);
    120   EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(),
    121             shadow->content_bounds().ToString());
    122 }
    123 
    124 // Tests that activating a window changes the shadow style.
    125 TEST_F(ShadowControllerTest, ShadowStyle) {
    126   ShadowController::TestApi api(shadow_controller());
    127 
    128   scoped_ptr<aura::Window> window1(new aura::Window(NULL));
    129   window1->SetType(ui::wm::WINDOW_TYPE_NORMAL);
    130   window1->Init(aura::WINDOW_LAYER_TEXTURED);
    131   ParentWindow(window1.get());
    132   window1->SetBounds(gfx::Rect(10, 20, 300, 400));
    133   window1->Show();
    134   ActivateWindow(window1.get());
    135 
    136   // window1 is active, so style should have active appearance.
    137   Shadow* shadow1 = api.GetShadowForWindow(window1.get());
    138   ASSERT_TRUE(shadow1 != NULL);
    139   EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
    140 
    141   // Create another window and activate it.
    142   scoped_ptr<aura::Window> window2(new aura::Window(NULL));
    143   window2->SetType(ui::wm::WINDOW_TYPE_NORMAL);
    144   window2->Init(aura::WINDOW_LAYER_TEXTURED);
    145   ParentWindow(window2.get());
    146   window2->SetBounds(gfx::Rect(11, 21, 301, 401));
    147   window2->Show();
    148   ActivateWindow(window2.get());
    149 
    150   // window1 is now inactive, so shadow should go inactive.
    151   Shadow* shadow2 = api.GetShadowForWindow(window2.get());
    152   ASSERT_TRUE(shadow2 != NULL);
    153   EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style());
    154   EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style());
    155 }
    156 
    157 // Tests that we use smaller shadows for tooltips and menus.
    158 TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) {
    159   ShadowController::TestApi api(shadow_controller());
    160 
    161   scoped_ptr<aura::Window> tooltip_window(new aura::Window(NULL));
    162   tooltip_window->SetType(ui::wm::WINDOW_TYPE_TOOLTIP);
    163   tooltip_window->Init(aura::WINDOW_LAYER_TEXTURED);
    164   ParentWindow(tooltip_window.get());
    165   tooltip_window->SetBounds(gfx::Rect(10, 20, 300, 400));
    166   tooltip_window->Show();
    167 
    168   Shadow* tooltip_shadow = api.GetShadowForWindow(tooltip_window.get());
    169   ASSERT_TRUE(tooltip_shadow != NULL);
    170   EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style());
    171 
    172   scoped_ptr<aura::Window> menu_window(new aura::Window(NULL));
    173   menu_window->SetType(ui::wm::WINDOW_TYPE_MENU);
    174   menu_window->Init(aura::WINDOW_LAYER_TEXTURED);
    175   ParentWindow(menu_window.get());
    176   menu_window->SetBounds(gfx::Rect(10, 20, 300, 400));
    177   menu_window->Show();
    178 
    179   Shadow* menu_shadow = api.GetShadowForWindow(tooltip_window.get());
    180   ASSERT_TRUE(menu_shadow != NULL);
    181   EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style());
    182 }
    183 
    184 // http://crbug.com/120210 - transient parents of certain types of transients
    185 // should not lose their shadow when they lose activation to the transient.
    186 TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) {
    187   ShadowController::TestApi api(shadow_controller());
    188 
    189   scoped_ptr<aura::Window> window1(new aura::Window(NULL));
    190   window1->SetType(ui::wm::WINDOW_TYPE_NORMAL);
    191   window1->Init(aura::WINDOW_LAYER_TEXTURED);
    192   ParentWindow(window1.get());
    193   window1->SetBounds(gfx::Rect(10, 20, 300, 400));
    194   window1->Show();
    195   ActivateWindow(window1.get());
    196 
    197   // window1 is active, so style should have active appearance.
    198   Shadow* shadow1 = api.GetShadowForWindow(window1.get());
    199   ASSERT_TRUE(shadow1 != NULL);
    200   EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
    201 
    202   // Create a window that is transient to window1, and that has the 'hide on
    203   // deactivate' property set. Upon activation, window1 should still have an
    204   // active shadow.
    205   scoped_ptr<aura::Window> window2(new aura::Window(NULL));
    206   window2->SetType(ui::wm::WINDOW_TYPE_NORMAL);
    207   window2->Init(aura::WINDOW_LAYER_TEXTURED);
    208   ParentWindow(window2.get());
    209   window2->SetBounds(gfx::Rect(11, 21, 301, 401));
    210   AddTransientChild(window1.get(), window2.get());
    211   aura::client::SetHideOnDeactivate(window2.get(), true);
    212   window2->Show();
    213   ActivateWindow(window2.get());
    214 
    215   // window1 is now inactive, but its shadow should still appear active.
    216   EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
    217 }
    218 
    219 TEST_F(ShadowControllerTest, AlwaysActive) {
    220   ShadowController::TestApi api(shadow_controller());
    221 
    222   scoped_ptr<aura::Window> window1(new aura::Window(NULL));
    223   window1->SetType(ui::wm::WINDOW_TYPE_NORMAL);
    224   window1->Init(aura::WINDOW_LAYER_TEXTURED);
    225   ParentWindow(window1.get());
    226   window1->SetBounds(gfx::Rect(10, 20, 300, 400));
    227   SetShadowType(window1.get(), SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE);
    228   window1->Show();
    229 
    230   // Showing the window with SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE should
    231   // have active shadow.
    232   EXPECT_EQ(Shadow::STYLE_ACTIVE,
    233             api.GetShadowForWindow(window1.get())->style());
    234 
    235   scoped_ptr<aura::Window> window2(new aura::Window(NULL));
    236   window2->SetType(ui::wm::WINDOW_TYPE_NORMAL);
    237   window2->Init(aura::WINDOW_LAYER_TEXTURED);
    238   ParentWindow(window2.get());
    239   window2->SetBounds(gfx::Rect(11, 21, 301, 401));
    240   window2->Show();
    241 
    242   // Setting SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE to the visible window
    243   // should set the active shadow.
    244   EXPECT_EQ(Shadow::STYLE_INACTIVE,
    245             api.GetShadowForWindow(window2.get())->style());
    246   SetShadowType(window2.get(), SHADOW_TYPE_RECTANGULAR_ALWAYS_ACTIVE);
    247   EXPECT_EQ(Shadow::STYLE_ACTIVE,
    248             api.GetShadowForWindow(window2.get())->style());
    249 
    250   // Activation should not change the shadow style.
    251   ActivateWindow(window2.get());
    252   EXPECT_EQ(Shadow::STYLE_ACTIVE,
    253             api.GetShadowForWindow(window1.get())->style());
    254   EXPECT_EQ(Shadow::STYLE_ACTIVE,
    255             api.GetShadowForWindow(window2.get())->style());
    256 
    257   ActivateWindow(window1.get());
    258   EXPECT_EQ(Shadow::STYLE_ACTIVE,
    259             api.GetShadowForWindow(window1.get())->style());
    260   EXPECT_EQ(Shadow::STYLE_ACTIVE,
    261             api.GetShadowForWindow(window2.get())->style());
    262 
    263   // Restore the style to plain RECTANGULAR and make sure the inactive window
    264   // gets the inactive shadow.
    265   SetShadowType(window1.get(), SHADOW_TYPE_RECTANGULAR);
    266   SetShadowType(window2.get(), SHADOW_TYPE_RECTANGULAR);
    267   EXPECT_EQ(Shadow::STYLE_ACTIVE,
    268             api.GetShadowForWindow(window1.get())->style());
    269   EXPECT_EQ(Shadow::STYLE_INACTIVE,
    270             api.GetShadowForWindow(window2.get())->style());
    271 }
    272 
    273 }  // namespace wm
    274