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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/wm/core/visibility_controller.h"
      6 
      7 #include "ui/aura/test/aura_test_base.h"
      8 #include "ui/aura/test/test_window_delegate.h"
      9 #include "ui/aura/test/test_windows.h"
     10 #include "ui/aura/window.h"
     11 #include "ui/aura/window_event_dispatcher.h"
     12 #include "ui/compositor/layer.h"
     13 #include "ui/compositor/layer_animator.h"
     14 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
     15 #include "ui/compositor/scoped_layer_animation_settings.h"
     16 
     17 namespace wm {
     18 
     19 typedef aura::test::AuraTestBase VisibilityControllerTest;
     20 
     21 // Check that a transparency change to 0 will not cause a hide call to be
     22 // ignored.
     23 TEST_F(VisibilityControllerTest, AnimateTransparencyToZeroAndHideHides) {
     24   // We cannot disable animations for this test.
     25   ui::ScopedAnimationDurationScaleMode test_duration_mode(
     26       ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
     27 
     28   VisibilityController controller;
     29   aura::client::SetVisibilityClient(root_window(), &controller);
     30 
     31   SetChildWindowVisibilityChangesAnimated(root_window());
     32 
     33   aura::test::TestWindowDelegate d;
     34   scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithDelegate(
     35       &d, -2, gfx::Rect(0, 0, 50, 50), root_window()));
     36   ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
     37   settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(5));
     38 
     39   EXPECT_TRUE(window->layer()->visible());
     40   EXPECT_TRUE(window->IsVisible());
     41 
     42   window->layer()->SetOpacity(0.0);
     43   EXPECT_TRUE(window->layer()->visible());
     44   EXPECT_TRUE(window->IsVisible());
     45   EXPECT_TRUE(window->layer()->GetAnimator()->
     46       IsAnimatingProperty(ui::LayerAnimationElement::OPACITY));
     47   EXPECT_EQ(0.0f, window->layer()->GetTargetOpacity());
     48 
     49   // Check that the visibility is correct after the hide animation has finished.
     50   window->Hide();
     51   window->layer()->GetAnimator()->StopAnimating();
     52   EXPECT_FALSE(window->layer()->visible());
     53   EXPECT_FALSE(window->IsVisible());
     54 }
     55 
     56 }  // namespace wm
     57