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      1 //===--- TargetCXXABI.h - C++ ABI Target Configuration ----------*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 ///
     10 /// \file
     11 /// \brief Defines the TargetCXXABI class, which abstracts details of the
     12 /// C++ ABI that we're targeting.
     13 ///
     14 //===----------------------------------------------------------------------===//
     15 
     16 #ifndef LLVM_CLANG_TARGETCXXABI_H
     17 #define LLVM_CLANG_TARGETCXXABI_H
     18 
     19 #include "llvm/ADT/Triple.h"
     20 #include "llvm/Support/ErrorHandling.h"
     21 
     22 namespace clang {
     23 
     24 /// \brief The basic abstraction for the target C++ ABI.
     25 class TargetCXXABI {
     26 public:
     27   /// \brief The basic C++ ABI kind.
     28   enum Kind {
     29     /// The generic Itanium ABI is the standard ABI of most open-source
     30     /// and Unix-like platforms.  It is the primary ABI targeted by
     31     /// many compilers, including Clang and GCC.
     32     ///
     33     /// It is documented here:
     34     ///   http://www.codesourcery.com/public/cxx-abi/
     35     GenericItanium,
     36 
     37     /// The generic ARM ABI is a modified version of the Itanium ABI
     38     /// proposed by ARM for use on ARM-based platforms.
     39     ///
     40     /// These changes include:
     41     ///   - the representation of member function pointers is adjusted
     42     ///     to not conflict with the 'thumb' bit of ARM function pointers;
     43     ///   - constructors and destructors return 'this';
     44     ///   - guard variables are smaller;
     45     ///   - inline functions are never key functions;
     46     ///   - array cookies have a slightly different layout;
     47     ///   - additional convenience functions are specified;
     48     ///   - and more!
     49     ///
     50     /// It is documented here:
     51     ///    http://infocenter.arm.com
     52     ///                    /help/topic/com.arm.doc.ihi0041c/IHI0041C_cppabi.pdf
     53     GenericARM,
     54 
     55     /// The iOS ABI is a partial implementation of the ARM ABI.
     56     /// Several of the features of the ARM ABI were not fully implemented
     57     /// in the compilers that iOS was launched with.
     58     ///
     59     /// Essentially, the iOS ABI includes the ARM changes to:
     60     ///   - member function pointers,
     61     ///   - guard variables,
     62     ///   - array cookies, and
     63     ///   - constructor/destructor signatures.
     64     iOS,
     65 
     66     /// The iOS 64-bit ABI is follows ARM's published 64-bit ABI more
     67     /// closely, but we don't guarantee to follow it perfectly.
     68     ///
     69     /// It is documented here:
     70     ///    http://infocenter.arm.com
     71     ///                  /help/topic/com.arm.doc.ihi0059a/IHI0059A_cppabi64.pdf
     72     iOS64,
     73 
     74     /// The generic AArch64 ABI is also a modified version of the Itanium ABI,
     75     /// but it has fewer divergences than the 32-bit ARM ABI.
     76     ///
     77     /// The relevant changes from the generic ABI in this case are:
     78     ///   - representation of member function pointers adjusted as in ARM.
     79     ///   - guard variables  are smaller.
     80     GenericAArch64,
     81 
     82     /// The Microsoft ABI is the ABI used by Microsoft Visual Studio (and
     83     /// compatible compilers).
     84     ///
     85     /// FIXME: should this be split into Win32 and Win64 variants?
     86     ///
     87     /// Only scattered and incomplete official documentation exists.
     88     Microsoft
     89   };
     90 
     91 private:
     92   // Right now, this class is passed around as a cheap value type.
     93   // If you add more members, especially non-POD members, please
     94   // audit the users to pass it by reference instead.
     95   Kind TheKind;
     96 
     97 public:
     98   /// A bogus initialization of the platform ABI.
     99   TargetCXXABI() : TheKind(GenericItanium) {}
    100 
    101   TargetCXXABI(Kind kind) : TheKind(kind) {}
    102 
    103   void set(Kind kind) {
    104     TheKind = kind;
    105   }
    106 
    107   Kind getKind() const { return TheKind; }
    108 
    109   /// \brief Does this ABI generally fall into the Itanium family of ABIs?
    110   bool isItaniumFamily() const {
    111     switch (getKind()) {
    112     case GenericAArch64:
    113     case GenericItanium:
    114     case GenericARM:
    115     case iOS:
    116     case iOS64:
    117       return true;
    118 
    119     case Microsoft:
    120       return false;
    121     }
    122     llvm_unreachable("bad ABI kind");
    123   }
    124 
    125   /// \brief Is this ABI an MSVC-compatible ABI?
    126   bool isMicrosoft() const {
    127     switch (getKind()) {
    128     case GenericAArch64:
    129     case GenericItanium:
    130     case GenericARM:
    131     case iOS:
    132     case iOS64:
    133       return false;
    134 
    135     case Microsoft:
    136       return true;
    137     }
    138     llvm_unreachable("bad ABI kind");
    139   }
    140 
    141   /// \brief Is the default C++ member function calling convention
    142   /// the same as the default calling convention?
    143   bool isMemberFunctionCCDefault() const {
    144     // Right now, this is always false for Microsoft.
    145     return !isMicrosoft();
    146   }
    147 
    148   /// Are arguments to a call destroyed left to right in the callee?
    149   /// This is a fundamental language change, since it implies that objects
    150   /// passed by value do *not* live to the end of the full expression.
    151   /// Temporaries passed to a function taking a const reference live to the end
    152   /// of the full expression as usual.  Both the caller and the callee must
    153   /// have access to the destructor, while only the caller needs the
    154   /// destructor if this is false.
    155   bool areArgsDestroyedLeftToRightInCallee() const {
    156     return isMicrosoft();
    157   }
    158 
    159   /// \brief Does this ABI have different entrypoints for complete-object
    160   /// and base-subobject constructors?
    161   bool hasConstructorVariants() const {
    162     return isItaniumFamily();
    163   }
    164 
    165   /// \brief Does this ABI allow virtual bases to be primary base classes?
    166   bool hasPrimaryVBases() const {
    167     return isItaniumFamily();
    168   }
    169 
    170   /// \brief Does this ABI use key functions?  If so, class data such as the
    171   /// vtable is emitted with strong linkage by the TU containing the key
    172   /// function.
    173   bool hasKeyFunctions() const {
    174     return isItaniumFamily();
    175   }
    176 
    177   /// \brief Can an out-of-line inline function serve as a key function?
    178   ///
    179   /// This flag is only useful in ABIs where type data (for example,
    180   /// v-tables and type_info objects) are emitted only after processing
    181   /// the definition of a special "key" virtual function.  (This is safe
    182   /// because the ODR requires that every virtual function be defined
    183   /// somewhere in a program.)  This usually permits such data to be
    184   /// emitted in only a single object file, as opposed to redundantly
    185   /// in every object file that requires it.
    186   ///
    187   /// One simple and common definition of "key function" is the first
    188   /// virtual function in the class definition which is not defined there.
    189   /// This rule works very well when that function has a non-inline
    190   /// definition in some non-header file.  Unfortunately, when that
    191   /// function is defined inline, this rule requires the type data
    192   /// to be emitted weakly, as if there were no key function.
    193   ///
    194   /// The ARM ABI observes that the ODR provides an additional guarantee:
    195   /// a virtual function is always ODR-used, so if it is defined inline,
    196   /// that definition must appear in every translation unit that defines
    197   /// the class.  Therefore, there is no reason to allow such functions
    198   /// to serve as key functions.
    199   ///
    200   /// Because this changes the rules for emitting type data,
    201   /// it can cause type data to be emitted with both weak and strong
    202   /// linkage, which is not allowed on all platforms.  Therefore,
    203   /// exploiting this observation requires an ABI break and cannot be
    204   /// done on a generic Itanium platform.
    205   bool canKeyFunctionBeInline() const {
    206     switch (getKind()) {
    207     case GenericARM:
    208     case iOS64:
    209       return false;
    210 
    211     case GenericAArch64:
    212     case GenericItanium:
    213     case iOS:   // old iOS compilers did not follow this rule
    214     case Microsoft:
    215       return true;
    216     }
    217     llvm_unreachable("bad ABI kind");
    218   }
    219 
    220   /// When is record layout allowed to allocate objects in the tail
    221   /// padding of a base class?
    222   ///
    223   /// This decision cannot be changed without breaking platform ABI
    224   /// compatibility, and yet it is tied to language guarantees which
    225   /// the committee has so far seen fit to strengthen no less than
    226   /// three separate times:
    227   ///   - originally, there were no restrictions at all;
    228   ///   - C++98 declared that objects could not be allocated in the
    229   ///     tail padding of a POD type;
    230   ///   - C++03 extended the definition of POD to include classes
    231   ///     containing member pointers; and
    232   ///   - C++11 greatly broadened the definition of POD to include
    233   ///     all trivial standard-layout classes.
    234   /// Each of these changes technically took several existing
    235   /// platforms and made them permanently non-conformant.
    236   enum TailPaddingUseRules {
    237     /// The tail-padding of a base class is always theoretically
    238     /// available, even if it's POD.  This is not strictly conforming
    239     /// in any language mode.
    240     AlwaysUseTailPadding,
    241 
    242     /// Only allocate objects in the tail padding of a base class if
    243     /// the base class is not POD according to the rules of C++ TR1.
    244     /// This is non-strictly conforming in C++11 mode.
    245     UseTailPaddingUnlessPOD03,
    246 
    247     /// Only allocate objects in the tail padding of a base class if
    248     /// the base class is not POD according to the rules of C++11.
    249     UseTailPaddingUnlessPOD11
    250   };
    251   TailPaddingUseRules getTailPaddingUseRules() const {
    252     switch (getKind()) {
    253     // To preserve binary compatibility, the generic Itanium ABI has
    254     // permanently locked the definition of POD to the rules of C++ TR1,
    255     // and that trickles down to all the derived ABIs.
    256     case GenericItanium:
    257     case GenericAArch64:
    258     case GenericARM:
    259     case iOS:
    260       return UseTailPaddingUnlessPOD03;
    261 
    262     // iOS on ARM64 uses the C++11 POD rules.  It does not honor the
    263     // Itanium exception about classes with over-large bitfields.
    264     case iOS64:
    265       return UseTailPaddingUnlessPOD11;
    266 
    267     // MSVC always allocates fields in the tail-padding of a base class
    268     // subobject, even if they're POD.
    269     case Microsoft:
    270       return AlwaysUseTailPadding;
    271     }
    272     llvm_unreachable("bad ABI kind");
    273   }
    274 
    275   /// Try to parse an ABI name, returning false on error.
    276   bool tryParse(llvm::StringRef name);
    277 
    278   friend bool operator==(const TargetCXXABI &left, const TargetCXXABI &right) {
    279     return left.getKind() == right.getKind();
    280   }
    281 
    282   friend bool operator!=(const TargetCXXABI &left, const TargetCXXABI &right) {
    283     return !(left == right);
    284   }
    285 };
    286 
    287 }  // end namespace clang
    288 
    289 #endif
    290