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      1 -------------------------------------------------------------------------
      2 drawElements Quality Program Test Specification
      3 -----------------------------------------------
      4 
      5 Copyright 2014 The Android Open Source Project
      6 
      7 Licensed under the Apache License, Version 2.0 (the "License");
      8 you may not use this file except in compliance with the License.
      9 You may obtain a copy of the License at
     10 
     11      http://www.apache.org/licenses/LICENSE-2.0
     12 
     13 Unless required by applicable law or agreed to in writing, software
     14 distributed under the License is distributed on an "AS IS" BASIS,
     15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16 See the License for the specific language governing permissions and
     17 limitations under the License.
     18 -------------------------------------------------------------------------
     19     GL3 texture buffer object tests.
     20 
     21 Tests:
     22  + dEQP-GL3.functional.texture_buffer.*
     23 
     24 Includes:
     25  + Rendering
     26 	- As vertex texture
     27 	- As fragment texture
     28 	- As vertex array
     29 	- As index array
     30 	- All combinations of above
     31  + Different buffer sizes
     32 	- Including larger than max texture size
     33 
     34  + Modifications
     35 	- glBufferData
     36 	- glBufferSubData
     37 	- glMapBufferRange with write-only and read-write
     38 
     39 Excludes:
     40  + Reading pixels to buffer
     41  + Transform feedback
     42  + Negative test
     43 
     44 Description:
     45 
     46 Rendering tests create a texture buffer object and render to the default
     47 framebuffer using the texture buffer as different data sources. The texture
     48 buffer object is used as vertex array, index array, vertex texture and fragment
     49 texture. Rendering using the texture buffer object simultaneously in different
     50 ways is also tested.
     51 
     52 Modifying tests create a texture buffer object, modify it and render it to the
     53 default framebuffer using it as fragment texture.
     54 
     55 Modify render tests will create texture buffer object, modify it and render it
     56 to the default framebuffer.
     57 
     58 Render modify tests will create a tests buffer object render it to default
     59 framebuffer, modify it and render it again to default framebuffer as fragment
     60 texture.
     61 
     62 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
     63 Used values for bytes are also limited to simplify verification. Verification
     64 is always performed at the end of the test.
     65