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      1 -------------------------------------------------------------------------
      2 drawElements Quality Program Test Specification
      3 -----------------------------------------------
      4 
      5 Copyright 2014 The Android Open Source Project
      6 
      7 Licensed under the Apache License, Version 2.0 (the "License");
      8 you may not use this file except in compliance with the License.
      9 You may obtain a copy of the License at
     10 
     11      http://www.apache.org/licenses/LICENSE-2.0
     12 
     13 Unless required by applicable law or agreed to in writing, software
     14 distributed under the License is distributed on an "AS IS" BASIS,
     15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16 See the License for the specific language governing permissions and
     17 limitations under the License.
     18 -------------------------------------------------------------------------
     19     Texture upload performance tests
     20 
     21 Tests:
     22  + dEQP-GLES2.performance.texture.upload.*
     23 
     24 Includes:
     25  + All legal format-type-combinations
     26 	- ALPHA, RGB, RGBA, LUMINANCE and LUMINANCE_ALPHA for UNSIGNED_BYTE
     27 	- RGB for UNSIGNED_SHORT_5_6_5
     28 	- RGBA for UNSIGNED_SHORT_4_4_4_4 and UNSIGNED_SHORT_5_5_5_1
     29  + Upload functions glTexImage2D and glTexSubImage2D
     30  + Different texture sizes from 16x16 to 2048x2048
     31 	- Including npot texture (257x257)
     32  + Measurements for:
     33 	- Upload call only
     34 	- Upload and draw with uploaded texture + buffer swap
     35 
     36 Excludes:
     37  + Different pixel unpack alignments
     38  + Trashed cache before upload
     39 
     40 Description:
     41 
     42 Texture upload performance cases measure the performance of texture upload
     43 calls. Subgroup 'upload' measures the duration of upload calls (i.e.
     44 recorded iteration time includes only multiple texture upload calls).
     45 Subgroup 'upload_draw_swap' draws a quad with the uploaded texture after
     46 each upload and swaps buffers afterwards (i.e. recorded iteration time
     47 includes multiple upload and draw calls and one buffer swap). Texture
     48 sizes vary from 16x16 to 2048x2048 and include an npot texture with size
     49 257x257. Viewport size is held constant at 64x64.
     50 
     51 The amount of draw calls is automatically calibrated to find a workload
     52 that produces approximately 30fps. Result is reported as uploaded MTex/s.
     53 
     54 See performance.txt for more details on performance testing.
     55