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      1 -------------------------------------------------------------------------
      2 drawElements Quality Program Test Specification
      3 -----------------------------------------------
      4 
      5 Copyright 2014 The Android Open Source Project
      6 
      7 Licensed under the Apache License, Version 2.0 (the "License");
      8 you may not use this file except in compliance with the License.
      9 You may obtain a copy of the License at
     10 
     11      http://www.apache.org/licenses/LICENSE-2.0
     12 
     13 Unless required by applicable law or agreed to in writing, software
     14 distributed under the License is distributed on an "AS IS" BASIS,
     15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16 See the License for the specific language governing permissions and
     17 limitations under the License.
     18 -------------------------------------------------------------------------
     19 	Fence sync tests
     20 
     21 Tests:
     22  + dEQP-GLES3.functional.fence_sync.*
     23 
     24 Includes:
     25  + Creating and deleting sync objects
     26  + Calling glWaitSync
     27 	- With varying number of primitive draws
     28  + Calling glClientWaitSync and verifying return values
     29 	- With varying number of primitive draws
     30 	- With varying timeouts
     31 	- Flushing or finishing before wait
     32 
     33 Description:
     34 
     35 Fence sync functionality is tested by drawing a small or large number of
     36 primitives with glDrawArrays(). Then a sync object is created, and
     37 optionally glFlush() or glFinish() are called.
     38 
     39 Wait is then performed with either glWaitSync() or glClientWaitSync(), and
     40 different timeout values as well as the flag GL_SYNC_FLUSH_COMMANDS_BIT
     41 are tested. Finally, errors are checked and the return value of
     42 glClientWaitSync() is verified.
     43 
     44 The testcase fails if errors are created or if glClientWaitSync() returns
     45 GL_WAIT_FAILED. Additionally, if glFinish() was called before wait, return
     46 value is required to be GL_ALREADY_SIGNALED.
     47