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      1 /* WARNING: This is auto-generated file. Do not modify, since changes will
      2  * be lost! Modify the generating script instead.
      3  */
      4 	{ "glReadBuffer",						(deFunctionPtr)glReadBuffer },
      5 	{ "glDrawRangeElements",				(deFunctionPtr)glDrawRangeElements },
      6 	{ "glTexImage3D",						(deFunctionPtr)glTexImage3D },
      7 	{ "glTexSubImage3D",					(deFunctionPtr)glTexSubImage3D },
      8 	{ "glCopyTexSubImage3D",				(deFunctionPtr)glCopyTexSubImage3D },
      9 	{ "glCompressedTexImage3D",				(deFunctionPtr)glCompressedTexImage3D },
     10 	{ "glCompressedTexSubImage3D",			(deFunctionPtr)glCompressedTexSubImage3D },
     11 	{ "glGenQueries",						(deFunctionPtr)glGenQueries },
     12 	{ "glDeleteQueries",					(deFunctionPtr)glDeleteQueries },
     13 	{ "glIsQuery",							(deFunctionPtr)glIsQuery },
     14 	{ "glBeginQuery",						(deFunctionPtr)glBeginQuery },
     15 	{ "glEndQuery",							(deFunctionPtr)glEndQuery },
     16 	{ "glGetQueryiv",						(deFunctionPtr)glGetQueryiv },
     17 	{ "glGetQueryObjectuiv",				(deFunctionPtr)glGetQueryObjectuiv },
     18 	{ "glUnmapBuffer",						(deFunctionPtr)glUnmapBuffer },
     19 	{ "glGetBufferPointerv",				(deFunctionPtr)glGetBufferPointerv },
     20 	{ "glDrawBuffers",						(deFunctionPtr)glDrawBuffers },
     21 	{ "glUniformMatrix2x3fv",				(deFunctionPtr)glUniformMatrix2x3fv },
     22 	{ "glUniformMatrix3x2fv",				(deFunctionPtr)glUniformMatrix3x2fv },
     23 	{ "glUniformMatrix2x4fv",				(deFunctionPtr)glUniformMatrix2x4fv },
     24 	{ "glUniformMatrix4x2fv",				(deFunctionPtr)glUniformMatrix4x2fv },
     25 	{ "glUniformMatrix3x4fv",				(deFunctionPtr)glUniformMatrix3x4fv },
     26 	{ "glUniformMatrix4x3fv",				(deFunctionPtr)glUniformMatrix4x3fv },
     27 	{ "glBlitFramebuffer",					(deFunctionPtr)glBlitFramebuffer },
     28 	{ "glRenderbufferStorageMultisample",	(deFunctionPtr)glRenderbufferStorageMultisample },
     29 	{ "glFramebufferTextureLayer",			(deFunctionPtr)glFramebufferTextureLayer },
     30 	{ "glMapBufferRange",					(deFunctionPtr)glMapBufferRange },
     31 	{ "glFlushMappedBufferRange",			(deFunctionPtr)glFlushMappedBufferRange },
     32 	{ "glBindVertexArray",					(deFunctionPtr)glBindVertexArray },
     33 	{ "glDeleteVertexArrays",				(deFunctionPtr)glDeleteVertexArrays },
     34 	{ "glGenVertexArrays",					(deFunctionPtr)glGenVertexArrays },
     35 	{ "glIsVertexArray",					(deFunctionPtr)glIsVertexArray },
     36 	{ "glGetIntegeri_v",					(deFunctionPtr)glGetIntegeri_v },
     37 	{ "glBeginTransformFeedback",			(deFunctionPtr)glBeginTransformFeedback },
     38 	{ "glEndTransformFeedback",				(deFunctionPtr)glEndTransformFeedback },
     39 	{ "glBindBufferRange",					(deFunctionPtr)glBindBufferRange },
     40 	{ "glBindBufferBase",					(deFunctionPtr)glBindBufferBase },
     41 	{ "glTransformFeedbackVaryings",		(deFunctionPtr)glTransformFeedbackVaryings },
     42 	{ "glGetTransformFeedbackVarying",		(deFunctionPtr)glGetTransformFeedbackVarying },
     43 	{ "glVertexAttribIPointer",				(deFunctionPtr)glVertexAttribIPointer },
     44 	{ "glGetVertexAttribIiv",				(deFunctionPtr)glGetVertexAttribIiv },
     45 	{ "glGetVertexAttribIuiv",				(deFunctionPtr)glGetVertexAttribIuiv },
     46 	{ "glVertexAttribI4i",					(deFunctionPtr)glVertexAttribI4i },
     47 	{ "glVertexAttribI4ui",					(deFunctionPtr)glVertexAttribI4ui },
     48 	{ "glVertexAttribI4iv",					(deFunctionPtr)glVertexAttribI4iv },
     49 	{ "glVertexAttribI4uiv",				(deFunctionPtr)glVertexAttribI4uiv },
     50 	{ "glGetUniformuiv",					(deFunctionPtr)glGetUniformuiv },
     51 	{ "glGetFragDataLocation",				(deFunctionPtr)glGetFragDataLocation },
     52 	{ "glUniform1ui",						(deFunctionPtr)glUniform1ui },
     53 	{ "glUniform2ui",						(deFunctionPtr)glUniform2ui },
     54 	{ "glUniform3ui",						(deFunctionPtr)glUniform3ui },
     55 	{ "glUniform4ui",						(deFunctionPtr)glUniform4ui },
     56 	{ "glUniform1uiv",						(deFunctionPtr)glUniform1uiv },
     57 	{ "glUniform2uiv",						(deFunctionPtr)glUniform2uiv },
     58 	{ "glUniform3uiv",						(deFunctionPtr)glUniform3uiv },
     59 	{ "glUniform4uiv",						(deFunctionPtr)glUniform4uiv },
     60 	{ "glClearBufferiv",					(deFunctionPtr)glClearBufferiv },
     61 	{ "glClearBufferuiv",					(deFunctionPtr)glClearBufferuiv },
     62 	{ "glClearBufferfv",					(deFunctionPtr)glClearBufferfv },
     63 	{ "glClearBufferfi",					(deFunctionPtr)glClearBufferfi },
     64 	{ "glGetStringi",						(deFunctionPtr)glGetStringi },
     65 	{ "glCopyBufferSubData",				(deFunctionPtr)glCopyBufferSubData },
     66 	{ "glGetUniformIndices",				(deFunctionPtr)glGetUniformIndices },
     67 	{ "glGetActiveUniformsiv",				(deFunctionPtr)glGetActiveUniformsiv },
     68 	{ "glGetUniformBlockIndex",				(deFunctionPtr)glGetUniformBlockIndex },
     69 	{ "glGetActiveUniformBlockiv",			(deFunctionPtr)glGetActiveUniformBlockiv },
     70 	{ "glGetActiveUniformBlockName",		(deFunctionPtr)glGetActiveUniformBlockName },
     71 	{ "glUniformBlockBinding",				(deFunctionPtr)glUniformBlockBinding },
     72 	{ "glDrawArraysInstanced",				(deFunctionPtr)glDrawArraysInstanced },
     73 	{ "glDrawElementsInstanced",			(deFunctionPtr)glDrawElementsInstanced },
     74 	{ "glFenceSync",						(deFunctionPtr)glFenceSync },
     75 	{ "glIsSync",							(deFunctionPtr)glIsSync },
     76 	{ "glDeleteSync",						(deFunctionPtr)glDeleteSync },
     77 	{ "glClientWaitSync",					(deFunctionPtr)glClientWaitSync },
     78 	{ "glWaitSync",							(deFunctionPtr)glWaitSync },
     79 	{ "glGetInteger64v",					(deFunctionPtr)glGetInteger64v },
     80 	{ "glGetSynciv",						(deFunctionPtr)glGetSynciv },
     81 	{ "glGetInteger64i_v",					(deFunctionPtr)glGetInteger64i_v },
     82 	{ "glGetBufferParameteri64v",			(deFunctionPtr)glGetBufferParameteri64v },
     83 	{ "glGenSamplers",						(deFunctionPtr)glGenSamplers },
     84 	{ "glDeleteSamplers",					(deFunctionPtr)glDeleteSamplers },
     85 	{ "glIsSampler",						(deFunctionPtr)glIsSampler },
     86 	{ "glBindSampler",						(deFunctionPtr)glBindSampler },
     87 	{ "glSamplerParameteri",				(deFunctionPtr)glSamplerParameteri },
     88 	{ "glSamplerParameteriv",				(deFunctionPtr)glSamplerParameteriv },
     89 	{ "glSamplerParameterf",				(deFunctionPtr)glSamplerParameterf },
     90 	{ "glSamplerParameterfv",				(deFunctionPtr)glSamplerParameterfv },
     91 	{ "glGetSamplerParameteriv",			(deFunctionPtr)glGetSamplerParameteriv },
     92 	{ "glGetSamplerParameterfv",			(deFunctionPtr)glGetSamplerParameterfv },
     93 	{ "glVertexAttribDivisor",				(deFunctionPtr)glVertexAttribDivisor },
     94 	{ "glBindTransformFeedback",			(deFunctionPtr)glBindTransformFeedback },
     95 	{ "glDeleteTransformFeedbacks",			(deFunctionPtr)glDeleteTransformFeedbacks },
     96 	{ "glGenTransformFeedbacks",			(deFunctionPtr)glGenTransformFeedbacks },
     97 	{ "glIsTransformFeedback",				(deFunctionPtr)glIsTransformFeedback },
     98 	{ "glPauseTransformFeedback",			(deFunctionPtr)glPauseTransformFeedback },
     99 	{ "glResumeTransformFeedback",			(deFunctionPtr)glResumeTransformFeedback },
    100 	{ "glGetProgramBinary",					(deFunctionPtr)glGetProgramBinary },
    101 	{ "glProgramBinary",					(deFunctionPtr)glProgramBinary },
    102 	{ "glProgramParameteri",				(deFunctionPtr)glProgramParameteri },
    103 	{ "glInvalidateFramebuffer",			(deFunctionPtr)glInvalidateFramebuffer },
    104 	{ "glInvalidateSubFramebuffer",			(deFunctionPtr)glInvalidateSubFramebuffer },
    105 	{ "glTexStorage2D",						(deFunctionPtr)glTexStorage2D },
    106 	{ "glTexStorage3D",						(deFunctionPtr)glTexStorage3D },
    107 	{ "glGetInternalformativ",				(deFunctionPtr)glGetInternalformativ },
    108