1 /* WARNING: This is auto-generated file. Do not modify, since changes will 2 * be lost! Modify the generating script instead. 3 */ 4 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 5 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 6 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 7 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 8 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); 9 gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); 10 gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); 11 gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); 12 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); 13 gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); 14 gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); 15 gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); 16 gl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); 17 gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); 18 gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); 19 gl->clear = (glClearFunc) loader->get("glClear"); 20 gl->clearColor = (glClearColorFunc) loader->get("glClearColor"); 21 gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf"); 22 gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); 23 gl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); 24 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); 25 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); 26 gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); 27 gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); 28 gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); 29 gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); 30 gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); 31 gl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); 32 gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); 33 gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); 34 gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); 35 gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); 36 gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); 37 gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); 38 gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); 39 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); 40 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef"); 41 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); 42 gl->disable = (glDisableFunc) loader->get("glDisable"); 43 gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); 44 gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); 45 gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); 46 gl->enable = (glEnableFunc) loader->get("glEnable"); 47 gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); 48 gl->finish = (glFinishFunc) loader->get("glFinish"); 49 gl->flush = (glFlushFunc) loader->get("glFlush"); 50 gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); 51 gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); 52 gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); 53 gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); 54 gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); 55 gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); 56 gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); 57 gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); 58 gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); 59 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); 60 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); 61 gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); 62 gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); 63 gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); 64 gl->getError = (glGetErrorFunc) loader->get("glGetError"); 65 gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); 66 gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); 67 gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); 68 gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); 69 gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); 70 gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); 71 gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); 72 gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); 73 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat"); 74 gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); 75 gl->getString = (glGetStringFunc) loader->get("glGetString"); 76 gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); 77 gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); 78 gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); 79 gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); 80 gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); 81 gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); 82 gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); 83 gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); 84 gl->hint = (glHintFunc) loader->get("glHint"); 85 gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); 86 gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); 87 gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); 88 gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); 89 gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); 90 gl->isShader = (glIsShaderFunc) loader->get("glIsShader"); 91 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); 92 gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); 93 gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); 94 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); 95 gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); 96 gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); 97 gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler"); 98 gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); 99 gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); 100 gl->scissor = (glScissorFunc) loader->get("glScissor"); 101 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary"); 102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); 103 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); 104 gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); 105 gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); 106 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); 107 gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); 108 gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); 109 gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); 110 gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); 111 gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); 112 gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); 113 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); 114 gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); 115 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); 116 gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); 117 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); 118 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); 119 gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); 120 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); 121 gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); 122 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); 123 gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); 124 gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); 125 gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); 126 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); 127 gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); 128 gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); 129 gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); 130 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); 131 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); 132 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); 133 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); 134 gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); 135 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); 136 gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); 137 gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); 138 gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); 139 gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); 140 gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); 141 gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); 142 gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); 143 gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); 144 gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); 145 gl->viewport = (glViewportFunc) loader->get("glViewport"); 146