1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Performance tests. 22 *//*--------------------------------------------------------------------*/ 23 24 #include "es3pPerformanceTests.hpp" 25 26 #include "es3pBlendTests.hpp" 27 #include "es3pTextureFormatTests.hpp" 28 #include "es3pTextureFilteringTests.hpp" 29 #include "es3pTextureCountTests.hpp" 30 #include "es3pShaderOperatorTests.hpp" 31 #include "es3pShaderControlStatementTests.hpp" 32 #include "es3pShaderCompilerTests.hpp" 33 #include "es3pShaderOptimizationTests.hpp" 34 #include "es3pRedundantStateChangeTests.hpp" 35 #include "es3pStateChangeCallTests.hpp" 36 #include "es3pStateChangeTests.hpp" 37 #include "es3pBufferDataUploadTests.hpp" 38 #include "es3pDepthTests.hpp" 39 40 namespace deqp 41 { 42 namespace gles3 43 { 44 namespace Performance 45 { 46 47 // TextureTestGroup 48 49 class TextureTestGroup : public TestCaseGroup 50 { 51 public: 52 TextureTestGroup (Context& context) 53 : TestCaseGroup(context, "texture", "Texture Performance Tests") 54 { 55 } 56 57 virtual void init (void) 58 { 59 addChild(new TextureFormatTests (m_context)); 60 addChild(new TextureFilteringTests (m_context)); 61 addChild(new TextureCountTests (m_context)); 62 } 63 }; 64 65 // ShadersTestGroup 66 67 class ShadersTestGroup : public TestCaseGroup 68 { 69 public: 70 ShadersTestGroup (Context& context) 71 : TestCaseGroup(context, "shader", "Shader Performance Tests") 72 { 73 } 74 75 virtual void init (void) 76 { 77 addChild(new ShaderOperatorTests (m_context)); 78 addChild(new ShaderControlStatementTests (m_context)); 79 } 80 }; 81 82 // APITests 83 84 class APITests : public TestCaseGroup 85 { 86 public: 87 APITests (Context& context) 88 : TestCaseGroup(context, "api", "API Performance Tests") 89 { 90 } 91 92 virtual void init (void) 93 { 94 addChild(new StateChangeCallTests (m_context)); 95 addChild(new StateChangeTests (m_context)); 96 addChild(new RedundantStateChangeTests (m_context)); 97 } 98 }; 99 100 // BufferTestGroup 101 102 class BufferTestGroup : public TestCaseGroup 103 { 104 public: 105 BufferTestGroup (Context& context) 106 : TestCaseGroup(context, "buffer", "Buffer Performance Tests") 107 { 108 } 109 110 virtual void init (void) 111 { 112 addChild(new BufferDataUploadTests (m_context)); 113 } 114 }; 115 116 // PerformanceTests 117 118 PerformanceTests::PerformanceTests (Context& context) 119 : TestCaseGroup(context, "performance", "Performance Tests") 120 { 121 } 122 123 PerformanceTests::~PerformanceTests (void) 124 { 125 } 126 127 void PerformanceTests::init (void) 128 { 129 addChild(new BlendTests (m_context)); 130 addChild(new TextureTestGroup (m_context)); 131 addChild(new ShadersTestGroup (m_context)); 132 addChild(new ShaderCompilerTests (m_context)); 133 addChild(new APITests (m_context)); 134 addChild(new BufferTestGroup (m_context)); 135 addChild(new DepthTests (m_context)); 136 } 137 138 } // Performance 139 } // gles3 140 } // deqp 141