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      1 
      2 /*
      3  *
      4  * (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved
      5  *
      6  */
      7 
      8 #ifndef __LEFONTINSTANCE_H
      9 #define __LEFONTINSTANCE_H
     10 
     11 #include "LETypes.h"
     12 /**
     13  * \file
     14  * \brief C++ API: Layout Engine Font Instance object
     15  */
     16 
     17 U_NAMESPACE_BEGIN
     18 
     19 /**
     20  * Instances of this class are used by <code>LEFontInstance::mapCharsToGlyphs</code> and
     21  * <code>LEFontInstance::mapCharToGlyph</code> to adjust character codes before the character
     22  * to glyph mapping process. Examples of this are filtering out control characters
     23  * and character mirroring - replacing a character which has both a left and a right
     24  * hand form with the opposite form.
     25  *
     26  * @stable ICU 3.2
     27  */
     28 class LECharMapper /* not : public UObject because this is an interface/mixin class */
     29 {
     30 public:
     31     /**
     32      * Destructor.
     33      * @stable ICU 3.2
     34      */
     35     virtual ~LECharMapper();
     36 
     37     /**
     38      * This method does the adjustments.
     39      *
     40      * @param ch - the input character
     41      *
     42      * @return the adjusted character
     43      *
     44      * @stable ICU 2.8
     45      */
     46     virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0;
     47 };
     48 
     49 /**
     50  * This is a forward reference to the class which holds the per-glyph
     51  * storage.
     52  *
     53  * @stable ICU 3.0
     54  */
     55 class LEGlyphStorage;
     56 
     57 /**
     58  * This is a virtual base class that serves as the interface between a LayoutEngine
     59  * and the platform font environment. It allows a LayoutEngine to access font tables, do
     60  * character to glyph mapping, and obtain metrics information without knowing any platform
     61  * specific details. There are also a few utility methods for converting between points,
     62  * pixels and funits. (font design units)
     63  *
     64  * An instance of an <code>LEFontInstance</code> represents a font at a particular point
     65  * size. Each instance can represent either a single physical font, or a composite font.
     66  * A composite font is a collection of physical fonts, each of which contains a subset of
     67  * the characters contained in the composite font.
     68  *
     69  * Note: with the exception of <code>getSubFont</code>, the methods in this class only
     70  * make sense for a physical font. If you have an <code>LEFontInstance</code> which
     71  * represents a composite font you should only call the methods below which have
     72  * an <code>LEGlyphID</code>, an <code>LEUnicode</code> or an <code>LEUnicode32</code>
     73  * as one of the arguments because these can be used to select a particular subfont.
     74  *
     75  * Subclasses which implement composite fonts should supply an implementation of these
     76  * methods with some default behavior such as returning constant values, or using the
     77  * values from the first subfont.
     78  *
     79  * @stable ICU 3.0
     80  */
     81 class U_LAYOUT_API LEFontInstance : public UObject
     82 {
     83 public:
     84 
     85     /**
     86      * This virtual destructor is here so that the subclass
     87      * destructors can be invoked through the base class.
     88      *
     89      * @stable ICU 2.8
     90      */
     91     virtual ~LEFontInstance();
     92 
     93     /**
     94      * Get a physical font which can render the given text. For composite fonts,
     95      * if there is no single physical font which can render all of the text,
     96      * return a physical font which can render an initial substring of the text,
     97      * and set the <code>offset</code> parameter to the end of that substring.
     98      *
     99      * Internally, the LayoutEngine works with runs of text all in the same
    100      * font and script, so it is best to call this method with text which is
    101      * in a single script, passing the script code in as a hint. If you don't
    102      * know the script of the text, you can use zero, which is the script code
    103      * for characters used in more than one script.
    104      *
    105      * The default implementation of this method is intended for instances of
    106      * <code>LEFontInstance</code> which represent a physical font. It returns
    107      * <code>this</code> and indicates that the entire string can be rendered.
    108      *
    109      * This method will return a valid <code>LEFontInstance</code> unless you
    110      * have passed illegal parameters, or an internal error has been encountered.
    111      * For composite fonts, it may return the warning <code>LE_NO_SUBFONT_WARNING</code>
    112      * to indicate that the returned font may not be able to render all of
    113      * the text. Whenever a valid font is returned, the <code>offset</code> parameter
    114      * will be advanced by at least one.
    115      *
    116      * Subclasses which implement composite fonts must override this method.
    117      * Where it makes sense, they should use the script code as a hint to render
    118      * characters from the COMMON script in the font which is used for the given
    119      * script. For example, if the input text is a series of Arabic words separated
    120      * by spaces, and the script code passed in is <code>arabScriptCode</code> you
    121      * should return the font used for Arabic characters for all of the input text,
    122      * including the spaces. If, on the other hand, the input text contains characters
    123      * which cannot be rendered by the font used for Arabic characters, but which can
    124      * be rendered by another font, you should return that font for those characters.
    125      *
    126      * @param chars   - the array of Unicode characters.
    127      * @param offset  - a pointer to the starting offset in the text. On exit this
    128      *                  will be set the the limit offset of the text which can be
    129      *                  rendered using the returned font.
    130      * @param limit   - the limit offset for the input text.
    131      * @param script  - the script hint.
    132      * @param success - set to an error code if the arguments are illegal, or no font
    133      *                  can be returned for some reason. May also be set to
    134      *                  <code>LE_NO_SUBFONT_WARNING</code> if the subfont which
    135      *                  was returned cannot render all of the text.
    136      *
    137      * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or
    138      *         <code>NULL</code> if there is an error.
    139      *
    140      * @see LEScripts.h
    141      *
    142      * @stable ICU 3.2
    143      */
    144     virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const;
    145 
    146     //
    147     // Font file access
    148     //
    149 
    150     /**
    151      * This method reads a table from the font. Note that in general,
    152      * it only makes sense to call this method on an <code>LEFontInstance</code>
    153      * which represents a physical font - i.e. one which has been returned by
    154      * <code>getSubFont()</code>. This is because each subfont in a composite font
    155      * will have different tables, and there's no way to know which subfont to access.
    156      *
    157      * Subclasses which represent composite fonts should always return <code>NULL</code>.
    158      *
    159      * Note that implementing this function does not allow for range checking.
    160      * Subclasses that desire the safety of range checking must implement the
    161      * variation which has a length parameter.
    162      *
    163      * @param tableTag - the four byte table tag. (e.g. 'cmap')
    164      *
    165      * @return the address of the table in memory, or <code>NULL</code>
    166      *         if the table doesn't exist.
    167      *
    168      * @stable ICU 2.8
    169      */
    170     virtual const void *getFontTable(LETag tableTag) const = 0;
    171 
    172     /**
    173      * This method reads a table from the font. Note that in general,
    174      * it only makes sense to call this method on an <code>LEFontInstance</code>
    175      * which represents a physical font - i.e. one which has been returned by
    176      * <code>getSubFont()</code>. This is because each subfont in a composite font
    177      * will have different tables, and there's no way to know which subfont to access.
    178      *
    179      * Subclasses which represent composite fonts should always return <code>NULL</code>.
    180      *
    181      * This version sets a length, for range checking.
    182      * Note that range checking can only be accomplished if this function is
    183      * implemented in subclasses.
    184      *
    185      * @param tableTag - the four byte table tag. (e.g. 'cmap')
    186      * @param length - ignored on entry, on exit will be the length of the table if known, or -1 if unknown.
    187      * @return the address of the table in memory, or <code>NULL</code>
    188      *         if the table doesn't exist.
    189      * @draft ICU 52
    190      */
    191     virtual const void* getFontTable(LETag tableTag, size_t &length) const { length=-1; return getFontTable(tableTag); }  /* -1 = unknown length */
    192 
    193     /**
    194      * This method is used to determine if the font can
    195      * render the given character. This can usually be done
    196      * by looking the character up in the font's character
    197      * to glyph mapping.
    198      *
    199      * The default implementation of this method will return
    200      * <code>TRUE</code> if <code>mapCharToGlyph(ch)</code>
    201      * returns a non-zero value.
    202      *
    203      * @param ch - the character to be tested
    204      *
    205      * @return <code>TRUE</code> if the font can render ch.
    206      *
    207      * @stable ICU 3.2
    208      */
    209     virtual le_bool canDisplay(LEUnicode32 ch) const;
    210 
    211     /**
    212      * This method returns the number of design units in
    213      * the font's EM square.
    214      *
    215      * @return the number of design units pre EM.
    216      *
    217      * @stable ICU 2.8
    218      */
    219     virtual le_int32 getUnitsPerEM() const = 0;
    220 
    221     /**
    222      * This method maps an array of character codes to an array of glyph
    223      * indices, using the font's character to glyph map.
    224      *
    225      * The default implementation iterates over all of the characters and calls
    226      * <code>mapCharToGlyph(ch, mapper)</code> on each one. It also handles surrogate
    227      * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF)
    228      * for the low surrogate.
    229      *
    230      * Most sublcasses will not need to implement this method.
    231      *
    232      * @param chars - the character array
    233      * @param offset - the index of the first character
    234      * @param count - the number of characters
    235      * @param reverse - if <code>TRUE</code>, store the glyph indices in reverse order.
    236      * @param mapper - the character mapper.
    237      * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
    238      * @param glyphStorage - the object which contains the output glyph array
    239      *
    240      * @see LECharMapper
    241      *
    242      * @stable ICU 3.6
    243      */
    244     virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, le_bool filterZeroWidth, LEGlyphStorage &glyphStorage) const;
    245 
    246     /**
    247      * This method maps a single character to a glyph index, using the
    248      * font's character to glyph map. The default implementation of this
    249      * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
    250      *
    251      * @param ch - the character
    252      * @param mapper - the character mapper
    253      * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
    254      *
    255      * @return the glyph index
    256      *
    257      * @see LECharMapper
    258      *
    259      * @stable ICU 3.6
    260      */
    261     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper, le_bool filterZeroWidth) const;
    262 
    263     /**
    264      * This method maps a single character to a glyph index, using the
    265      * font's character to glyph map. The default implementation of this
    266      * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
    267      *
    268      * @param ch - the character
    269      * @param mapper - the character mapper
    270      *
    271      * @return the glyph index
    272      *
    273      * @see LECharMapper
    274      *
    275      * @stable ICU 3.2
    276      */
    277     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const;
    278 
    279     /**
    280      * This method maps a single character to a glyph index, using the
    281      * font's character to glyph map. There is no default implementation
    282      * of this method because it requires information about the platform
    283      * font implementation.
    284      *
    285      * @param ch - the character
    286      *
    287      * @return the glyph index
    288      *
    289      * @stable ICU 3.2
    290      */
    291     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0;
    292 
    293     //
    294     // Metrics
    295     //
    296 
    297     /**
    298      * This method gets the X and Y advance of a particular glyph, in pixels.
    299      *
    300      * @param glyph - the glyph index
    301      * @param advance - the X and Y pixel values will be stored here
    302      *
    303      * @stable ICU 3.2
    304      */
    305     virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0;
    306 
    307     /**
    308      * This method gets the hinted X and Y pixel coordinates of a particular
    309      * point in the outline of the given glyph.
    310      *
    311      * @param glyph - the glyph index
    312      * @param pointNumber - the number of the point
    313      * @param point - the point's X and Y pixel values will be stored here
    314      *
    315      * @return <code>TRUE</code> if the point coordinates could be stored.
    316      *
    317      * @stable ICU 2.8
    318      */
    319     virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0;
    320 
    321     /**
    322      * This method returns the width of the font's EM square
    323      * in pixels.
    324      *
    325      * @return the pixel width of the EM square
    326      *
    327      * @stable ICU 2.8
    328      */
    329     virtual float getXPixelsPerEm() const = 0;
    330 
    331     /**
    332      * This method returns the height of the font's EM square
    333      * in pixels.
    334      *
    335      * @return the pixel height of the EM square
    336      *
    337      * @stable ICU 2.8
    338      */
    339     virtual float getYPixelsPerEm() const = 0;
    340 
    341     /**
    342      * This method converts font design units in the
    343      * X direction to points.
    344      *
    345      * @param xUnits - design units in the X direction
    346      *
    347      * @return points in the X direction
    348      *
    349      * @stable ICU 3.2
    350      */
    351     virtual float xUnitsToPoints(float xUnits) const;
    352 
    353     /**
    354      * This method converts font design units in the
    355      * Y direction to points.
    356      *
    357      * @param yUnits - design units in the Y direction
    358      *
    359      * @return points in the Y direction
    360      *
    361      * @stable ICU 3.2
    362      */
    363     virtual float yUnitsToPoints(float yUnits) const;
    364 
    365     /**
    366      * This method converts font design units to points.
    367      *
    368      * @param units - X and Y design units
    369      * @param points - set to X and Y points
    370      *
    371      * @stable ICU 3.2
    372      */
    373     virtual void unitsToPoints(LEPoint &units, LEPoint &points) const;
    374 
    375     /**
    376      * This method converts pixels in the
    377      * X direction to font design units.
    378      *
    379      * @param xPixels - pixels in the X direction
    380      *
    381      * @return font design units in the X direction
    382      *
    383      * @stable ICU 3.2
    384      */
    385     virtual float xPixelsToUnits(float xPixels) const;
    386 
    387     /**
    388      * This method converts pixels in the
    389      * Y direction to font design units.
    390      *
    391      * @param yPixels - pixels in the Y direction
    392      *
    393      * @return font design units in the Y direction
    394      *
    395      * @stable ICU 3.2
    396      */
    397     virtual float yPixelsToUnits(float yPixels) const;
    398 
    399     /**
    400      * This method converts pixels to font design units.
    401      *
    402      * @param pixels - X and Y pixel
    403      * @param units - set to X and Y font design units
    404      *
    405      * @stable ICU 3.2
    406      */
    407     virtual void pixelsToUnits(LEPoint &pixels, LEPoint &units) const;
    408 
    409     /**
    410      * Get the X scale factor from the font's transform. The default
    411      * implementation of <code>transformFunits()</code> will call this method.
    412      *
    413      * @return the X scale factor.
    414      *
    415      *
    416      * @see transformFunits
    417      *
    418      * @stable ICU 3.2
    419      */
    420     virtual float getScaleFactorX() const = 0;
    421 
    422     /**
    423      * Get the Y scale factor from the font's transform. The default
    424      * implementation of <code>transformFunits()</code> will call this method.
    425      *
    426      * @return the Yscale factor.
    427      *
    428      * @see transformFunits
    429      *
    430      * @stable ICU 3.2
    431      */
    432     virtual float getScaleFactorY() const = 0;
    433 
    434     /**
    435      * This method transforms an X, Y point in font design units to a
    436      * pixel coordinate, applying the font's transform. The default
    437      * implementation of this method calls <code>getScaleFactorX()</code>
    438      * and <code>getScaleFactorY()</code>.
    439      *
    440      * @param xFunits - the X coordinate in font design units
    441      * @param yFunits - the Y coordinate in font design units
    442      * @param pixels - the tranformed co-ordinate in pixels
    443      *
    444      * @see getScaleFactorX
    445      * @see getScaleFactorY
    446      *
    447      * @stable ICU 3.2
    448      */
    449     virtual void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const;
    450 
    451     /**
    452      * This is a convenience method used to convert
    453      * values in a 16.16 fixed point format to floating point.
    454      *
    455      * @param fixed - the fixed point value
    456      *
    457      * @return the floating point value
    458      *
    459      * @stable ICU 2.8
    460      */
    461     static inline float fixedToFloat(le_int32 fixed);
    462 
    463     /**
    464      * This is a convenience method used to convert
    465      * floating point values to 16.16 fixed point format.
    466      *
    467      * @param theFloat - the floating point value
    468      *
    469      * @return the fixed point value
    470      *
    471      * @stable ICU 2.8
    472      */
    473     static inline le_int32 floatToFixed(float theFloat);
    474 
    475     //
    476     // These methods won't ever be called by the LayoutEngine,
    477     // but are useful for clients of <code>LEFontInstance</code> who
    478     // need to render text.
    479     //
    480 
    481     /**
    482      * Get the font's ascent.
    483      *
    484      * @return the font's ascent, in points. This value
    485      * will always be positive.
    486      *
    487      * @stable ICU 3.2
    488      */
    489     virtual le_int32 getAscent() const = 0;
    490 
    491     /**
    492      * Get the font's descent.
    493      *
    494      * @return the font's descent, in points. This value
    495      * will always be positive.
    496      *
    497      * @stable ICU 3.2
    498      */
    499     virtual le_int32 getDescent() const = 0;
    500 
    501     /**
    502      * Get the font's leading.
    503      *
    504      * @return the font's leading, in points. This value
    505      * will always be positive.
    506      *
    507      * @stable ICU 3.2
    508      */
    509     virtual le_int32 getLeading() const = 0;
    510 
    511     /**
    512      * Get the line height required to display text in
    513      * this font. The default implementation of this method
    514      * returns the sum of the ascent, descent, and leading.
    515      *
    516      * @return the line height, in points. This vaule will
    517      * always be positive.
    518      *
    519      * @stable ICU 3.2
    520      */
    521     virtual le_int32 getLineHeight() const;
    522 
    523     /**
    524      * ICU "poor man's RTTI", returns a UClassID for the actual class.
    525      *
    526      * @stable ICU 3.2
    527      */
    528     virtual UClassID getDynamicClassID() const;
    529 
    530     /**
    531      * ICU "poor man's RTTI", returns a UClassID for this class.
    532      *
    533      * @stable ICU 3.2
    534      */
    535     static UClassID getStaticClassID();
    536 
    537 };
    538 
    539 inline float LEFontInstance::fixedToFloat(le_int32 fixed)
    540 {
    541     return (float) (fixed / 65536.0);
    542 }
    543 
    544 inline le_int32 LEFontInstance::floatToFixed(float theFloat)
    545 {
    546     return (le_int32) (theFloat * 65536.0);
    547 }
    548 
    549 U_NAMESPACE_END
    550 #endif
    551