1 ========================== 2 Exception Handling in LLVM 3 ========================== 4 5 .. contents:: 6 :local: 7 8 Introduction 9 ============ 10 11 This document is the central repository for all information pertaining to 12 exception handling in LLVM. It describes the format that LLVM exception 13 handling information takes, which is useful for those interested in creating 14 front-ends or dealing directly with the information. Further, this document 15 provides specific examples of what exception handling information is used for in 16 C and C++. 17 18 Itanium ABI Zero-cost Exception Handling 19 ---------------------------------------- 20 21 Exception handling for most programming languages is designed to recover from 22 conditions that rarely occur during general use of an application. To that end, 23 exception handling should not interfere with the main flow of an application's 24 algorithm by performing checkpointing tasks, such as saving the current pc or 25 register state. 26 27 The Itanium ABI Exception Handling Specification defines a methodology for 28 providing outlying data in the form of exception tables without inlining 29 speculative exception handling code in the flow of an application's main 30 algorithm. Thus, the specification is said to add "zero-cost" to the normal 31 execution of an application. 32 33 A more complete description of the Itanium ABI exception handling runtime 34 support of can be found at `Itanium C++ ABI: Exception Handling 35 <http://mentorembedded.github.com/cxx-abi/abi-eh.html>`_. A description of the 36 exception frame format can be found at `Exception Frames 37 <http://refspecs.linuxfoundation.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html>`_, 38 with details of the DWARF 4 specification at `DWARF 4 Standard 39 <http://dwarfstd.org/Dwarf4Std.php>`_. A description for the C++ exception 40 table formats can be found at `Exception Handling Tables 41 <http://mentorembedded.github.com/cxx-abi/exceptions.pdf>`_. 42 43 Setjmp/Longjmp Exception Handling 44 --------------------------------- 45 46 Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics 47 `llvm.eh.sjlj.setjmp`_ and `llvm.eh.sjlj.longjmp`_ to handle control flow for 48 exception handling. 49 50 For each function which does exception processing --- be it ``try``/``catch`` 51 blocks or cleanups --- that function registers itself on a global frame 52 list. When exceptions are unwinding, the runtime uses this list to identify 53 which functions need processing. 54 55 Landing pad selection is encoded in the call site entry of the function 56 context. The runtime returns to the function via `llvm.eh.sjlj.longjmp`_, where 57 a switch table transfers control to the appropriate landing pad based on the 58 index stored in the function context. 59 60 In contrast to DWARF exception handling, which encodes exception regions and 61 frame information in out-of-line tables, SJLJ exception handling builds and 62 removes the unwind frame context at runtime. This results in faster exception 63 handling at the expense of slower execution when no exceptions are thrown. As 64 exceptions are, by their nature, intended for uncommon code paths, DWARF 65 exception handling is generally preferred to SJLJ. 66 67 Overview 68 -------- 69 70 When an exception is thrown in LLVM code, the runtime does its best to find a 71 handler suited to processing the circumstance. 72 73 The runtime first attempts to find an *exception frame* corresponding to the 74 function where the exception was thrown. If the programming language supports 75 exception handling (e.g. C++), the exception frame contains a reference to an 76 exception table describing how to process the exception. If the language does 77 not support exception handling (e.g. C), or if the exception needs to be 78 forwarded to a prior activation, the exception frame contains information about 79 how to unwind the current activation and restore the state of the prior 80 activation. This process is repeated until the exception is handled. If the 81 exception is not handled and no activations remain, then the application is 82 terminated with an appropriate error message. 83 84 Because different programming languages have different behaviors when handling 85 exceptions, the exception handling ABI provides a mechanism for 86 supplying *personalities*. An exception handling personality is defined by 87 way of a *personality function* (e.g. ``__gxx_personality_v0`` in C++), 88 which receives the context of the exception, an *exception structure* 89 containing the exception object type and value, and a reference to the exception 90 table for the current function. The personality function for the current 91 compile unit is specified in a *common exception frame*. 92 93 The organization of an exception table is language dependent. For C++, an 94 exception table is organized as a series of code ranges defining what to do if 95 an exception occurs in that range. Typically, the information associated with a 96 range defines which types of exception objects (using C++ *type info*) that are 97 handled in that range, and an associated action that should take place. Actions 98 typically pass control to a *landing pad*. 99 100 A landing pad corresponds roughly to the code found in the ``catch`` portion of 101 a ``try``/``catch`` sequence. When execution resumes at a landing pad, it 102 receives an *exception structure* and a *selector value* corresponding to the 103 *type* of exception thrown. The selector is then used to determine which *catch* 104 should actually process the exception. 105 106 LLVM Code Generation 107 ==================== 108 109 From a C++ developer's perspective, exceptions are defined in terms of the 110 ``throw`` and ``try``/``catch`` statements. In this section we will describe the 111 implementation of LLVM exception handling in terms of C++ examples. 112 113 Throw 114 ----- 115 116 Languages that support exception handling typically provide a ``throw`` 117 operation to initiate the exception process. Internally, a ``throw`` operation 118 breaks down into two steps. 119 120 #. A request is made to allocate exception space for an exception structure. 121 This structure needs to survive beyond the current activation. This structure 122 will contain the type and value of the object being thrown. 123 124 #. A call is made to the runtime to raise the exception, passing the exception 125 structure as an argument. 126 127 In C++, the allocation of the exception structure is done by the 128 ``__cxa_allocate_exception`` runtime function. The exception raising is handled 129 by ``__cxa_throw``. The type of the exception is represented using a C++ RTTI 130 structure. 131 132 Try/Catch 133 --------- 134 135 A call within the scope of a *try* statement can potentially raise an 136 exception. In those circumstances, the LLVM C++ front-end replaces the call with 137 an ``invoke`` instruction. Unlike a call, the ``invoke`` has two potential 138 continuation points: 139 140 #. where to continue when the call succeeds as per normal, and 141 142 #. where to continue if the call raises an exception, either by a throw or the 143 unwinding of a throw 144 145 The term used to define the place where an ``invoke`` continues after an 146 exception is called a *landing pad*. LLVM landing pads are conceptually 147 alternative function entry points where an exception structure reference and a 148 type info index are passed in as arguments. The landing pad saves the exception 149 structure reference and then proceeds to select the catch block that corresponds 150 to the type info of the exception object. 151 152 The LLVM :ref:`i_landingpad` is used to convey information about the landing 153 pad to the back end. For C++, the ``landingpad`` instruction returns a pointer 154 and integer pair corresponding to the pointer to the *exception structure* and 155 the *selector value* respectively. 156 157 The ``landingpad`` instruction takes a reference to the personality function to 158 be used for this ``try``/``catch`` sequence. The remainder of the instruction is 159 a list of *cleanup*, *catch*, and *filter* clauses. The exception is tested 160 against the clauses sequentially from first to last. The clauses have the 161 following meanings: 162 163 - ``catch <type> @ExcType`` 164 165 - This clause means that the landingpad block should be entered if the 166 exception being thrown is of type ``@ExcType`` or a subtype of 167 ``@ExcType``. For C++, ``@ExcType`` is a pointer to the ``std::type_info`` 168 object (an RTTI object) representing the C++ exception type. 169 170 - If ``@ExcType`` is ``null``, any exception matches, so the landingpad 171 should always be entered. This is used for C++ catch-all blocks ("``catch 172 (...)``"). 173 174 - When this clause is matched, the selector value will be equal to the value 175 returned by "``@llvm.eh.typeid.for(i8* @ExcType)``". This will always be a 176 positive value. 177 178 - ``filter <type> [<type> @ExcType1, ..., <type> @ExcTypeN]`` 179 180 - This clause means that the landingpad should be entered if the exception 181 being thrown does *not* match any of the types in the list (which, for C++, 182 are again specified as ``std::type_info`` pointers). 183 184 - C++ front-ends use this to implement C++ exception specifications, such as 185 "``void foo() throw (ExcType1, ..., ExcTypeN) { ... }``". 186 187 - When this clause is matched, the selector value will be negative. 188 189 - The array argument to ``filter`` may be empty; for example, "``[0 x i8**] 190 undef``". This means that the landingpad should always be entered. (Note 191 that such a ``filter`` would not be equivalent to "``catch i8* null``", 192 because ``filter`` and ``catch`` produce negative and positive selector 193 values respectively.) 194 195 - ``cleanup`` 196 197 - This clause means that the landingpad should always be entered. 198 199 - C++ front-ends use this for calling objects' destructors. 200 201 - When this clause is matched, the selector value will be zero. 202 203 - The runtime may treat "``cleanup``" differently from "``catch <type> 204 null``". 205 206 In C++, if an unhandled exception occurs, the language runtime will call 207 ``std::terminate()``, but it is implementation-defined whether the runtime 208 unwinds the stack and calls object destructors first. For example, the GNU 209 C++ unwinder does not call object destructors when an unhandled exception 210 occurs. The reason for this is to improve debuggability: it ensures that 211 ``std::terminate()`` is called from the context of the ``throw``, so that 212 this context is not lost by unwinding the stack. A runtime will typically 213 implement this by searching for a matching non-``cleanup`` clause, and 214 aborting if it does not find one, before entering any landingpad blocks. 215 216 Once the landing pad has the type info selector, the code branches to the code 217 for the first catch. The catch then checks the value of the type info selector 218 against the index of type info for that catch. Since the type info index is not 219 known until all the type infos have been gathered in the backend, the catch code 220 must call the `llvm.eh.typeid.for`_ intrinsic to determine the index for a given 221 type info. If the catch fails to match the selector then control is passed on to 222 the next catch. 223 224 Finally, the entry and exit of catch code is bracketed with calls to 225 ``__cxa_begin_catch`` and ``__cxa_end_catch``. 226 227 * ``__cxa_begin_catch`` takes an exception structure reference as an argument 228 and returns the value of the exception object. 229 230 * ``__cxa_end_catch`` takes no arguments. This function: 231 232 #. Locates the most recently caught exception and decrements its handler 233 count, 234 235 #. Removes the exception from the *caught* stack if the handler count goes to 236 zero, and 237 238 #. Destroys the exception if the handler count goes to zero and the exception 239 was not re-thrown by throw. 240 241 .. note:: 242 243 a rethrow from within the catch may replace this call with a 244 ``__cxa_rethrow``. 245 246 Cleanups 247 -------- 248 249 A cleanup is extra code which needs to be run as part of unwinding a scope. C++ 250 destructors are a typical example, but other languages and language extensions 251 provide a variety of different kinds of cleanups. In general, a landing pad may 252 need to run arbitrary amounts of cleanup code before actually entering a catch 253 block. To indicate the presence of cleanups, a :ref:`i_landingpad` should have 254 a *cleanup* clause. Otherwise, the unwinder will not stop at the landing pad if 255 there are no catches or filters that require it to. 256 257 .. note:: 258 259 Do not allow a new exception to propagate out of the execution of a 260 cleanup. This can corrupt the internal state of the unwinder. Different 261 languages describe different high-level semantics for these situations: for 262 example, C++ requires that the process be terminated, whereas Ada cancels both 263 exceptions and throws a third. 264 265 When all cleanups are finished, if the exception is not handled by the current 266 function, resume unwinding by calling the `resume 267 instruction <LangRef.html#i_resume>`_, passing in the result of the 268 ``landingpad`` instruction for the original landing pad. 269 270 Throw Filters 271 ------------- 272 273 C++ allows the specification of which exception types may be thrown from a 274 function. To represent this, a top level landing pad may exist to filter out 275 invalid types. To express this in LLVM code the :ref:`i_landingpad` will have a 276 filter clause. The clause consists of an array of type infos. 277 ``landingpad`` will return a negative value 278 if the exception does not match any of the type infos. If no match is found then 279 a call to ``__cxa_call_unexpected`` should be made, otherwise 280 ``_Unwind_Resume``. Each of these functions requires a reference to the 281 exception structure. Note that the most general form of a ``landingpad`` 282 instruction can have any number of catch, cleanup, and filter clauses (though 283 having more than one cleanup is pointless). The LLVM C++ front-end can generate 284 such ``landingpad`` instructions due to inlining creating nested exception 285 handling scopes. 286 287 .. _undefined: 288 289 Restrictions 290 ------------ 291 292 The unwinder delegates the decision of whether to stop in a call frame to that 293 call frame's language-specific personality function. Not all unwinders guarantee 294 that they will stop to perform cleanups. For example, the GNU C++ unwinder 295 doesn't do so unless the exception is actually caught somewhere further up the 296 stack. 297 298 In order for inlining to behave correctly, landing pads must be prepared to 299 handle selector results that they did not originally advertise. Suppose that a 300 function catches exceptions of type ``A``, and it's inlined into a function that 301 catches exceptions of type ``B``. The inliner will update the ``landingpad`` 302 instruction for the inlined landing pad to include the fact that ``B`` is also 303 caught. If that landing pad assumes that it will only be entered to catch an 304 ``A``, it's in for a rude awakening. Consequently, landing pads must test for 305 the selector results they understand and then resume exception propagation with 306 the `resume instruction <LangRef.html#i_resume>`_ if none of the conditions 307 match. 308 309 Exception Handling Intrinsics 310 ============================= 311 312 In addition to the ``landingpad`` and ``resume`` instructions, LLVM uses several 313 intrinsic functions (name prefixed with ``llvm.eh``) to provide exception 314 handling information at various points in generated code. 315 316 .. _llvm.eh.typeid.for: 317 318 ``llvm.eh.typeid.for`` 319 ---------------------- 320 321 .. code-block:: llvm 322 323 i32 @llvm.eh.typeid.for(i8* %type_info) 324 325 326 This intrinsic returns the type info index in the exception table of the current 327 function. This value can be used to compare against the result of 328 ``landingpad`` instruction. The single argument is a reference to a type info. 329 330 Uses of this intrinsic are generated by the C++ front-end. 331 332 SJLJ Intrinsics 333 --------------- 334 335 The ``llvm.eh.sjlj`` intrinsics are used internally within LLVM's 336 backend. Uses of them are generated by the backend's 337 ``SjLjEHPrepare`` pass. 338 339 .. _llvm.eh.sjlj.setjmp: 340 341 ``llvm.eh.sjlj.setjmp`` 342 ~~~~~~~~~~~~~~~~~~~~~~~ 343 344 .. code-block:: llvm 345 346 i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf) 347 348 For SJLJ based exception handling, this intrinsic forces register saving for the 349 current function and stores the address of the following instruction for use as 350 a destination address by `llvm.eh.sjlj.longjmp`_. The buffer format and the 351 overall functioning of this intrinsic is compatible with the GCC 352 ``__builtin_setjmp`` implementation allowing code built with the clang and GCC 353 to interoperate. 354 355 The single parameter is a pointer to a five word buffer in which the calling 356 context is saved. The front end places the frame pointer in the first word, and 357 the target implementation of this intrinsic should place the destination address 358 for a `llvm.eh.sjlj.longjmp`_ in the second word. The following three words are 359 available for use in a target-specific manner. 360 361 .. _llvm.eh.sjlj.longjmp: 362 363 ``llvm.eh.sjlj.longjmp`` 364 ~~~~~~~~~~~~~~~~~~~~~~~~ 365 366 .. code-block:: llvm 367 368 void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf) 369 370 For SJLJ based exception handling, the ``llvm.eh.sjlj.longjmp`` intrinsic is 371 used to implement ``__builtin_longjmp()``. The single parameter is a pointer to 372 a buffer populated by `llvm.eh.sjlj.setjmp`_. The frame pointer and stack 373 pointer are restored from the buffer, then control is transferred to the 374 destination address. 375 376 ``llvm.eh.sjlj.lsda`` 377 ~~~~~~~~~~~~~~~~~~~~~ 378 379 .. code-block:: llvm 380 381 i8* @llvm.eh.sjlj.lsda() 382 383 For SJLJ based exception handling, the ``llvm.eh.sjlj.lsda`` intrinsic returns 384 the address of the Language Specific Data Area (LSDA) for the current 385 function. The SJLJ front-end code stores this address in the exception handling 386 function context for use by the runtime. 387 388 ``llvm.eh.sjlj.callsite`` 389 ~~~~~~~~~~~~~~~~~~~~~~~~~ 390 391 .. code-block:: llvm 392 393 void @llvm.eh.sjlj.callsite(i32 %call_site_num) 394 395 For SJLJ based exception handling, the ``llvm.eh.sjlj.callsite`` intrinsic 396 identifies the callsite value associated with the following ``invoke`` 397 instruction. This is used to ensure that landing pad entries in the LSDA are 398 generated in matching order. 399 400 Asm Table Formats 401 ================= 402 403 There are two tables that are used by the exception handling runtime to 404 determine which actions should be taken when an exception is thrown. 405 406 Exception Handling Frame 407 ------------------------ 408 409 An exception handling frame ``eh_frame`` is very similar to the unwind frame 410 used by DWARF debug info. The frame contains all the information necessary to 411 tear down the current frame and restore the state of the prior frame. There is 412 an exception handling frame for each function in a compile unit, plus a common 413 exception handling frame that defines information common to all functions in the 414 unit. 415 416 Exception Tables 417 ---------------- 418 419 An exception table contains information about what actions to take when an 420 exception is thrown in a particular part of a function's code. There is one 421 exception table per function, except leaf functions and functions that have 422 calls only to non-throwing functions. They do not need an exception table. 423