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      2 Kaleidoscope: Tutorial Introduction and the Lexer
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      4 
      5 .. contents::
      6    :local:
      7 
      8 Tutorial Introduction
      9 =====================
     10 
     11 Welcome to the "Implementing a language with LLVM" tutorial. This
     12 tutorial runs through the implementation of a simple language, showing
     13 how fun and easy it can be. This tutorial will get you up and started as
     14 well as help to build a framework you can extend to other languages. The
     15 code in this tutorial can also be used as a playground to hack on other
     16 LLVM specific things.
     17 
     18 The goal of this tutorial is to progressively unveil our language,
     19 describing how it is built up over time. This will let us cover a fairly
     20 broad range of language design and LLVM-specific usage issues, showing
     21 and explaining the code for it all along the way, without overwhelming
     22 you with tons of details up front.
     23 
     24 It is useful to point out ahead of time that this tutorial is really
     25 about teaching compiler techniques and LLVM specifically, *not* about
     26 teaching modern and sane software engineering principles. In practice,
     27 this means that we'll take a number of shortcuts to simplify the
     28 exposition. For example, the code leaks memory, uses global variables
     29 all over the place, doesn't use nice design patterns like
     30 `visitors <http://en.wikipedia.org/wiki/Visitor_pattern>`_, etc... but
     31 it is very simple. If you dig in and use the code as a basis for future
     32 projects, fixing these deficiencies shouldn't be hard.
     33 
     34 I've tried to put this tutorial together in a way that makes chapters
     35 easy to skip over if you are already familiar with or are uninterested
     36 in the various pieces. The structure of the tutorial is:
     37 
     38 -  `Chapter #1 <#language>`_: Introduction to the Kaleidoscope
     39    language, and the definition of its Lexer - This shows where we are
     40    going and the basic functionality that we want it to do. In order to
     41    make this tutorial maximally understandable and hackable, we choose
     42    to implement everything in Objective Caml instead of using lexer and
     43    parser generators. LLVM obviously works just fine with such tools,
     44    feel free to use one if you prefer.
     45 -  `Chapter #2 <OCamlLangImpl2.html>`_: Implementing a Parser and
     46    AST - With the lexer in place, we can talk about parsing techniques
     47    and basic AST construction. This tutorial describes recursive descent
     48    parsing and operator precedence parsing. Nothing in Chapters 1 or 2
     49    is LLVM-specific, the code doesn't even link in LLVM at this point.
     50    :)
     51 -  `Chapter #3 <OCamlLangImpl3.html>`_: Code generation to LLVM IR -
     52    With the AST ready, we can show off how easy generation of LLVM IR
     53    really is.
     54 -  `Chapter #4 <OCamlLangImpl4.html>`_: Adding JIT and Optimizer
     55    Support - Because a lot of people are interested in using LLVM as a
     56    JIT, we'll dive right into it and show you the 3 lines it takes to
     57    add JIT support. LLVM is also useful in many other ways, but this is
     58    one simple and "sexy" way to shows off its power. :)
     59 -  `Chapter #5 <OCamlLangImpl5.html>`_: Extending the Language:
     60    Control Flow - With the language up and running, we show how to
     61    extend it with control flow operations (if/then/else and a 'for'
     62    loop). This gives us a chance to talk about simple SSA construction
     63    and control flow.
     64 -  `Chapter #6 <OCamlLangImpl6.html>`_: Extending the Language:
     65    User-defined Operators - This is a silly but fun chapter that talks
     66    about extending the language to let the user program define their own
     67    arbitrary unary and binary operators (with assignable precedence!).
     68    This lets us build a significant piece of the "language" as library
     69    routines.
     70 -  `Chapter #7 <OCamlLangImpl7.html>`_: Extending the Language:
     71    Mutable Variables - This chapter talks about adding user-defined
     72    local variables along with an assignment operator. The interesting
     73    part about this is how easy and trivial it is to construct SSA form
     74    in LLVM: no, LLVM does *not* require your front-end to construct SSA
     75    form!
     76 -  `Chapter #8 <OCamlLangImpl8.html>`_: Conclusion and other useful
     77    LLVM tidbits - This chapter wraps up the series by talking about
     78    potential ways to extend the language, but also includes a bunch of
     79    pointers to info about "special topics" like adding garbage
     80    collection support, exceptions, debugging, support for "spaghetti
     81    stacks", and a bunch of other tips and tricks.
     82 
     83 By the end of the tutorial, we'll have written a bit less than 700 lines
     84 of non-comment, non-blank, lines of code. With this small amount of
     85 code, we'll have built up a very reasonable compiler for a non-trivial
     86 language including a hand-written lexer, parser, AST, as well as code
     87 generation support with a JIT compiler. While other systems may have
     88 interesting "hello world" tutorials, I think the breadth of this
     89 tutorial is a great testament to the strengths of LLVM and why you
     90 should consider it if you're interested in language or compiler design.
     91 
     92 A note about this tutorial: we expect you to extend the language and
     93 play with it on your own. Take the code and go crazy hacking away at it,
     94 compilers don't need to be scary creatures - it can be a lot of fun to
     95 play with languages!
     96 
     97 The Basic Language
     98 ==================
     99 
    100 This tutorial will be illustrated with a toy language that we'll call
    101 "`Kaleidoscope <http://en.wikipedia.org/wiki/Kaleidoscope>`_" (derived
    102 from "meaning beautiful, form, and view"). Kaleidoscope is a procedural
    103 language that allows you to define functions, use conditionals, math,
    104 etc. Over the course of the tutorial, we'll extend Kaleidoscope to
    105 support the if/then/else construct, a for loop, user defined operators,
    106 JIT compilation with a simple command line interface, etc.
    107 
    108 Because we want to keep things simple, the only datatype in Kaleidoscope
    109 is a 64-bit floating point type (aka 'float' in O'Caml parlance). As
    110 such, all values are implicitly double precision and the language
    111 doesn't require type declarations. This gives the language a very nice
    112 and simple syntax. For example, the following simple example computes
    113 `Fibonacci numbers: <http://en.wikipedia.org/wiki/Fibonacci_number>`_
    114 
    115 ::
    116 
    117     # Compute the x'th fibonacci number.
    118     def fib(x)
    119       if x < 3 then
    120         1
    121       else
    122         fib(x-1)+fib(x-2)
    123 
    124     # This expression will compute the 40th number.
    125     fib(40)
    126 
    127 We also allow Kaleidoscope to call into standard library functions (the
    128 LLVM JIT makes this completely trivial). This means that you can use the
    129 'extern' keyword to define a function before you use it (this is also
    130 useful for mutually recursive functions). For example:
    131 
    132 ::
    133 
    134     extern sin(arg);
    135     extern cos(arg);
    136     extern atan2(arg1 arg2);
    137 
    138     atan2(sin(.4), cos(42))
    139 
    140 A more interesting example is included in Chapter 6 where we write a
    141 little Kaleidoscope application that `displays a Mandelbrot
    142 Set <OCamlLangImpl6.html#example>`_ at various levels of magnification.
    143 
    144 Lets dive into the implementation of this language!
    145 
    146 The Lexer
    147 =========
    148 
    149 When it comes to implementing a language, the first thing needed is the
    150 ability to process a text file and recognize what it says. The
    151 traditional way to do this is to use a
    152 "`lexer <http://en.wikipedia.org/wiki/Lexical_analysis>`_" (aka
    153 'scanner') to break the input up into "tokens". Each token returned by
    154 the lexer includes a token code and potentially some metadata (e.g. the
    155 numeric value of a number). First, we define the possibilities:
    156 
    157 .. code-block:: ocaml
    158 
    159     (* The lexer returns these 'Kwd' if it is an unknown character, otherwise one of
    160      * these others for known things. *)
    161     type token =
    162       (* commands *)
    163       | Def | Extern
    164 
    165       (* primary *)
    166       | Ident of string | Number of float
    167 
    168       (* unknown *)
    169       | Kwd of char
    170 
    171 Each token returned by our lexer will be one of the token variant
    172 values. An unknown character like '+' will be returned as
    173 ``Token.Kwd '+'``. If the curr token is an identifier, the value will be
    174 ``Token.Ident s``. If the current token is a numeric literal (like 1.0),
    175 the value will be ``Token.Number 1.0``.
    176 
    177 The actual implementation of the lexer is a collection of functions
    178 driven by a function named ``Lexer.lex``. The ``Lexer.lex`` function is
    179 called to return the next token from standard input. We will use
    180 `Camlp4 <http://caml.inria.fr/pub/docs/manual-camlp4/index.html>`_ to
    181 simplify the tokenization of the standard input. Its definition starts
    182 as:
    183 
    184 .. code-block:: ocaml
    185 
    186     (*===----------------------------------------------------------------------===
    187      * Lexer
    188      *===----------------------------------------------------------------------===*)
    189 
    190     let rec lex = parser
    191       (* Skip any whitespace. *)
    192       | [< ' (' ' | '\n' | '\r' | '\t'); stream >] -> lex stream
    193 
    194 ``Lexer.lex`` works by recursing over a ``char Stream.t`` to read
    195 characters one at a time from the standard input. It eats them as it
    196 recognizes them and stores them in in a ``Token.token`` variant. The
    197 first thing that it has to do is ignore whitespace between tokens. This
    198 is accomplished with the recursive call above.
    199 
    200 The next thing ``Lexer.lex`` needs to do is recognize identifiers and
    201 specific keywords like "def". Kaleidoscope does this with a pattern
    202 match and a helper function.
    203 
    204 .. code-block:: ocaml
    205 
    206       (* identifier: [a-zA-Z][a-zA-Z0-9] *)
    207       | [< ' ('A' .. 'Z' | 'a' .. 'z' as c); stream >] ->
    208           let buffer = Buffer.create 1 in
    209           Buffer.add_char buffer c;
    210           lex_ident buffer stream
    211 
    212     ...
    213 
    214     and lex_ident buffer = parser
    215       | [< ' ('A' .. 'Z' | 'a' .. 'z' | '0' .. '9' as c); stream >] ->
    216           Buffer.add_char buffer c;
    217           lex_ident buffer stream
    218       | [< stream=lex >] ->
    219           match Buffer.contents buffer with
    220           | "def" -> [< 'Token.Def; stream >]
    221           | "extern" -> [< 'Token.Extern; stream >]
    222           | id -> [< 'Token.Ident id; stream >]
    223 
    224 Numeric values are similar:
    225 
    226 .. code-block:: ocaml
    227 
    228       (* number: [0-9.]+ *)
    229       | [< ' ('0' .. '9' as c); stream >] ->
    230           let buffer = Buffer.create 1 in
    231           Buffer.add_char buffer c;
    232           lex_number buffer stream
    233 
    234     ...
    235 
    236     and lex_number buffer = parser
    237       | [< ' ('0' .. '9' | '.' as c); stream >] ->
    238           Buffer.add_char buffer c;
    239           lex_number buffer stream
    240       | [< stream=lex >] ->
    241           [< 'Token.Number (float_of_string (Buffer.contents buffer)); stream >]
    242 
    243 This is all pretty straight-forward code for processing input. When
    244 reading a numeric value from input, we use the ocaml ``float_of_string``
    245 function to convert it to a numeric value that we store in
    246 ``Token.Number``. Note that this isn't doing sufficient error checking:
    247 it will raise ``Failure`` if the string "1.23.45.67". Feel free to
    248 extend it :). Next we handle comments:
    249 
    250 .. code-block:: ocaml
    251 
    252       (* Comment until end of line. *)
    253       | [< ' ('#'); stream >] ->
    254           lex_comment stream
    255 
    256     ...
    257 
    258     and lex_comment = parser
    259       | [< ' ('\n'); stream=lex >] -> stream
    260       | [< 'c; e=lex_comment >] -> e
    261       | [< >] -> [< >]
    262 
    263 We handle comments by skipping to the end of the line and then return
    264 the next token. Finally, if the input doesn't match one of the above
    265 cases, it is either an operator character like '+' or the end of the
    266 file. These are handled with this code:
    267 
    268 .. code-block:: ocaml
    269 
    270       (* Otherwise, just return the character as its ascii value. *)
    271       | [< 'c; stream >] ->
    272           [< 'Token.Kwd c; lex stream >]
    273 
    274       (* end of stream. *)
    275       | [< >] -> [< >]
    276 
    277 With this, we have the complete lexer for the basic Kaleidoscope
    278 language (the `full code listing <OCamlLangImpl2.html#code>`_ for the
    279 Lexer is available in the `next chapter <OCamlLangImpl2.html>`_ of the
    280 tutorial). Next we'll `build a simple parser that uses this to build an
    281 Abstract Syntax Tree <OCamlLangImpl2.html>`_. When we have that, we'll
    282 include a driver so that you can use the lexer and parser together.
    283 
    284 `Next: Implementing a Parser and AST <OCamlLangImpl2.html>`_
    285 
    286