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      1 ; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s
      2 
      3 define <8 x i8> @test_vextd(<8 x i8>* %A, <8 x i8>* %B) nounwind {
      4 ;CHECK-LABEL: test_vextd:
      5 ;CHECK: vext
      6 	%tmp1 = load <8 x i8>* %A
      7 	%tmp2 = load <8 x i8>* %B
      8 	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10>
      9 	ret <8 x i8> %tmp3
     10 }
     11 
     12 define <8 x i8> @test_vextRd(<8 x i8>* %A, <8 x i8>* %B) nounwind {
     13 ;CHECK-LABEL: test_vextRd:
     14 ;CHECK: vext
     15 	%tmp1 = load <8 x i8>* %A
     16 	%tmp2 = load <8 x i8>* %B
     17 	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4>
     18 	ret <8 x i8> %tmp3
     19 }
     20 
     21 define <16 x i8> @test_vextq(<16 x i8>* %A, <16 x i8>* %B) nounwind {
     22 ;CHECK-LABEL: test_vextq:
     23 ;CHECK: vext
     24 	%tmp1 = load <16 x i8>* %A
     25 	%tmp2 = load <16 x i8>* %B
     26 	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18>
     27 	ret <16 x i8> %tmp3
     28 }
     29 
     30 define <16 x i8> @test_vextRq(<16 x i8>* %A, <16 x i8>* %B) nounwind {
     31 ;CHECK-LABEL: test_vextRq:
     32 ;CHECK: vext
     33 	%tmp1 = load <16 x i8>* %A
     34 	%tmp2 = load <16 x i8>* %B
     35 	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6>
     36 	ret <16 x i8> %tmp3
     37 }
     38 
     39 define <4 x i16> @test_vextd16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
     40 ;CHECK-LABEL: test_vextd16:
     41 ;CHECK: vext
     42 	%tmp1 = load <4 x i16>* %A
     43 	%tmp2 = load <4 x i16>* %B
     44 	%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
     45 	ret <4 x i16> %tmp3
     46 }
     47 
     48 define <4 x i32> @test_vextq32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
     49 ;CHECK-LABEL: test_vextq32:
     50 ;CHECK: vext
     51 	%tmp1 = load <4 x i32>* %A
     52 	%tmp2 = load <4 x i32>* %B
     53 	%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
     54 	ret <4 x i32> %tmp3
     55 }
     56 
     57 ; Undef shuffle indices should not prevent matching to VEXT:
     58 
     59 define <8 x i8> @test_vextd_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
     60 ;CHECK-LABEL: test_vextd_undef:
     61 ;CHECK: vext
     62 	%tmp1 = load <8 x i8>* %A
     63 	%tmp2 = load <8 x i8>* %B
     64 	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 undef, i32 undef, i32 6, i32 7, i32 8, i32 9, i32 10>
     65 	ret <8 x i8> %tmp3
     66 }
     67 
     68 define <16 x i8> @test_vextRq_undef(<16 x i8>* %A, <16 x i8>* %B) nounwind {
     69 ;CHECK-LABEL: test_vextRq_undef:
     70 ;CHECK: vext
     71 	%tmp1 = load <16 x i8>* %A
     72 	%tmp2 = load <16 x i8>* %B
     73 	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 undef, i32 undef, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 undef, i32 6>
     74 	ret <16 x i8> %tmp3
     75 }
     76 
     77 define <16 x i8> @test_vextq_undef_op2(<16 x i8> %a) nounwind {
     78 ;CHECK-LABEL: test_vextq_undef_op2:
     79 ;CHECK: vext
     80 entry:
     81   %tmp1 = shufflevector <16 x i8> %a, <16 x i8> undef, <16 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1>
     82   ret <16 x i8> %tmp1
     83 }
     84 
     85 define <8 x i8> @test_vextd_undef_op2(<8 x i8> %a) nounwind {
     86 ;CHECK-LABEL: test_vextd_undef_op2:
     87 ;CHECK: vext
     88 entry:
     89   %tmp1 = shufflevector <8 x i8> %a, <8 x i8> undef, <8 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1>
     90   ret <8 x i8> %tmp1
     91 }
     92 
     93 
     94 define <16 x i8> @test_vextq_undef_op2_undef(<16 x i8> %a) nounwind {
     95 ;CHECK-LABEL: test_vextq_undef_op2_undef:
     96 ;CHECK: vext
     97 entry:
     98   %tmp1 = shufflevector <16 x i8> %a, <16 x i8> undef, <16 x i32> <i32 2, i32 3, i32 4, i32 undef, i32 undef, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1>
     99   ret <16 x i8> %tmp1
    100 }
    101 
    102 define <8 x i8> @test_vextd_undef_op2_undef(<8 x i8> %a) nounwind {
    103 ;CHECK-LABEL: test_vextd_undef_op2_undef:
    104 ;CHECK: vext
    105 entry:
    106   %tmp1 = shufflevector <8 x i8> %a, <8 x i8> undef, <8 x i32> <i32 2, i32 3, i32 undef, i32 undef, i32 6, i32 7, i32 undef, i32 1>
    107   ret <8 x i8> %tmp1
    108 }
    109 
    110 ; Tests for ReconstructShuffle function. Indices have to be carefully
    111 ; chosen to reach lowering phase as a BUILD_VECTOR.
    112 
    113 ; One vector needs vext, the other can be handled by extract_subvector
    114 ; Also checks interleaving of sources is handled correctly.
    115 ; Essence: a vext is used on %A and something saner than stack load/store for final result.
    116 define <4 x i16> @test_interleaved(<8 x i16>* %A, <8 x i16>* %B) nounwind {
    117 ;CHECK-LABEL: test_interleaved:
    118 ;CHECK: vext.16
    119 ;CHECK-NOT: vext.16
    120 ;CHECK: vzip.16
    121         %tmp1 = load <8 x i16>* %A
    122         %tmp2 = load <8 x i16>* %B
    123         %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 3, i32 8, i32 5, i32 9>
    124         ret <4 x i16> %tmp3
    125 }
    126 
    127 ; An undef in the shuffle list should still be optimizable
    128 define <4 x i16> @test_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind {
    129 ;CHECK-LABEL: test_undef:
    130 ;CHECK: vzip.16
    131         %tmp1 = load <8 x i16>* %A
    132         %tmp2 = load <8 x i16>* %B
    133         %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 undef, i32 8, i32 5, i32 9>
    134         ret <4 x i16> %tmp3
    135 }
    136 
    137 ; We should ignore a build_vector with more than two sources.
    138 ; Use illegal <32 x i16> type to produce such a shuffle after legalizing types.
    139 ; Try to look for fallback to by-element inserts.
    140 define <4 x i16> @test_multisource(<32 x i16>* %B) nounwind {
    141 ;CHECK-LABEL: test_multisource:
    142 ;CHECK: vmov.16 [[REG:d[0-9]+]][0]
    143 ;CHECK: vmov.16 [[REG]][1]
    144 ;CHECK: vmov.16 [[REG]][2]
    145 ;CHECK: vmov.16 [[REG]][3]
    146         %tmp1 = load <32 x i16>* %B
    147         %tmp2 = shufflevector <32 x i16> %tmp1, <32 x i16> undef, <4 x i32> <i32 0, i32 8, i32 16, i32 24>
    148         ret <4 x i16> %tmp2
    149 }
    150 
    151 ; We don't handle shuffles using more than half of a 128-bit vector.
    152 ; Again, test for fallback to by-element inserts.
    153 define <4 x i16> @test_largespan(<8 x i16>* %B) nounwind {
    154 ;CHECK-LABEL: test_largespan:
    155 ;CHECK: vmov.16 [[REG:d[0-9]+]][0]
    156 ;CHECK: vmov.16 [[REG]][1]
    157 ;CHECK: vmov.16 [[REG]][2]
    158 ;CHECK: vmov.16 [[REG]][3]
    159         %tmp1 = load <8 x i16>* %B
    160         %tmp2 = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
    161         ret <4 x i16> %tmp2
    162 }
    163 
    164 ; The actual shuffle code only handles some cases, make sure we check
    165 ; this rather than blindly emitting a VECTOR_SHUFFLE (infinite
    166 ; lowering loop can result otherwise).
    167 define <8 x i16> @test_illegal(<8 x i16>* %A, <8 x i16>* %B) nounwind {
    168 ;CHECK-LABEL: test_illegal:
    169 ;CHECK: vmov.16 [[REG:d[0-9]+]][0]
    170 ;CHECK: vmov.16 [[REG]][1]
    171 ;CHECK: vmov.16 [[REG]][2]
    172 ;CHECK: vmov.16 [[REG]][3]
    173 ;CHECK: vmov.16 [[REG2:d[0-9]+]][0]
    174 ;CHECK: vmov.16 [[REG2]][1]
    175 ;CHECK: vmov.16 [[REG2]][2]
    176 ;CHECK: vmov.16 [[REG2]][3]
    177        %tmp1 = load <8 x i16>* %A
    178        %tmp2 = load <8 x i16>* %B
    179        %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 7, i32 5, i32 13, i32 3, i32 2, i32 2, i32 9>
    180        ret <8 x i16> %tmp3
    181 }
    182 
    183 ; PR11129
    184 ; Make sure this doesn't crash
    185 define arm_aapcscc void @test_elem_mismatch(<2 x i64>* nocapture %src, <4 x i16>* nocapture %dest) nounwind {
    186 ; CHECK-LABEL: test_elem_mismatch:
    187 ; CHECK: vstr
    188   %tmp0 = load <2 x i64>* %src, align 16
    189   %tmp1 = bitcast <2 x i64> %tmp0 to <4 x i32>
    190   %tmp2 = extractelement <4 x i32> %tmp1, i32 0
    191   %tmp3 = extractelement <4 x i32> %tmp1, i32 2
    192   %tmp4 = trunc i32 %tmp2 to i16
    193   %tmp5 = trunc i32 %tmp3 to i16
    194   %tmp6 = insertelement <4 x i16> undef, i16 %tmp4, i32 0
    195   %tmp7 = insertelement <4 x i16> %tmp6, i16 %tmp5, i32 1
    196   store <4 x i16> %tmp7, <4 x i16>* %dest, align 4
    197   ret void
    198 }
    199