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      1 ; RUN: llc < %s 
      2 ; RUN: llc < %s -march=ppc32 -mcpu=g3
      3 ; RUN: llc < %s -march=ppc32 -mcpu=g5
      4 ; PR1811
      5 
      6 define void @execute_shader(<4 x float>* %OUT, <4 x float>* %IN, <4 x float>*
      7 %CONST) {
      8 entry:
      9         %input2 = load <4 x float>* null, align 16               ; <<4 x float>>
     10        	%shuffle7 = shufflevector <4 x float> %input2, <4 x float> < float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00 >, <4 x i32> < i32 2, i32 2, i32 2, i32 2 >		; <<4 x float>> [#uses=1]
     11 
     12         %mul1 = fmul <4 x float> %shuffle7, zeroinitializer              ; <<4 x
     13         %add2 = fadd <4 x float> %mul1, %input2          ; <<4 x float>>
     14         store <4 x float> %add2, <4 x float>* null, align 16
     15         ret void
     16 }
     17