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      1 ; RUN: llc -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s
      2 target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64"
      3 target triple = "powerpc64-unknown-linux-gnu"
      4 
      5 ; Function Attrs: nounwind
      6 define void @foo(float* noalias nocapture %x, float* noalias nocapture readonly %y) #0 {
      7 entry:
      8   br label %vector.body
      9 
     10 vector.body:                                      ; preds = %vector.body, %entry
     11 ; CHECK-LABEL: @foo
     12 ; CHECK: lvsl
     13 ; CHECK: blr
     14   %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
     15   %0 = getelementptr inbounds float* %y, i64 %index
     16   %1 = bitcast float* %0 to <4 x float>*
     17   %wide.load = load <4 x float>* %1, align 4
     18   %2 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load)
     19   %3 = getelementptr inbounds float* %x, i64 %index
     20   %4 = bitcast float* %3 to <4 x float>*
     21   store <4 x float> %2, <4 x float>* %4, align 4
     22   %index.next = add i64 %index, 4
     23   %5 = getelementptr inbounds float* %y, i64 %index.next
     24   %6 = bitcast float* %5 to <4 x float>*
     25   %wide.load.1 = load <4 x float>* %6, align 4
     26   %7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1)
     27   %8 = getelementptr inbounds float* %x, i64 %index.next
     28   %9 = bitcast float* %8 to <4 x float>*
     29   store <4 x float> %7, <4 x float>* %9, align 4
     30   %index.next.1 = add i64 %index.next, 4
     31   %10 = getelementptr inbounds float* %y, i64 %index.next.1
     32   %11 = bitcast float* %10 to <4 x float>*
     33   %wide.load.2 = load <4 x float>* %11, align 4
     34   %12 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2)
     35   %13 = getelementptr inbounds float* %x, i64 %index.next.1
     36   %14 = bitcast float* %13 to <4 x float>*
     37   store <4 x float> %12, <4 x float>* %14, align 4
     38   %index.next.2 = add i64 %index.next.1, 4
     39   %15 = getelementptr inbounds float* %y, i64 %index.next.2
     40   %16 = bitcast float* %15 to <4 x float>*
     41   %wide.load.3 = load <4 x float>* %16, align 4
     42   %17 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3)
     43   %18 = getelementptr inbounds float* %x, i64 %index.next.2
     44   %19 = bitcast float* %18 to <4 x float>*
     45   store <4 x float> %17, <4 x float>* %19, align 4
     46   %index.next.3 = add i64 %index.next.2, 4
     47   %20 = getelementptr inbounds float* %y, i64 %index.next.3
     48   %21 = bitcast float* %20 to <4 x float>*
     49   %wide.load.4 = load <4 x float>* %21, align 4
     50   %22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4)
     51   %23 = getelementptr inbounds float* %x, i64 %index.next.3
     52   %24 = bitcast float* %23 to <4 x float>*
     53   store <4 x float> %22, <4 x float>* %24, align 4
     54   %index.next.4 = add i64 %index.next.3, 4
     55   %25 = getelementptr inbounds float* %y, i64 %index.next.4
     56   %26 = bitcast float* %25 to <4 x float>*
     57   %wide.load.5 = load <4 x float>* %26, align 4
     58   %27 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5)
     59   %28 = getelementptr inbounds float* %x, i64 %index.next.4
     60   %29 = bitcast float* %28 to <4 x float>*
     61   store <4 x float> %27, <4 x float>* %29, align 4
     62   %index.next.5 = add i64 %index.next.4, 4
     63   %30 = getelementptr inbounds float* %y, i64 %index.next.5
     64   %31 = bitcast float* %30 to <4 x float>*
     65   %wide.load.6 = load <4 x float>* %31, align 4
     66   %32 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6)
     67   %33 = getelementptr inbounds float* %x, i64 %index.next.5
     68   %34 = bitcast float* %33 to <4 x float>*
     69   store <4 x float> %32, <4 x float>* %34, align 4
     70   %index.next.6 = add i64 %index.next.5, 4
     71   %35 = getelementptr inbounds float* %y, i64 %index.next.6
     72   %36 = bitcast float* %35 to <4 x float>*
     73   %wide.load.7 = load <4 x float>* %36, align 4
     74   %37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7)
     75   %38 = getelementptr inbounds float* %x, i64 %index.next.6
     76   %39 = bitcast float* %38 to <4 x float>*
     77   store <4 x float> %37, <4 x float>* %39, align 4
     78   %index.next.7 = add i64 %index.next.6, 4
     79   %40 = getelementptr inbounds float* %y, i64 %index.next.7
     80   %41 = bitcast float* %40 to <4 x float>*
     81   %wide.load.8 = load <4 x float>* %41, align 4
     82   %42 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8)
     83   %43 = getelementptr inbounds float* %x, i64 %index.next.7
     84   %44 = bitcast float* %43 to <4 x float>*
     85   store <4 x float> %42, <4 x float>* %44, align 4
     86   %index.next.8 = add i64 %index.next.7, 4
     87   %45 = getelementptr inbounds float* %y, i64 %index.next.8
     88   %46 = bitcast float* %45 to <4 x float>*
     89   %wide.load.9 = load <4 x float>* %46, align 4
     90   %47 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9)
     91   %48 = getelementptr inbounds float* %x, i64 %index.next.8
     92   %49 = bitcast float* %48 to <4 x float>*
     93   store <4 x float> %47, <4 x float>* %49, align 4
     94   %index.next.9 = add i64 %index.next.8, 4
     95   %50 = getelementptr inbounds float* %y, i64 %index.next.9
     96   %51 = bitcast float* %50 to <4 x float>*
     97   %wide.load.10 = load <4 x float>* %51, align 4
     98   %52 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10)
     99   %53 = getelementptr inbounds float* %x, i64 %index.next.9
    100   %54 = bitcast float* %53 to <4 x float>*
    101   store <4 x float> %52, <4 x float>* %54, align 4
    102   %index.next.10 = add i64 %index.next.9, 4
    103   %55 = getelementptr inbounds float* %y, i64 %index.next.10
    104   %56 = bitcast float* %55 to <4 x float>*
    105   %wide.load.11 = load <4 x float>* %56, align 4
    106   %57 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11)
    107   %58 = getelementptr inbounds float* %x, i64 %index.next.10
    108   %59 = bitcast float* %58 to <4 x float>*
    109   store <4 x float> %57, <4 x float>* %59, align 4
    110   %index.next.11 = add i64 %index.next.10, 4
    111   %60 = getelementptr inbounds float* %y, i64 %index.next.11
    112   %61 = bitcast float* %60 to <4 x float>*
    113   %wide.load.12 = load <4 x float>* %61, align 4
    114   %62 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12)
    115   %63 = getelementptr inbounds float* %x, i64 %index.next.11
    116   %64 = bitcast float* %63 to <4 x float>*
    117   store <4 x float> %62, <4 x float>* %64, align 4
    118   %index.next.12 = add i64 %index.next.11, 4
    119   %65 = getelementptr inbounds float* %y, i64 %index.next.12
    120   %66 = bitcast float* %65 to <4 x float>*
    121   %wide.load.13 = load <4 x float>* %66, align 4
    122   %67 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13)
    123   %68 = getelementptr inbounds float* %x, i64 %index.next.12
    124   %69 = bitcast float* %68 to <4 x float>*
    125   store <4 x float> %67, <4 x float>* %69, align 4
    126   %index.next.13 = add i64 %index.next.12, 4
    127   %70 = getelementptr inbounds float* %y, i64 %index.next.13
    128   %71 = bitcast float* %70 to <4 x float>*
    129   %wide.load.14 = load <4 x float>* %71, align 4
    130   %72 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14)
    131   %73 = getelementptr inbounds float* %x, i64 %index.next.13
    132   %74 = bitcast float* %73 to <4 x float>*
    133   store <4 x float> %72, <4 x float>* %74, align 4
    134   %index.next.14 = add i64 %index.next.13, 4
    135   %75 = getelementptr inbounds float* %y, i64 %index.next.14
    136   %76 = bitcast float* %75 to <4 x float>*
    137   %wide.load.15 = load <4 x float>* %76, align 4
    138   %77 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15)
    139   %78 = getelementptr inbounds float* %x, i64 %index.next.14
    140   %79 = bitcast float* %78 to <4 x float>*
    141   store <4 x float> %77, <4 x float>* %79, align 4
    142   %index.next.15 = add i64 %index.next.14, 4
    143   %80 = icmp eq i64 %index.next.15, 2048
    144   br i1 %80, label %for.end, label %vector.body
    145 
    146 for.end:                                          ; preds = %vector.body
    147   ret void
    148 }
    149 
    150 ; Function Attrs: nounwind readonly
    151 declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1
    152 
    153 define <2 x double> @bar(double* %x) {
    154 entry:
    155   %p = bitcast double* %x to <2 x double>*
    156   %r = load <2 x double>* %p, align 8
    157 
    158 ; CHECK-LABEL: @bar
    159 ; CHECK-NOT: lvsl
    160 ; CHECK: blr
    161 
    162   ret <2 x double> %r
    163 }
    164 
    165 attributes #0 = { nounwind }
    166 attributes #1 = { nounwind readonly }
    167