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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28  /*
     29   * Authors:
     30   *   Keith Whitwell <keith (at) tungstengraphics.com>
     31   */
     32 
     33 #include "draw/draw_private.h"
     34 #include "draw/draw_pipe.h"
     35 #include "util/u_debug.h"
     36 
     37 
     38 
     39 boolean draw_pipeline_init( struct draw_context *draw )
     40 {
     41    /* create pipeline stages */
     42    draw->pipeline.wide_line  = draw_wide_line_stage( draw );
     43    draw->pipeline.wide_point = draw_wide_point_stage( draw );
     44    draw->pipeline.stipple   = draw_stipple_stage( draw );
     45    draw->pipeline.unfilled  = draw_unfilled_stage( draw );
     46    draw->pipeline.twoside   = draw_twoside_stage( draw );
     47    draw->pipeline.offset    = draw_offset_stage( draw );
     48    draw->pipeline.clip      = draw_clip_stage( draw );
     49    draw->pipeline.flatshade = draw_flatshade_stage( draw );
     50    draw->pipeline.cull      = draw_cull_stage( draw );
     51    draw->pipeline.validate  = draw_validate_stage( draw );
     52    draw->pipeline.first     = draw->pipeline.validate;
     53 
     54    if (!draw->pipeline.wide_line ||
     55        !draw->pipeline.wide_point ||
     56        !draw->pipeline.stipple ||
     57        !draw->pipeline.unfilled ||
     58        !draw->pipeline.twoside ||
     59        !draw->pipeline.offset ||
     60        !draw->pipeline.clip ||
     61        !draw->pipeline.flatshade ||
     62        !draw->pipeline.cull ||
     63        !draw->pipeline.validate)
     64       return FALSE;
     65 
     66    /* these defaults are oriented toward the needs of softpipe */
     67    draw->pipeline.wide_point_threshold = 1000000.0f; /* infinity */
     68    draw->pipeline.wide_line_threshold = 1.0f;
     69    draw->pipeline.wide_point_sprites = FALSE;
     70    draw->pipeline.line_stipple = TRUE;
     71    draw->pipeline.point_sprite = TRUE;
     72 
     73    return TRUE;
     74 }
     75 
     76 
     77 void draw_pipeline_destroy( struct draw_context *draw )
     78 {
     79    if (draw->pipeline.wide_line)
     80       draw->pipeline.wide_line->destroy( draw->pipeline.wide_line );
     81    if (draw->pipeline.wide_point)
     82       draw->pipeline.wide_point->destroy( draw->pipeline.wide_point );
     83    if (draw->pipeline.stipple)
     84       draw->pipeline.stipple->destroy( draw->pipeline.stipple );
     85    if (draw->pipeline.unfilled)
     86       draw->pipeline.unfilled->destroy( draw->pipeline.unfilled );
     87    if (draw->pipeline.twoside)
     88       draw->pipeline.twoside->destroy( draw->pipeline.twoside );
     89    if (draw->pipeline.offset)
     90       draw->pipeline.offset->destroy( draw->pipeline.offset );
     91    if (draw->pipeline.clip)
     92       draw->pipeline.clip->destroy( draw->pipeline.clip );
     93    if (draw->pipeline.flatshade)
     94       draw->pipeline.flatshade->destroy( draw->pipeline.flatshade );
     95    if (draw->pipeline.cull)
     96       draw->pipeline.cull->destroy( draw->pipeline.cull );
     97    if (draw->pipeline.validate)
     98       draw->pipeline.validate->destroy( draw->pipeline.validate );
     99    if (draw->pipeline.aaline)
    100       draw->pipeline.aaline->destroy( draw->pipeline.aaline );
    101    if (draw->pipeline.aapoint)
    102       draw->pipeline.aapoint->destroy( draw->pipeline.aapoint );
    103    if (draw->pipeline.pstipple)
    104       draw->pipeline.pstipple->destroy( draw->pipeline.pstipple );
    105    if (draw->pipeline.rasterize)
    106       draw->pipeline.rasterize->destroy( draw->pipeline.rasterize );
    107 }
    108 
    109 
    110 
    111 /**
    112  * Build primitive to render a point with vertex at v0.
    113  */
    114 static void do_point( struct draw_context *draw,
    115 		      const char *v0 )
    116 {
    117    struct prim_header prim;
    118 
    119    prim.flags = 0;
    120    prim.pad = 0;
    121    prim.v[0] = (struct vertex_header *)v0;
    122 
    123    draw->pipeline.first->point( draw->pipeline.first, &prim );
    124 }
    125 
    126 
    127 /**
    128  * Build primitive to render a line with vertices at v0, v1.
    129  * \param flags  bitmask of DRAW_PIPE_EDGE_x, DRAW_PIPE_RESET_STIPPLE
    130  */
    131 static void do_line( struct draw_context *draw,
    132                      ushort flags,
    133 		     const char *v0,
    134 		     const char *v1 )
    135 {
    136    struct prim_header prim;
    137 
    138    prim.flags = flags;
    139    prim.pad = 0;
    140    prim.v[0] = (struct vertex_header *)v0;
    141    prim.v[1] = (struct vertex_header *)v1;
    142 
    143    draw->pipeline.first->line( draw->pipeline.first, &prim );
    144 }
    145 
    146 
    147 /**
    148  * Build primitive to render a triangle with vertices at v0, v1, v2.
    149  * \param flags  bitmask of DRAW_PIPE_EDGE_x, DRAW_PIPE_RESET_STIPPLE
    150  */
    151 static void do_triangle( struct draw_context *draw,
    152                          ushort flags,
    153 			 char *v0,
    154 			 char *v1,
    155 			 char *v2 )
    156 {
    157    struct prim_header prim;
    158 
    159    prim.v[0] = (struct vertex_header *)v0;
    160    prim.v[1] = (struct vertex_header *)v1;
    161    prim.v[2] = (struct vertex_header *)v2;
    162    prim.flags = flags;
    163    prim.pad = 0;
    164 
    165    draw->pipeline.first->tri( draw->pipeline.first, &prim );
    166 }
    167 
    168 
    169 /*
    170  * Set up macros for draw_pt_decompose.h template code.
    171  * This code uses vertex indexes / elements.
    172  */
    173 
    174 #define TRIANGLE(flags,i0,i1,i2)                                  \
    175    do {                                                           \
    176       do_triangle( draw,                                          \
    177                    flags,                                         \
    178                    verts + stride * (i0),                         \
    179                    verts + stride * (i1),                         \
    180                    verts + stride * (i2) );                       \
    181    } while (0)
    182 
    183 #define LINE(flags,i0,i1)                                         \
    184    do {                                                           \
    185       do_line( draw,                                              \
    186                flags,                                             \
    187                verts + stride * (i0),                             \
    188                verts + stride * (i1) );                           \
    189    } while (0)
    190 
    191 #define POINT(i0)                               \
    192    do {                                         \
    193       do_point( draw, verts + stride * (i0) );  \
    194    } while (0)
    195 
    196 #define GET_ELT(idx) (elts[idx])
    197 
    198 #define FUNC pipe_run_elts
    199 #define FUNC_VARS                               \
    200     struct draw_context *draw,                  \
    201     unsigned prim,                              \
    202     unsigned prim_flags,                        \
    203     struct vertex_header *vertices,             \
    204     unsigned stride,                            \
    205     const ushort *elts,                         \
    206     unsigned count
    207 
    208 #include "draw_pt_decompose.h"
    209 
    210 
    211 
    212 /**
    213  * Code to run the pipeline on a fairly arbitrary collection of vertices.
    214  * For drawing indexed primitives.
    215  *
    216  * Vertex headers must be pre-initialized with the
    217  * UNDEFINED_VERTEX_ID, this code will cause that id to become
    218  * overwritten, so it may have to be reset if there is the intention
    219  * to reuse the vertices.
    220  *
    221  * This code provides a callback to reset the vertex id's which the
    222  * draw_vbuf.c code uses when it has to perform a flush.
    223  */
    224 void draw_pipeline_run( struct draw_context *draw,
    225                         const struct draw_vertex_info *vert_info,
    226                         const struct draw_prim_info *prim_info)
    227 {
    228    unsigned i, start;
    229 
    230    draw->pipeline.verts = (char *)vert_info->verts;
    231    draw->pipeline.vertex_stride = vert_info->stride;
    232    draw->pipeline.vertex_count = vert_info->count;
    233 
    234    for (start = i = 0;
    235         i < prim_info->primitive_count;
    236         start += prim_info->primitive_lengths[i], i++)
    237    {
    238       const unsigned count = prim_info->primitive_lengths[i];
    239 
    240 #if DEBUG
    241       /* Warn if one of the element indexes go outside the vertex buffer */
    242       {
    243          unsigned max_index = 0x0, i;
    244          /* find the largest element index */
    245          for (i = 0; i < count; i++) {
    246             unsigned int index = prim_info->elts[start + i];
    247             if (index > max_index)
    248                max_index = index;
    249          }
    250          if (max_index >= vert_info->count) {
    251             debug_printf("%s: max_index (%u) outside vertex buffer (%u)\n",
    252                          __FUNCTION__,
    253                          max_index,
    254                          vert_info->count);
    255          }
    256       }
    257 #endif
    258 
    259       pipe_run_elts(draw,
    260                     prim_info->prim,
    261                     prim_info->flags,
    262                     vert_info->verts,
    263                     vert_info->stride,
    264                     prim_info->elts + start,
    265                     count);
    266    }
    267 
    268    draw->pipeline.verts = NULL;
    269    draw->pipeline.vertex_count = 0;
    270 }
    271 
    272 
    273 /*
    274  * Set up macros for draw_pt_decompose.h template code.
    275  * This code is for non-indexed (aka linear) rendering (no elts).
    276  */
    277 
    278 #define TRIANGLE(flags,i0,i1,i2)       \
    279    do_triangle( draw, flags,           \
    280                 verts + stride * (i0), \
    281                 verts + stride * (i1), \
    282                 verts + stride * (i2) )
    283 
    284 #define LINE(flags,i0,i1)              \
    285    do_line( draw, flags,               \
    286             verts + stride * (i0),     \
    287             verts + stride * (i1) )
    288 
    289 #define POINT(i0)                      \
    290    do_point( draw, verts + stride * (i0) )
    291 
    292 
    293 #define GET_ELT(idx) (idx)
    294 
    295 #define FUNC pipe_run_linear
    296 #define FUNC_VARS                      \
    297     struct draw_context *draw,         \
    298     unsigned prim,                     \
    299     unsigned prim_flags,               \
    300     struct vertex_header *vertices,    \
    301     unsigned stride,                   \
    302     unsigned count
    303 
    304 #include "draw_pt_decompose.h"
    305 
    306 
    307 /*
    308  * For drawing non-indexed primitives.
    309  */
    310 void draw_pipeline_run_linear( struct draw_context *draw,
    311                                const struct draw_vertex_info *vert_info,
    312                                const struct draw_prim_info *prim_info)
    313 {
    314    unsigned i, start;
    315 
    316    for (start = i = 0;
    317         i < prim_info->primitive_count;
    318         start += prim_info->primitive_lengths[i], i++)
    319    {
    320       unsigned count = prim_info->primitive_lengths[i];
    321       char *verts = ((char*)vert_info->verts) +
    322                     (start * vert_info->stride);
    323 
    324       draw->pipeline.verts = verts;
    325       draw->pipeline.vertex_stride = vert_info->stride;
    326       draw->pipeline.vertex_count = count;
    327 
    328       assert(count <= vert_info->count);
    329 
    330       pipe_run_linear(draw,
    331                       prim_info->prim,
    332                       prim_info->flags,
    333                       (struct vertex_header*)verts,
    334                       vert_info->stride,
    335                       count);
    336    }
    337 
    338    draw->pipeline.verts = NULL;
    339    draw->pipeline.vertex_count = 0;
    340 }
    341 
    342 
    343 void draw_pipeline_flush( struct draw_context *draw,
    344                           unsigned flags )
    345 {
    346    draw->pipeline.first->flush( draw->pipeline.first, flags );
    347    if (!(flags & DRAW_FLUSH_BACKEND))
    348       draw->pipeline.first = draw->pipeline.validate;
    349 }
    350