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      1 /**********************************************************
      2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #include "pipe/p_state.h"
     27 #include "pipe/p_context.h"
     28 #include "util/u_memory.h"
     29 
     30 #include "svga_cmd.h"
     31 #include "svga_context.h"
     32 #include "svga_screen.h"
     33 #include "svga_resource_buffer.h"
     34 #include "svga_winsys.h"
     35 #include "svga_debug.h"
     36 
     37 
     38 /* Fixme: want a public base class for all pipe structs, even if there
     39  * isn't much in them.
     40  */
     41 struct pipe_query {
     42    int dummy;
     43 };
     44 
     45 struct svga_query {
     46    struct pipe_query base;
     47    SVGA3dQueryType type;
     48    struct svga_winsys_buffer *hwbuf;
     49    volatile SVGA3dQueryResult *queryResult;
     50    struct pipe_fence_handle *fence;
     51 };
     52 
     53 /***********************************************************************
     54  * Inline conversion functions.  These are better-typed than the
     55  * macros used previously:
     56  */
     57 static INLINE struct svga_query *
     58 svga_query( struct pipe_query *q )
     59 {
     60    return (struct svga_query *)q;
     61 }
     62 
     63 static boolean svga_get_query_result(struct pipe_context *pipe,
     64                                      struct pipe_query *q,
     65                                      boolean wait,
     66                                      union pipe_query_result *result);
     67 
     68 static struct pipe_query *svga_create_query( struct pipe_context *pipe,
     69                                              unsigned query_type )
     70 {
     71    struct svga_context *svga = svga_context( pipe );
     72    struct svga_screen *svgascreen = svga_screen(pipe->screen);
     73    struct svga_winsys_screen *sws = svgascreen->sws;
     74    struct svga_query *sq;
     75 
     76    SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
     77 
     78    sq = CALLOC_STRUCT(svga_query);
     79    if (!sq)
     80       goto no_sq;
     81 
     82    sq->type = SVGA3D_QUERYTYPE_OCCLUSION;
     83 
     84    sq->hwbuf = svga_winsys_buffer_create(svga,
     85                                          1,
     86                                          SVGA_BUFFER_USAGE_PINNED,
     87                                          sizeof *sq->queryResult);
     88    if(!sq->hwbuf)
     89       goto no_hwbuf;
     90 
     91    sq->queryResult = (SVGA3dQueryResult *)sws->buffer_map(sws,
     92                                                           sq->hwbuf,
     93                                                           PIPE_TRANSFER_WRITE);
     94    if(!sq->queryResult)
     95       goto no_query_result;
     96 
     97    sq->queryResult->totalSize = sizeof *sq->queryResult;
     98    sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
     99 
    100    /*
    101     * We request the buffer to be pinned and assume it is always mapped.
    102     *
    103     * The reason is that we don't want to wait for fences when checking the
    104     * query status.
    105     */
    106    sws->buffer_unmap(sws, sq->hwbuf);
    107 
    108    return &sq->base;
    109 
    110 no_query_result:
    111    sws->buffer_destroy(sws, sq->hwbuf);
    112 no_hwbuf:
    113    FREE(sq);
    114 no_sq:
    115    return NULL;
    116 }
    117 
    118 static void svga_destroy_query(struct pipe_context *pipe,
    119                                struct pipe_query *q)
    120 {
    121    struct svga_screen *svgascreen = svga_screen(pipe->screen);
    122    struct svga_winsys_screen *sws = svgascreen->sws;
    123    struct svga_query *sq = svga_query( q );
    124 
    125    SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
    126    sws->buffer_destroy(sws, sq->hwbuf);
    127    sws->fence_reference(sws, &sq->fence, NULL);
    128    FREE(sq);
    129 }
    130 
    131 static void svga_begin_query(struct pipe_context *pipe,
    132                              struct pipe_query *q)
    133 {
    134    struct svga_screen *svgascreen = svga_screen(pipe->screen);
    135    struct svga_winsys_screen *sws = svgascreen->sws;
    136    struct svga_context *svga = svga_context( pipe );
    137    struct svga_query *sq = svga_query( q );
    138    enum pipe_error ret;
    139 
    140    SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
    141 
    142    assert(!svga->sq);
    143 
    144    /* Need to flush out buffered drawing commands so that they don't
    145     * get counted in the query results.
    146     */
    147    svga_hwtnl_flush_retry(svga);
    148 
    149    if(sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) {
    150       /* The application doesn't care for the pending query result. We cannot
    151        * let go the existing buffer and just get a new one because its storage
    152        * may be reused for other purposes and clobbered by the host when it
    153        * determines the query result. So the only option here is to wait for
    154        * the existing query's result -- not a big deal, given that no sane
    155        * application would do this.
    156        */
    157       uint64_t result;
    158 
    159       svga_get_query_result(pipe, q, TRUE, (void*)&result);
    160 
    161       assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING);
    162    }
    163 
    164    sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
    165    sws->fence_reference(sws, &sq->fence, NULL);
    166 
    167    ret = SVGA3D_BeginQuery(svga->swc, sq->type);
    168    if(ret != PIPE_OK) {
    169       svga_context_flush(svga, NULL);
    170       ret = SVGA3D_BeginQuery(svga->swc, sq->type);
    171       assert(ret == PIPE_OK);
    172    }
    173 
    174    svga->sq = sq;
    175 }
    176 
    177 static void svga_end_query(struct pipe_context *pipe,
    178                            struct pipe_query *q)
    179 {
    180    struct svga_context *svga = svga_context( pipe );
    181    struct svga_query *sq = svga_query( q );
    182    enum pipe_error ret;
    183 
    184    SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
    185    assert(svga->sq == sq);
    186 
    187    svga_hwtnl_flush_retry(svga);
    188 
    189    /* Set to PENDING before sending EndQuery. */
    190    sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING;
    191 
    192    ret = SVGA3D_EndQuery( svga->swc, sq->type, sq->hwbuf);
    193    if(ret != PIPE_OK) {
    194       svga_context_flush(svga, NULL);
    195       ret = SVGA3D_EndQuery( svga->swc, sq->type, sq->hwbuf);
    196       assert(ret == PIPE_OK);
    197    }
    198 
    199    /* TODO: Delay flushing. We don't really need to flush here, just ensure
    200     * that there is one flush before svga_get_query_result attempts to get the
    201     * result */
    202    svga_context_flush(svga, NULL);
    203 
    204    svga->sq = NULL;
    205 }
    206 
    207 static boolean svga_get_query_result(struct pipe_context *pipe,
    208                                      struct pipe_query *q,
    209                                      boolean wait,
    210                                      union pipe_query_result *vresult)
    211 {
    212    struct svga_context *svga = svga_context( pipe );
    213    struct svga_screen *svgascreen = svga_screen( pipe->screen );
    214    struct svga_winsys_screen *sws = svgascreen->sws;
    215    struct svga_query *sq = svga_query( q );
    216    SVGA3dQueryState state;
    217    uint64_t *result = (uint64_t*)vresult;
    218 
    219    SVGA_DBG(DEBUG_QUERY, "%s wait: %d\n", __FUNCTION__);
    220 
    221    /* The query status won't be updated by the host unless
    222     * SVGA_3D_CMD_WAIT_FOR_QUERY is emitted. Unfortunately this will cause a
    223     * synchronous wait on the host */
    224    if(!sq->fence) {
    225       enum pipe_error ret;
    226 
    227       ret = SVGA3D_WaitForQuery( svga->swc, sq->type, sq->hwbuf);
    228       if(ret != PIPE_OK) {
    229          svga_context_flush(svga, NULL);
    230          ret = SVGA3D_WaitForQuery( svga->swc, sq->type, sq->hwbuf);
    231          assert(ret == PIPE_OK);
    232       }
    233 
    234       svga_context_flush(svga, &sq->fence);
    235 
    236       assert(sq->fence);
    237    }
    238 
    239    state = sq->queryResult->state;
    240    if(state == SVGA3D_QUERYSTATE_PENDING) {
    241       if(!wait)
    242          return FALSE;
    243 
    244       sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY);
    245 
    246       state = sq->queryResult->state;
    247    }
    248 
    249    assert(state == SVGA3D_QUERYSTATE_SUCCEEDED ||
    250           state == SVGA3D_QUERYSTATE_FAILED);
    251 
    252    *result = (uint64_t)sq->queryResult->result32;
    253 
    254    SVGA_DBG(DEBUG_QUERY, "%s result %d\n", __FUNCTION__, (unsigned)*result);
    255 
    256    return TRUE;
    257 }
    258 
    259 
    260 
    261 void svga_init_query_functions( struct svga_context *svga )
    262 {
    263    svga->pipe.create_query = svga_create_query;
    264    svga->pipe.destroy_query = svga_destroy_query;
    265    svga->pipe.begin_query = svga_begin_query;
    266    svga->pipe.end_query = svga_end_query;
    267    svga->pipe.get_query_result = svga_get_query_result;
    268 }
    269