Home | History | Annotate | Download | only in sdl-1.2.15
      1 
      2 ===========
      3 SDL on OS/2
      4 ===========
      5 
      6 Last updated on May. 17, 2006.
      7 
      8 
      9 1. How to compile?
     10 ------------------
     11 
     12 To compile this, you'll need the followings installed:
     13 - The OS/2 Developer's Toolkit
     14 - The OpenWatcom compiler 
     15   (http://www.openwatcom.org)
     16 
     17 First of all, you have to unzip the Watcom-OS2.zip file. This will result in a 
     18 file called "makefile" and a file called "setvars.cmd" in this folder (and some
     19 more files...).
     20 
     21 Please edit the second, fourth and fifth lines of setvars.cmd file
     22 to set the folders where the toolkit, the OW compiler and the FSLib are. 
     23 You won't need NASM yet (The Netwide Assembler), you can leave that line.
     24 Run setvars.cmd, and you should get a shell in which you can
     25 compile SDL.
     26 
     27 Check the "makefile" file. There is a line in there which determines if the 
     28 resulting SDL.DLL will be a 'debug' or a 'release' build. The 'debug' version 
     29 is full of printf()'s, so if something goes wrong, its output can help a lot
     30 for debugging.
     31 
     32 Then run "wmake".
     33 This should create the SDL12.DLL and the corresponding SDL12.LIB file here.
     34 
     35 To test applications, it's a good idea to use the 'debug' build of SDL, and
     36 redirect the standard output and standard error output to files, to see what
     37 happens internally in SDL.
     38 (like: testsprite >stdout.txt 2>stderr.txt)
     39 
     40 To rebuild SDL, use the following commands in this folder:
     41 wmake clean
     42 wmake
     43 
     44 
     45 
     46 2. How to compile the testapps?
     47 -------------------------------
     48 
     49 Once you have SDL12.DLL compiled, navigate into the 'test' folder, copy in 
     50 there the newly built SDL12.DLL, and copy in there FSLib.DLL.
     51 
     52 Then run "wmake" in there to compile some of the testapps.
     53 
     54 
     55 
     56 3. What is missing?
     57 -------------------
     58 
     59 The following things are missing from this SDL implementation:
     60 - MMX, SSE and 3DNOW! optimized video blitters?
     61 - HW Video surfaces
     62 - OpenGL support
     63 
     64 
     65 
     66 4. Special Keys / Full-Screen support
     67 -------------------------------------
     68 
     69 There are two special hot-keys implemented:
     70 - Alt+Home switches between fullscreen and windowed mode
     71 - Alt+End simulates closing the window (can be used as a Panic key)
     72 Only the LEFT Alt key will work.
     73 
     74 
     75 
     76 5. Joysticks on SDL/2
     77 ---------------------
     78 
     79 The Joystick detection only works for standard joysticks (2 buttons, 2 axes
     80 and the like). Therefore, if you use a non-standard joystick, you should
     81 specify its features in the SDL_OS2_JOYSTICK environment variable in a batch
     82 file or CONFIG.SYS, so SDL applications can provide full capability to your
     83 device. The syntax is:
     84 
     85 SET SDL_OS2_JOYSTICK=[JOYSTICK_NAME] [AXES] [BUTTONS] [HATS] [BALLS]
     86 
     87 So, it you have a Gravis GamePad with 4 axes, 2 buttons, 2 hats and 0 balls,
     88 the line should be:
     89 
     90 SET SDL_OS2_JOYSTICK=Gravis_GamePad 4 2 2 0
     91 
     92 If you want to add spaces in your joystick name, just surround it with
     93 quotes or double-quotes:
     94 
     95 SET SDL_OS2_JOYSTICK='Gravis GamePad' 4 2 2 0
     96 
     97 or
     98 
     99 SET SDL_OS2_JOYSTICK="Gravis GamePad" 4 2 2 0
    100 
    101    Notive However that Balls and Hats are not supported under OS/2, and the
    102 value will be ignored... but it is wise to define these correctly because 
    103 in the future those can be supported.
    104    Also the number of buttons is limited to 2 when using two joysticks,
    105 4 when using one joystick with 4 axes, 6 when using a joystick with 3 axes
    106 and 8 when using a joystick with 2 axes. Notice however these are limitations 
    107 of the Joystick Port hardware, not OS/2.
    108 
    109 
    110 
    111 6. Proportional windows
    112 -----------------------
    113 
    114 For some SDL applications it can be handy to have proportional windows, so
    115 the windows will keep their aspect ratio when resized.
    116 This can be achieved in two ways:
    117 
    118 - Before starting the given SDL application, set the
    119   SDL_USE_PROPORTIONAL_WINDOW environment variable to something, e.g.:
    120 
    121   SET SDL_USE_PROPORTIONAL_WINDOW=1
    122   dosbox.exe
    123 
    124 - If you have a HOME environment variable set, then SDL will look for a file
    125   in there called ".sdl.proportionals". If that file contains the name of the
    126   currently running SDL executable, then that process will have proportional
    127   windows automatically.
    128 
    129   Please note that this file is created automatically with default values
    130   at the first run.
    131 
    132 
    133 
    134 7. Audio in SDL applications
    135 ----------------------------
    136 
    137 Audio effects are one of the most important features in games. Creating audio
    138 effects in sync with the game and without hickups and pauses in the audio are
    139 very important things.
    140 
    141 However there are multithreaded SDL applications that have tight loops as their
    142 main logic loop. This kills performance in OS/2, and takes too much CPU from
    143 other threads in the same process, for example from the thread to create the 
    144 sound effects.
    145 
    146 For this reason, the OS/2 port of SDL can be instructed to run the audio thread
    147 in high priority, which makes sure that there will be enough time for the 
    148 processing of the audio data.
    149 
    150 At default, SDL/2 runs the audio thread at ForegroundServer+0 priority. Well 
    151 written and well behaving SDL applications should work well in this mode.
    152 For other applications, you can tell SDL/2 to run the audio thread at 
    153 TimeCritical priority by setting an env.variable before starting the SDL app:
    154 
    155     SET SDL_USE_TIMECRITICAL_AUDIO=1
    156 
    157 Please note that this is a bit risky, because if the SDL application runs a
    158 tight infinite loop in this thread, this will make the whole system 
    159 unresponsive, so use it with care, and only for applications that need it!
    160 
    161 
    162 
    163 8. Next steps...
    164 ----------------
    165 
    166 Things to do:
    167 - Implement missing stuffs (look for 'TODO' string in source code!)
    168 - Finish video driver (the 'wincommon' can be a good example for missing
    169   things like application icon and so on...)
    170 - Enable MMX/SSE/SSE2 acceleration functions
    171 - Rewrite CDROM support using DOS Ioctl for better support.
    172 
    173 
    174 
    175 9. Contacts
    176 -----------
    177 
    178    You can contact the developers for bugs:
    179 
    180    Area					Developer		email
    181    General (Audio/Video/System)		Doodle			doodle (a] scenergy.dfmk.hu
    182    CDROM and Joystick			Caetano			daniel (a] caetano.eng.br
    183 
    184    Notice however that SDL/2 is 'in development' stage so ... if you want to help,
    185 please, be our guest and contact us!
    186 
    187 
    188 
    189 10. Changelog of the OS/2 port
    190 ------------------------------
    191 
    192 Version 1.2.10 - 2006-05-17  - Doodle
    193  - Small modifications for v1.2.10 release
    194  - Changed DLL name to include version info (currently SDL12.dll)
    195 
    196 Version 1.2 - 2006-05-01  - Doodle
    197  - Modified makefile system to have only one makefile
    198  - Included FSLib headers, DLL and LIB file
    199 
    200 Version 1.2 - 2006-02-26  - Doodle
    201  - Updated the official SDL version with the OS/2 specific changes.
    202  - Added support for real unicode keycode conversion.
    203 
    204 Version 1.2.7 - 2006-01-20  - Doodle
    205  - Added support for selectively using timecritical priority for
    206    audio threads by SDL_USE_TIMECRITICAL_AUDIO environment variable.
    207    (e.g.: 
    208     SET SDL_USE_TIMECRITICAL_AUDIO=1
    209     dosbox.exe
    210    )
    211 
    212 Version 1.2.7 - 2005-12-22  - Doodle
    213  - Added support for proportional SDL windows.
    214    There are two ways to have proportional (aspect-keeping) windows for
    215    a given SDL application: Either set the SDL_USE_PROPORTIONAL_WINDOW
    216    environment variable to something before starting the application
    217    (e.g.: 
    218     SET SDL_USE_PROPORTIONAL_WINDOW=1
    219     dosbox.exe
    220    )
    221    or, if you have the HOME environment variable set, then SDL12.DLL will
    222    create a file in that directory called .sdl.proportionals, and you can
    223    put there the name of executable files that will be automatically made
    224    proportional.
    225 
    226 Version 1.2.7 - 2005-10-14  - Doodle
    227  - Enabled Exception handler code in FSLib to be able to restore original
    228    desktop video mode in case the application crashes.
    229  - Added the missing FSLib_Uninitialize() call into SDL.
    230    (The lack of it did not cause problems, but it's cleaner this way.)
    231  - Fixed a mouse problem in Fullscreen mode where any mouse click
    232    re-centered the mouse.
    233 
    234 Version 1.2.7 - 2005-10-09  - Doodle
    235  - Implemented window icon support
    236 
    237 Version 1.2.7 - 2005-10-03  - Doodle
    238  - Reworked semaphore support again
    239  - Tuned thread priorities
    240 
    241 Version 1.2.7 - 2005-10-02  - Doodle
    242  - Added support for custom mouse pointers
    243  - Fixed WM_CLOSE processing: give a chance to SDL app to ask user...
    244  - Added support for MMX-accelerated audio mixers
    245  - Other small fixes
    246 
    247 Version 1.2.7 - 2005-09-12  - Doodle
    248  - Small fixes for DosBox incorporated into public release
    249  - Fixed semaphore support (SDL_syssem.c)
    250  - Fixed FSLib to have good clipping in scaled window mode,
    251    and to prevent occasional desktop freezes.
    252 
    253 Version 1.2.7 - 2004-09-08a - Caetano
    254 	- Improved joystick support (general verifications about hardware).
    255 	- Added support up to 8 buttons in 2 axes joysticks and 6 buttons in 3 axes joysticks.
    256 	- Added support to environment variable SDL_OS2_JOYSTICK to specify a joystick.
    257 	- Improved Joystick test to handle every type of joystick and display only relevant information.
    258 	- Merged with Doodle 2004-09-08
    259 	- Little tid up in README.OS2
    260 	- Added explanation about SDL_OS2_JOYSTICK environment variable on README.OS2
    261 
    262 Version 1.2.7 - 2004-09-07 - Caetano
    263 	- Merged with changes in headers for GCC compiling.
    264 	- Added Joystick support using basic IBM GAME$ support, allowing it to work with all joystick drivers since OS/2 2.1.
    265 	- Improved joystick detection (hacked!). OS/2 do not allow real joystick detection, so... 
    266 	- Modified makefile in test to compile "testjoystick". Anyway, it's useless, since it seems to cause a lot of trouble in OS/2 (because os video routines, not Joystick support).
    267 	- Created separated Joystick test program to test only joystick functions.
    268 	- Improved joystick auto-centering.
    269 	- Improved the coordinate correction routine to use two scale factors for each axis.
    270 
    271 Version 1.2.7 - 2004-07-05 - Caetano
    272 	- Corrected the time returned by status in CDROM support (it was incorrect)
    273 	- Added the testcdrom.c and corrected the linking directive (it was causing an error)
    274 
    275 Version 1.2.7 - 2004-07-02a - Caetano
    276 	- Corrected a little problem in a comment at SDL-1.2.7\test\torturethread.c, line 18 (missing */, nested comment)
    277 	- Added CDROM support to tree (SDL-1.2.7\src\cdrom\os2\SDL_syscdrom.c)
    278 	- Modified makefile (SDL-1.2.7\src\makefiles.wat and SDL-1.2.7\watcom.mif) to build with CDROM support
    279 	- Added the "extra" SDL_types.h forgotten in 2004-07-02 version.
    280 
    281 <End-Of-File>
    282