1 2 =========== 3 SDL on OS/2 4 =========== 5 6 Last updated on May. 17, 2006. 7 8 9 1. How to compile? 10 ------------------ 11 12 To compile this, you'll need the followings installed: 13 - The OS/2 Developer's Toolkit 14 - The OpenWatcom compiler 15 (http://www.openwatcom.org) 16 17 First of all, you have to unzip the Watcom-OS2.zip file. This will result in a 18 file called "makefile" and a file called "setvars.cmd" in this folder (and some 19 more files...). 20 21 Please edit the second, fourth and fifth lines of setvars.cmd file 22 to set the folders where the toolkit, the OW compiler and the FSLib are. 23 You won't need NASM yet (The Netwide Assembler), you can leave that line. 24 Run setvars.cmd, and you should get a shell in which you can 25 compile SDL. 26 27 Check the "makefile" file. There is a line in there which determines if the 28 resulting SDL.DLL will be a 'debug' or a 'release' build. The 'debug' version 29 is full of printf()'s, so if something goes wrong, its output can help a lot 30 for debugging. 31 32 Then run "wmake". 33 This should create the SDL12.DLL and the corresponding SDL12.LIB file here. 34 35 To test applications, it's a good idea to use the 'debug' build of SDL, and 36 redirect the standard output and standard error output to files, to see what 37 happens internally in SDL. 38 (like: testsprite >stdout.txt 2>stderr.txt) 39 40 To rebuild SDL, use the following commands in this folder: 41 wmake clean 42 wmake 43 44 45 46 2. How to compile the testapps? 47 ------------------------------- 48 49 Once you have SDL12.DLL compiled, navigate into the 'test' folder, copy in 50 there the newly built SDL12.DLL, and copy in there FSLib.DLL. 51 52 Then run "wmake" in there to compile some of the testapps. 53 54 55 56 3. What is missing? 57 ------------------- 58 59 The following things are missing from this SDL implementation: 60 - MMX, SSE and 3DNOW! optimized video blitters? 61 - HW Video surfaces 62 - OpenGL support 63 64 65 66 4. Special Keys / Full-Screen support 67 ------------------------------------- 68 69 There are two special hot-keys implemented: 70 - Alt+Home switches between fullscreen and windowed mode 71 - Alt+End simulates closing the window (can be used as a Panic key) 72 Only the LEFT Alt key will work. 73 74 75 76 5. Joysticks on SDL/2 77 --------------------- 78 79 The Joystick detection only works for standard joysticks (2 buttons, 2 axes 80 and the like). Therefore, if you use a non-standard joystick, you should 81 specify its features in the SDL_OS2_JOYSTICK environment variable in a batch 82 file or CONFIG.SYS, so SDL applications can provide full capability to your 83 device. The syntax is: 84 85 SET SDL_OS2_JOYSTICK=[JOYSTICK_NAME] [AXES] [BUTTONS] [HATS] [BALLS] 86 87 So, it you have a Gravis GamePad with 4 axes, 2 buttons, 2 hats and 0 balls, 88 the line should be: 89 90 SET SDL_OS2_JOYSTICK=Gravis_GamePad 4 2 2 0 91 92 If you want to add spaces in your joystick name, just surround it with 93 quotes or double-quotes: 94 95 SET SDL_OS2_JOYSTICK='Gravis GamePad' 4 2 2 0 96 97 or 98 99 SET SDL_OS2_JOYSTICK="Gravis GamePad" 4 2 2 0 100 101 Notive However that Balls and Hats are not supported under OS/2, and the 102 value will be ignored... but it is wise to define these correctly because 103 in the future those can be supported. 104 Also the number of buttons is limited to 2 when using two joysticks, 105 4 when using one joystick with 4 axes, 6 when using a joystick with 3 axes 106 and 8 when using a joystick with 2 axes. Notice however these are limitations 107 of the Joystick Port hardware, not OS/2. 108 109 110 111 6. Proportional windows 112 ----------------------- 113 114 For some SDL applications it can be handy to have proportional windows, so 115 the windows will keep their aspect ratio when resized. 116 This can be achieved in two ways: 117 118 - Before starting the given SDL application, set the 119 SDL_USE_PROPORTIONAL_WINDOW environment variable to something, e.g.: 120 121 SET SDL_USE_PROPORTIONAL_WINDOW=1 122 dosbox.exe 123 124 - If you have a HOME environment variable set, then SDL will look for a file 125 in there called ".sdl.proportionals". If that file contains the name of the 126 currently running SDL executable, then that process will have proportional 127 windows automatically. 128 129 Please note that this file is created automatically with default values 130 at the first run. 131 132 133 134 7. Audio in SDL applications 135 ---------------------------- 136 137 Audio effects are one of the most important features in games. Creating audio 138 effects in sync with the game and without hickups and pauses in the audio are 139 very important things. 140 141 However there are multithreaded SDL applications that have tight loops as their 142 main logic loop. This kills performance in OS/2, and takes too much CPU from 143 other threads in the same process, for example from the thread to create the 144 sound effects. 145 146 For this reason, the OS/2 port of SDL can be instructed to run the audio thread 147 in high priority, which makes sure that there will be enough time for the 148 processing of the audio data. 149 150 At default, SDL/2 runs the audio thread at ForegroundServer+0 priority. Well 151 written and well behaving SDL applications should work well in this mode. 152 For other applications, you can tell SDL/2 to run the audio thread at 153 TimeCritical priority by setting an env.variable before starting the SDL app: 154 155 SET SDL_USE_TIMECRITICAL_AUDIO=1 156 157 Please note that this is a bit risky, because if the SDL application runs a 158 tight infinite loop in this thread, this will make the whole system 159 unresponsive, so use it with care, and only for applications that need it! 160 161 162 163 8. Next steps... 164 ---------------- 165 166 Things to do: 167 - Implement missing stuffs (look for 'TODO' string in source code!) 168 - Finish video driver (the 'wincommon' can be a good example for missing 169 things like application icon and so on...) 170 - Enable MMX/SSE/SSE2 acceleration functions 171 - Rewrite CDROM support using DOS Ioctl for better support. 172 173 174 175 9. Contacts 176 ----------- 177 178 You can contact the developers for bugs: 179 180 Area Developer email 181 General (Audio/Video/System) Doodle doodle (a] scenergy.dfmk.hu 182 CDROM and Joystick Caetano daniel (a] caetano.eng.br 183 184 Notice however that SDL/2 is 'in development' stage so ... if you want to help, 185 please, be our guest and contact us! 186 187 188 189 10. Changelog of the OS/2 port 190 ------------------------------ 191 192 Version 1.2.10 - 2006-05-17 - Doodle 193 - Small modifications for v1.2.10 release 194 - Changed DLL name to include version info (currently SDL12.dll) 195 196 Version 1.2 - 2006-05-01 - Doodle 197 - Modified makefile system to have only one makefile 198 - Included FSLib headers, DLL and LIB file 199 200 Version 1.2 - 2006-02-26 - Doodle 201 - Updated the official SDL version with the OS/2 specific changes. 202 - Added support for real unicode keycode conversion. 203 204 Version 1.2.7 - 2006-01-20 - Doodle 205 - Added support for selectively using timecritical priority for 206 audio threads by SDL_USE_TIMECRITICAL_AUDIO environment variable. 207 (e.g.: 208 SET SDL_USE_TIMECRITICAL_AUDIO=1 209 dosbox.exe 210 ) 211 212 Version 1.2.7 - 2005-12-22 - Doodle 213 - Added support for proportional SDL windows. 214 There are two ways to have proportional (aspect-keeping) windows for 215 a given SDL application: Either set the SDL_USE_PROPORTIONAL_WINDOW 216 environment variable to something before starting the application 217 (e.g.: 218 SET SDL_USE_PROPORTIONAL_WINDOW=1 219 dosbox.exe 220 ) 221 or, if you have the HOME environment variable set, then SDL12.DLL will 222 create a file in that directory called .sdl.proportionals, and you can 223 put there the name of executable files that will be automatically made 224 proportional. 225 226 Version 1.2.7 - 2005-10-14 - Doodle 227 - Enabled Exception handler code in FSLib to be able to restore original 228 desktop video mode in case the application crashes. 229 - Added the missing FSLib_Uninitialize() call into SDL. 230 (The lack of it did not cause problems, but it's cleaner this way.) 231 - Fixed a mouse problem in Fullscreen mode where any mouse click 232 re-centered the mouse. 233 234 Version 1.2.7 - 2005-10-09 - Doodle 235 - Implemented window icon support 236 237 Version 1.2.7 - 2005-10-03 - Doodle 238 - Reworked semaphore support again 239 - Tuned thread priorities 240 241 Version 1.2.7 - 2005-10-02 - Doodle 242 - Added support for custom mouse pointers 243 - Fixed WM_CLOSE processing: give a chance to SDL app to ask user... 244 - Added support for MMX-accelerated audio mixers 245 - Other small fixes 246 247 Version 1.2.7 - 2005-09-12 - Doodle 248 - Small fixes for DosBox incorporated into public release 249 - Fixed semaphore support (SDL_syssem.c) 250 - Fixed FSLib to have good clipping in scaled window mode, 251 and to prevent occasional desktop freezes. 252 253 Version 1.2.7 - 2004-09-08a - Caetano 254 - Improved joystick support (general verifications about hardware). 255 - Added support up to 8 buttons in 2 axes joysticks and 6 buttons in 3 axes joysticks. 256 - Added support to environment variable SDL_OS2_JOYSTICK to specify a joystick. 257 - Improved Joystick test to handle every type of joystick and display only relevant information. 258 - Merged with Doodle 2004-09-08 259 - Little tid up in README.OS2 260 - Added explanation about SDL_OS2_JOYSTICK environment variable on README.OS2 261 262 Version 1.2.7 - 2004-09-07 - Caetano 263 - Merged with changes in headers for GCC compiling. 264 - Added Joystick support using basic IBM GAME$ support, allowing it to work with all joystick drivers since OS/2 2.1. 265 - Improved joystick detection (hacked!). OS/2 do not allow real joystick detection, so... 266 - Modified makefile in test to compile "testjoystick". Anyway, it's useless, since it seems to cause a lot of trouble in OS/2 (because os video routines, not Joystick support). 267 - Created separated Joystick test program to test only joystick functions. 268 - Improved joystick auto-centering. 269 - Improved the coordinate correction routine to use two scale factors for each axis. 270 271 Version 1.2.7 - 2004-07-05 - Caetano 272 - Corrected the time returned by status in CDROM support (it was incorrect) 273 - Added the testcdrom.c and corrected the linking directive (it was causing an error) 274 275 Version 1.2.7 - 2004-07-02a - Caetano 276 - Corrected a little problem in a comment at SDL-1.2.7\test\torturethread.c, line 18 (missing */, nested comment) 277 - Added CDROM support to tree (SDL-1.2.7\src\cdrom\os2\SDL_syscdrom.c) 278 - Modified makefile (SDL-1.2.7\src\makefiles.wat and SDL-1.2.7\watcom.mif) to build with CDROM support 279 - Added the "extra" SDL_types.h forgotten in 2004-07-02 version. 280 281 <End-Of-File> 282