1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 #include "CurveIntersection.h" 8 #include "CurveUtilities.h" 9 #include "IntersectionUtilities.h" 10 11 /* Given a cubic, find the convex hull described by the end and control points. 12 The hull may have 3 or 4 points. Cubics that degenerate into a point or line 13 are not considered. 14 15 The hull is computed by assuming that three points, if unique and non-linear, 16 form a triangle. The fourth point may replace one of the first three, may be 17 discarded if in the triangle or on an edge, or may be inserted between any of 18 the three to form a convex quadralateral. 19 20 The indices returned in order describe the convex hull. 21 */ 22 int convex_hull(const Cubic& cubic, char order[4]) { 23 size_t index; 24 // find top point 25 size_t yMin = 0; 26 for (index = 1; index < 4; ++index) { 27 if (cubic[yMin].y > cubic[index].y || (cubic[yMin].y == cubic[index].y 28 && cubic[yMin].x > cubic[index].x)) { 29 yMin = index; 30 } 31 } 32 order[0] = yMin; 33 int midX = -1; 34 int backupYMin = -1; 35 for (int pass = 0; pass < 2; ++pass) { 36 for (index = 0; index < 4; ++index) { 37 if (index == yMin) { 38 continue; 39 } 40 // rotate line from (yMin, index) to axis 41 // see if remaining two points are both above or below 42 // use this to find mid 43 int mask = other_two(yMin, index); 44 int side1 = yMin ^ mask; 45 int side2 = index ^ mask; 46 Cubic rotPath; 47 if (!rotate(cubic, yMin, index, rotPath)) { // ! if cbc[yMin]==cbc[idx] 48 order[1] = side1; 49 order[2] = side2; 50 return 3; 51 } 52 int sides = side(rotPath[side1].y - rotPath[yMin].y); 53 sides ^= side(rotPath[side2].y - rotPath[yMin].y); 54 if (sides == 2) { // '2' means one remaining point <0, one >0 55 if (midX >= 0) { 56 printf("%s unexpected mid\n", __FUNCTION__); // there can be only one mid 57 } 58 midX = index; 59 } else if (sides == 0) { // '0' means both to one side or the other 60 backupYMin = index; 61 } 62 } 63 if (midX >= 0) { 64 break; 65 } 66 if (backupYMin < 0) { 67 break; 68 } 69 yMin = backupYMin; 70 backupYMin = -1; 71 } 72 if (midX < 0) { 73 midX = yMin ^ 3; // choose any other point 74 } 75 int mask = other_two(yMin, midX); 76 int least = yMin ^ mask; 77 int most = midX ^ mask; 78 order[0] = yMin; 79 order[1] = least; 80 81 // see if mid value is on same side of line (least, most) as yMin 82 Cubic midPath; 83 if (!rotate(cubic, least, most, midPath)) { // ! if cbc[least]==cbc[most] 84 order[2] = midX; 85 return 3; 86 } 87 int midSides = side(midPath[yMin].y - midPath[least].y); 88 midSides ^= side(midPath[midX].y - midPath[least].y); 89 if (midSides != 2) { // if mid point is not between 90 order[2] = most; 91 return 3; // result is a triangle 92 } 93 order[2] = midX; 94 order[3] = most; 95 return 4; // result is a quadralateral 96 } 97 98 /* Find the convex hull for cubics with the x-axis interval regularly spaced. 99 Cubics computed as distance functions are formed this way. 100 101 connectTo0[0], connectTo0[1] are the point indices that cubic[0] connects to. 102 connectTo3[0], connectTo3[1] are the point indices that cubic[3] connects to. 103 104 Returns true if cubic[1] to cubic[2] also forms part of the hull. 105 */ 106 bool convex_x_hull(const Cubic& cubic, char connectTo0[2], char connectTo3[2]) { 107 double projectedY[4]; 108 projectedY[0] = 0; 109 int index; 110 for (index = 1; index < 4; ++index) { 111 projectedY[index] = (cubic[index].y - cubic[0].y) * (3.0 / index); 112 } 113 int lower0Index = 1; 114 int upper0Index = 1; 115 for (index = 2; index < 4; ++index) { 116 if (approximately_greater_or_equal(projectedY[lower0Index], projectedY[index])) { 117 lower0Index = index; 118 } 119 if (approximately_lesser_or_equal(projectedY[upper0Index], projectedY[index])) { 120 upper0Index = index; 121 } 122 } 123 connectTo0[0] = lower0Index; 124 connectTo0[1] = upper0Index; 125 for (index = 0; index < 3; ++index) { 126 projectedY[index] = (cubic[3].y - cubic[index].y) * (3.0 / (3 - index)); 127 } 128 projectedY[3] = 0; 129 int lower3Index = 2; 130 int upper3Index = 2; 131 for (index = 1; index > -1; --index) { 132 if (approximately_greater_or_equal(projectedY[lower3Index], projectedY[index])) { 133 lower3Index = index; 134 } 135 if (approximately_lesser_or_equal(projectedY[upper3Index], projectedY[index])) { 136 upper3Index = index; 137 } 138 } 139 connectTo3[0] = lower3Index; 140 connectTo3[1] = upper3Index; 141 return (1 << lower0Index | 1 << upper0Index 142 | 1 << lower3Index | 1 << upper3Index) == 0x0F; 143 } 144