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      1 
      2 /*
      3  * Copyright 2005 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef SkRegion_DEFINED
     11 #define SkRegion_DEFINED
     12 
     13 #include "SkRect.h"
     14 
     15 class SkPath;
     16 class SkRgnBuilder;
     17 
     18 namespace android {
     19     class Region;
     20 }
     21 
     22 #define SkRegion_gEmptyRunHeadPtr   ((SkRegion::RunHead*)-1)
     23 #define SkRegion_gRectRunHeadPtr    0
     24 
     25 /** \class SkRegion
     26 
     27     The SkRegion class encapsulates the geometric region used to specify
     28     clipping areas for drawing.
     29 */
     30 class SK_API SkRegion {
     31 public:
     32     typedef int32_t RunType;
     33     enum {
     34         kRunTypeSentinel = 0x7FFFFFFF
     35     };
     36 
     37     SkRegion();
     38     SkRegion(const SkRegion&);
     39     explicit SkRegion(const SkIRect&);
     40     ~SkRegion();
     41 
     42     SkRegion& operator=(const SkRegion&);
     43 
     44     /**
     45      *  Return true if the two regions are equal. i.e. The enclose exactly
     46      *  the same area.
     47      */
     48     bool operator==(const SkRegion& other) const;
     49 
     50     /**
     51      *  Return true if the two regions are not equal.
     52      */
     53     bool operator!=(const SkRegion& other) const {
     54         return !(*this == other);
     55     }
     56 
     57     /**
     58      *  Replace this region with the specified region, and return true if the
     59      *  resulting region is non-empty.
     60      */
     61     bool set(const SkRegion& src) {
     62         SkASSERT(&src);
     63         *this = src;
     64         return !this->isEmpty();
     65     }
     66 
     67     /**
     68      *  Swap the contents of this and the specified region. This operation
     69      *  is gauarenteed to never fail.
     70      */
     71     void swap(SkRegion&);
     72 
     73     /** Return true if this region is empty */
     74     bool isEmpty() const { return fRunHead == SkRegion_gEmptyRunHeadPtr; }
     75 
     76     /** Return true if this region is a single, non-empty rectangle */
     77     bool isRect() const { return fRunHead == SkRegion_gRectRunHeadPtr; }
     78 
     79     /** Return true if this region consists of more than 1 rectangular area */
     80     bool isComplex() const { return !this->isEmpty() && !this->isRect(); }
     81 
     82     /**
     83      *  Return the bounds of this region. If the region is empty, returns an
     84      *  empty rectangle.
     85      */
     86     const SkIRect& getBounds() const { return fBounds; }
     87 
     88     /**
     89      *  Returns a value that grows approximately linearly with the number of
     90      *  intervals comprised in the region. Empty region will return 0, Rect
     91      *  will return 1, Complex will return a value > 1.
     92      *
     93      *  Use this to compare two regions, where the larger count likely
     94      *  indicates a more complex region.
     95      */
     96     int computeRegionComplexity() const;
     97 
     98     /**
     99      *  Returns true if the region is non-empty, and if so, appends the
    100      *  boundary(s) of the region to the specified path.
    101      *  If the region is empty, returns false, and path is left unmodified.
    102      */
    103     bool getBoundaryPath(SkPath* path) const;
    104 
    105     /**
    106      *  Set the region to be empty, and return false, since the resulting
    107      *  region is empty
    108      */
    109     bool setEmpty();
    110 
    111     /**
    112      *  If rect is non-empty, set this region to that rectangle and return true,
    113      *  otherwise set this region to empty and return false.
    114      */
    115     bool setRect(const SkIRect&);
    116 
    117     /**
    118      *  If left < right and top < bottom, set this region to that rectangle and
    119      *  return true, otherwise set this region to empty and return false.
    120      */
    121     bool setRect(int32_t left, int32_t top, int32_t right, int32_t bottom);
    122 
    123     /**
    124      *  Set this region to the union of an array of rects. This is generally
    125      *  faster than calling region.op(rect, kUnion_Op) in a loop. If count is
    126      *  0, then this region is set to the empty region.
    127      *  @return true if the resulting region is non-empty
    128      */
    129     bool setRects(const SkIRect rects[], int count);
    130 
    131     /**
    132      *  Set this region to the specified region, and return true if it is
    133      *  non-empty.
    134      */
    135     bool setRegion(const SkRegion&);
    136 
    137     /**
    138      *  Set this region to the area described by the path, clipped.
    139      *  Return true if the resulting region is non-empty.
    140      *  This produces a region that is identical to the pixels that would be
    141      *  drawn by the path (with no antialiasing) with the specified clip.
    142      */
    143     bool setPath(const SkPath&, const SkRegion& clip);
    144 
    145     /**
    146      *  Returns true if the specified rectangle has a non-empty intersection
    147      *  with this region.
    148      */
    149     bool intersects(const SkIRect&) const;
    150 
    151     /**
    152      *  Returns true if the specified region has a non-empty intersection
    153      *  with this region.
    154      */
    155     bool intersects(const SkRegion&) const;
    156 
    157     /**
    158      *  Return true if the specified x,y coordinate is inside the region.
    159      */
    160     bool contains(int32_t x, int32_t y) const;
    161 
    162     /**
    163      *  Return true if the specified rectangle is completely inside the region.
    164      *  This works for simple (rectangular) and complex regions, and always
    165      *  returns the correct result. Note: if either this region or the rectangle
    166      *  is empty, contains() returns false.
    167      */
    168     bool contains(const SkIRect&) const;
    169 
    170     /**
    171      *  Return true if the specified region is completely inside the region.
    172      *  This works for simple (rectangular) and complex regions, and always
    173      *  returns the correct result. Note: if either region is empty, contains()
    174      *  returns false.
    175      */
    176     bool contains(const SkRegion&) const;
    177 
    178     /**
    179      *  Return true if this region is a single rectangle (not complex) and the
    180      *  specified rectangle is contained by this region. Returning false is not
    181      *  a guarantee that the rectangle is not contained by this region, but
    182      *  return true is a guarantee that the rectangle is contained by this region.
    183      */
    184     bool quickContains(const SkIRect& r) const {
    185         return this->quickContains(r.fLeft, r.fTop, r.fRight, r.fBottom);
    186     }
    187 
    188     /**
    189      *  Return true if this region is a single rectangle (not complex) and the
    190      *  specified rectangle is contained by this region. Returning false is not
    191      *  a guarantee that the rectangle is not contained by this region, but
    192      *  return true is a guarantee that the rectangle is contained by this
    193      *  region.
    194      */
    195     bool quickContains(int32_t left, int32_t top, int32_t right,
    196                        int32_t bottom) const {
    197         SkASSERT(this->isEmpty() == fBounds.isEmpty()); // valid region
    198 
    199         return left < right && top < bottom &&
    200                fRunHead == SkRegion_gRectRunHeadPtr &&  // this->isRect()
    201                /* fBounds.contains(left, top, right, bottom); */
    202                fBounds.fLeft <= left && fBounds.fTop <= top &&
    203                fBounds.fRight >= right && fBounds.fBottom >= bottom;
    204     }
    205 
    206     /**
    207      *  Return true if this region is empty, or if the specified rectangle does
    208      *  not intersect the region. Returning false is not a guarantee that they
    209      *  intersect, but returning true is a guarantee that they do not.
    210      */
    211     bool quickReject(const SkIRect& rect) const {
    212         return this->isEmpty() || rect.isEmpty() ||
    213                 !SkIRect::Intersects(fBounds, rect);
    214     }
    215 
    216     /**
    217      *  Return true if this region, or rgn, is empty, or if their bounds do not
    218      *  intersect. Returning false is not a guarantee that they intersect, but
    219      *  returning true is a guarantee that they do not.
    220      */
    221     bool quickReject(const SkRegion& rgn) const {
    222         return this->isEmpty() || rgn.isEmpty() ||
    223                !SkIRect::Intersects(fBounds, rgn.fBounds);
    224     }
    225 
    226     /** Translate the region by the specified (dx, dy) amount. */
    227     void translate(int dx, int dy) { this->translate(dx, dy, this); }
    228 
    229     /**
    230      *  Translate the region by the specified (dx, dy) amount, writing the
    231      *  resulting region into dst. Note: it is legal to pass this region as the
    232      *  dst parameter, effectively translating the region in place. If dst is
    233      *  null, nothing happens.
    234      */
    235     void translate(int dx, int dy, SkRegion* dst) const;
    236 
    237     /**
    238      *  The logical operations that can be performed when combining two regions.
    239      */
    240     enum Op {
    241         kDifference_Op, //!< subtract the op region from the first region
    242         kIntersect_Op,  //!< intersect the two regions
    243         kUnion_Op,      //!< union (inclusive-or) the two regions
    244         kXOR_Op,        //!< exclusive-or the two regions
    245         /** subtract the first region from the op region */
    246         kReverseDifference_Op,
    247         kReplace_Op,    //!< replace the dst region with the op region
    248 
    249         kLastOp = kReplace_Op
    250     };
    251 
    252     static const int kOpCnt = kLastOp + 1;
    253 
    254     /**
    255      *  Set this region to the result of applying the Op to this region and the
    256      *  specified rectangle: this = (this op rect).
    257      *  Return true if the resulting region is non-empty.
    258      */
    259     bool op(const SkIRect& rect, Op op) { return this->op(*this, rect, op); }
    260 
    261     /**
    262      *  Set this region to the result of applying the Op to this region and the
    263      *  specified rectangle: this = (this op rect).
    264      *  Return true if the resulting region is non-empty.
    265      */
    266     bool op(int left, int top, int right, int bottom, Op op) {
    267         SkIRect rect;
    268         rect.set(left, top, right, bottom);
    269         return this->op(*this, rect, op);
    270     }
    271 
    272     /**
    273      *  Set this region to the result of applying the Op to this region and the
    274      *  specified region: this = (this op rgn).
    275      *  Return true if the resulting region is non-empty.
    276      */
    277     bool op(const SkRegion& rgn, Op op) { return this->op(*this, rgn, op); }
    278 
    279     /**
    280      *  Set this region to the result of applying the Op to the specified
    281      *  rectangle and region: this = (rect op rgn).
    282      *  Return true if the resulting region is non-empty.
    283      */
    284     bool op(const SkIRect& rect, const SkRegion& rgn, Op);
    285 
    286     /**
    287      *  Set this region to the result of applying the Op to the specified
    288      *  region and rectangle: this = (rgn op rect).
    289      *  Return true if the resulting region is non-empty.
    290      */
    291     bool op(const SkRegion& rgn, const SkIRect& rect, Op);
    292 
    293     /**
    294      *  Set this region to the result of applying the Op to the specified
    295      *  regions: this = (rgna op rgnb).
    296      *  Return true if the resulting region is non-empty.
    297      */
    298     bool op(const SkRegion& rgna, const SkRegion& rgnb, Op op);
    299 
    300 #ifdef SK_BUILD_FOR_ANDROID
    301     /** Returns a new char* containing the list of rectangles in this region
    302      */
    303     char* toString();
    304 #endif
    305 
    306     /**
    307      *  Returns the sequence of rectangles, sorted in Y and X, that make up
    308      *  this region.
    309      */
    310     class SK_API Iterator {
    311     public:
    312         Iterator() : fRgn(NULL), fDone(true) {}
    313         Iterator(const SkRegion&);
    314         // if we have a region, reset to it and return true, else return false
    315         bool rewind();
    316         // reset the iterator, using the new region
    317         void reset(const SkRegion&);
    318         bool done() const { return fDone; }
    319         void next();
    320         const SkIRect& rect() const { return fRect; }
    321         // may return null
    322         const SkRegion* rgn() const { return fRgn; }
    323 
    324     private:
    325         const SkRegion* fRgn;
    326         const RunType*  fRuns;
    327         SkIRect         fRect;
    328         bool            fDone;
    329     };
    330 
    331     /**
    332      *  Returns the sequence of rectangles, sorted in Y and X, that make up
    333      *  this region intersected with the specified clip rectangle.
    334      */
    335     class SK_API Cliperator {
    336     public:
    337         Cliperator(const SkRegion&, const SkIRect& clip);
    338         bool done() { return fDone; }
    339         void  next();
    340         const SkIRect& rect() const { return fRect; }
    341 
    342     private:
    343         Iterator    fIter;
    344         SkIRect     fClip;
    345         SkIRect     fRect;
    346         bool        fDone;
    347     };
    348 
    349     /**
    350      *  Returns the sequence of runs that make up this region for the specified
    351      *  Y scanline, clipped to the specified left and right X values.
    352      */
    353     class Spanerator {
    354     public:
    355         Spanerator(const SkRegion&, int y, int left, int right);
    356         bool next(int* left, int* right);
    357 
    358     private:
    359         const SkRegion::RunType* fRuns;
    360         int     fLeft, fRight;
    361         bool    fDone;
    362     };
    363 
    364     /**
    365      *  Write the region to the buffer, and return the number of bytes written.
    366      *  If buffer is NULL, it still returns the number of bytes.
    367      */
    368     size_t writeToMemory(void* buffer) const;
    369     /**
    370      * Initializes the region from the buffer
    371      *
    372      * @param buffer Memory to read from
    373      * @param length Amount of memory available in the buffer
    374      * @return number of bytes read (must be a multiple of 4) or
    375      *         0 if there was not enough memory available
    376      */
    377     size_t readFromMemory(const void* buffer, size_t length);
    378 
    379     /**
    380      *  Returns a reference to a global empty region. Just a convenience for
    381      *  callers that need a const empty region.
    382      */
    383     static const SkRegion& GetEmptyRegion();
    384 
    385     SkDEBUGCODE(void dump() const;)
    386     SkDEBUGCODE(void validate() const;)
    387     SkDEBUGCODE(static void UnitTest();)
    388 
    389     // expose this to allow for regression test on complex regions
    390     SkDEBUGCODE(bool debugSetRuns(const RunType runs[], int count);)
    391 
    392 private:
    393     enum {
    394         kOpCount = kReplace_Op + 1
    395     };
    396 
    397     enum {
    398         // T
    399         // [B N L R S]
    400         // S
    401         kRectRegionRuns = 7
    402     };
    403 
    404     friend class android::Region;    // needed for marshalling efficiently
    405 
    406     struct RunHead;
    407 
    408     // allocate space for count runs
    409     void allocateRuns(int count);
    410     void allocateRuns(int count, int ySpanCount, int intervalCount);
    411     void allocateRuns(const RunHead& src);
    412 
    413     SkIRect     fBounds;
    414     RunHead*    fRunHead;
    415 
    416     void freeRuns();
    417 
    418     /**
    419      *  Return the runs from this region, consing up fake runs if the region
    420      *  is empty or a rect. In those 2 cases, we use tmpStorage to hold the
    421      *  run data.
    422      */
    423     const RunType*  getRuns(RunType tmpStorage[], int* intervals) const;
    424 
    425     // This is called with runs[] that do not yet have their interval-count
    426     // field set on each scanline. That is computed as part of this call
    427     // (inside ComputeRunBounds).
    428     bool setRuns(RunType runs[], int count);
    429 
    430     int count_runtype_values(int* itop, int* ibot) const;
    431 
    432     static void BuildRectRuns(const SkIRect& bounds,
    433                               RunType runs[kRectRegionRuns]);
    434 
    435     // If the runs define a simple rect, return true and set bounds to that
    436     // rect. If not, return false and ignore bounds.
    437     static bool RunsAreARect(const SkRegion::RunType runs[], int count,
    438                              SkIRect* bounds);
    439 
    440     /**
    441      *  If the last arg is null, just return if the result is non-empty,
    442      *  else store the result in the last arg.
    443      */
    444     static bool Oper(const SkRegion&, const SkRegion&, SkRegion::Op, SkRegion*);
    445 
    446     friend struct RunHead;
    447     friend class Iterator;
    448     friend class Spanerator;
    449     friend class SkRgnBuilder;
    450     friend class SkFlatRegion;
    451 };
    452 
    453 #endif
    454