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      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkPictureShader.h"
      9 
     10 #include "SkBitmap.h"
     11 #include "SkBitmapProcShader.h"
     12 #include "SkCanvas.h"
     13 #include "SkMatrixUtils.h"
     14 #include "SkPicture.h"
     15 #include "SkReadBuffer.h"
     16 
     17 #if SK_SUPPORT_GPU
     18 #include "GrContext.h"
     19 #endif
     20 
     21 SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy,
     22                                  const SkMatrix* localMatrix)
     23     : INHERITED(localMatrix)
     24     , fPicture(SkRef(picture))
     25     , fTmx(tmx)
     26     , fTmy(tmy) { }
     27 
     28 SkPictureShader::SkPictureShader(SkReadBuffer& buffer)
     29         : INHERITED(buffer) {
     30     fTmx = static_cast<SkShader::TileMode>(buffer.read32());
     31     fTmy = static_cast<SkShader::TileMode>(buffer.read32());
     32     fPicture = SkPicture::CreateFromBuffer(buffer);
     33 }
     34 
     35 SkPictureShader::~SkPictureShader() {
     36     fPicture->unref();
     37 }
     38 
     39 SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileMode tmy,
     40                                          const SkMatrix* localMatrix) {
     41     if (!picture || 0 == picture->width() || 0 == picture->height()) {
     42         return NULL;
     43     }
     44     return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix));
     45 }
     46 
     47 void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
     48     this->INHERITED::flatten(buffer);
     49 
     50     buffer.write32(fTmx);
     51     buffer.write32(fTmy);
     52     fPicture->flatten(buffer);
     53 }
     54 
     55 SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatrix* localM) const {
     56     SkASSERT(fPicture && fPicture->width() > 0 && fPicture->height() > 0);
     57 
     58     SkMatrix m;
     59     m.setConcat(matrix, this->getLocalMatrix());
     60     if (localM) {
     61         m.preConcat(*localM);
     62     }
     63 
     64     // Use a rotation-invariant scale
     65     SkPoint scale;
     66     if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) {
     67         // Decomposition failed, use an approximation.
     68         scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
     69                   SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
     70     }
     71     SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height());
     72 
     73     SkISize tileSize = scaledSize.toRound();
     74     if (tileSize.isEmpty()) {
     75         return NULL;
     76     }
     77 
     78     // The actual scale, compensating for rounding.
     79     SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture->width(),
     80                                     SkIntToScalar(tileSize.height()) / fPicture->height());
     81 
     82     SkAutoMutexAcquire ama(fCachedBitmapShaderMutex);
     83 
     84     // TODO(fmalita): remove fCachedLocalMatrix from this key after getLocalMatrix is removed.
     85     if (!fCachedBitmapShader || tileScale != fCachedTileScale ||
     86         this->getLocalMatrix() != fCachedLocalMatrix) {
     87         SkBitmap bm;
     88         if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) {
     89             return NULL;
     90         }
     91         bm.eraseColor(SK_ColorTRANSPARENT);
     92 
     93         SkCanvas canvas(bm);
     94         canvas.scale(tileScale.width(), tileScale.height());
     95         canvas.drawPicture(fPicture);
     96 
     97         fCachedTileScale = tileScale;
     98         fCachedLocalMatrix = this->getLocalMatrix();
     99 
    100         SkMatrix shaderMatrix = this->getLocalMatrix();
    101         shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
    102         fCachedBitmapShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix));
    103     }
    104 
    105     // Increment the ref counter inside the mutex to ensure the returned pointer is still valid.
    106     // Otherwise, the pointer may have been overwritten on a different thread before the object's
    107     // ref count was incremented.
    108     fCachedBitmapShader.get()->ref();
    109     return fCachedBitmapShader;
    110 }
    111 
    112 size_t SkPictureShader::contextSize() const {
    113     return sizeof(PictureShaderContext);
    114 }
    115 
    116 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const {
    117     SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix));
    118     if (NULL == bitmapShader.get()) {
    119         return NULL;
    120     }
    121     return PictureShaderContext::Create(storage, *this, rec, bitmapShader);
    122 }
    123 
    124 /////////////////////////////////////////////////////////////////////////////////////////
    125 
    126 SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage,
    127                    const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) {
    128     PictureShaderContext* ctx = SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext,
    129                                                      (shader, rec, bitmapShader));
    130     if (NULL == ctx->fBitmapShaderContext) {
    131         ctx->~PictureShaderContext();
    132         ctx = NULL;
    133     }
    134     return ctx;
    135 }
    136 
    137 SkPictureShader::PictureShaderContext::PictureShaderContext(
    138         const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader)
    139     : INHERITED(shader, rec)
    140     , fBitmapShader(SkRef(bitmapShader))
    141 {
    142     fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize());
    143     fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContextStorage);
    144     //if fBitmapShaderContext is null, we are invalid
    145 }
    146 
    147 SkPictureShader::PictureShaderContext::~PictureShaderContext() {
    148     if (fBitmapShaderContext) {
    149         fBitmapShaderContext->~Context();
    150     }
    151     sk_free(fBitmapShaderContextStorage);
    152 }
    153 
    154 uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
    155     SkASSERT(fBitmapShaderContext);
    156     return fBitmapShaderContext->getFlags();
    157 }
    158 
    159 SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc(void** ctx) {
    160     SkASSERT(fBitmapShaderContext);
    161     return fBitmapShaderContext->asAShadeProc(ctx);
    162 }
    163 
    164 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
    165     SkASSERT(fBitmapShaderContext);
    166     fBitmapShaderContext->shadeSpan(x, y, dstC, count);
    167 }
    168 
    169 void SkPictureShader::PictureShaderContext::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
    170     SkASSERT(fBitmapShaderContext);
    171     fBitmapShaderContext->shadeSpan16(x, y, dstC, count);
    172 }
    173 
    174 #ifndef SK_IGNORE_TO_STRING
    175 void SkPictureShader::toString(SkString* str) const {
    176     static const char* gTileModeName[SkShader::kTileModeCount] = {
    177         "clamp", "repeat", "mirror"
    178     };
    179 
    180     str->appendf("PictureShader: [%d:%d] ",
    181                  fPicture ? fPicture->width() : 0,
    182                  fPicture ? fPicture->height() : 0);
    183 
    184     str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
    185 
    186     this->INHERITED::toString(str);
    187 }
    188 #endif
    189 
    190 #if SK_SUPPORT_GPU
    191 bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint,
    192                                   const SkMatrix* localMatrix, GrColor* grColor,
    193                                   GrEffectRef** grEffect) const {
    194     SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix(), localMatrix));
    195     if (!bitmapShader) {
    196         return false;
    197     }
    198     return bitmapShader->asNewEffect(context, paint, NULL, grColor, grEffect);
    199 }
    200 #else
    201 bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint,
    202                                   const SkMatrix* localMatrix, GrColor* grColor,
    203                                   GrEffectRef** grEffect) const {
    204     SkDEBUGFAIL("Should not call in GPU-less build");
    205     return false;
    206 }
    207 #endif
    208