1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkPictureShader.h" 9 10 #include "SkBitmap.h" 11 #include "SkBitmapProcShader.h" 12 #include "SkCanvas.h" 13 #include "SkMatrixUtils.h" 14 #include "SkPicture.h" 15 #include "SkReadBuffer.h" 16 17 #if SK_SUPPORT_GPU 18 #include "GrContext.h" 19 #endif 20 21 SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy, 22 const SkMatrix* localMatrix) 23 : INHERITED(localMatrix) 24 , fPicture(SkRef(picture)) 25 , fTmx(tmx) 26 , fTmy(tmy) { } 27 28 SkPictureShader::SkPictureShader(SkReadBuffer& buffer) 29 : INHERITED(buffer) { 30 fTmx = static_cast<SkShader::TileMode>(buffer.read32()); 31 fTmy = static_cast<SkShader::TileMode>(buffer.read32()); 32 fPicture = SkPicture::CreateFromBuffer(buffer); 33 } 34 35 SkPictureShader::~SkPictureShader() { 36 fPicture->unref(); 37 } 38 39 SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileMode tmy, 40 const SkMatrix* localMatrix) { 41 if (!picture || 0 == picture->width() || 0 == picture->height()) { 42 return NULL; 43 } 44 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix)); 45 } 46 47 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { 48 this->INHERITED::flatten(buffer); 49 50 buffer.write32(fTmx); 51 buffer.write32(fTmy); 52 fPicture->flatten(buffer); 53 } 54 55 SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatrix* localM) const { 56 SkASSERT(fPicture && fPicture->width() > 0 && fPicture->height() > 0); 57 58 SkMatrix m; 59 m.setConcat(matrix, this->getLocalMatrix()); 60 if (localM) { 61 m.preConcat(*localM); 62 } 63 64 // Use a rotation-invariant scale 65 SkPoint scale; 66 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { 67 // Decomposition failed, use an approximation. 68 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()), 69 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY())); 70 } 71 SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height()); 72 73 SkISize tileSize = scaledSize.toRound(); 74 if (tileSize.isEmpty()) { 75 return NULL; 76 } 77 78 // The actual scale, compensating for rounding. 79 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture->width(), 80 SkIntToScalar(tileSize.height()) / fPicture->height()); 81 82 SkAutoMutexAcquire ama(fCachedBitmapShaderMutex); 83 84 // TODO(fmalita): remove fCachedLocalMatrix from this key after getLocalMatrix is removed. 85 if (!fCachedBitmapShader || tileScale != fCachedTileScale || 86 this->getLocalMatrix() != fCachedLocalMatrix) { 87 SkBitmap bm; 88 if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) { 89 return NULL; 90 } 91 bm.eraseColor(SK_ColorTRANSPARENT); 92 93 SkCanvas canvas(bm); 94 canvas.scale(tileScale.width(), tileScale.height()); 95 canvas.drawPicture(fPicture); 96 97 fCachedTileScale = tileScale; 98 fCachedLocalMatrix = this->getLocalMatrix(); 99 100 SkMatrix shaderMatrix = this->getLocalMatrix(); 101 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); 102 fCachedBitmapShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix)); 103 } 104 105 // Increment the ref counter inside the mutex to ensure the returned pointer is still valid. 106 // Otherwise, the pointer may have been overwritten on a different thread before the object's 107 // ref count was incremented. 108 fCachedBitmapShader.get()->ref(); 109 return fCachedBitmapShader; 110 } 111 112 size_t SkPictureShader::contextSize() const { 113 return sizeof(PictureShaderContext); 114 } 115 116 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const { 117 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix)); 118 if (NULL == bitmapShader.get()) { 119 return NULL; 120 } 121 return PictureShaderContext::Create(storage, *this, rec, bitmapShader); 122 } 123 124 ///////////////////////////////////////////////////////////////////////////////////////// 125 126 SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage, 127 const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) { 128 PictureShaderContext* ctx = SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext, 129 (shader, rec, bitmapShader)); 130 if (NULL == ctx->fBitmapShaderContext) { 131 ctx->~PictureShaderContext(); 132 ctx = NULL; 133 } 134 return ctx; 135 } 136 137 SkPictureShader::PictureShaderContext::PictureShaderContext( 138 const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) 139 : INHERITED(shader, rec) 140 , fBitmapShader(SkRef(bitmapShader)) 141 { 142 fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize()); 143 fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContextStorage); 144 //if fBitmapShaderContext is null, we are invalid 145 } 146 147 SkPictureShader::PictureShaderContext::~PictureShaderContext() { 148 if (fBitmapShaderContext) { 149 fBitmapShaderContext->~Context(); 150 } 151 sk_free(fBitmapShaderContextStorage); 152 } 153 154 uint32_t SkPictureShader::PictureShaderContext::getFlags() const { 155 SkASSERT(fBitmapShaderContext); 156 return fBitmapShaderContext->getFlags(); 157 } 158 159 SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc(void** ctx) { 160 SkASSERT(fBitmapShaderContext); 161 return fBitmapShaderContext->asAShadeProc(ctx); 162 } 163 164 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { 165 SkASSERT(fBitmapShaderContext); 166 fBitmapShaderContext->shadeSpan(x, y, dstC, count); 167 } 168 169 void SkPictureShader::PictureShaderContext::shadeSpan16(int x, int y, uint16_t dstC[], int count) { 170 SkASSERT(fBitmapShaderContext); 171 fBitmapShaderContext->shadeSpan16(x, y, dstC, count); 172 } 173 174 #ifndef SK_IGNORE_TO_STRING 175 void SkPictureShader::toString(SkString* str) const { 176 static const char* gTileModeName[SkShader::kTileModeCount] = { 177 "clamp", "repeat", "mirror" 178 }; 179 180 str->appendf("PictureShader: [%d:%d] ", 181 fPicture ? fPicture->width() : 0, 182 fPicture ? fPicture->height() : 0); 183 184 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); 185 186 this->INHERITED::toString(str); 187 } 188 #endif 189 190 #if SK_SUPPORT_GPU 191 bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint, 192 const SkMatrix* localMatrix, GrColor* grColor, 193 GrEffectRef** grEffect) const { 194 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix(), localMatrix)); 195 if (!bitmapShader) { 196 return false; 197 } 198 return bitmapShader->asNewEffect(context, paint, NULL, grColor, grEffect); 199 } 200 #else 201 bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint, 202 const SkMatrix* localMatrix, GrColor* grColor, 203 GrEffectRef** grEffect) const { 204 SkDEBUGFAIL("Should not call in GPU-less build"); 205 return false; 206 } 207 #endif 208