1 2 /* 3 * Copyright 2012 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 #include "GrGLPath.h" 10 #include "GrGpuGL.h" 11 12 #define GPUGL static_cast<GrGpuGL*>(this->getGpu()) 13 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(GPUGL->glInterface(), R, X) 16 17 namespace { 18 inline GrGLubyte verb_to_gl_path_cmd(SkPath::Verb verb) { 19 static const GrGLubyte gTable[] = { 20 GR_GL_MOVE_TO, 21 GR_GL_LINE_TO, 22 GR_GL_QUADRATIC_CURVE_TO, 23 0xFF, // conic 24 GR_GL_CUBIC_CURVE_TO, 25 GR_GL_CLOSE_PATH, 26 }; 27 GR_STATIC_ASSERT(0 == SkPath::kMove_Verb); 28 GR_STATIC_ASSERT(1 == SkPath::kLine_Verb); 29 GR_STATIC_ASSERT(2 == SkPath::kQuad_Verb); 30 GR_STATIC_ASSERT(4 == SkPath::kCubic_Verb); 31 GR_STATIC_ASSERT(5 == SkPath::kClose_Verb); 32 33 SkASSERT(verb >= 0 && (size_t)verb < SK_ARRAY_COUNT(gTable)); 34 return gTable[verb]; 35 } 36 37 #ifdef SK_DEBUG 38 inline int num_pts(SkPath::Verb verb) { 39 static const int gTable[] = { 40 1, // move 41 1, // line 42 2, // quad 43 2, // conic 44 3, // cubic 45 0, // close 46 }; 47 GR_STATIC_ASSERT(0 == SkPath::kMove_Verb); 48 GR_STATIC_ASSERT(1 == SkPath::kLine_Verb); 49 GR_STATIC_ASSERT(2 == SkPath::kQuad_Verb); 50 GR_STATIC_ASSERT(4 == SkPath::kCubic_Verb); 51 GR_STATIC_ASSERT(5 == SkPath::kClose_Verb); 52 53 SkASSERT(verb >= 0 && (size_t)verb < SK_ARRAY_COUNT(gTable)); 54 return gTable[verb]; 55 } 56 #endif 57 58 inline GrGLenum join_to_gl_join(SkPaint::Join join) { 59 static GrGLenum gSkJoinsToGrGLJoins[] = { 60 GR_GL_MITER_REVERT, 61 GR_GL_ROUND, 62 GR_GL_BEVEL 63 }; 64 return gSkJoinsToGrGLJoins[join]; 65 GR_STATIC_ASSERT(0 == SkPaint::kMiter_Join); 66 GR_STATIC_ASSERT(1 == SkPaint::kRound_Join); 67 GR_STATIC_ASSERT(2 == SkPaint::kBevel_Join); 68 GR_STATIC_ASSERT(SK_ARRAY_COUNT(gSkJoinsToGrGLJoins) == SkPaint::kJoinCount); 69 } 70 71 inline GrGLenum cap_to_gl_cap(SkPaint::Cap cap) { 72 static GrGLenum gSkCapsToGrGLCaps[] = { 73 GR_GL_FLAT, 74 GR_GL_ROUND, 75 GR_GL_SQUARE 76 }; 77 return gSkCapsToGrGLCaps[cap]; 78 GR_STATIC_ASSERT(0 == SkPaint::kButt_Cap); 79 GR_STATIC_ASSERT(1 == SkPaint::kRound_Cap); 80 GR_STATIC_ASSERT(2 == SkPaint::kSquare_Cap); 81 GR_STATIC_ASSERT(SK_ARRAY_COUNT(gSkCapsToGrGLCaps) == SkPaint::kCapCount); 82 } 83 84 } 85 86 static const bool kIsWrapped = false; // The constructor creates the GL path object. 87 88 GrGLPath::GrGLPath(GrGpuGL* gpu, const SkPath& path, const SkStrokeRec& stroke) 89 : INHERITED(gpu, kIsWrapped, path, stroke) { 90 SkASSERT(!path.isEmpty()); 91 92 fPathID = gpu->createGLPathObject(); 93 94 SkSTArray<16, GrGLubyte, true> pathCommands; 95 SkSTArray<16, SkPoint, true> pathPoints; 96 97 int verbCnt = fSkPath.countVerbs(); 98 int pointCnt = fSkPath.countPoints(); 99 pathCommands.resize_back(verbCnt); 100 pathPoints.resize_back(pointCnt); 101 102 // TODO: Direct access to path points since we could pass them on directly. 103 fSkPath.getPoints(&pathPoints[0], pointCnt); 104 fSkPath.getVerbs(&pathCommands[0], verbCnt); 105 106 SkDEBUGCODE(int numPts = 0); 107 for (int i = 0; i < verbCnt; ++i) { 108 SkPath::Verb v = static_cast<SkPath::Verb>(pathCommands[i]); 109 pathCommands[i] = verb_to_gl_path_cmd(v); 110 SkDEBUGCODE(numPts += num_pts(v)); 111 } 112 SkASSERT(pathPoints.count() == numPts); 113 114 GL_CALL(PathCommands(fPathID, 115 verbCnt, &pathCommands[0], 116 2 * pointCnt, GR_GL_FLOAT, &pathPoints[0])); 117 118 if (stroke.needToApply()) { 119 GL_CALL(PathParameterf(fPathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth()))); 120 GL_CALL(PathParameterf(fPathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter()))); 121 GrGLenum join = join_to_gl_join(stroke.getJoin()); 122 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_JOIN_STYLE, join)); 123 GrGLenum cap = cap_to_gl_cap(stroke.getCap()); 124 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_INITIAL_END_CAP, cap)); 125 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_TERMINAL_END_CAP, cap)); 126 127 // FIXME: try to account for stroking, without rasterizing the stroke. 128 fBounds.outset(SkScalarToFloat(stroke.getWidth()), SkScalarToFloat(stroke.getWidth())); 129 } 130 } 131 132 GrGLPath::~GrGLPath() { 133 this->release(); 134 } 135 136 void GrGLPath::onRelease() { 137 if (0 != fPathID && !this->isWrapped()) { 138 static_cast<GrGpuGL*>(this->getGpu())->deleteGLPathObject(fPathID); 139 fPathID = 0; 140 } 141 142 INHERITED::onRelease(); 143 } 144 145 void GrGLPath::onAbandon() { 146 fPathID = 0; 147 148 INHERITED::onAbandon(); 149 } 150