1 /* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkLuaCanvas.h" 9 #include "SkLua.h" 10 11 extern "C" { 12 #include "lua.h" 13 #include "lauxlib.h" 14 } 15 16 class AutoCallLua : public SkLua { 17 public: 18 AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) { 19 lua_getglobal(L, func); 20 if (!lua_isfunction(L, -1)) { 21 int t = lua_type(L, -1); 22 SkDebugf("--- expected function %d\n", t); 23 } 24 25 lua_newtable(L); 26 this->pushString(verb, "verb"); 27 } 28 29 ~AutoCallLua() { 30 lua_State* L = this->get(); 31 if (lua_pcall(L, 1, 0, 0) != LUA_OK) { 32 SkDebugf("lua err: %s\n", lua_tostring(L, -1)); 33 } 34 lua_settop(L, -1); 35 } 36 37 void pushEncodedText(SkPaint::TextEncoding, const void*, size_t); 38 39 private: 40 typedef SkLua INHERITED; 41 }; 42 43 #define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb) 44 45 46 /////////////////////////////////////////////////////////////////////////////// 47 48 void AutoCallLua::pushEncodedText(SkPaint::TextEncoding enc, const void* text, 49 size_t length) { 50 switch (enc) { 51 case SkPaint::kUTF8_TextEncoding: 52 this->pushString((const char*)text, length, "text"); 53 break; 54 case SkPaint::kUTF16_TextEncoding: { 55 SkString str; 56 str.setUTF16((const uint16_t*)text, length); 57 this->pushString(str, "text"); 58 } break; 59 case SkPaint::kGlyphID_TextEncoding: 60 this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1), 61 "glyphs"); 62 break; 63 case SkPaint::kUTF32_TextEncoding: 64 break; 65 } 66 } 67 68 /////////////////////////////////////////////////////////////////////////////// 69 70 void SkLuaCanvas::pushThis() { 71 SkLua(fL).pushCanvas(this); 72 } 73 74 /////////////////////////////////////////////////////////////////////////////// 75 76 SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[]) 77 : INHERITED(width, height) 78 , fL(L) 79 , fFunc(func) { 80 } 81 82 SkLuaCanvas::~SkLuaCanvas() {} 83 84 void SkLuaCanvas::willSave(SaveFlags flags) { 85 AUTO_LUA("save"); 86 this->INHERITED::willSave(flags); 87 } 88 89 SkCanvas::SaveLayerStrategy SkLuaCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint, 90 SaveFlags flags) { 91 AUTO_LUA("saveLayer"); 92 if (bounds) { 93 lua.pushRect(*bounds, "bounds"); 94 } 95 if (paint) { 96 lua.pushPaint(*paint, "paint"); 97 } 98 99 this->INHERITED::willSaveLayer(bounds, paint, flags); 100 // No need for a layer. 101 return kNoLayer_SaveLayerStrategy; 102 } 103 104 void SkLuaCanvas::willRestore() { 105 AUTO_LUA("restore"); 106 this->INHERITED::willRestore(); 107 } 108 109 void SkLuaCanvas::didConcat(const SkMatrix& matrix) { 110 switch (matrix.getType()) { 111 case SkMatrix::kTranslate_Mask: { 112 AUTO_LUA("translate"); 113 lua.pushScalar(matrix.getTranslateX(), "dx"); 114 lua.pushScalar(matrix.getTranslateY(), "dy"); 115 break; 116 } 117 case SkMatrix::kScale_Mask: { 118 AUTO_LUA("scale"); 119 lua.pushScalar(matrix.getScaleX(), "sx"); 120 lua.pushScalar(matrix.getScaleY(), "sy"); 121 break; 122 } 123 default: { 124 AUTO_LUA("concat"); 125 // pushMatrix added in https://codereview.chromium.org/203203004/ 126 // Doesn't seem to have ever been working correctly since added 127 // lua.pushMatrix(matrix); 128 break; 129 } 130 } 131 132 this->INHERITED::didConcat(matrix); 133 } 134 135 void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) { 136 this->INHERITED::didSetMatrix(matrix); 137 } 138 139 void SkLuaCanvas::onClipRect(const SkRect& r, SkRegion::Op op, ClipEdgeStyle edgeStyle) { 140 AUTO_LUA("clipRect"); 141 lua.pushRect(r, "rect"); 142 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa"); 143 this->INHERITED::onClipRect(r, op, edgeStyle); 144 } 145 146 void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) { 147 AUTO_LUA("clipRRect"); 148 lua.pushRRect(rrect, "rrect"); 149 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa"); 150 this->INHERITED::onClipRRect(rrect, op, edgeStyle); 151 } 152 153 void SkLuaCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) { 154 AUTO_LUA("clipPath"); 155 lua.pushPath(path, "path"); 156 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa"); 157 this->INHERITED::onClipPath(path, op, edgeStyle); 158 } 159 160 void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) { 161 AUTO_LUA("clipRegion"); 162 this->INHERITED::onClipRegion(deviceRgn, op); 163 } 164 165 void SkLuaCanvas::drawPaint(const SkPaint& paint) { 166 AUTO_LUA("drawPaint"); 167 lua.pushPaint(paint, "paint"); 168 } 169 170 void SkLuaCanvas::drawPoints(PointMode mode, size_t count, 171 const SkPoint pts[], const SkPaint& paint) { 172 AUTO_LUA("drawPoints"); 173 lua.pushArrayPoint(pts, SkToInt(count), "points"); 174 lua.pushPaint(paint, "paint"); 175 } 176 177 void SkLuaCanvas::drawOval(const SkRect& rect, const SkPaint& paint) { 178 AUTO_LUA("drawOval"); 179 lua.pushRect(rect, "rect"); 180 lua.pushPaint(paint, "paint"); 181 } 182 183 void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) { 184 AUTO_LUA("drawRect"); 185 lua.pushRect(rect, "rect"); 186 lua.pushPaint(paint, "paint"); 187 } 188 189 void SkLuaCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) { 190 AUTO_LUA("drawRRect"); 191 lua.pushRRect(rrect, "rrect"); 192 lua.pushPaint(paint, "paint"); 193 } 194 195 void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, 196 const SkPaint& paint) { 197 AUTO_LUA("drawDRRect"); 198 lua.pushRRect(outer, "outer"); 199 lua.pushRRect(inner, "inner"); 200 lua.pushPaint(paint, "paint"); 201 } 202 203 void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) { 204 AUTO_LUA("drawPath"); 205 lua.pushPath(path, "path"); 206 lua.pushPaint(paint, "paint"); 207 } 208 209 void SkLuaCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y, 210 const SkPaint* paint) { 211 AUTO_LUA("drawBitmap"); 212 if (paint) { 213 lua.pushPaint(*paint, "paint"); 214 } 215 } 216 217 void SkLuaCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, 218 const SkRect& dst, const SkPaint* paint, 219 DrawBitmapRectFlags flags) { 220 AUTO_LUA("drawBitmapRectToRect"); 221 if (paint) { 222 lua.pushPaint(*paint, "paint"); 223 } 224 } 225 226 void SkLuaCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m, 227 const SkPaint* paint) { 228 AUTO_LUA("drawBitmapMatrix"); 229 if (paint) { 230 lua.pushPaint(*paint, "paint"); 231 } 232 } 233 234 void SkLuaCanvas::drawSprite(const SkBitmap& bitmap, int x, int y, 235 const SkPaint* paint) { 236 AUTO_LUA("drawSprite"); 237 if (paint) { 238 lua.pushPaint(*paint, "paint"); 239 } 240 } 241 242 void SkLuaCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, 243 const SkPaint& paint) { 244 AUTO_LUA("drawText"); 245 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); 246 lua.pushPaint(paint, "paint"); 247 } 248 249 void SkLuaCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], 250 const SkPaint& paint) { 251 AUTO_LUA("drawPosText"); 252 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); 253 lua.pushPaint(paint, "paint"); 254 } 255 256 void SkLuaCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], 257 SkScalar constY, const SkPaint& paint) { 258 AUTO_LUA("drawPosTextH"); 259 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); 260 lua.pushPaint(paint, "paint"); 261 } 262 263 void SkLuaCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, 264 const SkMatrix* matrix, const SkPaint& paint) { 265 AUTO_LUA("drawTextOnPath"); 266 lua.pushPath(path, "path"); 267 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); 268 lua.pushPaint(paint, "paint"); 269 } 270 271 void SkLuaCanvas::onDrawPicture(const SkPicture* picture) { 272 AUTO_LUA("drawPicture"); 273 // call through so we can see the nested picture ops 274 this->INHERITED::onDrawPicture(picture); 275 } 276 277 void SkLuaCanvas::drawVertices(VertexMode vmode, int vertexCount, 278 const SkPoint vertices[], const SkPoint texs[], 279 const SkColor colors[], SkXfermode* xmode, 280 const uint16_t indices[], int indexCount, 281 const SkPaint& paint) { 282 AUTO_LUA("drawVertices"); 283 lua.pushPaint(paint, "paint"); 284 } 285 286 void SkLuaCanvas::drawData(const void* data, size_t length) { 287 AUTO_LUA("drawData"); 288 } 289