Home | History | Annotate | Download | only in widget
      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.widget;
     18 
     19 import android.content.res.TypedArray;
     20 import android.graphics.Paint;
     21 import android.graphics.PorterDuff;
     22 import android.graphics.PorterDuffXfermode;
     23 import android.graphics.Rect;
     24 
     25 import android.content.Context;
     26 import android.graphics.Canvas;
     27 import android.util.FloatMath;
     28 import android.view.animation.AnimationUtils;
     29 import android.view.animation.DecelerateInterpolator;
     30 import android.view.animation.Interpolator;
     31 
     32 /**
     33  * This class performs the graphical effect used at the edges of scrollable widgets
     34  * when the user scrolls beyond the content bounds in 2D space.
     35  *
     36  * <p>EdgeEffect is stateful. Custom widgets using EdgeEffect should create an
     37  * instance for each edge that should show the effect, feed it input data using
     38  * the methods {@link #onAbsorb(int)}, {@link #onPull(float)}, and {@link #onRelease()},
     39  * and draw the effect using {@link #draw(Canvas)} in the widget's overridden
     40  * {@link android.view.View#draw(Canvas)} method. If {@link #isFinished()} returns
     41  * false after drawing, the edge effect's animation is not yet complete and the widget
     42  * should schedule another drawing pass to continue the animation.</p>
     43  *
     44  * <p>When drawing, widgets should draw their main content and child views first,
     45  * usually by invoking <code>super.draw(canvas)</code> from an overridden <code>draw</code>
     46  * method. (This will invoke onDraw and dispatch drawing to child views as needed.)
     47  * The edge effect may then be drawn on top of the view's content using the
     48  * {@link #draw(Canvas)} method.</p>
     49  */
     50 public class EdgeEffect {
     51     @SuppressWarnings("UnusedDeclaration")
     52     private static final String TAG = "EdgeEffect";
     53 
     54     // Time it will take the effect to fully recede in ms
     55     private static final int RECEDE_TIME = 600;
     56 
     57     // Time it will take before a pulled glow begins receding in ms
     58     private static final int PULL_TIME = 167;
     59 
     60     // Time it will take in ms for a pulled glow to decay to partial strength before release
     61     private static final int PULL_DECAY_TIME = 2000;
     62 
     63     private static final float MAX_ALPHA = 0.5f;
     64 
     65     private static final float MAX_GLOW_SCALE = 2.f;
     66 
     67     private static final float PULL_GLOW_BEGIN = 0.f;
     68 
     69     // Minimum velocity that will be absorbed
     70     private static final int MIN_VELOCITY = 100;
     71     // Maximum velocity, clamps at this value
     72     private static final int MAX_VELOCITY = 10000;
     73 
     74     private static final float EPSILON = 0.001f;
     75 
     76     private static final double ANGLE = Math.PI / 6;
     77     private static final float SIN = (float) Math.sin(ANGLE);
     78     private static final float COS = (float) Math.cos(ANGLE);
     79 
     80     private float mGlowAlpha;
     81     private float mGlowScaleY;
     82 
     83     private float mGlowAlphaStart;
     84     private float mGlowAlphaFinish;
     85     private float mGlowScaleYStart;
     86     private float mGlowScaleYFinish;
     87 
     88     private long mStartTime;
     89     private float mDuration;
     90 
     91     private final Interpolator mInterpolator;
     92 
     93     private static final int STATE_IDLE = 0;
     94     private static final int STATE_PULL = 1;
     95     private static final int STATE_ABSORB = 2;
     96     private static final int STATE_RECEDE = 3;
     97     private static final int STATE_PULL_DECAY = 4;
     98 
     99     private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f;
    100 
    101     private static final int VELOCITY_GLOW_FACTOR = 6;
    102 
    103     private int mState = STATE_IDLE;
    104 
    105     private float mPullDistance;
    106 
    107     private final Rect mBounds = new Rect();
    108     private final Paint mPaint = new Paint();
    109     private float mRadius;
    110     private float mBaseGlowScale;
    111     private float mDisplacement = 0.5f;
    112     private float mTargetDisplacement = 0.5f;
    113 
    114     /**
    115      * Construct a new EdgeEffect with a theme appropriate for the provided context.
    116      * @param context Context used to provide theming and resource information for the EdgeEffect
    117      */
    118     public EdgeEffect(Context context) {
    119         mPaint.setAntiAlias(true);
    120         final TypedArray a = context.obtainStyledAttributes(
    121                 com.android.internal.R.styleable.EdgeEffect);
    122         final int themeColor = a.getColor(
    123                 com.android.internal.R.styleable.EdgeEffect_colorEdgeEffect, 0xff666666);
    124         a.recycle();
    125         mPaint.setColor((themeColor & 0xffffff) | 0x33000000);
    126         mPaint.setStyle(Paint.Style.FILL);
    127         mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP));
    128         mInterpolator = new DecelerateInterpolator();
    129     }
    130 
    131     /**
    132      * Set the size of this edge effect in pixels.
    133      *
    134      * @param width Effect width in pixels
    135      * @param height Effect height in pixels
    136      */
    137     public void setSize(int width, int height) {
    138         final float r = width * 0.75f / SIN;
    139         final float y = COS * r;
    140         final float h = r - y;
    141         final float or = height * 0.75f / SIN;
    142         final float oy = COS * or;
    143         final float oh = or - oy;
    144 
    145         mRadius = r;
    146         mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f;
    147 
    148         mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h));
    149     }
    150 
    151     /**
    152      * Reports if this EdgeEffect's animation is finished. If this method returns false
    153      * after a call to {@link #draw(Canvas)} the host widget should schedule another
    154      * drawing pass to continue the animation.
    155      *
    156      * @return true if animation is finished, false if drawing should continue on the next frame.
    157      */
    158     public boolean isFinished() {
    159         return mState == STATE_IDLE;
    160     }
    161 
    162     /**
    163      * Immediately finish the current animation.
    164      * After this call {@link #isFinished()} will return true.
    165      */
    166     public void finish() {
    167         mState = STATE_IDLE;
    168     }
    169 
    170     /**
    171      * A view should call this when content is pulled away from an edge by the user.
    172      * This will update the state of the current visual effect and its associated animation.
    173      * The host view should always {@link android.view.View#invalidate()} after this
    174      * and draw the results accordingly.
    175      *
    176      * <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement
    177      * of the pull point is known.</p>
    178      *
    179      * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
    180      *                      1.f (full length of the view) or negative values to express change
    181      *                      back toward the edge reached to initiate the effect.
    182      */
    183     public void onPull(float deltaDistance) {
    184         onPull(deltaDistance, 0.5f);
    185     }
    186 
    187     /**
    188      * A view should call this when content is pulled away from an edge by the user.
    189      * This will update the state of the current visual effect and its associated animation.
    190      * The host view should always {@link android.view.View#invalidate()} after this
    191      * and draw the results accordingly.
    192      *
    193      * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
    194      *                      1.f (full length of the view) or negative values to express change
    195      *                      back toward the edge reached to initiate the effect.
    196      * @param displacement The displacement from the starting side of the effect of the point
    197      *                     initiating the pull. In the case of touch this is the finger position.
    198      *                     Values may be from 0-1.
    199      */
    200     public void onPull(float deltaDistance, float displacement) {
    201         final long now = AnimationUtils.currentAnimationTimeMillis();
    202         mTargetDisplacement = displacement;
    203         if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) {
    204             return;
    205         }
    206         if (mState != STATE_PULL) {
    207             mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY);
    208         }
    209         mState = STATE_PULL;
    210 
    211         mStartTime = now;
    212         mDuration = PULL_TIME;
    213 
    214         mPullDistance += deltaDistance;
    215 
    216         final float absdd = Math.abs(deltaDistance);
    217         mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA,
    218                 mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR));
    219 
    220         if (mPullDistance == 0) {
    221             mGlowScaleY = mGlowScaleYStart = 0;
    222         } else {
    223             final float scale = Math.max(0, 1 - 1 /
    224                     FloatMath.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3f) / 0.7f;
    225 
    226             mGlowScaleY = mGlowScaleYStart = scale;
    227         }
    228 
    229         mGlowAlphaFinish = mGlowAlpha;
    230         mGlowScaleYFinish = mGlowScaleY;
    231     }
    232 
    233     /**
    234      * Call when the object is released after being pulled.
    235      * This will begin the "decay" phase of the effect. After calling this method
    236      * the host view should {@link android.view.View#invalidate()} and thereby
    237      * draw the results accordingly.
    238      */
    239     public void onRelease() {
    240         mPullDistance = 0;
    241 
    242         if (mState != STATE_PULL && mState != STATE_PULL_DECAY) {
    243             return;
    244         }
    245 
    246         mState = STATE_RECEDE;
    247         mGlowAlphaStart = mGlowAlpha;
    248         mGlowScaleYStart = mGlowScaleY;
    249 
    250         mGlowAlphaFinish = 0.f;
    251         mGlowScaleYFinish = 0.f;
    252 
    253         mStartTime = AnimationUtils.currentAnimationTimeMillis();
    254         mDuration = RECEDE_TIME;
    255     }
    256 
    257     /**
    258      * Call when the effect absorbs an impact at the given velocity.
    259      * Used when a fling reaches the scroll boundary.
    260      *
    261      * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller},
    262      * the method <code>getCurrVelocity</code> will provide a reasonable approximation
    263      * to use here.</p>
    264      *
    265      * @param velocity Velocity at impact in pixels per second.
    266      */
    267     public void onAbsorb(int velocity) {
    268         mState = STATE_ABSORB;
    269         velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY);
    270 
    271         mStartTime = AnimationUtils.currentAnimationTimeMillis();
    272         mDuration = 0.15f + (velocity * 0.02f);
    273 
    274         // The glow depends more on the velocity, and therefore starts out
    275         // nearly invisible.
    276         mGlowAlphaStart = 0.3f;
    277         mGlowScaleYStart = Math.max(mGlowScaleY, 0.f);
    278 
    279 
    280         // Growth for the size of the glow should be quadratic to properly
    281         // respond
    282         // to a user's scrolling speed. The faster the scrolling speed, the more
    283         // intense the effect should be for both the size and the saturation.
    284         mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, 1.f);
    285         // Alpha should change for the glow as well as size.
    286         mGlowAlphaFinish = Math.max(
    287                 mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA));
    288         mTargetDisplacement = 0.5f;
    289     }
    290 
    291     /**
    292      * Set the color of this edge effect in argb.
    293      *
    294      * @param color Color in argb
    295      */
    296     public void setColor(int color) {
    297         mPaint.setColor(color);
    298     }
    299 
    300     /**
    301      * Return the color of this edge effect in argb.
    302      * @return The color of this edge effect in argb
    303      */
    304     public int getColor() {
    305         return mPaint.getColor();
    306     }
    307 
    308     /**
    309      * Draw into the provided canvas. Assumes that the canvas has been rotated
    310      * accordingly and the size has been set. The effect will be drawn the full
    311      * width of X=0 to X=width, beginning from Y=0 and extending to some factor <
    312      * 1.f of height.
    313      *
    314      * @param canvas Canvas to draw into
    315      * @return true if drawing should continue beyond this frame to continue the
    316      *         animation
    317      */
    318     public boolean draw(Canvas canvas) {
    319         update();
    320 
    321         final int count = canvas.save();
    322 
    323         final float centerX = mBounds.centerX();
    324         final float centerY = mBounds.height() - mRadius;
    325 
    326         canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0);
    327 
    328         final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f;
    329         float translateX = mBounds.width() * displacement / 2;
    330 
    331         canvas.clipRect(mBounds);
    332         canvas.translate(translateX, 0);
    333         mPaint.setAlpha((int) (0xff * mGlowAlpha));
    334         canvas.drawCircle(centerX, centerY, mRadius, mPaint);
    335         canvas.restoreToCount(count);
    336 
    337         boolean oneLastFrame = false;
    338         if (mState == STATE_RECEDE && mGlowScaleY == 0) {
    339             mState = STATE_IDLE;
    340             oneLastFrame = true;
    341         }
    342 
    343         return mState != STATE_IDLE || oneLastFrame;
    344     }
    345 
    346     /**
    347      * Return the maximum height that the edge effect will be drawn at given the original
    348      * {@link #setSize(int, int) input size}.
    349      * @return The maximum height of the edge effect
    350      */
    351     public int getMaxHeight() {
    352         return (int) (mBounds.height() * MAX_GLOW_SCALE + 0.5f);
    353     }
    354 
    355     private void update() {
    356         final long time = AnimationUtils.currentAnimationTimeMillis();
    357         final float t = Math.min((time - mStartTime) / mDuration, 1.f);
    358 
    359         final float interp = mInterpolator.getInterpolation(t);
    360 
    361         mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp;
    362         mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp;
    363         mDisplacement = (mDisplacement + mTargetDisplacement) / 2;
    364 
    365         if (t >= 1.f - EPSILON) {
    366             switch (mState) {
    367                 case STATE_ABSORB:
    368                     mState = STATE_RECEDE;
    369                     mStartTime = AnimationUtils.currentAnimationTimeMillis();
    370                     mDuration = RECEDE_TIME;
    371 
    372                     mGlowAlphaStart = mGlowAlpha;
    373                     mGlowScaleYStart = mGlowScaleY;
    374 
    375                     // After absorb, the glow should fade to nothing.
    376                     mGlowAlphaFinish = 0.f;
    377                     mGlowScaleYFinish = 0.f;
    378                     break;
    379                 case STATE_PULL:
    380                     mState = STATE_PULL_DECAY;
    381                     mStartTime = AnimationUtils.currentAnimationTimeMillis();
    382                     mDuration = PULL_DECAY_TIME;
    383 
    384                     mGlowAlphaStart = mGlowAlpha;
    385                     mGlowScaleYStart = mGlowScaleY;
    386 
    387                     // After pull, the glow should fade to nothing.
    388                     mGlowAlphaFinish = 0.f;
    389                     mGlowScaleYFinish = 0.f;
    390                     break;
    391                 case STATE_PULL_DECAY:
    392                     mState = STATE_RECEDE;
    393                     break;
    394                 case STATE_RECEDE:
    395                     mState = STATE_IDLE;
    396                     break;
    397             }
    398         }
    399     }
    400 }
    401