1 page.title=Implementing GCM Server 2 @jd:body 3 4 <div id="qv-wrapper"> 5 <div id="qv"> 6 7 <h2>In this document</h2> 8 9 <ol class="toc"> 10 <li><a href="#role">Role of the 3rd-party Application Server</a></li> 11 <li><a href="#choose">Choosing a GCM Connection Server</a></li> 12 <li><a href="#send-msg">Sending Messages</a> 13 <ol class="toc"> 14 15 <li><a href="#target">Target</a></li> 16 <li><a href="#payload">Payload</a></li> 17 <li><a href="#params">Message parameters</a> 18 </ol> 19 </li> 20 <li><a href="#adv">Messaging Concepts and Best Practices</a> 21 22 <ol class="toc"> 23 24 <li><a href="#collapsible">Send-to-Sync vs. Messages with Payload</a></li> 25 <li><a href="#ttl">Setting an Expiration Date for a Message</a></li> 26 <li><a href="#multi-senders">Receiving Messages from Multiple Senders</a> 27 <li><a href="#lifetime">Lifetime of a Message</a> 28 <li><a href="#throttling">Throttling</a> 29 </ol> 30 31 </li> 32 </li> 33 34 </ol> 35 36 <h2>See Also</h2> 37 38 <ol class="toc"> 39 <li><a href="server-ref.html">Server Reference</a></li> 40 <li><a href="gs.html">Getting Started</a></li> 41 <li><a href="client.html">Implementing GCM Client</a></li> 42 <li><a href="ccs.html">Cloud Connection Server (XMPP)</a></li> 43 <li><a href="http.html">HTTP Connection Server</a></li> 44 45 46 </ol> 47 48 </div> 49 </div> 50 51 52 <p>The server side of Google Cloud Messaging (GCM) consists of two components:</p> 53 <ul> 54 <li>Google-provided <strong>GCM Connection Servers</strong> 55 take messages from a <a href="{@docRoot}google/gcm/server.html#role">3rd-party app server</a> 56 and send them to a GCM-enabled 57 application (the "client app") running on a device. For example, 58 Google provides connection servers for <a href="{@docRoot}google/gcm/http.html"> 59 HTTP</a> and <a href="{@docRoot}google/gcm/ccs.html">XMPP (CCS)</a> (XMPP).</li> 60 <li>A <strong>3rd-party application server</strong> that you must implement. This application 61 server sends data to a GCM-enabled client app via the chosen GCM connection server.</li> 62 </ul> 63 </p> 64 65 <p>A full GCM implementation requires both a client implementation and a server 66 implementation. For more 67 information about implementing the client side, see <a href="client.html"> 68 Implementing GCM Client</a>.</p> 69 70 71 <h2 id="role">Role of the 3rd-party Application Server</h2> 72 73 <p>Before you can write client apps that use the GCM feature, you must 74 have an application server that meets the following criteria:</p> 75 76 <ul> 77 <li>Able to communicate with your client.</li> 78 <li>Able to fire off properly formatted requests to the GCM server.</li> 79 <li>Able to handle requests and resend them as needed, using 80 <a href="http://en.wikipedia.org/wiki/Exponential_backoff">exponential back-off.</a></li> 81 <li>Able to store the API key and client registration IDs. In HTTP, the API key is 82 included in the header of POST requests that send messages. In XMPP, the API key is 83 used in the SASL PLAIN authentication request as a password to authenticate the connection.</li> 84 <li>Able to generate message IDs to uniquely identify each message it sends. Message IDs 85 should be unique per sender ID.</li> 86 </ul> 87 88 <p>Here are the basic steps you follow to implement your 3rd-party app server:</p> 89 90 <ul> 91 <li>Decide which GCM connection server(s) you want to use. Note that if you want to use 92 upstream messaging from your client applications, you must use XMPP (CCS). For a more detailed 93 discussion of this, see <a href="#choose"> 94 Choosing a GCM Connection Server</a>.</li> 95 <li>Decide how you want to implement your app server. We provide helper libraries and code 96 samples to assist you with your 3rd-party app server implementation. For example: 97 <ul> 98 <li>If you decide to use the HTTP connection server, you can use the 99 GCM server helper library and demo app to help in implementing your app server.</li> 100 <li>If you decide to use the XMPP connection server, you can use 101 the provided Python or Java <a href="http://www.igniterealtime.org/projects/smack/"> 102 Smack</a> demo apps as a starting point.</li> 103 <li>Note that Google AppEngine does not support connections to XMPP (CCS).</li> 104 </ul> 105 </li> 106 </ul> 107 </li> 108 </ul> 109 110 111 <h2 id="choose">Choosing a GCM Connection Server</h2> 112 113 <p>Currently GCM provides two connection servers: <a href="{@docRoot}google/gcm/http.html"> 114 HTTP</a> and <a href="{@docRoot}google/gcm/ccs.html">XMPP (CCS)</a>. You can use them 115 separately or in tandem. XMPP (CCS) messaging differs from HTTP messaging in the following ways:</p> 116 <ul> 117 <li>Upstream/Downstream messages 118 <ul> 119 <li>HTTP: Downstream only, cloud-to-device up to 4KB of data. </li> 120 <li>XMPP (CCS): Upstream and downstream (device-to-cloud, cloud-to-device), 121 up to 4 KB of data. </li> 122 </ul> 123 </li> 124 <li>Messaging (synchronous or asynchronous) 125 <ul> 126 <li>HTTP: Synchronous. 3rd-party app servers send messages as HTTP POST requests and 127 wait for a response. This mechanism is synchronous and blocks the sender from sending 128 another message until the response is received.</li> 129 <li>XMPP (CCS): Asynchronous. 3rd-party app servers send/receive messages to/from all their 130 devices at full line speed over persistent XMPP connections. 131 XMPP (CCS) sends acknowledgment or failure notifications (in the 132 form of special ACK and NACK JSON-encoded XMPP messages) asynchronously.</li> 133 </ul> 134 </li> 135 136 <li>JSON 137 <ul> 138 <li>HTTP: JSON messages sent as HTTP POST.</li> 139 <li>XMPP (CCS): JSON messages encapsulated in XMPP messages.</li> 140 </ul> 141 </li> 142 <li>Plain Text 143 <ul> 144 <li>HTTP: Plain Text messages sent as HTTP POST.</li> 145 <li>XMPP (CCS): Not supported.</li> 146 </ul> 147 </li> 148 <li>Multicast downstream send to multiple registration IDs. 149 <ul> 150 <li>HTTP: Supported in JSON message format.</li> 151 <li>XMPP (CCS): Not supported.</li> 152 </ul> 153 </li> 154 </ul> 155 156 157 <h2 id="send-msg">Sending Messages</h2> 158 159 <p>This section gives an overview of sending messages. For details of message syntax, 160 see <a href="{@docRoot}google/gcm/server-ref.html">Server Reference</a>.</p> 161 162 <h3>Overview</h3> 163 164 <p>Here is the general sequence of events that occurs when a 3rd-party application 165 server sends a message (the details vary depending on the platform):</p> 166 <ol> 167 <li>The 3rd-party app server sends a message to GCM servers.</li> 168 <li>The GCM connection server enqueues and stores the message if the device is offline.</li> 169 <li>When the device is online, GCM connection server sends the message to the device.</li> 170 <li>The client app processes the message. </li> 171 </ol> 172 173 <h3>Implement send request</h3> 174 175 <p>The following sections describe the basic components involved in 176 sending a request. See the <a href="{@docRoot}google/gcm/server-ref.html">Server Reference</a> 177 for details.</p> 178 179 <h4 id="target">Target</h4> 180 <p>Required. When your app server sends a message in GCM, it must specify a target.</p> 181 <p>For HTTP you must specify the target as one of the following:</p> 182 <ul> 183 <li><code>registration_ids</code>: For sending to 1 or more devices (up to 1000). 184 When you send a message to multiple registration IDs, that is called a multicast message.</li> 185 <li><code>notification_key</code>: For sending to multiple devices owned by a single user.</li> 186 </ul> 187 <p>For CCS (XMPP) you must specify the target as:</p> 188 <ul> 189 <li>{@code to}: This 190 field may contain a single registration ID or a notification key. 191 XMPP (CCS) does not support multicast messaging.</li> 192 </ul> 193 194 <h4 id="options">Options</h4> 195 196 <p>There are various options the 3rd-party app server can set when sending a downstream 197 message to a client app. See the <a href="{@docRoot}google/gcm/server-ref.html#table1"> 198 Server Reference</a> for details. Here are a few examples of possible options:</p> 199 200 <ul> 201 <li>{@code collapse_key}: whether a message should be "send-to-sync" or a "message with 202 payload".</li> 203 <li>{@code time_to_live}: setting an expiration date for a message.</li> 204 <li>{@code dry_run}: Test your server. 205 <p>If you want to test your request (either JSON or plain text) without delivering 206 the message to the devices, you can set an optional HTTP parameter called 207 <code>dry_run</code> with the value <code>true</code>. The result will be almost 208 identical to running the request without this parameter, except that the message 209 will not be delivered to the devices. Consequently, the response will contain fake 210 IDs for the message and multicast parameters.</p> 211 </li> 212 </ul> 213 214 <h4 id="payload">Payload</h4> 215 <p>Optional. If you are including a payload in the message, you use the <code>data</code> 216 parameter to include the payload. This applies for both HTTP and XMPP.</p> 217 218 <p>See the <a href="{@docRoot}google/gcm/server-ref.html">Server Reference</a> for details on sending 219 and receiving messages.</p> 220 221 <h2 id="adv">Messaging Concepts and Best Practices</h2> 222 223 <p>This section has a discussion of general messaging topics.</p> 224 225 <h3 id="collapsible">Send-to-Sync vs. Messages with Payload</h3> 226 227 <p>Every message sent in GCM has the following characteristics:</p> 228 <ul> 229 <li>It has a payload limit of 4096 bytes.</li> 230 <li>By default, it is stored by GCM for 4 weeks.</li> 231 </ul> 232 233 <p>But despite these similarities, messages can behave very differently depending 234 on their particular settings. One major distinction between messages is whether 235 they are collapsed (where each new message replaces the preceding message) or not 236 collapsed (where each individual message is delivered). Every message sent in GCM 237 is either a "send-to-sync" (collapsible) message or a "message with 238 payload" (non-collapsible message).</p> 239 240 <h4 id="s2s">Send-to-sync messages</h4> 241 242 <p>A send-to-sync (collapsible) message is often a "tickle" that tells 243 a mobile application to sync data from the server. For example, suppose you have 244 an email application. When a user receives new email on the server, the server 245 pings the mobile application with a "New mail" message. This tells the 246 application to sync to the server to pick up the new email. The server might send 247 this message multiple times as new mail continues to accumulate, before the application 248 has had a chance to sync. But if the user has received 25 new emails, there's no 249 need to preserve every "New mail" message. One is sufficient. Another 250 example would be a sports application that updates users with the latest score. 251 Only the most recent message is relevant. </p> 252 253 <p>GCM allows a maximum of 4 different collapse keys to be used by the GCM server 254 at any given time. In other words, the GCM server can simultaneously store 4 255 different send-to-sync messages per device, each with a different collapse key. 256 For example, Device A can have A1, A2, A3, and A4. Device B can have B1, B2, B3, 257 and B4, and so on. If you exceed this number GCM will only keep 4 collapse keys, with no 258 guarantees about which ones they will be.</p> 259 260 <h3 id="payload">Messages with payload</h3> 261 262 <p>Unlike a send-to-sync message, every "message with payload" 263 (non-collapsible message) is delivered. The payload the message contains can be 264 up to 4kb. For example, here is a JSON-formatted message in an IM application in 265 which spectators are discussing a sporting event:</p> 266 267 <pre class="prettyprint pretty-json">{ 268 "registration_id" : "APA91bHun4MxP5egoKMwt2KZFBaFUH-1RYqx...", 269 "data" : { 270 "Nick" : "Mario", 271 "Text" : "great match!", 272 "Room" : "PortugalVSDenmark", 273 }, 274 }</pre> 275 276 <p>A "message with payload" is not simply a "ping" to the 277 mobile application to contact the server to fetch data. In the aforementioned IM 278 application, for example, you would want to deliver every message, because every 279 message has different content. To specify a non-collapsible message, you simply 280 omit the <code>collapse_key</code> parameter. Thus GCM will send each message 281 individually. Note that the order of delivery is not guaranteed.</p> 282 283 <p>GCM will store up to 100 non-collapsible messages. After that, all messages 284 are discarded from GCM, and a new message is created that tells the client how 285 far behind it is.</p> 286 287 <p>The application should respond by syncing with the server to recover the 288 discarded messages. </p> 289 290 <h4 id="which">Which should I use?</h4> 291 <p>If your application does not need to use non-collapsible messages, collapsible 292 messages are a better choice from a performance standpoint. However, if you use 293 collapsible messages, remember that <strong>GCM only allows a maximum of 4 different collapse 294 keys to be used by the GCM server per registration ID at any given time</strong>. You must 295 not exceed this number, or it could cause unpredictable consequences.</p> 296 297 <h3 id="ttl">Setting an Expiration Date for a Message</h3> 298 <p>You can use the <code>time_to_live</code> parameter in the send request 299 to specify the maximum lifespan of a message. 300 The value of this parameter must be a duration from 0 to 2,419,200 seconds, and 301 it corresponds to the maximum period of time for which GCM will store and try to 302 deliver the message. Requests that don't contain this field default to the maximum 303 period of 4 weeks.</p> 304 <p>Here are some possible uses for this feature:</p> 305 <ul> 306 <li>Video chat incoming calls</li> 307 <li>Expiring invitation events</li> 308 <li>Calendar events</li> 309 </ul> 310 <h4 id="bg">Background </h4> 311 <p>GCM usually delivers messages immediately after they are sent. However, 312 this might not always be possible. For example, if the platform is Android, 313 the device could be turned off, offline, or otherwise unavailable. 314 Or the sender itself might request 315 that messages not be delivered until the device becomes active by using the 316 <code>delay_while_idle</code> flag. Finally, GCM might intentionally delay messages 317 to prevent an application from consuming excessive resources and negatively 318 impacting battery life.</p> 319 320 <p>When this happens, GCM will store the message and deliver it as soon as it's 321 feasible. While this is fine in most cases, there are some applications for which 322 a late message might as well never be delivered. For example, if the message is 323 an incoming call or video chat notification, it will only be meaningful for a 324 small period of time before the call is terminated. Or if the message is an 325 invitation to an event, it will be useless if received after the event has ended.</p> 326 327 <p>Another advantage of specifying the expiration date for a message is that GCM 328 will never throttle messages with a <code>time_to_live</code> value of 0 seconds. 329 In other words, GCM will guarantee best effort for messages that must be delivered 330 "now or never." Keep in mind that a <code>time_to_live</code> value of 331 0 means messages that can't be delivered immediately will be discarded. However, 332 because such messages are never stored, this provides the best latency for 333 sending notifications.</p> 334 335 <p>Here is an example of a JSON-formatted request that includes TTL:</p> 336 <pre class="prettyprint pretty-json"> 337 { 338 "collapse_key" : "demo", 339 "delay_while_idle" : true, 340 "registration_ids" : ["xyz"], 341 "data" : { 342 "key1" : "value1", 343 "key2" : "value2", 344 }, 345 "time_to_live" : 3 346 }, 347 </pre> 348 349 350 <h3 id="multi-senders">Receiving Messages from Multiple Senders</h3> 351 352 <p>GCM allows multiple parties to send messages to the same application. For 353 example, suppose your application is an articles aggregator with multiple 354 contributors, and you want each of them to be able to send a message when they 355 publish a new article. This message might contain a URL so that the application 356 can download the article. Instead of having to centralize all sending activity in 357 one location, GCM gives you the ability to let each of these contributors send 358 its own messages.</p> 359 360 <p>To make this possible, all you need to do is have each sender generate its own 361 project number. Then include those IDs in the sender field, separated by commas, 362 when requesting a registration. Finally, share the registration ID with your 363 partners, and they'll be able to send messages to your application using their 364 own authentication keys.</p> 365 366 <p>Note that there is limit of 100 multiple senders.</p> 367 368 <h3 id="lifetime">Lifetime of a Message</h3> 369 370 <p>When a 3rd-party server posts a message to GCM and receives a message ID back, 371 it does not mean that the message was already delivered to the device. Rather, it 372 means that it was accepted for delivery. What happens to the message after it is 373 accepted depends on many factors.</p> 374 375 <p>In the best-case scenario, if the device is connected to GCM, the screen is on, 376 and there are no throttling restrictions (see <a href="#throttling">Throttling</a>), 377 the message will be delivered right away.</p> 378 379 <p>If the device is connected but idle, the message will still be 380 delivered right away unless the <code>delay_while_idle</code> flag is set to true. 381 Otherwise, it will be stored in the GCM servers until the device is awake. And 382 that's where the <code>collapse_key</code> flag plays a role: if there is already 383 a message with the same collapse key (and registration ID) stored and waiting for 384 delivery, the old message will be discarded and the new message will take its place 385 (that is, the old message will be collapsed by the new one). However, if the collapse 386 key is not set, both the new and old messages are stored for future delivery. 387 Collapsible messages are also called <a href="#s2s">send-to-sync messages</a>.</p> 388 389 <p class="note"><strong>Note:</strong> There is a limit on how many messages can 390 be stored without collapsing. That limit is currently 100. If the limit is reached, 391 all stored messages are discarded. Then when the device is back online, it receives 392 a special message indicating that the limit was reached. The application can then 393 handle the situation properly, typically by requesting a full sync. 394 <br><br> 395 Likewise, there is a limit on how many <code>collapse_key</code>s you can have for 396 a particular device. GCM allows a maximum of 4 different collapse keys to be used 397 by the GCM server per device 398 any given time. In other words, the GCM server can simultaneously store 4 different 399 send-to-sync messages, each with a different collapse key. If you exceed this number 400 GCM will only keep 4 collapse keys, with no guarantees about which ones they will be. 401 See <a href="#s2s">Send-to-sync messages</a> for more information. 402 </p> 403 404 <p>If the device is not connected to GCM, the message will be stored until a 405 connection is established (again respecting the collapse key rules). When a connection 406 is established, GCM will deliver all pending messages to the device, regardless of 407 the <code>delay_while_idle</code> flag. If the device never gets connected again 408 (for instance, if it was factory reset), the message will eventually time out and 409 be discarded from GCM storage. The default timeout is 4 weeks, unless the 410 <code>time_to_live</code> flag is set.</p> 411 412 <p>Finally, when GCM attempts to deliver a message to the device and the 413 application was uninstalled, GCM will discard that message right away and 414 invalidate the registration ID. Future attempts to send a message to that device 415 will get a <code>NotRegistered</code> error. See <a href="#unreg"> 416 How Unregistration Works</a> for more information.</p> 417 <p>Although is not possible to track the status of each individual message, the 418 Google Cloud Console stats are broken down by messages sent to device, messages 419 collapsed, and messages waiting for delivery.</p> 420 421 <h3 id="throttling">Throttling</h3> 422 <p>To prevent abuse (such as sending a flood of messages to a device) and 423 to optimize for the overall network efficiency and battery life of 424 devices, GCM implements throttling of messages using a token bucket 425 scheme. Messages are throttled on a per application and per <a href="#collapsible">collapse 426 key</a> basis (including non-collapsible messages). Each application 427 collapse key is granted some initial tokens, and new tokens are granted 428 periodically therefter. Each token is valid for a single message sent to 429 the device. If an application collapse key exhausts its supply of 430 available tokens, new messages are buffered in a pending queue until 431 new tokens become available at the time of the periodic grant. Thus 432 throttling in between periodic grant intervals may add to the latency 433 of message delivery for an application collapse key that sends a large 434 number of messages within a short period of time. Messages in the pending 435 queue of an application collapse key may be delivered before the time 436 of the next periodic grant, if they are piggybacked with messages 437 belonging to a non-throttled category by GCM for network and battery 438 efficiency reasons.</p> 439 440 441