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      1 page.title=Licensing Reference
      2 parent.title=Application Licensing
      3 parent.link=index.html
      4 @jd:body
      5 
      6 
      7 
      8 <div id="qv-wrapper">
      9 <div id="qv">
     10   
     11   <h2>In this document</h2>
     12   <ol>
     13     <li><a href="#lvl-summary">LVL Classes and Interfaces</a></li>
     14     <li><a href="#server-response-codes">Server Response Codes</a></li>
     15     <li><a href="#extras">Server Response Extras</a></li>
     16   </ol>
     17 
     18 </div>
     19 </div>
     20 
     21 
     22 <h2 id="lvl-summary">LVL Classes and Interfaces</h2>
     23 
     24 <p>Table 1 lists all of the source files in the License Verification
     25 Library (LVL) available through the Android SDK. All of the files are part of
     26 the <code>com.android.vending.licensing</code> package.</p>
     27 
     28 <p class="table-caption"><strong>Table 1.</strong> Summary of LVL library
     29 classes and interfaces.</p>
     30 
     31 <div style="width:99%">
     32 <table width="100%">
     33 
     34 <tr>
     35 <th width="15%">Category</th>
     36 <th width="20%">Name</th>
     37 <th width="100%">Description</th>
     38 </tr>
     39 
     40 <tr>
     41 <td rowspan="2">License check and result</td>
     42 <td>LicenseChecker</td>
     43 <td>Class that you instantiate (or subclass) to initiate a license check.</td>
     44 </tr>
     45 <tr>
     46 <td><em>LicenseCheckerCallback</em></td>
     47 <td>Interface that you implement to handle result of the license check.</td>
     48 </tr>
     49 
     50 <tr>
     51 <td rowspan="3" width="15%">Policy</td>
     52 <td width="20%"><em>Policy</em></td>
     53 <td width="100%">Interface that you implement to determine whether to allow
     54 access to the application, based on the license response. </td>
     55 </tr>
     56 <tr>
     57 <td>ServerManagedPolicy</td>
     58 <td width="100%">Default {@code Policy} implementation. Uses settings provided by the
     59 licensing server to manage local storage of license data, license validity,
     60 retry.</td>
     61 </tr>
     62 <tr>
     63 <td>StrictPolicy</td>
     64 <td>Alternative {@code Policy} implementation. Enforces licensing based on a direct
     65 license response from the server only. No caching or request retry.</td>
     66 </tr>
     67 
     68 <tr>
     69 <td rowspan="2" width="15%">Data obfuscation <br><em>(optional)</em></td>
     70 <td width="20%"><em>Obfuscator</em></td>
     71 <td width="100%">Interface that you implement if you are using a {@code Policy} (such as
     72 ServerManagedPolicy) that caches license response data in a persistent store.
     73 Applies an obfuscation algorithm to encode and decode data being written or
     74 read.</td>
     75 </tr>
     76 <tr>
     77 <td>AESObfuscator</td>
     78 <td>Default Obfuscator implementation that uses AES encryption/decryption
     79 algorithm to obfuscate/unobfuscate data.</td>
     80 </tr>
     81 
     82 <tr>
     83 <td rowspan="2" width="15%">Device limitation<br><em>(optional)</em></td>
     84 <td width="20%"><em>DeviceLimiter</em></td>
     85 <td width="100%">Interface that you implement if you want to restrict use of an
     86 application to a specific device. Called from LicenseValidator. Implementing
     87 DeviceLimiter is not recommended for most applications because it requires a
     88 backend server and may cause the user to lose access to licensed applications,
     89 unless designed with care.</td>
     90 </tr>
     91 <tr>
     92 <td>NullDeviceLimiter</td>
     93 <td>Default DeviceLimiter implementation that is a no-op (allows access to all
     94 devices).</td>
     95 </tr>
     96 
     97 <tr>
     98 <td rowspan="6" width="15%">Library core, no integration needed</td>
     99 <td width="20%">ResponseData</td>
    100 <td width="100%">Class that holds the fields of a license response.</td>
    101 </tr>
    102 <tr>
    103 <td>LicenseValidator</td>
    104 <td>Class that decrypts and verifies a response received from the licensing
    105 server.</td>
    106 </tr>
    107 <tr>
    108 <td>ValidationException</td>
    109 <td>Class that indicates errors that occur when validating the integrity of data
    110 managed by an Obfuscator.</td>
    111 </tr>
    112 <tr>
    113 <td>PreferenceObfuscator</td>
    114 <td>Utility class that writes/reads obfuscated data to the system's
    115 {@link android.content.SharedPreferences} store.</td>
    116 </tr>
    117 <tr>
    118 <td><em>ILicensingService</em></td>
    119 <td>One-way IPC interface over which a license check request is passed to the
    120 Google Play client.</td>
    121 </tr>
    122 <tr>
    123 <td><em>ILicenseResultListener</em></td>
    124 <td>One-way IPC callback implementation over which the application receives an
    125 asynchronous response from the licensing server.</td>
    126 </tr>
    127 
    128 </table>
    129 </div>
    130 
    131 
    132 <h2 id="server-response-codes">Server Response Codes</h2>
    133 
    134 <p>Table 2 lists all of the license response codes supported by the
    135 licensing server. In general, an application should handle all of these response
    136 codes. By default, the LicenseValidator class in the LVL provides all of the
    137 necessary handling of these response codes for you. </p>
    138 
    139 <p class="table-caption"><strong>Table 2.</strong> Summary of response codes
    140 returned by the Google Play server in a license response.</p>
    141 
    142 <table>
    143 
    144 <tr>
    145 <th>Response Code</th>
    146 <th>Description</th>
    147 <th>Signed?</th>
    148 <th>Extras</th>
    149 <th>Comments</th>
    150 </tr>
    151 <tr>
    152 <td>{@code LICENSED}</td>
    153 <td>The application is licensed to the user. The user has purchased the
    154 application, or is authorized to download and install the alpha or beta version
    155 of the application.</td>
    156 <td>Yes</td>
    157 <td><code>VT</code>,&nbsp;<code>GT</code>, <code>GR</code></td>
    158 <td><em>Allow access according to {@code Policy} constraints.</em></td>
    159 </tr>
    160 <tr>
    161 <td>{@code LICENSED_OLD_KEY}</td>
    162 <td>The application is licensed to the user, but there is an updated application
    163 version available that is signed with a different key. </td>
    164 <td>Yes </td>
    165 <td><code>VT</code>, <code>GT</code>, <code>GR</code>, <code>UT</code></td>
    166 <td><em>Optionally allow access according to {@code Policy} constraints.</em>
    167 <p style="margin-top:.5em;">Can indicate that the key pair used by the installed
    168 application version is invalid or compromised. The application can allow access
    169 if needed or inform the user that an upgrade is available and limit further use
    170 until upgrade.</p>
    171 </td>
    172 </tr>
    173 <tr>
    174 <td>{@code NOT_LICENSED}</td>
    175 <td>The application is not licensed to the user.</td>
    176 <td>No</td>
    177 <td></td>
    178 <td><em>Do not allow access.</em></td>
    179 </tr>
    180 <tr>
    181 <td>{@code ERROR_CONTACTING_SERVER}</td>
    182 <td>Local error &mdash; the Google Play application was not able to reach the
    183 licensing server, possibly because of network availability problems. </td>
    184 <td>No</td>
    185 <td></td>
    186 <td><em>Retry the license check according to {@code Policy} retry limits.</em></td>
    187 </tr>
    188 <tr>
    189 <td>{@code ERROR_SERVER_FAILURE}</td>
    190 <td>Server error &mdash; the server could not load the application's key
    191 pair for licensing.</td>
    192 <td>No</td>
    193 <td></td>
    194 <td><em>Retry the license check according to {@code Policy} retry limits.</em>
    195 </td>
    196 </tr>
    197 <tr>
    198 <td>{@code ERROR_INVALID_PACKAGE_NAME}</td>
    199 <td>Local error &mdash; the application requested a license check for a package
    200 that is not installed on the device. </td>
    201 <td>No </td>
    202 <td></td>
    203 <td><em>Do not retry the license check.</em>
    204 <p style="margin-top:.5em;">Typically caused by a development error.</p>
    205 </td>
    206 </tr>
    207 <tr>
    208 <td>{@code ERROR_NON_MATCHING_UID}</td>
    209 <td>Local error &mdash; the application requested a license check for a package
    210 whose UID (package, user ID pair) does not match that of the requesting
    211 application. </td>
    212 <td>No </td>
    213 <td></td>
    214 <td><em>Do not retry the license check.</em>
    215 <p style="margin-top:.5em;">Typically caused by a development error.</p>
    216 </td>
    217 </tr>
    218 <tr>
    219 <td>{@code ERROR_NOT_MARKET_MANAGED}</td>
    220 <td>Server error &mdash; the application (package name) was not recognized by
    221 Google Play. </td>
    222 <td>No</td>
    223 <td></td>
    224 <td><em>Do not retry the license check.</em>
    225 <p style="margin-top:.5em;">Can indicate that the application was not published
    226 through Google Play or that there is an development error in the licensing
    227 implementation.</p>
    228 </td>
    229 </tr>
    230 
    231 </table>
    232 
    233 <p class="note"><strong>Note:</strong> As documented in <a
    234 href="{@docRoot}google/play/licensing/setting-up.html#test-env">
    235 Setting Up The Testing Environment</a>, the response code can be manually
    236 overridden for the application developer and any registered test users via the
    237 Google Play Developer Console.</p>
    238 
    239 <p class="note"><strong>Note:</strong> Previously you could test an app by
    240 uploading an unpublished "draft" version. This functionality is no longer
    241 supported; instead, you must publish it to the alpha or beta distribution
    242 channel. For more information, see <a
    243 href="{@docRoot}google/play/billing/billing_testing.html#draft_apps">Draft Apps
    244 are No Longer Supported</a>.
    245 
    246 
    247 <h2 id="extras">Server Response Extras</h2>
    248 
    249 <p>To assist your application in managing access to the application across the application refund
    250 period and provide other information, The licensing server includes several pieces of
    251 information in the license responses. Specifically, the service provides recommended values for the
    252 application's license validity period, retry grace period, maximum allowable retry count, and other
    253 settings. If your application uses <a href="{@docRoot}google/play/expansion-files.html">APK
    254 expansion files</a>, the response also includes the file names, sizes, and URLs. The server appends
    255 the settings as key-value pairs in the license response "extras" field. </p>
    256 
    257 <p>Any {@code Policy} implementation can extract the extras settings from the license
    258 response and use them as needed. The LVL default {@code Policy} implementation, <a
    259 href="{@docRoot}google/play/licensing/adding-licensing.html#ServerManagedPolicy">{@code
    260 ServerManagedPolicy}</a>, serves as a working
    261 implementation and an illustration of how to obtain, store, and use the
    262 settings. </p>
    263 
    264 <p class="table-caption"><strong>Table 3.</strong> Summary of
    265 license-management settings supplied by the Google Play server in a license
    266 response.</p>
    267 
    268 <table>
    269 <tr>
    270 <th>Extra</th><th>Description</th>
    271 </tr>
    272 
    273 <tr>
    274   <td>{@code VT}</td>
    275   <td>License validity timestamp. Specifies the date/time at which the current
    276 (cached) license response expires and must be rechecked on the licensing server. See the section
    277 below about <a href="#VT">License validity period</a>.
    278  </td>
    279 </tr>
    280 <tr>
    281   <td>{@code GT}</td>
    282   <td>Grace period timestamp. Specifies the end of the period during which a
    283 Policy may allow access to the application, even though the response status is
    284 {@code RETRY}. <p>The value is managed by the server, however a typical value would be 5
    285 or more days. See the section
    286 below about <a href="#GTGR">Retry period and maximum retry count</a>.</p></td>
    287 </tr>
    288 <tr>
    289   <td>{@code GR}</td>
    290   <td>Maximum retries count. Specifies how many consecutive {@code RETRY} license checks
    291 the {@code Policy} should allow, before denying the user access to the application.
    292 <p>The value is managed by the server, however a typical value would be "10" or
    293 higher. See the section
    294 below about <a href="#GTGR">Retry period and maximum retry count</a>.</p></td>
    295 </tr>
    296 <tr>
    297   <td>{@code UT}</td>
    298   <td>Update timestamp. Specifies the day/time when the most recent update to
    299 this application was uploaded and published. <p>The server returns this extra
    300 only for {@code LICENSED_OLD_KEYS} responses, to allow the {@code Policy} to determine how much
    301 time has elapsed since an update was published with new licensing keys before
    302 denying the user access to the application. </p></td>
    303 </tr>
    304 
    305 
    306 <!-- APK EXPANSION FILE RESPONSES -->
    307 
    308 <tr>
    309   <td>{@code FILE_URL1} or {@code FILE_URL2}</td>
    310   <td>The URL for an expansion file (1 is for the main file, 2 is the patch file). Use this to
    311 download the file over HTTP.</td>
    312 </tr>
    313 <tr>
    314   <td>{@code FILE_NAME1} or {@code FILE_NAME2}</td>
    315   <td>The expansion file's name (1 is for the main file, 2 is the patch file). You must use this
    316 name when saving the file on the device.</td>
    317 </tr>
    318 <tr>
    319   <td>{@code FILE_SIZE1} or {@code FILE_SIZE2}</td>
    320   <td>The size of the file in bytes (1 is for the main file, 2 is the patch file). Use this to
    321 assist with downloading and to ensure that enough space is available on the device's shared
    322 storage location before downloading.</td>
    323 </tr>
    324 
    325 </table>
    326 
    327 
    328 
    329 <h4 id="VT">License validity period</h4>
    330 
    331 <p>The Google Play licensing server sets a license validity period for all
    332 downloaded applications. The period expresses the interval of time over which an
    333 application's license status should be considered as unchanging and cacheable by
    334 a licensing {@code Policy} in the application. The licensing server includes the
    335 validity period in its response to all license checks, appending an
    336 end-of-validity timestamp to the response as an extra under the key {@code VT}. A
    337 {@code Policy} can extract the VT key value and use it to conditionally allow access to
    338 the application without rechecking the license, until the validity period
    339 expires. </p>
    340 
    341 <p>The license validity signals to a licensing {@code Policy} when it must recheck the
    342 licensing status with the licensing server. It is <em>not</em> intended to imply
    343 whether an application is actually licensed for use. That is, when an
    344 application's license validity period expires, this does not mean that the
    345 application is no longer licensed for use &mdash; rather, it indicates only that
    346 the {@code Policy} must recheck the licensing status with the server. It follows that,
    347 as long as the license validity period has not expired, it is acceptable for the
    348 {@code Policy} to cache the initial license status locally and return the cached license
    349 status instead of sending a new license check to the server.</p>
    350 
    351 <p>The licensing server manages the validity period as a means of helping the
    352 application properly enforce licensing across the refund period offered by
    353 Google Play for paid applications. It sets the validity period based on
    354 whether the application was purchased and, if so, how long ago. Specifically,
    355 the server sets a validity period as follows:</p>
    356 
    357 <ul>
    358 <li>For a paid application, the server sets the initial license validity period
    359 so that the license response remains valid for as long as the application is
    360 refundable. A licensing {@code Policy} in the application may cache the
    361 result of the initial license check and does not need to recheck the license
    362 until the validity period has expired.</li>
    363 <li>When an application is no longer refundable, the server
    364 sets a longer validity period &mdash; typically a number of days. </li>
    365 
    366 <!-- TODO: Verify the following behavior is still true w/ OBB: -->
    367 <li>For a free application, the server sets the validity period to a very high
    368 value (<code>long.MAX_VALUE</code>). This ensures that, provided the {@code Policy} has
    369 cached the validity timestamp locally, it will not need to recheck the
    370 license status of the application in the future.</li>
    371 </ul>
    372 
    373 <p>The {@code ServerManagedPolicy} implementation uses the extracted timestamp
    374 (<code>mValidityTimestamp</code>) as a primary condition for determining whether
    375 to recheck the license status with the server before allowing the user access to
    376 the application. </p>
    377 
    378 
    379 <h4 id="GTGR">Retry period and maximum retry count</h4>
    380 
    381 <p>In some cases, system or network conditions can prevent an application's
    382 license check from reaching the licensing server, or prevent the server's
    383 response from reaching the Google Play client application. For example, the
    384 user might launch an application when there is no cell network or data
    385 connection available&mdash;such as when on an airplane&mdash;or when the
    386 network connection is unstable or the cell signal is weak. </p>
    387 
    388 <p>When network problems prevent or interrupt a license check, the Google
    389 Play client notifies the application by returning a {@code RETRY} response code to
    390 the {@code Policy}'s <code>processServerResponse()</code> method. In the case of system
    391 problems, such as when the application is unable to bind with Google Play's
    392 {@code ILicensingService} implementation, the {@code LicenseChecker} library itself calls the
    393 Policy <code>processServerResonse()</code> method with a {@code RETRY} response code.
    394 </p>
    395 
    396 <p>In general, the {@code RETRY} response code is a signal to the application that an
    397 error has occurred that has prevented a license check from completing.
    398 
    399 <p>The Google Play server helps an application to manage licensing under
    400 error conditions by setting a retry "grace period" and a recommended maximum
    401 retries count. The server includes these values in all license check responses,
    402 appending them as extras under the keys {@code GT} and {@code GR}. </p>
    403 
    404 <p>The application {@code Policy} can extract the {@code GT} and {@code GR} extras and use them to
    405 conditionally allow access to the application, as follows:</p>
    406 
    407 <ul>
    408 <li>For a license check that results in a {@code RETRY} response, the {@code Policy} should
    409 cache the {@code RETRY} response code and increment a count of {@code RETRY} responses.</li>
    410 <li>The {@code Policy} should allow the user to access the application, provided that
    411 either the retry grace period is still active or the maximum retries count has
    412 not been reached.</li>
    413 </ul>
    414 
    415 <p>The {@code ServerManagedPolicy} uses the server-supplied {@code GT} and {@code GR} values as
    416 described above. The example below shows the conditional handling of the retry
    417 responses in the <code>allow()</code> method. The count of {@code RETRY} responses is
    418 maintained in the <code>processServerResponse()</code> method, not shown. </p>
    419 
    420 
    421 <pre>    
    422 public boolean allowAccess() {
    423     long ts = System.currentTimeMillis();
    424     if (mLastResponse == LicenseResponse.LICENSED) {
    425         // Check if the LICENSED response occurred within the validity timeout.
    426         if (ts &lt;= mValidityTimestamp) {
    427             // Cached LICENSED response is still valid.
    428             return true;
    429         }
    430     } else if (mLastResponse == LicenseResponse.RETRY &amp;&amp;
    431                 ts &lt; mLastResponseTime + MILLIS_PER_MINUTE) {
    432         // Only allow access if we are within the retry period
    433         // or we haven't used up our max retries.
    434         return (ts &lt;= mRetryUntil || mRetryCount &lt;= mMaxRetries);
    435     }
    436     return false;
    437 }</pre>
    438 
    439