1 page.title=Application Fundamentals 2 @jd:body 3 4 <div id="qv-wrapper"> 5 <div id="qv"> 6 7 <h2>In this document</h2> 8 <ol> 9 <li><a href="#Components">App Components</a> 10 <ol> 11 <li><a href="#ActivatingComponents">Activating components</a></li> 12 </ol> 13 </li> 14 <li><a href="#Manifest">The Manifest File</a> 15 <ol> 16 <li><a href="#DeclaringComponents">Declaring components</a></li> 17 <li><a href="#DeclaringRequirements">Declaring app requirements</a></li> 18 </ol> 19 </li> 20 <li><a href="#Resources">App Resources</a></li> 21 </ol> 22 </div> 23 </div> 24 25 <p>Android apps are written in the Java programming language. The Android SDK tools compile 26 your code—along with any data and resource files—into an APK: an <i>Android package</i>, 27 which is an archive file with an {@code .apk} suffix. One APK file contains all the contents 28 of an Android app and is the file that Android-powered devices use to install the app.</p> 29 30 <p>Once installed on a device, each Android app lives in its own security sandbox: </p> 31 32 <ul> 33 <li>The Android operating system is a multi-user Linux system in which each app is a 34 different user.</li> 35 36 <li>By default, the system assigns each app a unique Linux user ID (the ID is used only by 37 the system and is unknown to the app). The system sets permissions for all the files in an 38 app so that only the user ID assigned to that app can access them. </li> 39 40 <li>Each process has its own virtual machine (VM), so an app's code runs in isolation from 41 other apps.</li> 42 43 <li>By default, every app runs in its own Linux process. Android starts the process when any 44 of the app's components need to be executed, then shuts down the process when it's no longer 45 needed or when the system must recover memory for other apps.</li> 46 </ul> 47 48 <p>In this way, the Android system implements the <em>principle of least privilege</em>. That is, 49 each app, by default, has access only to the components that it requires to do its work and 50 no more. This creates a very secure environment in which an app cannot access parts of 51 the system for which it is not given permission.</p> 52 53 <p>However, there are ways for an app to share data with other apps and for an 54 app to access system services:</p> 55 56 <ul> 57 <li>It's possible to arrange for two apps to share the same Linux user ID, in which case 58 they are able to access each other's files. To conserve system resources, apps with the 59 same user ID can also arrange to run in the same Linux process and share the same VM (the 60 apps must also be signed with the same certificate).</li> 61 <li>An app can request permission to access device data such as the user's 62 contacts, SMS messages, the mountable storage (SD card), camera, Bluetooth, and more. All 63 app permissions must be granted by the user at install time.</li> 64 </ul> 65 66 <p>That covers the basics regarding how an Android app exists within the system. The rest of 67 this document introduces you to:</p> 68 <ul> 69 <li>The core framework components that define your app.</li> 70 <li>The manifest file in which you declare components and required device features for your 71 app.</li> 72 <li>Resources that are separate from the app code and allow your app to 73 gracefully optimize its behavior for a variety of device configurations.</li> 74 </ul> 75 76 77 78 <h2 id="Components">App Components</h2> 79 80 <p>App components are the essential building blocks of an Android app. Each 81 component is a different point through which the system can enter your app. Not all 82 components are actual entry points for the user and some depend on each other, but each one exists 83 as its own entity and plays a specific role—each one is a unique building block that 84 helps define your app's overall behavior.</p> 85 86 <p>There are four different types of app components. Each type serves a distinct purpose 87 and has a distinct lifecycle that defines how the component is created and destroyed.</p> 88 89 <p>Here are the four types of app components:</p> 90 91 <dl> 92 93 <dt><b>Activities</b></dt> 94 95 <dd>An <i>activity</i> represents a single screen with a user interface. For example, 96 an email app might have one activity that shows a list of new 97 emails, another activity to compose an email, and another activity for reading emails. Although 98 the activities work together to form a cohesive user experience in the email app, each one 99 is independent of the others. As such, a different app can start any one of these 100 activities (if the email app allows it). For example, a camera app can start the 101 activity in the email app that composes new mail, in order for the user to share a picture. 102 103 <p>An activity is implemented as a subclass of {@link android.app.Activity} and you can learn more 104 about it in the <a href="{@docRoot}guide/components/activities.html">Activities</a> 105 developer guide.</p> 106 </dd> 107 108 109 <dt><b>Services</b></dt> 110 111 <dd>A <i>service</i> is a component that runs in the background to perform long-running 112 operations or to perform work for remote processes. A service 113 does not provide a user interface. For example, a service might play music in the background while 114 the user is in a different app, or it might fetch data over the network without 115 blocking user interaction with an activity. Another component, such as an activity, can start the 116 service and let it run or bind to it in order to interact with it. 117 118 <p>A service is implemented as a subclass of {@link android.app.Service} and you can learn more 119 about it in the <a href="{@docRoot}guide/components/services.html">Services</a> developer 120 guide.</p> 121 </dd> 122 123 124 <dt><b>Content providers</b></dt> 125 126 <dd>A <i>content provider</i> manages a shared set of app data. You can store the data in 127 the file system, an SQLite database, on the web, or any other persistent storage location your 128 app can access. Through the content provider, other apps can query or even modify 129 the data (if the content provider allows it). For example, the Android system provides a content 130 provider that manages the user's contact information. As such, any app with the proper 131 permissions can query part of the content provider (such as {@link 132 android.provider.ContactsContract.Data}) to read and write information about a particular person. 133 134 <p>Content providers are also useful for reading and writing data that is private to your 135 app and not shared. For example, the <a 136 href="{@docRoot}resources/samples/NotePad/index.html">Note Pad</a> sample app uses a 137 content provider to save notes.</p> 138 139 <p>A content provider is implemented as a subclass of {@link android.content.ContentProvider} 140 and must implement a standard set of APIs that enable other apps to perform 141 transactions. For more information, see the <a 142 href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a> developer 143 guide.</p> 144 </dd> 145 146 147 <dt><b>Broadcast receivers</b></dt> 148 149 <dd>A <i>broadcast receiver</i> is a component that responds to system-wide broadcast 150 announcements. Many broadcasts originate from the system—for example, a broadcast announcing 151 that the screen has turned off, the battery is low, or a picture was captured. 152 Apps can also initiate broadcasts—for example, to let other apps know that 153 some data has been downloaded to the device and is available for them to use. Although broadcast 154 receivers don't display a user interface, they may <a 155 href="{@docRoot}guide/topics/ui/notifiers/notifications.html">create a status bar notification</a> 156 to alert the user when a broadcast event occurs. More commonly, though, a broadcast receiver is 157 just a "gateway" to other components and is intended to do a very minimal amount of work. For 158 instance, it might initiate a service to perform some work based on the event. 159 160 <p>A broadcast receiver is implemented as a subclass of {@link android.content.BroadcastReceiver} 161 and each broadcast is delivered as an {@link android.content.Intent} object. For more information, 162 see the {@link android.content.BroadcastReceiver} class.</p> 163 </dd> 164 165 </dl> 166 167 168 169 <p>A unique aspect of the Android system design is that any app can start another 170 apps component. For example, if you want the user to capture a 171 photo with the device camera, there's probably another app that does that and your 172 app can use it, instead of developing an activity to capture a photo yourself. You don't 173 need to incorporate or even link to the code from the camera app. 174 Instead, you can simply start the activity in the camera app that captures a 175 photo. When complete, the photo is even returned to your app so you can use it. To the user, 176 it seems as if the camera is actually a part of your app.</p> 177 178 <p>When the system starts a component, it starts the process for that app (if it's not 179 already running) and instantiates the classes needed for the component. For example, if your 180 app starts the activity in the camera app that captures a photo, that activity 181 runs in the process that belongs to the camera app, not in your app's process. 182 Therefore, unlike apps on most other systems, Android apps don't have a single entry 183 point (there's no {@code main()} function, for example).</p> 184 185 <p>Because the system runs each app in a separate process with file permissions that 186 restrict access to other apps, your app cannot directly activate a component from 187 another app. The Android system, however, can. So, to activate a component in 188 another app, you must deliver a message to the system that specifies your <em>intent</em> to 189 start a particular component. The system then activates the component for you.</p> 190 191 192 <h3 id="ActivatingComponents">Activating Components</h3> 193 194 <p>Three of the four component types—activities, services, and 195 broadcast receivers—are activated by an asynchronous message called an <em>intent</em>. 196 Intents bind individual components to each other at runtime (you can think of them 197 as the messengers that request an action from other components), whether the component belongs 198 to your app or another.</p> 199 200 <p>An intent is created with an {@link android.content.Intent} object, which defines a message to 201 activate either a specific component or a specific <em>type</em> of component—an intent 202 can be either explicit or implicit, respectively.</p> 203 204 <p>For activities and services, an intent defines the action to perform (for example, to "view" or 205 "send" something) and may specify the URI of the data to act on (among other things that the 206 component being started might need to know). For example, an intent might convey a request for an 207 activity to show an image or to open a web page. In some cases, you can start an 208 activity to receive a result, in which case, the activity also returns 209 the result in an {@link android.content.Intent} (for example, you can issue an intent to let 210 the user pick a personal contact and have it returned to you—the return intent includes a 211 URI pointing to the chosen contact).</p> 212 213 <p>For broadcast receivers, the intent simply defines the 214 announcement being broadcast (for example, a broadcast to indicate the device battery is low 215 includes only a known action string that indicates "battery is low").</p> 216 217 <p>The other component type, content provider, is not activated by intents. Rather, it is 218 activated when targeted by a request from a {@link android.content.ContentResolver}. The content 219 resolver handles all direct transactions with the content provider so that the component that's 220 performing transactions with the provider doesn't need to and instead calls methods on the {@link 221 android.content.ContentResolver} object. This leaves a layer of abstraction between the content 222 provider and the component requesting information (for security).</p> 223 224 <p>There are separate methods for activating each type of component:</p> 225 <ul> 226 <li>You can start an activity (or give it something new to do) by 227 passing an {@link android.content.Intent} to {@link android.content.Context#startActivity 228 startActivity()} or {@link android.app.Activity#startActivityForResult startActivityForResult()} 229 (when you want the activity to return a result).</li> 230 <li>You can start a service (or give new instructions to an ongoing service) by 231 passing an {@link android.content.Intent} to {@link android.content.Context#startService 232 startService()}. Or you can bind to the service by passing an {@link android.content.Intent} to 233 {@link android.content.Context#bindService bindService()}.</li> 234 <li>You can initiate a broadcast by passing an {@link android.content.Intent} to methods like 235 {@link android.content.Context#sendBroadcast(Intent) sendBroadcast()}, {@link 236 android.content.Context#sendOrderedBroadcast(Intent, String) sendOrderedBroadcast()}, or {@link 237 android.content.Context#sendStickyBroadcast sendStickyBroadcast()}.</li> 238 <li>You can perform a query to a content provider by calling {@link 239 android.content.ContentProvider#query query()} on a {@link android.content.ContentResolver}.</li> 240 </ul> 241 242 <p>For more information about using intents, see the <a 243 href="{@docRoot}guide/components/intents-filters.html">Intents and 244 Intent Filters</a> document. More information about activating specific components is also provided 245 in the following documents: <a 246 href="{@docRoot}guide/components/activities.html">Activities</a>, <a 247 href="{@docRoot}guide/components/services.html">Services</a>, {@link 248 android.content.BroadcastReceiver} and <a 249 href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a>.</p> 250 251 252 <h2 id="Manifest">The Manifest File</h2> 253 254 <p>Before the Android system can start an app component, the system must know that the 255 component exists by reading the app's {@code AndroidManifest.xml} file (the "manifest" 256 file). Your app must declare all its components in this file, which must be at the root of 257 the app project directory.</p> 258 259 <p>The manifest does a number of things in addition to declaring the app's components, 260 such as:</p> 261 <ul> 262 <li>Identify any user permissions the app requires, such as Internet access or 263 read-access to the user's contacts.</li> 264 <li>Declare the minimum <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a> 265 required by the app, based on which APIs the app uses.</li> 266 <li>Declare hardware and software features used or required by the app, such as a camera, 267 bluetooth services, or a multitouch screen.</li> 268 <li>API libraries the app needs to be linked against (other than the Android framework 269 APIs), such as the <a 270 href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps 271 library</a>.</li> 272 <li>And more</li> 273 </ul> 274 275 276 <h3 id="DeclaringComponents">Declaring components</h3> 277 278 <p>The primary task of the manifest is to inform the system about the app's components. For 279 example, a manifest file can declare an activity as follows: </p> 280 281 <pre> 282 <?xml version="1.0" encoding="utf-8"?> 283 <manifest ... > 284 <application android:icon="@drawable/app_icon.png" ... > 285 <activity android:name="com.example.project.ExampleActivity" 286 android:label="@string/example_label" ... > 287 </activity> 288 ... 289 </application> 290 </manifest></pre> 291 292 <p>In the <code><a 293 href="{@docRoot}guide/topics/manifest/application-element.html"><application></a></code> 294 element, the {@code android:icon} attribute points to resources for an icon that identifies the 295 app.</p> 296 297 <p>In the <code><a 298 href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a></code> element, 299 the {@code android:name} attribute specifies the fully qualified class name of the {@link 300 android.app.Activity} subclass and the {@code android:label} attributes specifies a string 301 to use as the user-visible label for the activity.</p> 302 303 <p>You must declare all app components this way:</p> 304 <ul> 305 <li><code><a 306 href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a></code> elements 307 for activities</li> 308 <li><code><a 309 href="{@docRoot}guide/topics/manifest/service-element.html"><service></a></code> elements for 310 services</li> 311 <li><code><a 312 href="{@docRoot}guide/topics/manifest/receiver-element.html"><receiver></a></code> elements 313 for broadcast receivers</li> 314 <li><code><a 315 href="{@docRoot}guide/topics/manifest/provider-element.html"><provider></a></code> elements 316 for content providers</li> 317 </ul> 318 319 <p>Activities, services, and content providers that you include in your source but do not declare 320 in the manifest are not visible to the system and, consequently, can never run. However, 321 broadcast 322 receivers can be either declared in the manifest or created dynamically in code (as 323 {@link android.content.BroadcastReceiver} objects) and registered with the system by calling 324 {@link android.content.Context#registerReceiver registerReceiver()}.</p> 325 326 <p>For more about how to structure the manifest file for your app, see <a 327 href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a> 328 documentation. </p> 329 330 331 332 <h3 id="DeclaringComponentCapabilities">Declaring component capabilities</h3> 333 334 <p>As discussed above, in <a href="#ActivatingComponents">Activating Components</a>, you can use an 335 {@link android.content.Intent} to start activities, services, and broadcast receivers. You can do so 336 by explicitly naming the target component (using the component class name) in the intent. However, 337 the real power of intents lies in the concept of <em>implicit intents</em>. An implicit intent 338 simply describes the type of action to perform (and, optionally, the data upon which youd like to 339 perform the action) and allows the system to find a component on the device that can perform the 340 action and start it. If there are multiple components that can perform the action described by the 341 intent, then the user selects which one to use.</p> 342 343 <p>The way the system identifies the components that can respond to an intent is by comparing the 344 intent received to the <i>intent filters</i> provided in the manifest file of other apps on 345 the device.</p> 346 347 <p>When you declare an activity in your app's manifest, you can optionally include 348 intent filters that declare the capabilities of the activity so it can respond to intents 349 from other apps. You can declare an intent filter for your component by 350 adding an <a href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code 351 <intent-filter>}</a> element as a child of the component's declaration element.</p> 352 353 <p>For example, if you've built an email app with an activity for composing a new email, you can 354 declare an intent filter to respond to "send" intents (in order to send a new email) like this:</p> 355 <pre> 356 <manifest ... > 357 ... 358 <application ... > 359 <activity android:name="com.example.project.ComposeEmailActivity"> 360 <intent-filter> 361 <action android:name="android.intent.action.SEND" /> 362 <data android:type="*/*" /> 363 <category android:name="android.intent.category.DEFAULT" /> 364 </intent-filter> 365 </activity> 366 </application> 367 </manifest> 368 </pre> 369 370 <p>Then, if another app creates an intent with the {@link 371 android.content.Intent#ACTION_SEND} action and pass it to {@link android.app.Activity#startActivity 372 startActivity()}, the system may start your activity so the user can draft and send an 373 email.</p> 374 375 <p>For more about creating intent filters, see the <a 376 href="{@docRoot}guide/components/intents-filters.html">Intents and Intent Filters</a> document. 377 </p> 378 379 380 381 <h3 id="DeclaringRequirements">Declaring app requirements</h3> 382 383 <p>There are a variety of devices powered by Android and not all of them provide the 384 same features and capabilities. In order to prevent your app from being installed on devices 385 that lack features needed by your app, it's important that you clearly define a profile for 386 the types of devices your app supports by declaring device and software requirements in your 387 manifest file. Most of these declarations are informational only and the system does not read 388 them, but external services such as Google Play do read them in order to provide filtering 389 for users when they search for apps from their device.</p> 390 391 <p>For example, if your app requires a camera and uses APIs introduced in Android 2.1 (<a 392 href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a> 7), 393 you should declare these as requirements in your manifest file like this:</p> 394 395 <pre> 396 <manifest ... > 397 <uses-feature android:name="android.hardware.camera.any" 398 android:required="true" /> 399 <uses-sdk android:minSdkVersion="7" android:targetSdkVersion="19" /> 400 ... 401 </manifest> 402 </pre> 403 404 <p>Now, devices that do <em>not</em> have a camera and have an 405 Android version <em>lower</em> than 2.1 cannot install your app from Google Play.</p> 406 407 <p>However, you can also declare that your app uses the camera, but does not 408 <em>require</em> it. In that case, your app must set the <a href= 409 "{@docRoot}guide/topics/manifest/uses-feature-element.html#required">{@code required}</a> 410 attribute to {@code "false"} and check at runtime whether 411 the device has a camera and disable any camera features as appropriate.</p> 412 413 <p>More information about how you can manage your app's compatibility with different devices 414 is provided in the <a href="{@docRoot}guide/practices/compatibility.html">Device Compatibility</a> 415 document.</p> 416 417 418 419 <h2 id="Resources">App Resources</h2> 420 421 <p>An Android app is composed of more than just code—it requires resources that are 422 separate from the source code, such as images, audio files, and anything relating to the visual 423 presentation of the app. For example, you should define animations, menus, styles, colors, 424 and the layout of activity user interfaces with XML files. Using app resources makes it easy 425 to update various characteristics of your app without modifying code and—by providing 426 sets of alternative resources—enables you to optimize your app for a variety of 427 device configurations (such as different languages and screen sizes).</p> 428 429 <p>For every resource that you include in your Android project, the SDK build tools define a unique 430 integer ID, which you can use to reference the resource from your app code or from 431 other resources defined in XML. For example, if your app contains an image file named {@code 432 logo.png} (saved in the {@code res/drawable/} directory), the SDK tools generate a resource ID 433 named {@code R.drawable.logo}, which you can use to reference the image and insert it in your 434 user interface.</p> 435 436 <p>One of the most important aspects of providing resources separate from your source code 437 is the ability for you to provide alternative resources for different device 438 configurations. For example, by defining UI strings in XML, you can translate the strings into other 439 languages and save those strings in separate files. Then, based on a language <em>qualifier</em> 440 that you append to the resource directory's name (such as {@code res/values-fr/} for French string 441 values) and the user's language setting, the Android system applies the appropriate language strings 442 to your UI.</p> 443 444 <p>Android supports many different <em>qualifiers</em> for your alternative resources. The 445 qualifier is a short string that you include in the name of your resource directories in order to 446 define the device configuration for which those resources should be used. As another 447 example, you should often create different layouts for your activities, depending on the 448 device's screen orientation and size. For example, when the device screen is in portrait 449 orientation (tall), you might want a layout with buttons to be vertical, but when the screen is in 450 landscape orientation (wide), the buttons should be aligned horizontally. To change the layout 451 depending on the orientation, you can define two different layouts and apply the appropriate 452 qualifier to each layout's directory name. Then, the system automatically applies the appropriate 453 layout depending on the current device orientation.</p> 454 455 <p>For more about the different kinds of resources you can include in your application and how to 456 create alternative resources for different device configurations, read <a href= 457 "{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a>.</p> 458 459 460 461 <div class="next-docs"> 462 <div class="col-6"> 463 <h2 class="norule">Continue reading about:</h2> 464 <dl> 465 <dt><a href="{@docRoot}guide/components/intents-filters.html">Intents and Intent Filters</a> 466 </dt> 467 <dd>Information about how to use the {@link android.content.Intent} APIs to 468 activate app components, such as activities and services, and how to make your app components 469 available for use by other apps.</dd> 470 <dt><a href="{@docRoot}guide/components/activities.html">Activities</a></dt> 471 <dd>Information about how to create an instance of the {@link android.app.Activity} class, 472 which provides a distinct screen in your application with a user interface.</dd> 473 <dt><a 474 href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></dt> 475 <dd>Information about how Android apps are structured to separate app resources from the 476 app code, including how you can provide alternative resources for specific device 477 configurations. 478 </dd> 479 </dl> 480 </div> 481 <div class="col-6"> 482 <h2 class="norule">You might also be interested in:</h2> 483 <dl> 484 <dt><a href="{@docRoot}guide/practices/compatibility.html" 485 >Device Compatibility</a></dt> 486 <dd>Information about Android works on different types of devices and an introduction 487 to how you can optimize your app for each device or restrict your app's availability 488 to different devices.</dd> 489 <dt><a href="{@docRoot}guide/topics/security/permissions.html" 490 >System Permissions</a></dt> 491 <dd>Information about how Android restricts app access to certain APIs with a permission 492 system that requires the user's consent for your app to use those APIs.</dd> 493 </dl> 494 </div> 495 </div> 496 497