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      1 page.title=Processes and Threads
      2 page.tags=lifecycle,background
      3 
      4 @jd:body
      5 
      6 <div id="qv-wrapper">
      7 <div id="qv">
      8 
      9 <h2>In this document</h2>
     10 <ol>
     11 <li><a href="#Processes">Processes</a>
     12   <ol>
     13     <li><a href="#Lifecycle">Process lifecycle</a></li>
     14   </ol>
     15 </li>
     16 <li><a href="#Threads">Threads</a>
     17   <ol>
     18     <li><a href="#WorkerThreads">Worker threads</a></li>
     19     <li><a href="#ThreadSafe">Thread-safe methods</a></li>
     20   </ol>
     21 </li>
     22 <li><a href="#IPC">Interprocess Communication</a></li>
     23 </ol>
     24 
     25 </div>
     26 </div>
     27 
     28 <p>When an application component starts and the application does not have any other components
     29 running, the Android system starts a new Linux process for the application with a single thread of
     30 execution. By default, all components of the same application run in the same process and thread
     31 (called the "main" thread). If an application component starts and there already exists a process
     32 for that application (because another component from the application exists), then the component is
     33 started within that process and uses the same thread of execution. However, you can arrange for
     34 different components in your application to run in separate processes, and you can create additional
     35 threads for any process.</p>
     36 
     37 <p>This document discusses how processes and threads work in an Android application.</p>
     38 
     39 
     40 <h2 id="Processes">Processes</h2>
     41 
     42 <p>By default, all components of the same application run in the same process and most applications
     43 should not change this. However, if you find that you need to control which process a certain
     44 component belongs to, you can do so in the manifest file.</p>
     45 
     46 <p>The manifest entry for each type of component element&mdash;<a
     47 href="{@docRoot}guide/topics/manifest/activity-element.html">{@code
     48 &lt;activity&gt;}</a>, <a href="{@docRoot}guide/topics/manifest/service-element.html">{@code
     49 &lt;service&gt;}</a>, <a href="{@docRoot}guide/topics/manifest/receiver-element.html">{@code
     50 &lt;receiver&gt;}</a>, and <a href="{@docRoot}guide/topics/manifest/provider-element.html">{@code
     51 &lt;provider&gt;}</a>&mdash;supports an {@code android:process} attribute that can specify a
     52 process in which that component should run. You can set this attribute so that each component runs
     53 in its own process or so that some components share a process while others do not.  You can also set
     54 {@code android:process} so that components of different applications run in the same
     55 process&mdash;provided that the applications share the same Linux user ID and are signed with the
     56 same certificates.</p>
     57 
     58 <p>The <a href="{@docRoot}guide/topics/manifest/application-element.html">{@code
     59 &lt;application&gt;}</a> element also supports an {@code android:process} attribute, to set a
     60 default value that applies to all components.</p>
     61 
     62 <p>Android might decide to shut down a process at some point, when memory is low and required by
     63 other processes that are more immediately serving the user. Application
     64 components running in the process that's killed are consequently destroyed.  A process is started
     65 again for those components when there's again work for them to do.</p>
     66 
     67 <p>When deciding which processes to kill, the Android system weighs their relative importance to
     68 the user.  For example, it more readily shuts down a process hosting activities that are no longer
     69 visible on screen, compared to a process hosting visible activities. The decision whether to
     70 terminate a process, therefore, depends on the state of the components running in that process. The
     71 rules used to decide which processes to terminate is discussed below. </p>
     72 
     73 
     74 <h3 id="Lifecycle">Process lifecycle</h3>
     75 
     76 <p>The Android system tries to maintain an application process for as long as possible, but
     77 eventually needs to remove old processes to reclaim memory for new or more important processes.  To
     78 determine which processes to keep
     79 and which to kill, the system places each process into an "importance hierarchy" based on the
     80 components running in the process and the state of those components.  Processes with the lowest
     81 importance are eliminated first, then those with the next lowest importance, and so on, as necessary
     82 to recover system resources.</p>
     83 
     84 <p>There are five levels in the importance hierarchy. The following list presents the different
     85 types of processes in order of importance (the first process is <em>most important</em> and is
     86 <em>killed last</em>):</p>
     87 
     88 <ol>
     89   <li><b>Foreground process</b>
     90     <p>A process that is required for what the user is currently doing.  A
     91       process is considered to be in the foreground if any of the following conditions are true:</p>
     92 
     93       <ul>
     94         <li>It hosts an {@link android.app.Activity} that the user is interacting with (the {@link
     95 android.app.Activity}'s {@link android.app.Activity#onResume onResume()} method has been
     96 called).</li>
     97 
     98         <li>It hosts a {@link android.app.Service} that's bound to the activity that the user is
     99 interacting with.</li>
    100 
    101         <li>It hosts a {@link android.app.Service} that's running "in the foreground"&mdash;the
    102 service has called {@link android.app.Service#startForeground startForeground()}.
    103 
    104         <li>It hosts a {@link android.app.Service} that's executing one of its lifecycle
    105 callbacks ({@link android.app.Service#onCreate onCreate()}, {@link android.app.Service#onStart
    106 onStart()}, or {@link android.app.Service#onDestroy onDestroy()}).</li>
    107 
    108         <li>It hosts a {@link android.content.BroadcastReceiver} that's executing its {@link
    109         android.content.BroadcastReceiver#onReceive onReceive()} method.</li>
    110     </ul>
    111 
    112     <p>Generally, only a few foreground processes exist at any given time.  They are killed only as
    113 a last resort&mdash;if memory is so low that they cannot all continue to run.  Generally, at that
    114 point, the device has reached a memory paging state, so killing some foreground processes is
    115 required to keep the user interface responsive.</p></li>
    116 
    117   <li><b>Visible process</b>
    118     <p>A process that doesn't have any foreground components, but still can
    119       affect what the user sees on screen. A process is considered to be visible if either of the
    120       following conditions are true:</p>
    121 
    122       <ul>
    123         <li>It hosts an {@link android.app.Activity} that is not in the foreground, but is still
    124 visible to the user (its {@link android.app.Activity#onPause onPause()} method has been called). 
    125 This might occur, for example, if the foreground activity started a dialog, which allows the
    126 previous activity to be seen behind it.</li>
    127 
    128         <li>It hosts a {@link android.app.Service} that's bound to a visible (or foreground)
    129 activity.</li>
    130       </ul>
    131 
    132       <p>A visible process is considered extremely important and will not be killed unless doing so
    133 is required to keep all foreground processes running. </p>
    134     </li>
    135 
    136   <li><b>Service process</b>
    137     <p>A process that is running a service that has been started with the {@link
    138 android.content.Context#startService startService()} method and does not fall into either of the two
    139 higher categories. Although service processes are not directly tied to anything the user sees, they
    140 are generally doing things that the user cares about (such as playing music in the background or
    141 downloading  data on the network), so the system keeps them running unless there's not enough memory
    142 to retain them along with all foreground and visible processes. </p>
    143   </li>
    144 
    145   <li><b>Background process</b>
    146     <p>A process holding an activity that's not currently visible to the user  (the activity's
    147 {@link android.app.Activity#onStop onStop()} method has been called). These processes have no direct
    148 impact on the user experience, and the system can kill them at any time to reclaim memory for a
    149 foreground,
    150 visible, or service process. Usually there are many background processes running, so they are kept
    151 in an LRU (least recently used) list to ensure that the process with the activity that was most
    152 recently seen by the user is the last to be killed. If an activity implements its lifecycle methods
    153 correctly, and saves its current state, killing its process will not have a visible effect on
    154 the user experience, because when the user navigates back to the activity, the activity restores
    155 all of its visible state. See the <a
    156 href="{@docRoot}guide/components/activities.html#SavingActivityState">Activities</a>
    157 document for information about saving and restoring state.</p>
    158   </li>
    159 
    160   <li><b>Empty process</b>
    161     <p>A process that doesn't hold any active application components.  The only reason to keep this
    162 kind of process alive is for caching purposes, to improve startup time the next time a component
    163 needs to run in it.  The system often kills these processes in order to balance overall system
    164 resources between process caches and the underlying kernel caches.</p>
    165   </li>
    166 </ol>
    167 
    168 
    169   <p>Android ranks a process at the highest level it can, based upon the importance of the
    170 components currently active in the process.  For example, if a process hosts a service and a visible
    171 activity, the process is ranked as a visible process, not a service process.</p>
    172 
    173   <p>In addition, a process's ranking might be increased because other processes are dependent on
    174 it&mdash;a process that is serving another process can never be ranked lower than the process it is
    175 serving. For example, if a content provider in process A is serving a client in process B, or if a
    176 service in process A is bound to a component in process B, process A is always considered at least
    177 as important as process B.</p>
    178 
    179   <p>Because a process running a service is ranked higher than a process with background activities,
    180 an activity that initiates a long-running operation might do well to start a <a
    181 href="{@docRoot}guide/components/services.html">service</a> for that operation, rather than
    182 simply create a worker thread&mdash;particularly if the operation will likely outlast the activity.
    183 For example, an activity that's uploading a picture to a web site should start a service to perform
    184 the upload so that the upload can continue in the background even if the user leaves the activity.
    185 Using a service guarantees that the operation will have at least "service process" priority,
    186 regardless of what happens to the activity. This is the same reason that broadcast receivers should
    187 employ services rather than simply put time-consuming operations in a thread.</p>
    188 
    189 
    190 
    191 
    192 <h2 id="Threads">Threads</h2>
    193 
    194 <p>When an application is launched, the system creates a thread of execution for the application,
    195 called "main." This thread is very important because it is in charge of dispatching events to
    196 the appropriate user interface widgets, including drawing events. It is also the thread in which
    197 your application interacts with components from the Android UI toolkit (components from the {@link
    198 android.widget} and {@link android.view} packages). As such, the main thread is also sometimes
    199 called the UI thread.</p>
    200 
    201 <p>The system does <em>not</em> create a separate thread for each instance of a component. All
    202 components that run in the same process are instantiated in the UI thread, and system calls to
    203 each component are dispatched from that thread. Consequently, methods that respond to system
    204 callbacks (such as {@link android.view.View#onKeyDown onKeyDown()} to report user actions
    205 or a lifecycle callback method) always run in the UI thread of the process.</p>
    206 
    207 <p>For instance, when the user touches a button on the screen, your app's UI thread dispatches the
    208 touch event to the widget, which in turn sets its pressed state and posts an invalidate request to
    209 the event queue. The UI thread dequeues the request and notifies the widget that it should redraw
    210 itself.</p>
    211 
    212 <p>When your app performs intensive work in response to user interaction, this single thread model
    213 can yield poor performance unless you implement your application properly. Specifically, if
    214 everything is happening in the UI thread, performing long operations such as network access or
    215 database queries will block the whole UI. When the thread is blocked, no events can be dispatched,
    216 including drawing events. From the user's perspective, the
    217 application appears to hang. Even worse, if the UI thread is blocked for more than a few seconds
    218 (about 5 seconds currently) the user is presented with the infamous "<a
    219 href="http://developer.android.com/guide/practices/responsiveness.html">application not
    220 responding</a>" (ANR) dialog. The user might then decide to quit your application and uninstall it
    221 if they are unhappy.</p>
    222 
    223 <p>Additionally, the Andoid UI toolkit is <em>not</em> thread-safe. So, you must not manipulate
    224 your UI from a worker thread&mdash;you must do all manipulation to your user interface from the UI
    225 thread. Thus, there are simply two rules to Android's single thread model:</p>
    226 
    227 <ol>
    228 <li>Do not block the UI thread
    229 <li>Do not access the Android UI toolkit from outside the UI thread
    230 </ol>
    231 
    232 <h3 id="WorkerThreads">Worker threads</h3>
    233 
    234 <p>Because of the single thread model described above, it's vital to the responsiveness of your
    235 application's UI that you do not block the UI thread. If you have operations to perform
    236 that are not instantaneous, you should make sure to do them in separate threads ("background" or
    237 "worker" threads).</p>
    238 
    239 <p>For example, below is some code for a click listener that downloads an image from a separate
    240 thread and displays it in an {@link android.widget.ImageView}:</p>
    241 
    242 <pre>
    243 public void onClick(View v) {
    244     new Thread(new Runnable() {
    245         public void run() {
    246             Bitmap b = loadImageFromNetwork("http://example.com/image.png");
    247             mImageView.setImageBitmap(b);
    248         }
    249     }).start();
    250 }
    251 </pre>
    252 
    253 <p>At first, this seems to work fine, because it creates a new thread to handle the network
    254 operation. However, it violates the second rule of the single-threaded model: <em>do not access the
    255 Android UI toolkit from outside the UI thread</em>&mdash;this sample modifies the {@link
    256 android.widget.ImageView} from the worker thread instead of the UI thread. This can result in
    257 undefined and unexpected behavior, which can be difficult and time-consuming to track down.</p>
    258 
    259 <p>To fix this problem, Android offers several ways to access the UI thread from other
    260 threads. Here is a list of methods that can help:</p>
    261 
    262 <ul>
    263 <li>{@link android.app.Activity#runOnUiThread(java.lang.Runnable)
    264 Activity.runOnUiThread(Runnable)}</li>
    265 <li>{@link android.view.View#post(java.lang.Runnable) View.post(Runnable)}</li>
    266 <li>{@link android.view.View#postDelayed(java.lang.Runnable, long) View.postDelayed(Runnable,
    267 long)}</li>
    268 </ul>
    269 
    270 <p>For example, you can fix the above code by using the {@link
    271 android.view.View#post(java.lang.Runnable) View.post(Runnable)} method:</p>
    272 
    273 <pre>
    274 public void onClick(View v) {
    275     new Thread(new Runnable() {
    276         public void run() {
    277             final Bitmap bitmap = loadImageFromNetwork("http://example.com/image.png");
    278             mImageView.post(new Runnable() {
    279                 public void run() {
    280                     mImageView.setImageBitmap(bitmap);
    281                 }
    282             });
    283         }
    284     }).start();
    285 }
    286 </pre>
    287 
    288 <p>Now this implementation is thread-safe: the network operation is done from a separate thread
    289 while the {@link android.widget.ImageView} is manipulated from the UI thread.</p>
    290 
    291 <p>However, as the complexity of the operation grows, this kind of code can get complicated and
    292 difficult to maintain. To handle more complex interactions with a worker thread, you might consider
    293 using a {@link android.os.Handler} in your worker thread, to process messages delivered from the UI
    294 thread. Perhaps the best solution, though, is to extend the {@link android.os.AsyncTask} class,
    295 which simplifies the execution of worker thread tasks that need to interact with the UI.</p>
    296 
    297 
    298 <h4 id="AsyncTask">Using AsyncTask</h4>
    299 
    300 <p>{@link android.os.AsyncTask} allows you to perform asynchronous work on your user
    301 interface. It performs the blocking operations in a worker thread and then publishes the results on
    302 the UI thread, without requiring you to handle threads and/or handlers yourself.</p>
    303 
    304 <p>To use it, you must subclass {@link android.os.AsyncTask} and implement the {@link
    305 android.os.AsyncTask#doInBackground doInBackground()} callback method, which runs in a pool of
    306 background threads. To update your UI, you should implement {@link
    307 android.os.AsyncTask#onPostExecute onPostExecute()}, which delivers the result from {@link
    308 android.os.AsyncTask#doInBackground doInBackground()} and runs in the UI thread, so you can safely
    309 update your UI. You can then run the task by calling {@link android.os.AsyncTask#execute execute()}
    310 from the UI thread.</p>
    311 
    312 <p>For example, you can implement the previous example using {@link android.os.AsyncTask} this
    313 way:</p>
    314 
    315 <pre>
    316 public void onClick(View v) {
    317     new DownloadImageTask().execute("http://example.com/image.png");
    318 }
    319 
    320 private class DownloadImageTask extends AsyncTask&lt;String, Void, Bitmap&gt; {
    321     /** The system calls this to perform work in a worker thread and
    322       * delivers it the parameters given to AsyncTask.execute() */
    323     protected Bitmap doInBackground(String... urls) {
    324         return loadImageFromNetwork(urls[0]);
    325     }
    326     
    327     /** The system calls this to perform work in the UI thread and delivers
    328       * the result from doInBackground() */
    329     protected void onPostExecute(Bitmap result) {
    330         mImageView.setImageBitmap(result);
    331     }
    332 }
    333 </pre>
    334 
    335 <p>Now the UI is safe and the code is simpler, because it separates the work into the
    336 part that should be done on a worker thread and the part that should be done on the UI thread.</p>
    337 
    338 <p>You should read the {@link android.os.AsyncTask} reference for a full understanding on
    339 how to use this class, but here is a quick overview of how it works:</p>
    340 
    341 <ul>
    342 <li>You can specify the type of the parameters, the progress values, and the final
    343 value of the task, using generics</li>
    344 <li>The method {@link android.os.AsyncTask#doInBackground doInBackground()} executes automatically
    345 on a worker thread</li>
    346 <li>{@link android.os.AsyncTask#onPreExecute onPreExecute()}, {@link
    347 android.os.AsyncTask#onPostExecute onPostExecute()}, and {@link
    348 android.os.AsyncTask#onProgressUpdate onProgressUpdate()} are all invoked on the UI thread</li>
    349 <li>The value returned by {@link android.os.AsyncTask#doInBackground doInBackground()} is sent to
    350 {@link android.os.AsyncTask#onPostExecute onPostExecute()}</li>
    351 <li>You can call {@link android.os.AsyncTask#publishProgress publishProgress()} at anytime in {@link
    352 android.os.AsyncTask#doInBackground doInBackground()} to execute {@link
    353 android.os.AsyncTask#onProgressUpdate onProgressUpdate()} on the UI thread</li>
    354 <li>You can cancel the task at any time, from any thread</li>
    355 </ul>
    356 
    357 <p class="caution"><strong>Caution:</strong> Another problem you might encounter when using a worker
    358 thread is unexpected restarts in your activity due to a <a
    359 href="{@docRoot}guide/topics/resources/runtime-changes.html">runtime configuration change</a>
    360 (such as when the user changes the screen orientation), which may destroy your worker thread. To
    361 see how you can persist your task during one of these restarts and how to properly cancel the task
    362 when the activity is destroyed, see the source code for the <a
    363 href="http://code.google.com/p/shelves/">Shelves</a> sample application.</p>
    364 
    365 
    366 <h3 id="ThreadSafe">Thread-safe methods</h3>
    367 
    368 <p> In some situations, the methods you implement might be called from more than one thread, and
    369 therefore must be written to be thread-safe. </p>
    370 
    371 <p>This is primarily true for methods that can be called remotely&mdash;such as methods in a <a
    372 href="{@docRoot}guide/components/bound-services.html">bound service</a>. When a call on a
    373 method implemented in an {@link android.os.IBinder} originates in the same process in which the
    374 {@link android.os.IBinder IBinder} is running, the method is executed in the caller's thread.
    375 However, when the call originates in another process, the method is executed in a thread chosen from
    376 a pool of threads that the system maintains in the same process as the {@link android.os.IBinder
    377 IBinder} (it's not executed in the UI thread of the process).  For example, whereas a service's
    378 {@link android.app.Service#onBind onBind()} method would be called from the UI thread of the
    379 service's process, methods implemented in the object that {@link android.app.Service#onBind
    380 onBind()} returns (for example, a subclass that implements RPC methods) would be called from threads
    381 in the pool. Because a service can have more than one client, more than one pool thread can engage
    382 the same {@link android.os.IBinder IBinder} method at the same time.  {@link android.os.IBinder
    383 IBinder} methods must, therefore, be implemented to be thread-safe.</p>
    384 
    385 <p> Similarly, a content provider can receive data requests that originate in other processes.
    386 Although the {@link android.content.ContentResolver} and {@link android.content.ContentProvider}
    387 classes hide the details of how the interprocess communication is managed, {@link
    388 android.content.ContentProvider} methods that respond to those requests&mdash;the methods {@link
    389 android.content.ContentProvider#query query()}, {@link android.content.ContentProvider#insert
    390 insert()}, {@link android.content.ContentProvider#delete delete()}, {@link
    391 android.content.ContentProvider#update update()}, and {@link android.content.ContentProvider#getType
    392 getType()}&mdash;are called from a pool of threads in the content provider's process, not the UI
    393 thread for the process.  Because these methods might be called from any number of threads at the
    394 same time, they too must be implemented to be thread-safe. </p>
    395 
    396 
    397 <h2 id="IPC">Interprocess Communication</h2>
    398 
    399 <p>Android offers a mechanism for interprocess communication (IPC) using remote procedure calls
    400 (RPCs), in which a method is called by an activity or other application component, but executed
    401 remotely (in another process), with any result returned back to the
    402 caller. This entails decomposing a method call and its data to a level the operating system can
    403 understand, transmitting it from the local process and address space to the remote process and
    404 address space, then reassembling and reenacting the call there.  Return values are then
    405 transmitted in the opposite direction.  Android provides all the code to perform these IPC
    406 transactions, so you can focus on defining and implementing the RPC programming interface. </p>
    407 
    408 <p>To perform IPC, your application must bind to a service, using {@link
    409 android.content.Context#bindService bindService()}. For more information, see the <a
    410 href="{@docRoot}guide/components/services.html">Services</a> developer guide.</p>
    411 
    412 
    413 <!--
    414 <h2>Beginner's Path</h2>
    415 
    416 <p>For information about how to perform work in the background for an indefinite period of time
    417 (without a user interface), continue with the <b><a
    418 href="{@docRoot}guide/components/services.html">Services</a></b> document.</p>
    419 -->
    420