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      1 page.title=Building and Running from the Command Line
      2 parent.title=Building and Running
      3 parent.link=index.html
      4 @jd:body
      5 
      6  <div id="qv-wrapper">
      7     <div id="qv">
      8       <h2>In this document</h2>
      9       <ol>
     10         <li><a href="#DebugMode">Building in Debug Mode</a></li>
     11         <li><a href="#ReleaseMode">Building in Release Mode</a>
     12           <ol>
     13             <li><a href="#ManualReleaseMode">Build unsigned</a></li>
     14             <li><a href="#AutoReleaseMode">Build signed and aligned</a></li>
     15             <li><a href="#OnceBuilt">Once built and signed in release mode</a></li>
     16           </ol>
     17         </li>
     18         <li><a href="#RunningOnEmulator">Running on the Emulator</a></li>
     19         <li><a href="#RunningOnDevice">Running on a Device</a></li>
     20         <li><a href="#Signing">Application Signing</a></li>
     21         <li><a href="#PluginReference">Plugin Language Reference</a></li>
     22       </ol>
     23   <h2>See also</h2>
     24   <ol>
     25     <li><a href="{@docRoot}sdk/installing/studio-build.html">
     26       Build System</a></li>
     27     <li><a href="{@docRoot}tools/devices/managing-avds-cmdline.html">
     28       Managing AVDs from the Command Line</a></li>
     29     <li><a href="{@docRoot}tools/devices/emulator.html">
     30       Using the Android Emulator</a></li>
     31     <li><a href="{@docRoot}tools/publishing/app-signing.html">
     32       Signing Your Applications</a></li>
     33   </ol>
     34     </div>
     35   </div>
     36 
     37   <p>By default, there are two build types to build your application using the gradle.build settings:
     38   one for debugging your application &mdash; <em>debug</em> &mdash; and one for building your
     39   final package for release &mdash; <em>release mode</em>. Regardless of which way you build type
     40   your modules use, the app must be signed before it can install on an emulator or device&mdash;with
     41   a debug key when building in debug mode and with your own private key when building in release mode.</p>
     42 
     43   <p>Whether you're building with the debug or release build type, you need to run
     44   and build your module. This will create the .apk file that you can install on an emulator or device.
     45   When you build using the debug build type, the .apk file is automatically signed by the SDK tools
     46   with a debug key based on the <code>debuggable true</code> setting in the module's gradle.build file,
     47   so it's instantly ready for installation onto an emulator or attached
     48   development device. You cannot distribute an application that is signed with a debug key.
     49   When you build using the release build type, the .apk file is <em>unsigned</em>, so you
     50   must manually sign it with your own private key, using Keytool and Jarsigner settings in the
     51   module's gradle.build file.</p>
     52 
     53   <p>It's important that you read and understand <a href=
     54   "{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>, particularly once
     55   you're ready to release your application and share it with end-users. That document describes the
     56   procedure for generating a private key and then using it to sign your .apk file. If you're just
     57   getting started, however, you can quickly run your applications on an emulator or your own
     58   development device by building in debug mode.</p>
     59 
     60   <p>If you don't have <a href="http://www.gradle.org/">Gradle</a>, you can obtain it from the <a href="http://gradle.org/">Gradle
     61   home page</a>. Install it and make sure it is in your executable PATH. Before calling Ant, you
     62   need to declare the JAVA_HOME environment variable to specify the path to where the JDK is
     63   installed.</p>
     64 
     65   <p class="note"><strong>Note:</strong> When installing JDK on Windows, the default is to install
     66   in the "Program Files" directory. This location will cause <code>ant</code> to fail, because of
     67   the space. To fix the problem, you can specify the JAVA_HOME variable like this:
     68   <pre>set JAVA_HOME=c:\Progra~1\Java\&lt;jdkdir&gt;</pre>
     69 
     70   <p>The easiest solution, however, is to install JDK in a non-space directory, for example:</p>
     71 
     72   <pre>c:\java\jdk1.7</pre>
     73 
     74   <h2 id="DebugMode">Building in Debug Mode</h2>
     75 
     76   <p>For immediate application testing and debugging, you can build your application in debug mode
     77   and immediately install it on an emulator. In debug mode, the build tools automatically sign your
     78   application with a debug key and optimize the package with {@code zipalign}.</p>
     79 
     80   <p>To build in debug mode, open a command-line and navigate to the root of your project directory.
     81   Use Gradle to build your project in debug mode, invoke the <code>assembleDebug</code> build task
     82   using the Gradle wrapper script (<code>gradlew assembleRelease</code>).
     83 
     84   <p>This creates your debug <code>.apk</code> file inside the module <code>build/</code>
     85   directory, named <code>&lt;your_module_name&gt;-debug.apk</code>. The file is already signed
     86   with the debug key and has been aligned with
     87   <a href="{@docRoot}tools/help/zipalign.html"><code>zipalign</code></a>. </p>
     88 
     89   <p>On Windows platforms, type this command:</p>
     90 
     91 <pre>
     92 > gradlew.bat assembleDebug
     93 </pre>
     94 
     95 <p>On Mac OS and Linux platforms, type these commands:</p>
     96 
     97 <pre>
     98 $ chmod +x gradlew
     99 $ ./gradlew assembleDebug
    100 </pre>
    101 
    102   <p>The first command (<code>chmod</code>) adds the execution permission to the Gradle wrapper
    103   script and is only necessary the first time you build this project from the command line.</p>
    104 
    105   <p>After you build the project, the output APK for the app module is located in
    106   <code>app/build/outputs/apk/</code>, and the output AAR for any lib modules is located in
    107   <code>lib/build/outputs/libs/</code>.</p>
    108 
    109   <p>To see a list of all available build tasks for your project, type this command:</p>
    110 
    111 <pre>
    112 $ ./gradlew tasks
    113 </pre>
    114 
    115   <p>Each time you change a source file or resource, you must run Gradle again in order to package up
    116   the latest version of the application.</p>
    117 
    118   <p>To install and run your application on an emulator, see the section about <a href=
    119   "{@docRoot}tools/building/building-studio.html">Running on the Emulator</a>.</p>
    120 
    121   <h2 id="ReleaseMode">Building in Release Mode</h2>
    122 
    123   <p>When you're ready to release and distribute your application to end-users, you must build your
    124   application in release mode. Once you have built in release mode, it's a good idea to perform
    125   additional testing and debugging with the final .apk.</p>
    126 
    127   <p>Before you start building your application in release mode, be aware that you must sign the
    128   resulting application package with your private key, and should then align it using the {@code
    129   zipalign} tool. There are two approaches to building in release mode: build an unsigned package
    130   in release mode and then manually sign and align the package, or allow the build script to sign
    131   and align the package for you.</p>
    132 
    133   <h3 id="ManualReleaseMode">Build unsigned</h3>
    134 
    135   <p>If you build your application <em>unsigned</em>, then you will need to manually sign and align
    136   the package.</p>
    137 
    138   <p>To build an <em>unsigned</em> .apk in release mode, open a command-line and navigate to the
    139   root of your module directory. Invoke the <code>assembleRelease</code> build task.</li>
    140 
    141   <p>On Windows platforms, type this command:</p>
    142 
    143 <pre>
    144 > gradlew.bat assembleRelease
    145 </pre>
    146 
    147 <p>On Mac OS and Linux platforms, type this command:</p>
    148 
    149 <pre>
    150 $ ./gradlew assembleRelease
    151 </pre>
    152 
    153 
    154   <p>This creates your Android application .apk file inside the project <code>bin/</code>
    155   directory, named <code><em>&lt;your_module_name&gt;</em>-unsigned.apk</code>.</p>
    156 
    157   <p class="note"><strong>Note:</strong> The .apk file is <em>unsigned</em> at this point and can't
    158   be installed until signed with your private key.</p>
    159 
    160   <p>Once you have created the unsigned .apk, your next step is to sign the .apk with your private
    161   key and then align it with {@code zipalign}. To complete this procedure, read <a href=
    162   "{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>.</p>
    163 
    164   <p>When your <code>.apk</code> has been signed and aligned, it's ready to be distributed to end-users.
    165   You should test the final build on different devices or AVDs to ensure that it
    166   runs properly on different platforms.</p>
    167 
    168   <h3 id="AutoReleaseMode">Build signed and aligned</h3>
    169 
    170   <p>If you would like, you can configure the Android build script to automatically sign and align
    171   your application package. To do so, you must provide the path to your keystore and the name of
    172   your key alias in your modules's build.gradle file. With this information provided,
    173   the build will prompt you for your keystore and alias password when you build using the release
    174   build type and produce your final application package, which will be ready for distribution.</p>
    175 
    176   <p>To specify your keystore and alias, open the module gradle.build file (found in
    177   the root of the module directory) and add entries for {@code storeFile}, {@code storePassword},
    178   {@code keyAlias} and {@code keyPassword}.
    179   For example:</p>
    180   <pre>
    181 storeFile file("myreleasekey.keystore")
    182 keyAlias "MyReleaseKey"
    183 </pre>
    184 
    185   <p>Save your changes. Now you can build a <em>signed</em> .apk in release mode:</p>
    186 
    187   <ol>
    188     <li>Open a command-line and navigate to the root of your module directory.</li>
    189 
    190     <li>Edit the gradle.build file to build your project in release mode:
    191       <p><pre>
    192 ...
    193 android {
    194     ...
    195     defaultConfig { ... }
    196     signingConfigs {
    197         release {
    198             storeFile file("myreleasekey.keystore")
    199             storePassword "password"
    200             keyAlias "MyReleaseKey"
    201             keyPassword "password"
    202         }
    203     }
    204     buildTypes {
    205         release {
    206             ...
    207             signingConfig signingConfigs.release
    208         }
    209     }
    210 }
    211 ...
    212 </pre></p>
    213     </li>
    214 
    215     <li>When prompted, enter you keystore and alias passwords.
    216 
    217       <p class="caution"><strong>Caution:</strong> As described above, your password will be
    218       visible on the screen.</p>
    219     </li>
    220   </ol>
    221 
    222   <p>This creates your Android application .apk file inside the module <code>build/</code>
    223   directory, named <code><em>&lt;your_module_name&gt;</em>-release.apk</code>. This .apk file has
    224   been signed with the private key specified in gradle.build file and aligned with {@code
    225   zipalign}. It's ready for installation and distribution.</p>
    226 
    227   <h3 id="OnceBuilt">Once built and signed in release mode</h3>
    228 
    229   <p>Once you have signed your application with a private key, you can install and run it on an
    230   <a href="#RunningOnEmulator">emulator</a> or <a href="#RunningOnDevice">device</a>. You can
    231   also try installing it onto a device from a web server. Simply upload the signed .apk to a web
    232   site, then load the .apk URL in your Android web browser to download the application and begin
    233   installation. (On your device, be sure you have enabled
    234   <em>Settings &gt; Applications &gt; Unknown sources</em>.)</p>
    235 
    236   <h2 id="RunningOnEmulator">Running on the Emulator</h2>
    237 
    238   <p>Before you can run your application on the Android Emulator, you must <a href=
    239   "{@docRoot}tools/devices/managing-avds.html">create an AVD</a>.</p>
    240 
    241   <p>To run your application:</p>
    242 
    243   <ol>
    244     <li>
    245       <strong>Open the AVD Manager and launch a virtual device</strong>
    246 
    247       <p>From your SDK's <code>platform-tools/</code> directory, execute the {@code android} tool
    248 with the <code>avd</code> options:</p>
    249       <pre>
    250 android avd
    251 </pre>
    252 
    253       <p>In the <em>Virtual Devices</em> view, select an AVD and click <strong>Start</strong>.</p>
    254     </li>
    255 
    256     <li>
    257       <strong>Install your application</strong>
    258 
    259       <p>From your SDK's <code>tools/</code> directory, install the {@code .apk} on the
    260       emulator:</p>
    261       <pre>
    262 adb install <em>&lt;path_to_your_bin&gt;</em>.apk
    263 </pre>
    264 
    265       <p>Your .apk file (signed with either a release or debug key) is in your module {@code build/}
    266       directory after you build your application.</p>
    267 
    268       <p>If there is more than one emulator running, you must specify the emulator upon which to
    269       install the application, by its serial number, with the <code>-s</code> option. For
    270       example:</p>
    271       <pre>
    272 adb -s emulator-5554 install <em>path/to/your/app</em>.apk
    273 </pre>
    274 
    275       <p>To see a list of available device serial numbers, execute {@code adb devices}.</p>
    276     </li>
    277   </ol>
    278 
    279   <p>If you don't see your application on the emulator, try closing the emulator and launching the
    280   virtual device again from the AVD Manager. Sometimes when you install an application for the
    281   first time, it won't show up in the application launcher or be accessible by other applications.
    282   This is because the package manager usually examines manifests completely only on emulator
    283   startup.</p>
    284 
    285   <p>Be certain to create multiple AVDs upon which to test your application. You should have one
    286   AVD for each platform and screen type with which your application is compatible. For instance, if
    287   your application compiles against the Android 4.0 (API Level 14) platform, you should create an
    288   AVD for each platform equal to and greater than 4.0 and an AVD for each <a href=
    289   "{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test your
    290   application on each one.</p>
    291 
    292   <p class="note"><strong>Tip:</strong> If you have <em>only one</em> emulator running, you can
    293   build your application and install it on the emulator in one simple step. Navigate to the root of
    294   your project directory and use Ant to compile the project with <em>install mode</em>: <code>ant
    295   install</code>. This will build your application, sign it with the debug key, and install it on
    296   the currently running emulator.</p>
    297 
    298   <h2 id="RunningOnDevice">Running on a Device</h2>
    299 
    300   <p>Before you can run your application on a device, you must perform some basic setup for your
    301   device:</p>
    302 
    303   <ul>
    304     <li>Enable <strong>USB debugging</strong> on your device.
    305       <ul>
    306         <li>On most devices running Android 3.2 or older, you can find the option under
    307           <strong>Settings > Applications > Development</strong>.</li>
    308         <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>.
    309           <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer
    310           options</strong> is hidden by default. To make it available, go
    311           to <strong>Settings > About phone</strong> and tap <strong>Build number</strong>
    312           seven times. Return to the previous screen to find <strong>Developer options</strong>.</p>
    313         </li>
    314       </ul>
    315     </li>
    316 
    317     <li>Ensure that your development computer can detect your device when connected via USB</li>
    318   </ul>
    319 
    320   <p>Read <a href="{@docRoot}tools/device.html#setting-up">Setting up a Device for
    321   Development</a> for more information.</p>
    322 
    323   <p>Once your device is set up and connected via USB, navigate to your SDK's <code>platform-tools/</code>
    324   directory and install the <code>.apk</code> on the device:</p>
    325   <pre>
    326 adb -d install <em>path/to/your/app</em>.apk
    327 </pre>
    328 
    329   <p>The {@code -d} flag specifies that you want to use the attached device (in case you also have
    330   an emulator running).</p>
    331 
    332   <p>For more information on the tools used above, please see the following documents:</p>
    333 
    334   <ul>
    335     <li><a href="{@docRoot}tools/help/android.html">android Tool</a></li>
    336 
    337     <li><a href="{@docRoot}tools/devices/emulator.html">Android Emulator</a></li>
    338 
    339     <li><a href="{@docRoot}tools/help/adb.html">Android Debug Bridge</a> (ADB)</li>
    340   </ul>
    341 
    342   <h2 id="Signing">Application Signing</h2>
    343 
    344   <p>As you begin developing Android applications, understand that all Android applications must be
    345   digitally signed before the system will install them on an emulator or device. There are two ways
    346   to do this: with a <em>debug key</em> (for immediate testing on an emulator or development
    347   device) or with a <em>private key</em> (for application distribution).</p>
    348 
    349   <p>The Android build tools help you get started by automatically signing your .apk files with a
    350   debug key at build time. This means that you can build your application and install it on the
    351   emulator without having to generate your own private key. However, please note that if you intend
    352   to publish your application, you <strong>must</strong> sign the application with your own private
    353   key, rather than the debug key generated by the SDK tools.</p>
    354 
    355   <p>Android Studio helps you get started quickly by signing your .apk files with a debug key,
    356   prior to installing them on an emulator or development device. This means that you can quickly
    357   run your application from Android Studio without having to generate your own private key. No
    358   specific action on your part is needed, provided ADT has access to Keytool. However, please note
    359   that if you intend to publish your application, you <strong>must</strong> sign the application
    360   with your own private key, rather than the debug key generated by the SDK tools.</p>
    361 
    362   <p>Please read <a href="{@docRoot}tools/publishing/app-signing.html">Signing Your
    363   Applications</a>, which provides a thorough guide to application signing on Android and what it
    364   means to you as an Android application developer. The document also includes a guide to publishing
    365   and signing your application.</p>
    366 
    367  <h2 id="PluginReference">Android Plugin for Gradle</h2>
    368 
    369  <p>The Android build system uses the Android plugin for Gradle to support the Gradle Domain
    370  Specific Language (DSL) and declarative language elements. See the
    371  <a href="{@docRoot}tools/building/plugin-for-gradle.html">Android Plug-in for Gradle</a> section for
    372  a description of the plugin and a link to the complete list of the supported Gradle DSL elements.</p>
    373 
    374 
    375 
    376