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      1 page.title=Working with Drawables
      2 
      3 @jd:body
      4 
      5 <div id="tb-wrapper">
      6 <div id="tb">
      7 <h2>This lesson teaches you to</h2>
      8 <ol>
      9   <li><a href="#DrawableTint">Tint Drawable Resources</a></li>
     10   <li><a href="#ColorExtract">Extract Prominent Colors from an Image</a></li>
     11   <li><a href="#VectorDrawables">Create Vector Drawables</a></li>
     12 </ol>
     13 <h2>You should also read</h2>
     14 <ul>
     15   <li><a href="http://www.google.com/design/spec">Material design specification</a></li>
     16   <li><a href="{@docRoot}design/material/index.html">Material design on Android</a></li>
     17 </ul>
     18 </div>
     19 </div>
     20 
     21 <p>The following capabilities for drawables help you implement material design in your apps:</p>
     22 
     23 <ul>
     24 <li>Drawable tinting</li>
     25 <li>Prominent color extraction</li>
     26 <li>Vector drawables</li>
     27 </ul>
     28 
     29 <p>This lesson shows you how to use these features in your app.</p>
     30 
     31 
     32 <h2 id="DrawableTint">Tint Drawable Resources</h2>
     33 
     34 <p>With Android 5.0 (API level 21) and above, you can tint bitmaps and nine-patches defined as
     35 alpha masks. You can tint them with color resources or theme attributes that resolve to color
     36 resources (for example, <code>?android:attr/colorPrimary</code>). Usually, you create these assets
     37 only once and color them automatically to match your theme.</p>
     38 
     39 <p>You can apply a tint to {@link android.graphics.drawable.BitmapDrawable} or {@link
     40 android.graphics.drawable.NinePatchDrawable} objects with the {@code setTint()} method. You can
     41 also set the tint color and mode in your layouts with the <code>android:tint</code> and
     42 <code>android:tintMode</code> attributes.</p>
     43 
     44 
     45 <h2 id="ColorExtract">Extract Prominent Colors from an Image</h2>
     46 
     47 <p>The Android Support Library r21 and above includes the {@link
     48 android.support.v7.graphics.Palette} class, which lets you extract prominent colors from an image.
     49 This class extracts the following prominent colors:</p>
     50 
     51 <ul>
     52 <li>Vibrant</li>
     53 <li>Vibrant dark</li>
     54 <li>Vibrant light</li>
     55 <li>Muted</li>
     56 <li>Muted dark</li>
     57 <li>Muted light</li>
     58 </ul>
     59 
     60 <p>To extract these colors, pass a {@link android.graphics.Bitmap} object to the
     61 {@link android.support.v7.graphics.Palette#generate Palette.generate()} static method in the
     62 background thread where you load your images. If you can't use that thread, call the
     63 {@link android.support.v7.graphics.Palette#generateAsync Palette.generateAsync()} method and
     64 provide a listener instead.</p>
     65 
     66 <p>You can retrieve the prominent colors from the image using the getter methods in the
     67 <code>Palette</code> class, such as <code>Palette.getVibrantColor</code>.</p>
     68 
     69 <p>To use the {@link android.support.v7.graphics.Palette} class in your project, add the following
     70 <a href="{@docRoot}sdk/installing/studio-build.html#dependencies">Gradle dependency</a> to your
     71 app's module:</p>
     72 
     73 <pre>
     74 dependencies {
     75     ...
     76     compile 'com.android.support:palette-v7:21.0.0'
     77 }
     78 </pre>
     79 
     80 <p>For more information, see the API reference for the {@link android.support.v7.graphics.Palette}
     81 class.</p>
     82 
     83 
     84 <h2 id="VectorDrawables">Create Vector Drawables</h2>
     85 
     86 <!-- video box -->
     87 <a class="notice-developers-video"
     88    href="https://www.youtube.com/watch?v=wlFVIIstKmA"
     89    style="margin-top:18px">
     90 <div>
     91     <h3>Video</h3>
     92     <p>Android Vector Graphics</p>
     93 </div>
     94 </a>
     95 
     96 <p>In Android 5.0 (API Level 21) and above, you can define vector drawables, which scale without
     97 losing definition. You need only one asset file for a vector image, as opposed to an asset file for
     98 each screen density in the case of bitmap images. To create a vector image, you define the details
     99 of the shape inside a <code>&lt;vector&gt;</code> XML element.</p>
    100 
    101 <p>The following example defines a vector image with the shape of a heart:</p>
    102 
    103 <pre>
    104 &lt;!-- res/drawable/heart.xml -->
    105 &lt;vector xmlns:android="http://schemas.android.com/apk/res/android"
    106     &lt;!-- intrinsic size of the drawable -->
    107     android:height="256dp"
    108     android:width="256dp"
    109     &lt;!-- size of the virtual canvas -->
    110     android:viewportWidth="32"
    111     android:viewportHeight="32">
    112 
    113   &lt;!-- draw a path -->
    114   &lt;path android:fillColor="#8fff"
    115       android:pathData="M20.5,9.5
    116                         c-1.955,0,-3.83,1.268,-4.5,3
    117                         c-0.67,-1.732,-2.547,-3,-4.5,-3
    118                         C8.957,9.5,7,11.432,7,14
    119                         c0,3.53,3.793,6.257,9,11.5
    120                         c5.207,-5.242,9,-7.97,9,-11.5
    121                         C25,11.432,23.043,9.5,20.5,9.5z" />
    122 &lt;/vector>
    123 </pre>
    124 
    125 <p>Vector images are represented in Android as {@link android.graphics.drawable.VectorDrawable}
    126 objects. For more information about the <code>pathData</code> syntax, see the <a
    127 href="http://www.w3.org/TR/SVG11/paths.html#PathData">SVG Path reference</a>. For more information
    128 about animating the properties of vector drawables, see
    129 <a href="{@docRoot}training/material/animations.html#AnimVector">Animating Vector Drawables</a>.</p>
    130