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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "jni/jni_util.h"
     18 
     19 #include "native/core/native_frame.h"
     20 #include "native/core/native_program.h"
     21 #include "native/core/gl_env.h"
     22 #include "native/core/gl_frame.h"
     23 #include "native/core/shader_program.h"
     24 #include "native/core/vertex_frame.h"
     25 
     26 using namespace android::filterfw;
     27 
     28 JavaVM* g_current_java_vm_ = NULL;
     29 
     30 jint JNI_OnLoad(JavaVM* vm, void* reserved) {
     31   // Set the current vm pointer
     32   g_current_java_vm_ = vm;
     33 
     34   // Initialize object pools
     35   ObjectPool<NativeFrame>::Setup("android/filterfw/core/NativeFrame", "nativeFrameId");
     36   ObjectPool<NativeProgram>::Setup("android/filterfw/core/NativeProgram", "nativeProgramId");
     37   ObjectPool<GLFrame>::Setup("android/filterfw/core/GLFrame", "glFrameId");
     38   ObjectPool<ShaderProgram>::Setup("android/filterfw/core/ShaderProgram", "shaderProgramId");
     39   ObjectPool<GLEnv>::Setup("android/filterfw/core/GLEnvironment", "glEnvId");
     40   ObjectPool<VertexFrame>::Setup("android/filterfw/core/VertexFrame", "vertexFrameId");
     41 
     42   return JNI_VERSION_1_4;
     43 }
     44