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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 
     18 #ifndef ANDROID_ASSET_MANAGER_H
     19 #define ANDROID_ASSET_MANAGER_H
     20 
     21 #ifdef __cplusplus
     22 extern "C" {
     23 #endif
     24 
     25 struct AAssetManager;
     26 typedef struct AAssetManager AAssetManager;
     27 
     28 struct AAssetDir;
     29 typedef struct AAssetDir AAssetDir;
     30 
     31 struct AAsset;
     32 typedef struct AAsset AAsset;
     33 
     34 /* Available modes for opening assets */
     35 enum {
     36     AASSET_MODE_UNKNOWN      = 0,
     37     AASSET_MODE_RANDOM       = 1,
     38     AASSET_MODE_STREAMING    = 2,
     39     AASSET_MODE_BUFFER       = 3
     40 };
     41 
     42 
     43 /**
     44  * Open the named directory within the asset hierarchy.  The directory can then
     45  * be inspected with the AAssetDir functions.  To open the top-level directory,
     46  * pass in "" as the dirName.
     47  *
     48  * The object returned here should be freed by calling AAssetDir_close().
     49  */
     50 AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
     51 
     52 /**
     53  * Open an asset.
     54  *
     55  * The object returned here should be freed by calling AAsset_close().
     56  */
     57 AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
     58 
     59 /**
     60  * Iterate over the files in an asset directory.  A NULL string is returned
     61  * when all the file names have been returned.
     62  *
     63  * The returned file name is suitable for passing to AAssetManager_open().
     64  *
     65  * The string returned here is owned by the AssetDir implementation and is not
     66  * guaranteed to remain valid if any other calls are made on this AAssetDir
     67  * instance.
     68  */
     69 const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
     70 
     71 /**
     72  * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
     73  */
     74 void AAssetDir_rewind(AAssetDir* assetDir);
     75 
     76 /**
     77  * Close an opened AAssetDir, freeing any related resources.
     78  */
     79 void AAssetDir_close(AAssetDir* assetDir);
     80 
     81 /**
     82  * Attempt to read 'count' bytes of data from the current offset.
     83  *
     84  * Returns the number of bytes read, zero on EOF, or < 0 on error.
     85  */
     86 int AAsset_read(AAsset* asset, void* buf, size_t count);
     87 
     88 /**
     89  * Seek to the specified offset within the asset data.  'whence' uses the
     90  * same constants as lseek()/fseek().
     91  *
     92  * Returns the new position on success, or (off_t) -1 on error.
     93  */
     94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
     95 
     96 /**
     97  * Seek to the specified offset within the asset data.  'whence' uses the
     98  * same constants as lseek()/fseek().
     99  *
    100  * Uses 64-bit data type for large files as opposed to the 32-bit type used
    101  * by AAsset_seek.
    102  *
    103  * Returns the new position on success, or (off64_t) -1 on error.
    104  */
    105 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
    106 
    107 /**
    108  * Close the asset, freeing all associated resources.
    109  */
    110 void AAsset_close(AAsset* asset);
    111 
    112 /**
    113  * Get a pointer to a buffer holding the entire contents of the assset.
    114  *
    115  * Returns NULL on failure.
    116  */
    117 const void* AAsset_getBuffer(AAsset* asset);
    118 
    119 /**
    120  * Report the total size of the asset data.
    121  */
    122 off_t AAsset_getLength(AAsset* asset);
    123 
    124 /**
    125  * Report the total size of the asset data. Reports the size using a 64-bit
    126  * number insted of 32-bit as AAsset_getLength.
    127  */
    128 off64_t AAsset_getLength64(AAsset* asset);
    129 
    130 /**
    131  * Report the total amount of asset data that can be read from the current position.
    132  */
    133 off_t AAsset_getRemainingLength(AAsset* asset);
    134 
    135 /**
    136  * Report the total amount of asset data that can be read from the current position.
    137  *
    138  * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
    139  */
    140 off64_t AAsset_getRemainingLength64(AAsset* asset);
    141 
    142 /**
    143  * Open a new file descriptor that can be used to read the asset data. If the
    144  * start or length cannot be represented by a 32-bit number, it will be
    145  * truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
    146  *
    147  * Returns < 0 if direct fd access is not possible (for example, if the asset is
    148  * compressed).
    149  */
    150 int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength);
    151 
    152 /**
    153  * Open a new file descriptor that can be used to read the asset data.
    154  *
    155  * Uses a 64-bit number for the offset and length instead of 32-bit instead of
    156  * as AAsset_openFileDescriptor does.
    157  *
    158  * Returns < 0 if direct fd access is not possible (for example, if the asset is
    159  * compressed).
    160  */
    161 int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength);
    162 
    163 /**
    164  * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
    165  * mmapped).
    166  */
    167 int AAsset_isAllocated(AAsset* asset);
    168 
    169 
    170 
    171 #ifdef __cplusplus
    172 };
    173 #endif
    174 
    175 #endif      // ANDROID_ASSET_MANAGER_H
    176