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      1 GL_ENUM(0x0000,GL_POINTS)
      2 GL_ENUM(0x0001,GL_LINES)
      3 GL_ENUM(0x0002,GL_LINE_LOOP)
      4 GL_ENUM(0x0003,GL_LINE_STRIP)
      5 GL_ENUM(0x0004,GL_TRIANGLES)
      6 GL_ENUM(0x0005,GL_TRIANGLE_STRIP)
      7 GL_ENUM(0x0006,GL_TRIANGLE_FAN)
      8 GL_ENUM(0x0200,GL_NEVER)
      9 GL_ENUM(0x0201,GL_LESS)
     10 GL_ENUM(0x0202,GL_EQUAL)
     11 GL_ENUM(0x0203,GL_LEQUAL)
     12 GL_ENUM(0x0204,GL_GREATER)
     13 GL_ENUM(0x0205,GL_NOTEQUAL)
     14 GL_ENUM(0x0206,GL_GEQUAL)
     15 GL_ENUM(0x0207,GL_ALWAYS)
     16 GL_ENUM(0x0300,GL_SRC_COLOR)
     17 GL_ENUM(0x0301,GL_ONE_MINUS_SRC_COLOR)
     18 GL_ENUM(0x0302,GL_SRC_ALPHA)
     19 GL_ENUM(0x0303,GL_ONE_MINUS_SRC_ALPHA)
     20 GL_ENUM(0x0304,GL_DST_ALPHA)
     21 GL_ENUM(0x0305,GL_ONE_MINUS_DST_ALPHA)
     22 GL_ENUM(0x0306,GL_DST_COLOR)
     23 GL_ENUM(0x0307,GL_ONE_MINUS_DST_COLOR)
     24 GL_ENUM(0x0308,GL_SRC_ALPHA_SATURATE)
     25 GL_ENUM(0x3000,GL_CLIP_PLANE0)
     26 GL_ENUM(0x3001,GL_CLIP_PLANE1)
     27 GL_ENUM(0x3002,GL_CLIP_PLANE2)
     28 GL_ENUM(0x3003,GL_CLIP_PLANE3)
     29 GL_ENUM(0x3004,GL_CLIP_PLANE4)
     30 GL_ENUM(0x3005,GL_CLIP_PLANE5)
     31 GL_ENUM(0x0404,GL_FRONT)
     32 GL_ENUM(0x0405,GL_BACK)
     33 GL_ENUM(0x0408,GL_FRONT_AND_BACK)
     34 GL_ENUM(0x0B60,GL_FOG)
     35 GL_ENUM(0x0B50,GL_LIGHTING)
     36 GL_ENUM(0x0DE1,GL_TEXTURE_2D)
     37 GL_ENUM(0x0B44,GL_CULL_FACE)
     38 GL_ENUM(0x0BC0,GL_ALPHA_TEST)
     39 GL_ENUM(0x0BE2,GL_BLEND)
     40 GL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP)
     41 GL_ENUM(0x0BD0,GL_DITHER)
     42 GL_ENUM(0x0B90,GL_STENCIL_TEST)
     43 GL_ENUM(0x0B71,GL_DEPTH_TEST)
     44 GL_ENUM(0x0B10,GL_POINT_SMOOTH)
     45 GL_ENUM(0x0B20,GL_LINE_SMOOTH)
     46 GL_ENUM(0x0C11,GL_SCISSOR_TEST)
     47 GL_ENUM(0x0B57,GL_COLOR_MATERIAL)
     48 GL_ENUM(0x0BA1,GL_NORMALIZE)
     49 GL_ENUM(0x803A,GL_RESCALE_NORMAL)
     50 GL_ENUM(0x8074,GL_VERTEX_ARRAY)
     51 GL_ENUM(0x8075,GL_NORMAL_ARRAY)
     52 GL_ENUM(0x8076,GL_COLOR_ARRAY)
     53 GL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY)
     54 GL_ENUM(0x809D,GL_MULTISAMPLE)
     55 GL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE)
     56 GL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE)
     57 GL_ENUM(0x80A0,GL_SAMPLE_COVERAGE)
     58 GL_ENUM(0x0500,GL_INVALID_ENUM)
     59 GL_ENUM(0x0501,GL_INVALID_VALUE)
     60 GL_ENUM(0x0502,GL_INVALID_OPERATION)
     61 GL_ENUM(0x0503,GL_STACK_OVERFLOW)
     62 GL_ENUM(0x0504,GL_STACK_UNDERFLOW)
     63 GL_ENUM(0x0505,GL_OUT_OF_MEMORY)
     64 GL_ENUM(0x0800,GL_EXP)
     65 GL_ENUM(0x0801,GL_EXP2)
     66 GL_ENUM(0x0B62,GL_FOG_DENSITY)
     67 GL_ENUM(0x0B63,GL_FOG_START)
     68 GL_ENUM(0x0B64,GL_FOG_END)
     69 GL_ENUM(0x0B65,GL_FOG_MODE)
     70 GL_ENUM(0x0B66,GL_FOG_COLOR)
     71 GL_ENUM(0x0900,GL_CW)
     72 GL_ENUM(0x0901,GL_CCW)
     73 GL_ENUM(0x0B00,GL_CURRENT_COLOR)
     74 GL_ENUM(0x0B02,GL_CURRENT_NORMAL)
     75 GL_ENUM(0x0B03,GL_CURRENT_TEXTURE_COORDS)
     76 GL_ENUM(0x0B11,GL_POINT_SIZE)
     77 GL_ENUM(0x8126,GL_POINT_SIZE_MIN)
     78 GL_ENUM(0x8127,GL_POINT_SIZE_MAX)
     79 GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE)
     80 GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION)
     81 GL_ENUM(0x0B12,GL_SMOOTH_POINT_SIZE_RANGE)
     82 GL_ENUM(0x0B21,GL_LINE_WIDTH)
     83 GL_ENUM(0x0B22,GL_SMOOTH_LINE_WIDTH_RANGE)
     84 GL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE)
     85 GL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE)
     86 GL_ENUM(0x0B45,GL_CULL_FACE_MODE)
     87 GL_ENUM(0x0B46,GL_FRONT_FACE)
     88 GL_ENUM(0x0B54,GL_SHADE_MODEL)
     89 GL_ENUM(0x0B70,GL_DEPTH_RANGE)
     90 GL_ENUM(0x0B72,GL_DEPTH_WRITEMASK)
     91 GL_ENUM(0x0B73,GL_DEPTH_CLEAR_VALUE)
     92 GL_ENUM(0x0B74,GL_DEPTH_FUNC)
     93 GL_ENUM(0x0B91,GL_STENCIL_CLEAR_VALUE)
     94 GL_ENUM(0x0B92,GL_STENCIL_FUNC)
     95 GL_ENUM(0x0B93,GL_STENCIL_VALUE_MASK)
     96 GL_ENUM(0x0B94,GL_STENCIL_FAIL)
     97 GL_ENUM(0x0B95,GL_STENCIL_PASS_DEPTH_FAIL)
     98 GL_ENUM(0x0B96,GL_STENCIL_PASS_DEPTH_PASS)
     99 GL_ENUM(0x0B97,GL_STENCIL_REF)
    100 GL_ENUM(0x0B98,GL_STENCIL_WRITEMASK)
    101 GL_ENUM(0x0BA0,GL_MATRIX_MODE)
    102 GL_ENUM(0x0BA2,GL_VIEWPORT)
    103 GL_ENUM(0x0BA3,GL_MODELVIEW_STACK_DEPTH)
    104 GL_ENUM(0x0BA4,GL_PROJECTION_STACK_DEPTH)
    105 GL_ENUM(0x0BA5,GL_TEXTURE_STACK_DEPTH)
    106 GL_ENUM(0x0BA6,GL_MODELVIEW_MATRIX)
    107 GL_ENUM(0x0BA7,GL_PROJECTION_MATRIX)
    108 GL_ENUM(0x0BA8,GL_TEXTURE_MATRIX)
    109 GL_ENUM(0x0BC1,GL_ALPHA_TEST_FUNC)
    110 GL_ENUM(0x0BC2,GL_ALPHA_TEST_REF)
    111 GL_ENUM(0x0BE0,GL_BLEND_DST)
    112 GL_ENUM(0x0BE1,GL_BLEND_SRC)
    113 GL_ENUM(0x0BF0,GL_LOGIC_OP_MODE)
    114 GL_ENUM(0x0C10,GL_SCISSOR_BOX)
    115 GL_ENUM(0x0C22,GL_COLOR_CLEAR_VALUE)
    116 GL_ENUM(0x0C23,GL_COLOR_WRITEMASK)
    117 GL_ENUM(0x0D31,GL_MAX_LIGHTS)
    118 GL_ENUM(0x0D32,GL_MAX_CLIP_PLANES)
    119 GL_ENUM(0x0D33,GL_MAX_TEXTURE_SIZE)
    120 GL_ENUM(0x0D36,GL_MAX_MODELVIEW_STACK_DEPTH)
    121 GL_ENUM(0x0D38,GL_MAX_PROJECTION_STACK_DEPTH)
    122 GL_ENUM(0x0D39,GL_MAX_TEXTURE_STACK_DEPTH)
    123 GL_ENUM(0x0D3A,GL_MAX_VIEWPORT_DIMS)
    124 GL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS)
    125 GL_ENUM(0x0D50,GL_SUBPIXEL_BITS)
    126 GL_ENUM(0x0D52,GL_RED_BITS)
    127 GL_ENUM(0x0D53,GL_GREEN_BITS)
    128 GL_ENUM(0x0D54,GL_BLUE_BITS)
    129 GL_ENUM(0x0D55,GL_ALPHA_BITS)
    130 GL_ENUM(0x0D56,GL_DEPTH_BITS)
    131 GL_ENUM(0x0D57,GL_STENCIL_BITS)
    132 GL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS)
    133 GL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL)
    134 GL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR)
    135 GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D)
    136 GL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE)
    137 GL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE)
    138 GL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE)
    139 GL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE)
    140 GL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE)
    141 GL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE)
    142 GL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE)
    143 GL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE)
    144 GL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE)
    145 GL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE)
    146 GL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE)
    147 GL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER)
    148 GL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER)
    149 GL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER)
    150 GL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER)
    151 GL_ENUM(0x80A8,GL_SAMPLE_BUFFERS)
    152 GL_ENUM(0x80A9,GL_SAMPLES)
    153 GL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE)
    154 GL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT)
    155 GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS)
    156 GL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS)
    157 GL_ENUM(0x1100,GL_DONT_CARE)
    158 GL_ENUM(0x1101,GL_FASTEST)
    159 GL_ENUM(0x1102,GL_NICEST)
    160 GL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT)
    161 GL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT)
    162 GL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT)
    163 GL_ENUM(0x0C54,GL_FOG_HINT)
    164 GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT)
    165 GL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT)
    166 GL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE)
    167 GL_ENUM(0x1200,GL_AMBIENT)
    168 GL_ENUM(0x1201,GL_DIFFUSE)
    169 GL_ENUM(0x1202,GL_SPECULAR)
    170 GL_ENUM(0x1203,GL_POSITION)
    171 GL_ENUM(0x1204,GL_SPOT_DIRECTION)
    172 GL_ENUM(0x1205,GL_SPOT_EXPONENT)
    173 GL_ENUM(0x1206,GL_SPOT_CUTOFF)
    174 GL_ENUM(0x1207,GL_CONSTANT_ATTENUATION)
    175 GL_ENUM(0x1208,GL_LINEAR_ATTENUATION)
    176 GL_ENUM(0x1209,GL_QUADRATIC_ATTENUATION)
    177 GL_ENUM(0x1400,GL_BYTE)
    178 GL_ENUM(0x1401,GL_UNSIGNED_BYTE)
    179 GL_ENUM(0x1402,GL_SHORT)
    180 GL_ENUM(0x1403,GL_UNSIGNED_SHORT)
    181 GL_ENUM(0x1406,GL_FLOAT)
    182 GL_ENUM(0x140C,GL_FIXED)
    183 GL_ENUM(0x1500,GL_CLEAR)
    184 GL_ENUM(0x1501,GL_AND)
    185 GL_ENUM(0x1502,GL_AND_REVERSE)
    186 GL_ENUM(0x1503,GL_COPY)
    187 GL_ENUM(0x1504,GL_AND_INVERTED)
    188 GL_ENUM(0x1505,GL_NOOP)
    189 GL_ENUM(0x1506,GL_XOR)
    190 GL_ENUM(0x1507,GL_OR)
    191 GL_ENUM(0x1508,GL_NOR)
    192 GL_ENUM(0x1509,GL_EQUIV)
    193 GL_ENUM(0x150A,GL_INVERT)
    194 GL_ENUM(0x150B,GL_OR_REVERSE)
    195 GL_ENUM(0x150C,GL_COPY_INVERTED)
    196 GL_ENUM(0x150D,GL_OR_INVERTED)
    197 GL_ENUM(0x150E,GL_NAND)
    198 GL_ENUM(0x150F,GL_SET)
    199 GL_ENUM(0x1600,GL_EMISSION)
    200 GL_ENUM(0x1601,GL_SHININESS)
    201 GL_ENUM(0x1602,GL_AMBIENT_AND_DIFFUSE)
    202 GL_ENUM(0x1700,GL_MODELVIEW)
    203 GL_ENUM(0x1701,GL_PROJECTION)
    204 GL_ENUM(0x1702,GL_TEXTURE)
    205 GL_ENUM(0x1906,GL_ALPHA)
    206 GL_ENUM(0x1907,GL_RGB)
    207 GL_ENUM(0x1908,GL_RGBA)
    208 GL_ENUM(0x1909,GL_LUMINANCE)
    209 GL_ENUM(0x190A,GL_LUMINANCE_ALPHA)
    210 GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT)
    211 GL_ENUM(0x0D05,GL_PACK_ALIGNMENT)
    212 GL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4)
    213 GL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1)
    214 GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5)
    215 GL_ENUM(0x1D00,GL_FLAT)
    216 GL_ENUM(0x1D01,GL_SMOOTH)
    217 GL_ENUM(0x1E00,GL_KEEP)
    218 GL_ENUM(0x1E01,GL_REPLACE)
    219 GL_ENUM(0x1E02,GL_INCR)
    220 GL_ENUM(0x1E03,GL_DECR)
    221 GL_ENUM(0x1F00,GL_VENDOR)
    222 GL_ENUM(0x1F01,GL_RENDERER)
    223 GL_ENUM(0x1F02,GL_VERSION)
    224 GL_ENUM(0x1F03,GL_EXTENSIONS)
    225 GL_ENUM(0x2100,GL_MODULATE)
    226 GL_ENUM(0x2101,GL_DECAL)
    227 GL_ENUM(0x0104,GL_ADD)
    228 GL_ENUM(0x2200,GL_TEXTURE_ENV_MODE)
    229 GL_ENUM(0x2201,GL_TEXTURE_ENV_COLOR)
    230 GL_ENUM(0x2300,GL_TEXTURE_ENV)
    231 GL_ENUM(0x2600,GL_NEAREST)
    232 GL_ENUM(0x2601,GL_LINEAR)
    233 GL_ENUM(0x2700,GL_NEAREST_MIPMAP_NEAREST)
    234 GL_ENUM(0x2701,GL_LINEAR_MIPMAP_NEAREST)
    235 GL_ENUM(0x2702,GL_NEAREST_MIPMAP_LINEAR)
    236 GL_ENUM(0x2703,GL_LINEAR_MIPMAP_LINEAR)
    237 GL_ENUM(0x2800,GL_TEXTURE_MAG_FILTER)
    238 GL_ENUM(0x2801,GL_TEXTURE_MIN_FILTER)
    239 GL_ENUM(0x2802,GL_TEXTURE_WRAP_S)
    240 GL_ENUM(0x2803,GL_TEXTURE_WRAP_T)
    241 GL_ENUM(0x8191,GL_GENERATE_MIPMAP)
    242 GL_ENUM(0x84C0,GL_TEXTURE0)
    243 GL_ENUM(0x84C1,GL_TEXTURE1)
    244 GL_ENUM(0x84C2,GL_TEXTURE2)
    245 GL_ENUM(0x84C3,GL_TEXTURE3)
    246 GL_ENUM(0x84C4,GL_TEXTURE4)
    247 GL_ENUM(0x84C5,GL_TEXTURE5)
    248 GL_ENUM(0x84C6,GL_TEXTURE6)
    249 GL_ENUM(0x84C7,GL_TEXTURE7)
    250 GL_ENUM(0x84C8,GL_TEXTURE8)
    251 GL_ENUM(0x84C9,GL_TEXTURE9)
    252 GL_ENUM(0x84CA,GL_TEXTURE10)
    253 GL_ENUM(0x84CB,GL_TEXTURE11)
    254 GL_ENUM(0x84CC,GL_TEXTURE12)
    255 GL_ENUM(0x84CD,GL_TEXTURE13)
    256 GL_ENUM(0x84CE,GL_TEXTURE14)
    257 GL_ENUM(0x84CF,GL_TEXTURE15)
    258 GL_ENUM(0x84D0,GL_TEXTURE16)
    259 GL_ENUM(0x84D1,GL_TEXTURE17)
    260 GL_ENUM(0x84D2,GL_TEXTURE18)
    261 GL_ENUM(0x84D3,GL_TEXTURE19)
    262 GL_ENUM(0x84D4,GL_TEXTURE20)
    263 GL_ENUM(0x84D5,GL_TEXTURE21)
    264 GL_ENUM(0x84D6,GL_TEXTURE22)
    265 GL_ENUM(0x84D7,GL_TEXTURE23)
    266 GL_ENUM(0x84D8,GL_TEXTURE24)
    267 GL_ENUM(0x84D9,GL_TEXTURE25)
    268 GL_ENUM(0x84DA,GL_TEXTURE26)
    269 GL_ENUM(0x84DB,GL_TEXTURE27)
    270 GL_ENUM(0x84DC,GL_TEXTURE28)
    271 GL_ENUM(0x84DD,GL_TEXTURE29)
    272 GL_ENUM(0x84DE,GL_TEXTURE30)
    273 GL_ENUM(0x84DF,GL_TEXTURE31)
    274 GL_ENUM(0x84E0,GL_ACTIVE_TEXTURE)
    275 GL_ENUM(0x84E1,GL_CLIENT_ACTIVE_TEXTURE)
    276 GL_ENUM(0x2901,GL_REPEAT)
    277 GL_ENUM(0x812F,GL_CLAMP_TO_EDGE)
    278 GL_ENUM(0x4000,GL_LIGHT0)
    279 GL_ENUM(0x4001,GL_LIGHT1)
    280 GL_ENUM(0x4002,GL_LIGHT2)
    281 GL_ENUM(0x4003,GL_LIGHT3)
    282 GL_ENUM(0x4004,GL_LIGHT4)
    283 GL_ENUM(0x4005,GL_LIGHT5)
    284 GL_ENUM(0x4006,GL_LIGHT6)
    285 GL_ENUM(0x4007,GL_LIGHT7)
    286 GL_ENUM(0x8892,GL_ARRAY_BUFFER)
    287 GL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER)
    288 GL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING)
    289 GL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING)
    290 GL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING)
    291 GL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING)
    292 GL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING)
    293 GL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
    294 GL_ENUM(0x88E4,GL_STATIC_DRAW)
    295 GL_ENUM(0x88E8,GL_DYNAMIC_DRAW)
    296 GL_ENUM(0x8764,GL_BUFFER_SIZE)
    297 GL_ENUM(0x8765,GL_BUFFER_USAGE)
    298 GL_ENUM(0x84E7,GL_SUBTRACT)
    299 GL_ENUM(0x8570,GL_COMBINE)
    300 GL_ENUM(0x8571,GL_COMBINE_RGB)
    301 GL_ENUM(0x8572,GL_COMBINE_ALPHA)
    302 GL_ENUM(0x8573,GL_RGB_SCALE)
    303 GL_ENUM(0x8574,GL_ADD_SIGNED)
    304 GL_ENUM(0x8575,GL_INTERPOLATE)
    305 GL_ENUM(0x8576,GL_CONSTANT)
    306 GL_ENUM(0x8577,GL_PRIMARY_COLOR)
    307 GL_ENUM(0x8578,GL_PREVIOUS)
    308 GL_ENUM(0x8590,GL_OPERAND0_RGB)
    309 GL_ENUM(0x8591,GL_OPERAND1_RGB)
    310 GL_ENUM(0x8592,GL_OPERAND2_RGB)
    311 GL_ENUM(0x8598,GL_OPERAND0_ALPHA)
    312 GL_ENUM(0x8599,GL_OPERAND1_ALPHA)
    313 GL_ENUM(0x859A,GL_OPERAND2_ALPHA)
    314 GL_ENUM(0x0D1C,GL_ALPHA_SCALE)
    315 GL_ENUM(0x8580,GL_SRC0_RGB)
    316 GL_ENUM(0x8581,GL_SRC1_RGB)
    317 GL_ENUM(0x8582,GL_SRC2_RGB)
    318 GL_ENUM(0x8588,GL_SRC0_ALPHA)
    319 GL_ENUM(0x8589,GL_SRC1_ALPHA)
    320 GL_ENUM(0x858A,GL_SRC2_ALPHA)
    321 GL_ENUM(0x86AE,GL_DOT3_RGB)
    322 GL_ENUM(0x86AF,GL_DOT3_RGBA)
    323 GL_ENUM(0x8006,GL_FUNC_ADD)
    324 GL_ENUM(0x8009,GL_BLEND_EQUATION)
    325 GL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA)
    326 GL_ENUM(0x800A,GL_FUNC_SUBTRACT)
    327 GL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT)
    328 GL_ENUM(0x80C8,GL_BLEND_DST_RGB)
    329 GL_ENUM(0x80C9,GL_BLEND_SRC_RGB)
    330 GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA)
    331 GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA)
    332 GL_ENUM(0x8001,GL_CONSTANT_COLOR)
    333 GL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR)
    334 GL_ENUM(0x8003,GL_CONSTANT_ALPHA)
    335 GL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA)
    336 GL_ENUM(0x8005,GL_BLEND_COLOR)
    337 GL_ENUM(0x88E0,GL_STREAM_DRAW)
    338 GL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB)
    339 GL_ENUM(0x8800,GL_STENCIL_BACK_FUNC)
    340 GL_ENUM(0x8801,GL_STENCIL_BACK_FAIL)
    341 GL_ENUM(0x8802,GL_STENCIL_BACK_PASS_DEPTH_FAIL)
    342 GL_ENUM(0x8803,GL_STENCIL_BACK_PASS_DEPTH_PASS)
    343 GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF)
    344 GL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK)
    345 GL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK)
    346 GL_ENUM(0x1404,GL_INT)
    347 GL_ENUM(0x1405,GL_UNSIGNED_INT)
    348 GL_ENUM(0x1902,GL_DEPTH_COMPONENT)
    349 GL_ENUM(0x8B30,GL_FRAGMENT_SHADER)
    350 GL_ENUM(0x8B31,GL_VERTEX_SHADER)
    351 GL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS)
    352 GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS)
    353 GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS)
    354 GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
    355 GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
    356 GL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS)
    357 GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS)
    358 GL_ENUM(0x8B4F,GL_SHADER_TYPE)
    359 GL_ENUM(0x8B80,GL_DELETE_STATUS)
    360 GL_ENUM(0x8B82,GL_LINK_STATUS)
    361 GL_ENUM(0x8B83,GL_VALIDATE_STATUS)
    362 GL_ENUM(0x8B85,GL_ATTACHED_SHADERS)
    363 GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS)
    364 GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH)
    365 GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES)
    366 GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
    367 GL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION)
    368 GL_ENUM(0x8B8D,GL_CURRENT_PROGRAM)
    369 GL_ENUM(0x8507,GL_INCR_WRAP)
    370 GL_ENUM(0x8508,GL_DECR_WRAP)
    371 GL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP)
    372 GL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP)
    373 GL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X)
    374 GL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
    375 GL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
    376 GL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
    377 GL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
    378 GL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
    379 GL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE)
    380 GL_ENUM(0x8370,GL_MIRRORED_REPEAT)
    381 GL_ENUM(0x8B50,GL_FLOAT_VEC2)
    382 GL_ENUM(0x8B51,GL_FLOAT_VEC3)
    383 GL_ENUM(0x8B52,GL_FLOAT_VEC4)
    384 GL_ENUM(0x8B53,GL_INT_VEC2)
    385 GL_ENUM(0x8B54,GL_INT_VEC3)
    386 GL_ENUM(0x8B55,GL_INT_VEC4)
    387 GL_ENUM(0x8B56,GL_BOOL)
    388 GL_ENUM(0x8B57,GL_BOOL_VEC2)
    389 GL_ENUM(0x8B58,GL_BOOL_VEC3)
    390 GL_ENUM(0x8B59,GL_BOOL_VEC4)
    391 GL_ENUM(0x8B5A,GL_FLOAT_MAT2)
    392 GL_ENUM(0x8B5B,GL_FLOAT_MAT3)
    393 GL_ENUM(0x8B5C,GL_FLOAT_MAT4)
    394 GL_ENUM(0x8B5E,GL_SAMPLER_2D)
    395 GL_ENUM(0x8B60,GL_SAMPLER_CUBE)
    396 GL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED)
    397 GL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE)
    398 GL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE)
    399 GL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE)
    400 GL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED)
    401 GL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER)
    402 GL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)
    403 GL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE)
    404 GL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT)
    405 GL_ENUM(0x8B81,GL_COMPILE_STATUS)
    406 GL_ENUM(0x8B84,GL_INFO_LOG_LENGTH)
    407 GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH)
    408 GL_ENUM(0x8DFA,GL_SHADER_COMPILER)
    409 GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS)
    410 GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS)
    411 GL_ENUM(0x8DF0,GL_LOW_FLOAT)
    412 GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT)
    413 GL_ENUM(0x8DF2,GL_HIGH_FLOAT)
    414 GL_ENUM(0x8DF3,GL_LOW_INT)
    415 GL_ENUM(0x8DF4,GL_MEDIUM_INT)
    416 GL_ENUM(0x8DF5,GL_HIGH_INT)
    417 GL_ENUM(0x8D40,GL_FRAMEBUFFER)
    418 GL_ENUM(0x8D41,GL_RENDERBUFFER)
    419 GL_ENUM(0x8056,GL_RGBA4)
    420 GL_ENUM(0x8057,GL_RGB5_A1)
    421 GL_ENUM(0x8D62,GL_RGB565)
    422 GL_ENUM(0x81A5,GL_DEPTH_COMPONENT16)
    423 GL_ENUM(0x8D48,GL_STENCIL_INDEX8)
    424 GL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH)
    425 GL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT)
    426 GL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT)
    427 GL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE)
    428 GL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE)
    429 GL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE)
    430 GL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE)
    431 GL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE)
    432 GL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE)
    433 GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
    434 GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)
    435 GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL)
    436 GL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)
    437 GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0)
    438 GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT)
    439 GL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT)
    440 GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE)
    441 GL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
    442 GL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
    443 GL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS)
    444 GL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED)
    445 GL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING)
    446 GL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING)
    447 GL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE)
    448 GL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION)
    449 GL_ENUM(0x0C02,GL_READ_BUFFER)
    450 GL_ENUM(0x0CF2,GL_UNPACK_ROW_LENGTH)
    451 GL_ENUM(0x0CF3,GL_UNPACK_SKIP_ROWS)
    452 GL_ENUM(0x0CF4,GL_UNPACK_SKIP_PIXELS)
    453 GL_ENUM(0x0D02,GL_PACK_ROW_LENGTH)
    454 GL_ENUM(0x0D03,GL_PACK_SKIP_ROWS)
    455 GL_ENUM(0x0D04,GL_PACK_SKIP_PIXELS)
    456 GL_ENUM(0x1800,GL_COLOR)
    457 GL_ENUM(0x1801,GL_DEPTH)
    458 GL_ENUM(0x1802,GL_STENCIL)
    459 GL_ENUM(0x1903,GL_RED)
    460 GL_ENUM(0x8051,GL_RGB8)
    461 GL_ENUM(0x8058,GL_RGBA8)
    462 GL_ENUM(0x8059,GL_RGB10_A2)
    463 GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D)
    464 GL_ENUM(0x806D,GL_UNPACK_SKIP_IMAGES)
    465 GL_ENUM(0x806E,GL_UNPACK_IMAGE_HEIGHT)
    466 GL_ENUM(0x806F,GL_TEXTURE_3D)
    467 GL_ENUM(0x8072,GL_TEXTURE_WRAP_R)
    468 GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE)
    469 GL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV)
    470 GL_ENUM(0x80E8,GL_MAX_ELEMENTS_VERTICES)
    471 GL_ENUM(0x80E9,GL_MAX_ELEMENTS_INDICES)
    472 GL_ENUM(0x813A,GL_TEXTURE_MIN_LOD)
    473 GL_ENUM(0x813B,GL_TEXTURE_MAX_LOD)
    474 GL_ENUM(0x813C,GL_TEXTURE_BASE_LEVEL)
    475 GL_ENUM(0x813D,GL_TEXTURE_MAX_LEVEL)
    476 GL_ENUM(0x8007,GL_MIN)
    477 GL_ENUM(0x8008,GL_MAX)
    478 GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24)
    479 GL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS)
    480 GL_ENUM(0x884C,GL_TEXTURE_COMPARE_MODE)
    481 GL_ENUM(0x884D,GL_TEXTURE_COMPARE_FUNC)
    482 GL_ENUM(0x8865,GL_CURRENT_QUERY)
    483 GL_ENUM(0x8866,GL_QUERY_RESULT)
    484 GL_ENUM(0x8867,GL_QUERY_RESULT_AVAILABLE)
    485 GL_ENUM(0x88BC,GL_BUFFER_MAPPED)
    486 GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER)
    487 GL_ENUM(0x88E1,GL_STREAM_READ)
    488 GL_ENUM(0x88E2,GL_STREAM_COPY)
    489 GL_ENUM(0x88E5,GL_STATIC_READ)
    490 GL_ENUM(0x88E6,GL_STATIC_COPY)
    491 GL_ENUM(0x88E9,GL_DYNAMIC_READ)
    492 GL_ENUM(0x88EA,GL_DYNAMIC_COPY)
    493 GL_ENUM(0x8824,GL_MAX_DRAW_BUFFERS)
    494 GL_ENUM(0x8825,GL_DRAW_BUFFER0)
    495 GL_ENUM(0x8826,GL_DRAW_BUFFER1)
    496 GL_ENUM(0x8827,GL_DRAW_BUFFER2)
    497 GL_ENUM(0x8828,GL_DRAW_BUFFER3)
    498 GL_ENUM(0x8829,GL_DRAW_BUFFER4)
    499 GL_ENUM(0x882A,GL_DRAW_BUFFER5)
    500 GL_ENUM(0x882B,GL_DRAW_BUFFER6)
    501 GL_ENUM(0x882C,GL_DRAW_BUFFER7)
    502 GL_ENUM(0x882D,GL_DRAW_BUFFER8)
    503 GL_ENUM(0x882E,GL_DRAW_BUFFER9)
    504 GL_ENUM(0x882F,GL_DRAW_BUFFER10)
    505 GL_ENUM(0x8830,GL_DRAW_BUFFER11)
    506 GL_ENUM(0x8831,GL_DRAW_BUFFER12)
    507 GL_ENUM(0x8832,GL_DRAW_BUFFER13)
    508 GL_ENUM(0x8833,GL_DRAW_BUFFER14)
    509 GL_ENUM(0x8834,GL_DRAW_BUFFER15)
    510 GL_ENUM(0x8B49,GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
    511 GL_ENUM(0x8B4A,GL_MAX_VERTEX_UNIFORM_COMPONENTS)
    512 GL_ENUM(0x8B5F,GL_SAMPLER_3D)
    513 GL_ENUM(0x8B62,GL_SAMPLER_2D_SHADOW)
    514 GL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT)
    515 GL_ENUM(0x88EB,GL_PIXEL_PACK_BUFFER)
    516 GL_ENUM(0x88EC,GL_PIXEL_UNPACK_BUFFER)
    517 GL_ENUM(0x88ED,GL_PIXEL_PACK_BUFFER_BINDING)
    518 GL_ENUM(0x88EF,GL_PIXEL_UNPACK_BUFFER_BINDING)
    519 GL_ENUM(0x8B65,GL_FLOAT_MAT2x3)
    520 GL_ENUM(0x8B66,GL_FLOAT_MAT2x4)
    521 GL_ENUM(0x8B67,GL_FLOAT_MAT3x2)
    522 GL_ENUM(0x8B68,GL_FLOAT_MAT3x4)
    523 GL_ENUM(0x8B69,GL_FLOAT_MAT4x2)
    524 GL_ENUM(0x8B6A,GL_FLOAT_MAT4x3)
    525 GL_ENUM(0x8C40,GL_SRGB)
    526 GL_ENUM(0x8C41,GL_SRGB8)
    527 GL_ENUM(0x8C43,GL_SRGB8_ALPHA8)
    528 GL_ENUM(0x884E,GL_COMPARE_REF_TO_TEXTURE)
    529 GL_ENUM(0x821B,GL_MAJOR_VERSION)
    530 GL_ENUM(0x821C,GL_MINOR_VERSION)
    531 GL_ENUM(0x821D,GL_NUM_EXTENSIONS)
    532 GL_ENUM(0x8814,GL_RGBA32F)
    533 GL_ENUM(0x8815,GL_RGB32F)
    534 GL_ENUM(0x881A,GL_RGBA16F)
    535 GL_ENUM(0x881B,GL_RGB16F)
    536 GL_ENUM(0x88FD,GL_VERTEX_ATTRIB_ARRAY_INTEGER)
    537 GL_ENUM(0x88FF,GL_MAX_ARRAY_TEXTURE_LAYERS)
    538 GL_ENUM(0x8904,GL_MIN_PROGRAM_TEXEL_OFFSET)
    539 GL_ENUM(0x8905,GL_MAX_PROGRAM_TEXEL_OFFSET)
    540 GL_ENUM(0x8B4B,GL_MAX_VARYING_COMPONENTS)
    541 GL_ENUM(0x8C1A,GL_TEXTURE_2D_ARRAY)
    542 GL_ENUM(0x8C1D,GL_TEXTURE_BINDING_2D_ARRAY)
    543 GL_ENUM(0x8C3A,GL_R11F_G11F_B10F)
    544 GL_ENUM(0x8C3B,GL_UNSIGNED_INT_10F_11F_11F_REV)
    545 GL_ENUM(0x8C3D,GL_RGB9_E5)
    546 GL_ENUM(0x8C3E,GL_UNSIGNED_INT_5_9_9_9_REV)
    547 GL_ENUM(0x8C76,GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH)
    548 GL_ENUM(0x8C7F,GL_TRANSFORM_FEEDBACK_BUFFER_MODE)
    549 GL_ENUM(0x8C80,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)
    550 GL_ENUM(0x8C83,GL_TRANSFORM_FEEDBACK_VARYINGS)
    551 GL_ENUM(0x8C84,GL_TRANSFORM_FEEDBACK_BUFFER_START)
    552 GL_ENUM(0x8C85,GL_TRANSFORM_FEEDBACK_BUFFER_SIZE)
    553 GL_ENUM(0x8C88,GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
    554 GL_ENUM(0x8C89,GL_RASTERIZER_DISCARD)
    555 GL_ENUM(0x8C8A,GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)
    556 GL_ENUM(0x8C8B,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
    557 GL_ENUM(0x8C8C,GL_INTERLEAVED_ATTRIBS)
    558 GL_ENUM(0x8C8D,GL_SEPARATE_ATTRIBS)
    559 GL_ENUM(0x8C8E,GL_TRANSFORM_FEEDBACK_BUFFER)
    560 GL_ENUM(0x8C8F,GL_TRANSFORM_FEEDBACK_BUFFER_BINDING)
    561 GL_ENUM(0x8D70,GL_RGBA32UI)
    562 GL_ENUM(0x8D71,GL_RGB32UI)
    563 GL_ENUM(0x8D76,GL_RGBA16UI)
    564 GL_ENUM(0x8D77,GL_RGB16UI)
    565 GL_ENUM(0x8D7C,GL_RGBA8UI)
    566 GL_ENUM(0x8D7D,GL_RGB8UI)
    567 GL_ENUM(0x8D82,GL_RGBA32I)
    568 GL_ENUM(0x8D83,GL_RGB32I)
    569 GL_ENUM(0x8D88,GL_RGBA16I)
    570 GL_ENUM(0x8D89,GL_RGB16I)
    571 GL_ENUM(0x8D8E,GL_RGBA8I)
    572 GL_ENUM(0x8D8F,GL_RGB8I)
    573 GL_ENUM(0x8D94,GL_RED_INTEGER)
    574 GL_ENUM(0x8D98,GL_RGB_INTEGER)
    575 GL_ENUM(0x8D99,GL_RGBA_INTEGER)
    576 GL_ENUM(0x8DC1,GL_SAMPLER_2D_ARRAY)
    577 GL_ENUM(0x8DC4,GL_SAMPLER_2D_ARRAY_SHADOW)
    578 GL_ENUM(0x8DC5,GL_SAMPLER_CUBE_SHADOW)
    579 GL_ENUM(0x8DC6,GL_UNSIGNED_INT_VEC2)
    580 GL_ENUM(0x8DC7,GL_UNSIGNED_INT_VEC3)
    581 GL_ENUM(0x8DC8,GL_UNSIGNED_INT_VEC4)
    582 GL_ENUM(0x8DCA,GL_INT_SAMPLER_2D)
    583 GL_ENUM(0x8DCB,GL_INT_SAMPLER_3D)
    584 GL_ENUM(0x8DCC,GL_INT_SAMPLER_CUBE)
    585 GL_ENUM(0x8DCF,GL_INT_SAMPLER_2D_ARRAY)
    586 GL_ENUM(0x8DD2,GL_UNSIGNED_INT_SAMPLER_2D)
    587 GL_ENUM(0x8DD3,GL_UNSIGNED_INT_SAMPLER_3D)
    588 GL_ENUM(0x8DD4,GL_UNSIGNED_INT_SAMPLER_CUBE)
    589 GL_ENUM(0x8DD7,GL_UNSIGNED_INT_SAMPLER_2D_ARRAY)
    590 GL_ENUM(0x911F,GL_BUFFER_ACCESS_FLAGS)
    591 GL_ENUM(0x9120,GL_BUFFER_MAP_LENGTH)
    592 GL_ENUM(0x9121,GL_BUFFER_MAP_OFFSET)
    593 GL_ENUM(0x8CAC,GL_DEPTH_COMPONENT32F)
    594 GL_ENUM(0x8CAD,GL_DEPTH32F_STENCIL8)
    595 GL_ENUM(0x8DAD,GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
    596 GL_ENUM(0x8210,GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
    597 GL_ENUM(0x8211,GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE)
    598 GL_ENUM(0x8212,GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE)
    599 GL_ENUM(0x8213,GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
    600 GL_ENUM(0x8214,GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
    601 GL_ENUM(0x8215,GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
    602 GL_ENUM(0x8216,GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
    603 GL_ENUM(0x8217,GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
    604 GL_ENUM(0x8218,GL_FRAMEBUFFER_DEFAULT)
    605 GL_ENUM(0x8219,GL_FRAMEBUFFER_UNDEFINED)
    606 GL_ENUM(0x821A,GL_DEPTH_STENCIL_ATTACHMENT)
    607 GL_ENUM(0x84F9,GL_DEPTH_STENCIL)
    608 GL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8)
    609 GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8)
    610 GL_ENUM(0x8C17,GL_UNSIGNED_NORMALIZED)
    611 GL_ENUM(0x8CA8,GL_READ_FRAMEBUFFER)
    612 GL_ENUM(0x8CA9,GL_DRAW_FRAMEBUFFER)
    613 GL_ENUM(0x8CAA,GL_READ_FRAMEBUFFER_BINDING)
    614 GL_ENUM(0x8CAB,GL_RENDERBUFFER_SAMPLES)
    615 GL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER)
    616 GL_ENUM(0x8CDF,GL_MAX_COLOR_ATTACHMENTS)
    617 GL_ENUM(0x8CE1,GL_COLOR_ATTACHMENT1)
    618 GL_ENUM(0x8CE2,GL_COLOR_ATTACHMENT2)
    619 GL_ENUM(0x8CE3,GL_COLOR_ATTACHMENT3)
    620 GL_ENUM(0x8CE4,GL_COLOR_ATTACHMENT4)
    621 GL_ENUM(0x8CE5,GL_COLOR_ATTACHMENT5)
    622 GL_ENUM(0x8CE6,GL_COLOR_ATTACHMENT6)
    623 GL_ENUM(0x8CE7,GL_COLOR_ATTACHMENT7)
    624 GL_ENUM(0x8CE8,GL_COLOR_ATTACHMENT8)
    625 GL_ENUM(0x8CE9,GL_COLOR_ATTACHMENT9)
    626 GL_ENUM(0x8CEA,GL_COLOR_ATTACHMENT10)
    627 GL_ENUM(0x8CEB,GL_COLOR_ATTACHMENT11)
    628 GL_ENUM(0x8CEC,GL_COLOR_ATTACHMENT12)
    629 GL_ENUM(0x8CED,GL_COLOR_ATTACHMENT13)
    630 GL_ENUM(0x8CEE,GL_COLOR_ATTACHMENT14)
    631 GL_ENUM(0x8CEF,GL_COLOR_ATTACHMENT15)
    632 GL_ENUM(0x8D56,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
    633 GL_ENUM(0x8D57,GL_MAX_SAMPLES)
    634 GL_ENUM(0x140B,GL_HALF_FLOAT)
    635 GL_ENUM(0x8227,GL_RG)
    636 GL_ENUM(0x8228,GL_RG_INTEGER)
    637 GL_ENUM(0x8229,GL_R8)
    638 GL_ENUM(0x822B,GL_RG8)
    639 GL_ENUM(0x822D,GL_R16F)
    640 GL_ENUM(0x822E,GL_R32F)
    641 GL_ENUM(0x822F,GL_RG16F)
    642 GL_ENUM(0x8230,GL_RG32F)
    643 GL_ENUM(0x8231,GL_R8I)
    644 GL_ENUM(0x8232,GL_R8UI)
    645 GL_ENUM(0x8233,GL_R16I)
    646 GL_ENUM(0x8234,GL_R16UI)
    647 GL_ENUM(0x8235,GL_R32I)
    648 GL_ENUM(0x8236,GL_R32UI)
    649 GL_ENUM(0x8237,GL_RG8I)
    650 GL_ENUM(0x8238,GL_RG8UI)
    651 GL_ENUM(0x8239,GL_RG16I)
    652 GL_ENUM(0x823A,GL_RG16UI)
    653 GL_ENUM(0x823B,GL_RG32I)
    654 GL_ENUM(0x823C,GL_RG32UI)
    655 GL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING)
    656 GL_ENUM(0x8F94,GL_R8_SNORM)
    657 GL_ENUM(0x8F95,GL_RG8_SNORM)
    658 GL_ENUM(0x8F96,GL_RGB8_SNORM)
    659 GL_ENUM(0x8F97,GL_RGBA8_SNORM)
    660 GL_ENUM(0x8F9C,GL_SIGNED_NORMALIZED)
    661 GL_ENUM(0x8D69,GL_PRIMITIVE_RESTART_FIXED_INDEX)
    662 GL_ENUM(0x8F36,GL_COPY_READ_BUFFER)
    663 GL_ENUM(0x8F37,GL_COPY_WRITE_BUFFER)
    664 GL_ENUM(0x8A11,GL_UNIFORM_BUFFER)
    665 GL_ENUM(0x8A28,GL_UNIFORM_BUFFER_BINDING)
    666 GL_ENUM(0x8A29,GL_UNIFORM_BUFFER_START)
    667 GL_ENUM(0x8A2A,GL_UNIFORM_BUFFER_SIZE)
    668 GL_ENUM(0x8A2B,GL_MAX_VERTEX_UNIFORM_BLOCKS)
    669 GL_ENUM(0x8A2D,GL_MAX_FRAGMENT_UNIFORM_BLOCKS)
    670 GL_ENUM(0x8A2E,GL_MAX_COMBINED_UNIFORM_BLOCKS)
    671 GL_ENUM(0x8A2F,GL_MAX_UNIFORM_BUFFER_BINDINGS)
    672 GL_ENUM(0x8A30,GL_MAX_UNIFORM_BLOCK_SIZE)
    673 GL_ENUM(0x8A31,GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
    674 GL_ENUM(0x8A33,GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
    675 GL_ENUM(0x8A34,GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT)
    676 GL_ENUM(0x8A35,GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
    677 GL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS)
    678 GL_ENUM(0x8A37,GL_UNIFORM_TYPE)
    679 GL_ENUM(0x8A38,GL_UNIFORM_SIZE)
    680 GL_ENUM(0x8A39,GL_UNIFORM_NAME_LENGTH)
    681 GL_ENUM(0x8A3A,GL_UNIFORM_BLOCK_INDEX)
    682 GL_ENUM(0x8A3B,GL_UNIFORM_OFFSET)
    683 GL_ENUM(0x8A3C,GL_UNIFORM_ARRAY_STRIDE)
    684 GL_ENUM(0x8A3D,GL_UNIFORM_MATRIX_STRIDE)
    685 GL_ENUM(0x8A3E,GL_UNIFORM_IS_ROW_MAJOR)
    686 GL_ENUM(0x8A3F,GL_UNIFORM_BLOCK_BINDING)
    687 GL_ENUM(0x8A40,GL_UNIFORM_BLOCK_DATA_SIZE)
    688 GL_ENUM(0x8A41,GL_UNIFORM_BLOCK_NAME_LENGTH)
    689 GL_ENUM(0x8A42,GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
    690 GL_ENUM(0x8A43,GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
    691 GL_ENUM(0x8A44,GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
    692 GL_ENUM(0x8A46,GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
    693 GL_ENUM(0xFFFFFFFFu,GL_INVALID_INDEX)
    694 GL_ENUM(0x9122,GL_MAX_VERTEX_OUTPUT_COMPONENTS)
    695 GL_ENUM(0x9125,GL_MAX_FRAGMENT_INPUT_COMPONENTS)
    696 GL_ENUM(0x9111,GL_MAX_SERVER_WAIT_TIMEOUT)
    697 GL_ENUM(0x9112,GL_OBJECT_TYPE)
    698 GL_ENUM(0x9113,GL_SYNC_CONDITION)
    699 GL_ENUM(0x9114,GL_SYNC_STATUS)
    700 GL_ENUM(0x9115,GL_SYNC_FLAGS)
    701 GL_ENUM(0x9116,GL_SYNC_FENCE)
    702 GL_ENUM(0x9117,GL_SYNC_GPU_COMMANDS_COMPLETE)
    703 GL_ENUM(0x9118,GL_UNSIGNALED)
    704 GL_ENUM(0x9119,GL_SIGNALED)
    705 GL_ENUM(0x911A,GL_ALREADY_SIGNALED)
    706 GL_ENUM(0x911B,GL_TIMEOUT_EXPIRED)
    707 GL_ENUM(0x911C,GL_CONDITION_SATISFIED)
    708 GL_ENUM(0x911D,GL_WAIT_FAILED)
    709 GL_ENUM(0xFFFFFFFFFFFFFFFFull,GL_TIMEOUT_IGNORED)
    710 GL_ENUM(0x88FE,GL_VERTEX_ATTRIB_ARRAY_DIVISOR)
    711 GL_ENUM(0x8C2F,GL_ANY_SAMPLES_PASSED)
    712 GL_ENUM(0x8D6A,GL_ANY_SAMPLES_PASSED_CONSERVATIVE)
    713 GL_ENUM(0x8919,GL_SAMPLER_BINDING)
    714 GL_ENUM(0x906F,GL_RGB10_A2UI)
    715 GL_ENUM(0x8E42,GL_TEXTURE_SWIZZLE_R)
    716 GL_ENUM(0x8E43,GL_TEXTURE_SWIZZLE_G)
    717 GL_ENUM(0x8E44,GL_TEXTURE_SWIZZLE_B)
    718 GL_ENUM(0x8E45,GL_TEXTURE_SWIZZLE_A)
    719 GL_ENUM(0x1904,GL_GREEN)
    720 GL_ENUM(0x1905,GL_BLUE)
    721 GL_ENUM(0x8D9F,GL_INT_2_10_10_10_REV)
    722 GL_ENUM(0x8E22,GL_TRANSFORM_FEEDBACK)
    723 GL_ENUM(0x8E23,GL_TRANSFORM_FEEDBACK_PAUSED)
    724 GL_ENUM(0x8E24,GL_TRANSFORM_FEEDBACK_ACTIVE)
    725 GL_ENUM(0x8E25,GL_TRANSFORM_FEEDBACK_BINDING)
    726 GL_ENUM(0x8257,GL_PROGRAM_BINARY_RETRIEVABLE_HINT)
    727 GL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH)
    728 GL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS)
    729 GL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS)
    730 GL_ENUM(0x9270,GL_COMPRESSED_R11_EAC)
    731 GL_ENUM(0x9271,GL_COMPRESSED_SIGNED_R11_EAC)
    732 GL_ENUM(0x9272,GL_COMPRESSED_RG11_EAC)
    733 GL_ENUM(0x9273,GL_COMPRESSED_SIGNED_RG11_EAC)
    734 GL_ENUM(0x9274,GL_COMPRESSED_RGB8_ETC2)
    735 GL_ENUM(0x9275,GL_COMPRESSED_SRGB8_ETC2)
    736 GL_ENUM(0x9276,GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
    737 GL_ENUM(0x9277,GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
    738 GL_ENUM(0x9278,GL_COMPRESSED_RGBA8_ETC2_EAC)
    739 GL_ENUM(0x9279,GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
    740 GL_ENUM(0x912F,GL_TEXTURE_IMMUTABLE_FORMAT)
    741 GL_ENUM(0x8D6B,GL_MAX_ELEMENT_INDEX)
    742 GL_ENUM(0x9380,GL_NUM_SAMPLE_COUNTS)
    743 GL_ENUM(0x82DF,GL_TEXTURE_IMMUTABLE_LEVELS)
    744 GL_ENUM(0x91B9,GL_COMPUTE_SHADER)
    745 GL_ENUM(0x91BB,GL_MAX_COMPUTE_UNIFORM_BLOCKS)
    746 GL_ENUM(0x91BC,GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS)
    747 GL_ENUM(0x91BD,GL_MAX_COMPUTE_IMAGE_UNIFORMS)
    748 GL_ENUM(0x8262,GL_MAX_COMPUTE_SHARED_MEMORY_SIZE)
    749 GL_ENUM(0x8263,GL_MAX_COMPUTE_UNIFORM_COMPONENTS)
    750 GL_ENUM(0x8264,GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS)
    751 GL_ENUM(0x8265,GL_MAX_COMPUTE_ATOMIC_COUNTERS)
    752 GL_ENUM(0x8266,GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS)
    753 GL_ENUM(0x90EB,GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS)
    754 GL_ENUM(0x91BE,GL_MAX_COMPUTE_WORK_GROUP_COUNT)
    755 GL_ENUM(0x91BF,GL_MAX_COMPUTE_WORK_GROUP_SIZE)
    756 GL_ENUM(0x8267,GL_COMPUTE_WORK_GROUP_SIZE)
    757 GL_ENUM(0x90EE,GL_DISPATCH_INDIRECT_BUFFER)
    758 GL_ENUM(0x90EF,GL_DISPATCH_INDIRECT_BUFFER_BINDING)
    759 GL_ENUM(0x8F3F,GL_DRAW_INDIRECT_BUFFER)
    760 GL_ENUM(0x8F43,GL_DRAW_INDIRECT_BUFFER_BINDING)
    761 GL_ENUM(0x826E,GL_MAX_UNIFORM_LOCATIONS)
    762 GL_ENUM(0x9310,GL_FRAMEBUFFER_DEFAULT_WIDTH)
    763 GL_ENUM(0x9311,GL_FRAMEBUFFER_DEFAULT_HEIGHT)
    764 GL_ENUM(0x9313,GL_FRAMEBUFFER_DEFAULT_SAMPLES)
    765 GL_ENUM(0x9314,GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS)
    766 GL_ENUM(0x9315,GL_MAX_FRAMEBUFFER_WIDTH)
    767 GL_ENUM(0x9316,GL_MAX_FRAMEBUFFER_HEIGHT)
    768 GL_ENUM(0x9318,GL_MAX_FRAMEBUFFER_SAMPLES)
    769 GL_ENUM(0x92E1,GL_UNIFORM)
    770 GL_ENUM(0x92E2,GL_UNIFORM_BLOCK)
    771 GL_ENUM(0x92E3,GL_PROGRAM_INPUT)
    772 GL_ENUM(0x92E4,GL_PROGRAM_OUTPUT)
    773 GL_ENUM(0x92E5,GL_BUFFER_VARIABLE)
    774 GL_ENUM(0x92E6,GL_SHADER_STORAGE_BLOCK)
    775 GL_ENUM(0x92C0,GL_ATOMIC_COUNTER_BUFFER)
    776 GL_ENUM(0x92F4,GL_TRANSFORM_FEEDBACK_VARYING)
    777 GL_ENUM(0x92F5,GL_ACTIVE_RESOURCES)
    778 GL_ENUM(0x92F6,GL_MAX_NAME_LENGTH)
    779 GL_ENUM(0x92F7,GL_MAX_NUM_ACTIVE_VARIABLES)
    780 GL_ENUM(0x92F9,GL_NAME_LENGTH)
    781 GL_ENUM(0x92FA,GL_TYPE)
    782 GL_ENUM(0x92FB,GL_ARRAY_SIZE)
    783 GL_ENUM(0x92FC,GL_OFFSET)
    784 GL_ENUM(0x92FD,GL_BLOCK_INDEX)
    785 GL_ENUM(0x92FE,GL_ARRAY_STRIDE)
    786 GL_ENUM(0x92FF,GL_MATRIX_STRIDE)
    787 GL_ENUM(0x9300,GL_IS_ROW_MAJOR)
    788 GL_ENUM(0x9301,GL_ATOMIC_COUNTER_BUFFER_INDEX)
    789 GL_ENUM(0x9302,GL_BUFFER_BINDING)
    790 GL_ENUM(0x9303,GL_BUFFER_DATA_SIZE)
    791 GL_ENUM(0x9304,GL_NUM_ACTIVE_VARIABLES)
    792 GL_ENUM(0x9305,GL_ACTIVE_VARIABLES)
    793 GL_ENUM(0x9306,GL_REFERENCED_BY_VERTEX_SHADER)
    794 GL_ENUM(0x930A,GL_REFERENCED_BY_FRAGMENT_SHADER)
    795 GL_ENUM(0x930B,GL_REFERENCED_BY_COMPUTE_SHADER)
    796 GL_ENUM(0x930C,GL_TOP_LEVEL_ARRAY_SIZE)
    797 GL_ENUM(0x930D,GL_TOP_LEVEL_ARRAY_STRIDE)
    798 GL_ENUM(0x930E,GL_LOCATION)
    799 GL_ENUM(0xFFFFFFFF,GL_ALL_SHADER_BITS)
    800 GL_ENUM(0x8258,GL_PROGRAM_SEPARABLE)
    801 GL_ENUM(0x8259,GL_ACTIVE_PROGRAM)
    802 GL_ENUM(0x825A,GL_PROGRAM_PIPELINE_BINDING)
    803 GL_ENUM(0x92C1,GL_ATOMIC_COUNTER_BUFFER_BINDING)
    804 GL_ENUM(0x92C2,GL_ATOMIC_COUNTER_BUFFER_START)
    805 GL_ENUM(0x92C3,GL_ATOMIC_COUNTER_BUFFER_SIZE)
    806 GL_ENUM(0x92CC,GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS)
    807 GL_ENUM(0x92D0,GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS)
    808 GL_ENUM(0x92D1,GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS)
    809 GL_ENUM(0x92D2,GL_MAX_VERTEX_ATOMIC_COUNTERS)
    810 GL_ENUM(0x92D6,GL_MAX_FRAGMENT_ATOMIC_COUNTERS)
    811 GL_ENUM(0x92D7,GL_MAX_COMBINED_ATOMIC_COUNTERS)
    812 GL_ENUM(0x92D8,GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE)
    813 GL_ENUM(0x92DC,GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS)
    814 GL_ENUM(0x92D9,GL_ACTIVE_ATOMIC_COUNTER_BUFFERS)
    815 GL_ENUM(0x92DB,GL_UNSIGNED_INT_ATOMIC_COUNTER)
    816 GL_ENUM(0x8F38,GL_MAX_IMAGE_UNITS)
    817 GL_ENUM(0x90CA,GL_MAX_VERTEX_IMAGE_UNIFORMS)
    818 GL_ENUM(0x90CE,GL_MAX_FRAGMENT_IMAGE_UNIFORMS)
    819 GL_ENUM(0x90CF,GL_MAX_COMBINED_IMAGE_UNIFORMS)
    820 GL_ENUM(0x8F3A,GL_IMAGE_BINDING_NAME)
    821 GL_ENUM(0x8F3B,GL_IMAGE_BINDING_LEVEL)
    822 GL_ENUM(0x8F3C,GL_IMAGE_BINDING_LAYERED)
    823 GL_ENUM(0x8F3D,GL_IMAGE_BINDING_LAYER)
    824 GL_ENUM(0x8F3E,GL_IMAGE_BINDING_ACCESS)
    825 GL_ENUM(0x906E,GL_IMAGE_BINDING_FORMAT)
    826 GL_ENUM(0x904D,GL_IMAGE_2D)
    827 GL_ENUM(0x904E,GL_IMAGE_3D)
    828 GL_ENUM(0x9050,GL_IMAGE_CUBE)
    829 GL_ENUM(0x9053,GL_IMAGE_2D_ARRAY)
    830 GL_ENUM(0x9058,GL_INT_IMAGE_2D)
    831 GL_ENUM(0x9059,GL_INT_IMAGE_3D)
    832 GL_ENUM(0x905B,GL_INT_IMAGE_CUBE)
    833 GL_ENUM(0x905E,GL_INT_IMAGE_2D_ARRAY)
    834 GL_ENUM(0x9063,GL_UNSIGNED_INT_IMAGE_2D)
    835 GL_ENUM(0x9064,GL_UNSIGNED_INT_IMAGE_3D)
    836 GL_ENUM(0x9066,GL_UNSIGNED_INT_IMAGE_CUBE)
    837 GL_ENUM(0x9069,GL_UNSIGNED_INT_IMAGE_2D_ARRAY)
    838 GL_ENUM(0x90C7,GL_IMAGE_FORMAT_COMPATIBILITY_TYPE)
    839 GL_ENUM(0x90C8,GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE)
    840 GL_ENUM(0x90C9,GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS)
    841 GL_ENUM(0x88B8,GL_READ_ONLY)
    842 GL_ENUM(0x88B9,GL_WRITE_ONLY)
    843 GL_ENUM(0x88BA,GL_READ_WRITE)
    844 GL_ENUM(0x90D2,GL_SHADER_STORAGE_BUFFER)
    845 GL_ENUM(0x90D3,GL_SHADER_STORAGE_BUFFER_BINDING)
    846 GL_ENUM(0x90D4,GL_SHADER_STORAGE_BUFFER_START)
    847 GL_ENUM(0x90D5,GL_SHADER_STORAGE_BUFFER_SIZE)
    848 GL_ENUM(0x90D6,GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS)
    849 GL_ENUM(0x90DA,GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS)
    850 GL_ENUM(0x90DB,GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS)
    851 GL_ENUM(0x90DC,GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS)
    852 GL_ENUM(0x90DD,GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS)
    853 GL_ENUM(0x90DE,GL_MAX_SHADER_STORAGE_BLOCK_SIZE)
    854 GL_ENUM(0x90DF,GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT)
    855 GL_ENUM(0x8F39,GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES)
    856 GL_ENUM(0x90EA,GL_DEPTH_STENCIL_TEXTURE_MODE)
    857 GL_ENUM(0x1901,GL_STENCIL_INDEX)
    858 GL_ENUM(0x8E5E,GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET)
    859 GL_ENUM(0x8E5F,GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET)
    860 GL_ENUM(0x8E50,GL_SAMPLE_POSITION)
    861 GL_ENUM(0x8E51,GL_SAMPLE_MASK)
    862 GL_ENUM(0x8E52,GL_SAMPLE_MASK_VALUE)
    863 GL_ENUM(0x9100,GL_TEXTURE_2D_MULTISAMPLE)
    864 GL_ENUM(0x8E59,GL_MAX_SAMPLE_MASK_WORDS)
    865 GL_ENUM(0x910E,GL_MAX_COLOR_TEXTURE_SAMPLES)
    866 GL_ENUM(0x910F,GL_MAX_DEPTH_TEXTURE_SAMPLES)
    867 GL_ENUM(0x9110,GL_MAX_INTEGER_SAMPLES)
    868 GL_ENUM(0x9104,GL_TEXTURE_BINDING_2D_MULTISAMPLE)
    869 GL_ENUM(0x9106,GL_TEXTURE_SAMPLES)
    870 GL_ENUM(0x9107,GL_TEXTURE_FIXED_SAMPLE_LOCATIONS)
    871 GL_ENUM(0x1000,GL_TEXTURE_WIDTH)
    872 GL_ENUM(0x1001,GL_TEXTURE_HEIGHT)
    873 GL_ENUM(0x8071,GL_TEXTURE_DEPTH)
    874 GL_ENUM(0x1003,GL_TEXTURE_INTERNAL_FORMAT)
    875 GL_ENUM(0x805C,GL_TEXTURE_RED_SIZE)
    876 GL_ENUM(0x805D,GL_TEXTURE_GREEN_SIZE)
    877 GL_ENUM(0x805E,GL_TEXTURE_BLUE_SIZE)
    878 GL_ENUM(0x805F,GL_TEXTURE_ALPHA_SIZE)
    879 GL_ENUM(0x884A,GL_TEXTURE_DEPTH_SIZE)
    880 GL_ENUM(0x88F1,GL_TEXTURE_STENCIL_SIZE)
    881 GL_ENUM(0x8C3F,GL_TEXTURE_SHARED_SIZE)
    882 GL_ENUM(0x8C10,GL_TEXTURE_RED_TYPE)
    883 GL_ENUM(0x8C11,GL_TEXTURE_GREEN_TYPE)
    884 GL_ENUM(0x8C12,GL_TEXTURE_BLUE_TYPE)
    885 GL_ENUM(0x8C13,GL_TEXTURE_ALPHA_TYPE)
    886 GL_ENUM(0x8C16,GL_TEXTURE_DEPTH_TYPE)
    887 GL_ENUM(0x86A1,GL_TEXTURE_COMPRESSED)
    888 GL_ENUM(0x9108,GL_SAMPLER_2D_MULTISAMPLE)
    889 GL_ENUM(0x9109,GL_INT_SAMPLER_2D_MULTISAMPLE)
    890 GL_ENUM(0x910A,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE)
    891 GL_ENUM(0x82D4,GL_VERTEX_ATTRIB_BINDING)
    892 GL_ENUM(0x82D5,GL_VERTEX_ATTRIB_RELATIVE_OFFSET)
    893 GL_ENUM(0x82D6,GL_VERTEX_BINDING_DIVISOR)
    894 GL_ENUM(0x82D7,GL_VERTEX_BINDING_OFFSET)
    895 GL_ENUM(0x82D8,GL_VERTEX_BINDING_STRIDE)
    896 GL_ENUM(0x8F4F,GL_VERTEX_BINDING_BUFFER)
    897 GL_ENUM(0x82D9,GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)
    898 GL_ENUM(0x82DA,GL_MAX_VERTEX_ATTRIB_BINDINGS)
    899 GL_ENUM(0x82E5,GL_MAX_VERTEX_ATTRIB_STRIDE)
    900 GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES)
    901 GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES)
    902 GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)
    903 GL_ENUM(0x8D64,GL_ETC1_RGB8_OES)
    904 GL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES)
    905 GL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES)
    906 GL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES)
    907 GL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES)
    908 GL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES)
    909 GL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES)
    910 GL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES)
    911 GL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES)
    912 GL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES)
    913 GL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES)
    914 GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES)
    915 GL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES)
    916 GL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES)
    917 GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES)
    918 GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
    919 GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
    920 GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
    921 GL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES)
    922 GL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES)
    923 GL_ENUM(0x8840,GL_MATRIX_PALETTE_OES)
    924 GL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES)
    925 GL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES)
    926 GL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES)
    927 GL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES)
    928 GL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES)
    929 GL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
    930 GL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES)
    931 GL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
    932 GL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES)
    933 GL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES)
    934 GL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES)
    935 GL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES)
    936 GL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
    937 GL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES)
    938 GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES)
    939 GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES)
    940 GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES)
    941 GL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
    942 GL_ENUM(0x8861,GL_POINT_SPRITE_OES)
    943 GL_ENUM(0x8862,GL_COORD_REPLACE_OES)
    944 GL_ENUM(0x803C,GL_ALPHA8_OES)
    945 GL_ENUM(0x8043,GL_LUMINANCE4_ALPHA4_OES)
    946 GL_ENUM(0x8045,GL_LUMINANCE8_ALPHA8_OES)
    947 GL_ENUM(0x8040,GL_LUMINANCE8_OES)
    948 GL_ENUM(0x8052,GL_RGB10_EXT)
    949 GL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES)
    950 GL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES)
    951 GL_ENUM(0x8511,GL_NORMAL_MAP_OES)
    952 GL_ENUM(0x8512,GL_REFLECTION_MAP_OES)
    953 GL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES)
    954 GL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES)
    955 GL_ENUM(0x87F9,GL_3DC_X_AMD)
    956 GL_ENUM(0x87FA,GL_3DC_XY_AMD)
    957 GL_ENUM(0x8C92,GL_ATC_RGB_AMD)
    958 GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)
    959 GL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
    960 GL_ENUM(0x8A53,GL_SYNC_OBJECT_APPLE)
    961 GL_ENUM(0x80E1,GL_BGRA_EXT)
    962 GL_ENUM(0x93A1,GL_BGRA8_EXT)
    963 GL_ENUM(0x8D6C,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)
    964 GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)
    965 GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)
    966 GL_ENUM(0x8253,GL_GUILTY_CONTEXT_RESET_EXT)
    967 GL_ENUM(0x8254,GL_INNOCENT_CONTEXT_RESET_EXT)
    968 GL_ENUM(0x8255,GL_UNKNOWN_CONTEXT_RESET_EXT)
    969 GL_ENUM(0x90F3,GL_CONTEXT_ROBUST_ACCESS_EXT)
    970 GL_ENUM(0x8256,GL_RESET_NOTIFICATION_STRATEGY_EXT)
    971 GL_ENUM(0x8252,GL_LOSE_CONTEXT_ON_RESET_EXT)
    972 GL_ENUM(0x8261,GL_NO_RESET_NOTIFICATION_EXT)
    973 GL_ENUM(0x8C42,GL_SRGB_ALPHA_EXT)
    974 GL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
    975 GL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
    976 GL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT)
    977 GL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
    978 GL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT)
    979 GL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT)
    980 GL_ENUM(0x8816,GL_ALPHA32F_EXT)
    981 GL_ENUM(0x8818,GL_LUMINANCE32F_EXT)
    982 GL_ENUM(0x8819,GL_LUMINANCE_ALPHA32F_EXT)
    983 GL_ENUM(0x881C,GL_ALPHA16F_EXT)
    984 GL_ENUM(0x881E,GL_LUMINANCE16F_EXT)
    985 GL_ENUM(0x881F,GL_LUMINANCE_ALPHA16F_EXT)
    986 GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_IMG)
    987 GL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG)
    988 GL_ENUM(0x9135,GL_MAX_SAMPLES_IMG)
    989 GL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG)
    990 GL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
    991 GL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)
    992 GL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)
    993 GL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)
    994 GL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG)
    995 GL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG)
    996 GL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG)
    997 GL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG)
    998 GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG)
    999 GL_ENUM(0x8C09,GL_ADD_BLEND_IMG)
   1000 GL_ENUM(0x84F2,GL_ALL_COMPLETED_NV)
   1001 GL_ENUM(0x84F3,GL_FENCE_STATUS_NV)
   1002 GL_ENUM(0x84F4,GL_FENCE_CONDITION_NV)
   1003 GL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM)
   1004 GL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM)
   1005 GL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM)
   1006 GL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM)
   1007 GL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM)
   1008 GL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM)
   1009 GL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM)
   1010 GL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM)
   1011 GL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM)
   1012 GL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM)
   1013 GL_ENUM(0x8BDC,GL_STATE_RESTORE)
   1014 GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM)
   1015 GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM)
   1016 GL_ENUM(0x9285,GL_BLEND_ADVANCED_COHERENT_KHR)
   1017 GL_ENUM(0x9294,GL_MULTIPLY_KHR)
   1018 GL_ENUM(0x9295,GL_SCREEN_KHR)
   1019 GL_ENUM(0x9296,GL_OVERLAY_KHR)
   1020 GL_ENUM(0x9297,GL_DARKEN_KHR)
   1021 GL_ENUM(0x9298,GL_LIGHTEN_KHR)
   1022 GL_ENUM(0x9299,GL_COLORDODGE_KHR)
   1023 GL_ENUM(0x929A,GL_COLORBURN_KHR)
   1024 GL_ENUM(0x929B,GL_HARDLIGHT_KHR)
   1025 GL_ENUM(0x929C,GL_SOFTLIGHT_KHR)
   1026 GL_ENUM(0x929E,GL_DIFFERENCE_KHR)
   1027 GL_ENUM(0x92A0,GL_EXCLUSION_KHR)
   1028 GL_ENUM(0x92AD,GL_HSL_HUE_KHR)
   1029 GL_ENUM(0x92AE,GL_HSL_SATURATION_KHR)
   1030 GL_ENUM(0x92AF,GL_HSL_COLOR_KHR)
   1031 GL_ENUM(0x92B0,GL_HSL_LUMINOSITY_KHR)
   1032 GL_ENUM(0x82E6,GL_SAMPLER)
   1033 GL_ENUM(0x8242,GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR)
   1034 GL_ENUM(0x8243,GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR)
   1035 GL_ENUM(0x8244,GL_DEBUG_CALLBACK_FUNCTION_KHR)
   1036 GL_ENUM(0x8245,GL_DEBUG_CALLBACK_USER_PARAM_KHR)
   1037 GL_ENUM(0x8246,GL_DEBUG_SOURCE_API_KHR)
   1038 GL_ENUM(0x8247,GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR)
   1039 GL_ENUM(0x8248,GL_DEBUG_SOURCE_SHADER_COMPILER_KHR)
   1040 GL_ENUM(0x8249,GL_DEBUG_SOURCE_THIRD_PARTY_KHR)
   1041 GL_ENUM(0x824A,GL_DEBUG_SOURCE_APPLICATION_KHR)
   1042 GL_ENUM(0x824B,GL_DEBUG_SOURCE_OTHER_KHR)
   1043 GL_ENUM(0x824C,GL_DEBUG_TYPE_ERROR_KHR)
   1044 GL_ENUM(0x824D,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR)
   1045 GL_ENUM(0x824E,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR)
   1046 GL_ENUM(0x824F,GL_DEBUG_TYPE_PORTABILITY_KHR)
   1047 GL_ENUM(0x8250,GL_DEBUG_TYPE_PERFORMANCE_KHR)
   1048 GL_ENUM(0x8251,GL_DEBUG_TYPE_OTHER_KHR)
   1049 GL_ENUM(0x8268,GL_DEBUG_TYPE_MARKER_KHR)
   1050 GL_ENUM(0x8269,GL_DEBUG_TYPE_PUSH_GROUP_KHR)
   1051 GL_ENUM(0x826A,GL_DEBUG_TYPE_POP_GROUP_KHR)
   1052 GL_ENUM(0x826B,GL_DEBUG_SEVERITY_NOTIFICATION_KHR)
   1053 GL_ENUM(0x826C,GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR)
   1054 GL_ENUM(0x826D,GL_DEBUG_GROUP_STACK_DEPTH_KHR)
   1055 GL_ENUM(0x82E0,GL_BUFFER_KHR)
   1056 GL_ENUM(0x82E1,GL_SHADER_KHR)
   1057 GL_ENUM(0x82E2,GL_PROGRAM_KHR)
   1058 GL_ENUM(0x82E3,GL_QUERY_KHR)
   1059 GL_ENUM(0x82E8,GL_MAX_LABEL_LENGTH_KHR)
   1060 GL_ENUM(0x9143,GL_MAX_DEBUG_MESSAGE_LENGTH_KHR)
   1061 GL_ENUM(0x9144,GL_MAX_DEBUG_LOGGED_MESSAGES_KHR)
   1062 GL_ENUM(0x9145,GL_DEBUG_LOGGED_MESSAGES_KHR)
   1063 GL_ENUM(0x9146,GL_DEBUG_SEVERITY_HIGH_KHR)
   1064 GL_ENUM(0x9147,GL_DEBUG_SEVERITY_MEDIUM_KHR)
   1065 GL_ENUM(0x9148,GL_DEBUG_SEVERITY_LOW_KHR)
   1066 GL_ENUM(0x92E0,GL_DEBUG_OUTPUT_KHR)
   1067 GL_ENUM(0x93B0,GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
   1068 GL_ENUM(0x93B1,GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
   1069 GL_ENUM(0x93B2,GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
   1070 GL_ENUM(0x93B3,GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
   1071 GL_ENUM(0x93B4,GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
   1072 GL_ENUM(0x93B5,GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
   1073 GL_ENUM(0x93B6,GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
   1074 GL_ENUM(0x93B7,GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
   1075 GL_ENUM(0x93B8,GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
   1076 GL_ENUM(0x93B9,GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
   1077 GL_ENUM(0x93BA,GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
   1078 GL_ENUM(0x93BB,GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
   1079 GL_ENUM(0x93BC,GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
   1080 GL_ENUM(0x93BD,GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
   1081 GL_ENUM(0x93D0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
   1082 GL_ENUM(0x93D1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
   1083 GL_ENUM(0x93D2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
   1084 GL_ENUM(0x93D3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
   1085 GL_ENUM(0x93D4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
   1086 GL_ENUM(0x93D5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
   1087 GL_ENUM(0x93D6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
   1088 GL_ENUM(0x93D7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
   1089 GL_ENUM(0x93D8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
   1090 GL_ENUM(0x93D9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
   1091 GL_ENUM(0x93DA,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
   1092 GL_ENUM(0x93DB,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
   1093 GL_ENUM(0x93DC,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
   1094 GL_ENUM(0x93DD,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
   1095 GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES)
   1096 GL_ENUM(0x8C36,GL_SAMPLE_SHADING_OES)
   1097 GL_ENUM(0x8C37,GL_MIN_SAMPLE_SHADING_VALUE_OES)
   1098 GL_ENUM(0x8E5B,GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES)
   1099 GL_ENUM(0x8E5C,GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES)
   1100 GL_ENUM(0x8E5D,GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES)
   1101 GL_ENUM(0x93C0,GL_COMPRESSED_RGBA_ASTC_3x3x3_OES)
   1102 GL_ENUM(0x93C1,GL_COMPRESSED_RGBA_ASTC_4x3x3_OES)
   1103 GL_ENUM(0x93C2,GL_COMPRESSED_RGBA_ASTC_4x4x3_OES)
   1104 GL_ENUM(0x93C3,GL_COMPRESSED_RGBA_ASTC_4x4x4_OES)
   1105 GL_ENUM(0x93C4,GL_COMPRESSED_RGBA_ASTC_5x4x4_OES)
   1106 GL_ENUM(0x93C5,GL_COMPRESSED_RGBA_ASTC_5x5x4_OES)
   1107 GL_ENUM(0x93C6,GL_COMPRESSED_RGBA_ASTC_5x5x5_OES)
   1108 GL_ENUM(0x93C7,GL_COMPRESSED_RGBA_ASTC_6x5x5_OES)
   1109 GL_ENUM(0x93C8,GL_COMPRESSED_RGBA_ASTC_6x6x5_OES)
   1110 GL_ENUM(0x93C9,GL_COMPRESSED_RGBA_ASTC_6x6x6_OES)
   1111 GL_ENUM(0x93E0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES)
   1112 GL_ENUM(0x93E1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES)
   1113 GL_ENUM(0x93E2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES)
   1114 GL_ENUM(0x93E3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES)
   1115 GL_ENUM(0x93E4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES)
   1116 GL_ENUM(0x93E5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES)
   1117 GL_ENUM(0x93E6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES)
   1118 GL_ENUM(0x93E7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES)
   1119 GL_ENUM(0x93E8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES)
   1120 GL_ENUM(0x93E9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES)
   1121 GL_ENUM(0x8D61,GL_HALF_FLOAT_OES)
   1122 GL_ENUM(0x9102,GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES)
   1123 GL_ENUM(0x9105,GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES)
   1124 GL_ENUM(0x910B,GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
   1125 GL_ENUM(0x910C,GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
   1126 GL_ENUM(0x910D,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
   1127 GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES)
   1128 GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES)
   1129 GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD)
   1130 GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD)
   1131 GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD)
   1132 GL_ENUM(0x8BC3,GL_PERCENTAGE_AMD)
   1133 GL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD)
   1134 GL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD)
   1135 GL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD)
   1136 GL_ENUM(0x8740,GL_Z400_BINARY_AMD)
   1137 GL_ENUM(0x93A4,GL_PACK_REVERSE_ROW_ORDER_ANGLE)
   1138 GL_ENUM(0x93A6,GL_PROGRAM_BINARY_ANGLE)
   1139 GL_ENUM(0x83F2,GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE)
   1140 GL_ENUM(0x83F3,GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
   1141 GL_ENUM(0x93A2,GL_TEXTURE_USAGE_ANGLE)
   1142 GL_ENUM(0x93A3,GL_FRAMEBUFFER_ATTACHMENT_ANGLE)
   1143 GL_ENUM(0x93A0,GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE)
   1144 GL_ENUM(0x8A1F,GL_RGB_422_APPLE)
   1145 GL_ENUM(0x85BA,GL_UNSIGNED_SHORT_8_8_APPLE)
   1146 GL_ENUM(0x85BB,GL_UNSIGNED_SHORT_8_8_REV_APPLE)
   1147 GL_ENUM(0x8A51,GL_RGB_RAW_422_APPLE)
   1148 GL_ENUM(0x8F61,GL_MALI_PROGRAM_BINARY_ARM)
   1149 GL_ENUM(0x8F60,GL_MALI_SHADER_BINARY_ARM)
   1150 GL_ENUM(0x8F65,GL_FETCH_PER_SAMPLE_ARM)
   1151 GL_ENUM(0x8F66,GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM)
   1152 GL_ENUM(0x9250,GL_SHADER_BINARY_DMP)
   1153 GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT)
   1154 GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT)
   1155 GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT)
   1156 GL_ENUM(0x9151,GL_BUFFER_OBJECT_EXT)
   1157 GL_ENUM(0x9153,GL_QUERY_OBJECT_EXT)
   1158 GL_ENUM(0x9154,GL_VERTEX_ARRAY_OBJECT_EXT)
   1159 GL_ENUM(0x8864,GL_QUERY_COUNTER_BITS_EXT)
   1160 GL_ENUM(0x88BF,GL_TIME_ELAPSED_EXT)
   1161 GL_ENUM(0x8E28,GL_TIMESTAMP_EXT)
   1162 GL_ENUM(0x8FBB,GL_GPU_DISJOINT_EXT)
   1163 GL_ENUM(0x8DD9,GL_GEOMETRY_SHADER_EXT)
   1164 GL_ENUM(0x8916,GL_GEOMETRY_LINKED_VERTICES_OUT_EXT)
   1165 GL_ENUM(0x8917,GL_GEOMETRY_LINKED_INPUT_TYPE_EXT)
   1166 GL_ENUM(0x8918,GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT)
   1167 GL_ENUM(0x887F,GL_GEOMETRY_SHADER_INVOCATIONS_EXT)
   1168 GL_ENUM(0x825E,GL_LAYER_PROVOKING_VERTEX_EXT)
   1169 GL_ENUM(0x000A,GL_LINES_ADJACENCY_EXT)
   1170 GL_ENUM(0x000B,GL_LINE_STRIP_ADJACENCY_EXT)
   1171 GL_ENUM(0x000C,GL_TRIANGLES_ADJACENCY_EXT)
   1172 GL_ENUM(0x000D,GL_TRIANGLE_STRIP_ADJACENCY_EXT)
   1173 GL_ENUM(0x8DDF,GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT)
   1174 GL_ENUM(0x8A2C,GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT)
   1175 GL_ENUM(0x8A32,GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT)
   1176 GL_ENUM(0x9123,GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT)
   1177 GL_ENUM(0x9124,GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT)
   1178 GL_ENUM(0x8DE0,GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT)
   1179 GL_ENUM(0x8DE1,GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT)
   1180 GL_ENUM(0x8E5A,GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT)
   1181 GL_ENUM(0x8C29,GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT)
   1182 GL_ENUM(0x92CF,GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT)
   1183 GL_ENUM(0x92D5,GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT)
   1184 GL_ENUM(0x90CD,GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT)
   1185 GL_ENUM(0x90D7,GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT)
   1186 GL_ENUM(0x8E4D,GL_FIRST_VERTEX_CONVENTION_EXT)
   1187 GL_ENUM(0x8E4E,GL_LAST_VERTEX_CONVENTION_EXT)
   1188 GL_ENUM(0x8260,GL_UNDEFINED_VERTEX_EXT)
   1189 GL_ENUM(0x8C87,GL_PRIMITIVES_GENERATED_EXT)
   1190 GL_ENUM(0x9312,GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT)
   1191 GL_ENUM(0x9317,GL_MAX_FRAMEBUFFER_LAYERS_EXT)
   1192 GL_ENUM(0x8DA8,GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT)
   1193 GL_ENUM(0x8DA7,GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT)
   1194 GL_ENUM(0x9309,GL_REFERENCED_BY_GEOMETRY_SHADER_EXT)
   1195 GL_ENUM(0x90F0,GL_COLOR_ATTACHMENT_EXT)
   1196 GL_ENUM(0x90F1,GL_MULTIVIEW_EXT)
   1197 GL_ENUM(0x0C01,GL_DRAW_BUFFER_EXT)
   1198 GL_ENUM(0x90F2,GL_MAX_MULTIVIEW_BUFFERS_EXT)
   1199 GL_ENUM(0x92BE,GL_PRIMITIVE_BOUNDING_BOX_EXT)
   1200 GL_ENUM(0x8A54,GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT)
   1201 GL_ENUM(0x8A55,GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT)
   1202 GL_ENUM(0x8A56,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT)
   1203 GL_ENUM(0x8A57,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT)
   1204 GL_ENUM(0x93F0,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG)
   1205 GL_ENUM(0x93F1,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG)
   1206 GL_ENUM(0x8DB9,GL_FRAMEBUFFER_SRGB_EXT)
   1207 GL_ENUM(0x8A52,GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT)
   1208 GL_ENUM(0x8F63,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT)
   1209 GL_ENUM(0x8F67,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT)
   1210 GL_ENUM(0x8F64,GL_SHADER_PIXEL_LOCAL_STORAGE_EXT)
   1211 GL_ENUM(0x000E,GL_PATCHES_EXT)
   1212 GL_ENUM(0x8E72,GL_PATCH_VERTICES_EXT)
   1213 GL_ENUM(0x8E75,GL_TESS_CONTROL_OUTPUT_VERTICES_EXT)
   1214 GL_ENUM(0x8E76,GL_TESS_GEN_MODE_EXT)
   1215 GL_ENUM(0x8E77,GL_TESS_GEN_SPACING_EXT)
   1216 GL_ENUM(0x8E78,GL_TESS_GEN_VERTEX_ORDER_EXT)
   1217 GL_ENUM(0x8E79,GL_TESS_GEN_POINT_MODE_EXT)
   1218 GL_ENUM(0x8E7A,GL_ISOLINES_EXT)
   1219 GL_ENUM(0x0007,GL_QUADS_EXT)
   1220 GL_ENUM(0x8E7B,GL_FRACTIONAL_ODD_EXT)
   1221 GL_ENUM(0x8E7C,GL_FRACTIONAL_EVEN_EXT)
   1222 GL_ENUM(0x8E7D,GL_MAX_PATCH_VERTICES_EXT)
   1223 GL_ENUM(0x8E7E,GL_MAX_TESS_GEN_LEVEL_EXT)
   1224 GL_ENUM(0x8E7F,GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT)
   1225 GL_ENUM(0x8E80,GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT)
   1226 GL_ENUM(0x8E81,GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT)
   1227 GL_ENUM(0x8E82,GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT)
   1228 GL_ENUM(0x8E83,GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT)
   1229 GL_ENUM(0x8E84,GL_MAX_TESS_PATCH_COMPONENTS_EXT)
   1230 GL_ENUM(0x8E85,GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT)
   1231 GL_ENUM(0x8E86,GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT)
   1232 GL_ENUM(0x8E89,GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT)
   1233 GL_ENUM(0x8E8A,GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT)
   1234 GL_ENUM(0x886C,GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT)
   1235 GL_ENUM(0x886D,GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT)
   1236 GL_ENUM(0x8E1E,GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT)
   1237 GL_ENUM(0x8E1F,GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT)
   1238 GL_ENUM(0x92CD,GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT)
   1239 GL_ENUM(0x92CE,GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT)
   1240 GL_ENUM(0x92D3,GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT)
   1241 GL_ENUM(0x92D4,GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT)
   1242 GL_ENUM(0x90CB,GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT)
   1243 GL_ENUM(0x90CC,GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT)
   1244 GL_ENUM(0x90D8,GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT)
   1245 GL_ENUM(0x90D9,GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT)
   1246 GL_ENUM(0x8221,GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED)
   1247 GL_ENUM(0x92E7,GL_IS_PER_PATCH_EXT)
   1248 GL_ENUM(0x9307,GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT)
   1249 GL_ENUM(0x9308,GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT)
   1250 GL_ENUM(0x8E88,GL_TESS_CONTROL_SHADER_EXT)
   1251 GL_ENUM(0x8E87,GL_TESS_EVALUATION_SHADER_EXT)
   1252 GL_ENUM(0x1004,GL_TEXTURE_BORDER_COLOR_EXT)
   1253 GL_ENUM(0x812D,GL_CLAMP_TO_BORDER_EXT)
   1254 GL_ENUM(0x8C2A,GL_TEXTURE_BUFFER_EXT)
   1255 GL_ENUM(0x8C2B,GL_MAX_TEXTURE_BUFFER_SIZE_EXT)
   1256 GL_ENUM(0x8C2C,GL_TEXTURE_BINDING_BUFFER_EXT)
   1257 GL_ENUM(0x8C2D,GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT)
   1258 GL_ENUM(0x919F,GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT)
   1259 GL_ENUM(0x8DC2,GL_SAMPLER_BUFFER_EXT)
   1260 GL_ENUM(0x8DD0,GL_INT_SAMPLER_BUFFER_EXT)
   1261 GL_ENUM(0x8DD8,GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT)
   1262 GL_ENUM(0x9051,GL_IMAGE_BUFFER_EXT)
   1263 GL_ENUM(0x905C,GL_INT_IMAGE_BUFFER_EXT)
   1264 GL_ENUM(0x9067,GL_UNSIGNED_INT_IMAGE_BUFFER_EXT)
   1265 GL_ENUM(0x919D,GL_TEXTURE_BUFFER_OFFSET_EXT)
   1266 GL_ENUM(0x919E,GL_TEXTURE_BUFFER_SIZE_EXT)
   1267 GL_ENUM(0x9009,GL_TEXTURE_CUBE_MAP_ARRAY_EXT)
   1268 GL_ENUM(0x900A,GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT)
   1269 GL_ENUM(0x900C,GL_SAMPLER_CUBE_MAP_ARRAY_EXT)
   1270 GL_ENUM(0x900D,GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT)
   1271 GL_ENUM(0x900E,GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT)
   1272 GL_ENUM(0x900F,GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT)
   1273 GL_ENUM(0x9054,GL_IMAGE_CUBE_MAP_ARRAY_EXT)
   1274 GL_ENUM(0x905F,GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
   1275 GL_ENUM(0x906A,GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
   1276 GL_ENUM(0x8A48,GL_TEXTURE_SRGB_DECODE_EXT)
   1277 GL_ENUM(0x8A49,GL_DECODE_EXT)
   1278 GL_ENUM(0x8A4A,GL_SKIP_DECODE_EXT)
   1279 GL_ENUM(0x82DB,GL_TEXTURE_VIEW_MIN_LEVEL_EXT)
   1280 GL_ENUM(0x82DC,GL_TEXTURE_VIEW_NUM_LEVELS_EXT)
   1281 GL_ENUM(0x82DD,GL_TEXTURE_VIEW_MIN_LAYER_EXT)
   1282 GL_ENUM(0x82DE,GL_TEXTURE_VIEW_NUM_LAYERS_EXT)
   1283 GL_ENUM(0x9260,GL_GCCSO_SHADER_BINARY_FJ)
   1284 GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG)
   1285 GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG)
   1286 GL_ENUM(0x9137,GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG)
   1287 GL_ENUM(0x9138,GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG)
   1288 GL_ENUM(0x00000000,GL_PERFQUERY_SINGLE_CONTEXT_INTEL)
   1289 GL_ENUM(0x00000001,GL_PERFQUERY_GLOBAL_CONTEXT_INTEL)
   1290 GL_ENUM(0x83FB,GL_PERFQUERY_WAIT_INTEL)
   1291 GL_ENUM(0x83FA,GL_PERFQUERY_FLUSH_INTEL)
   1292 GL_ENUM(0x83F9,GL_PERFQUERY_DONOT_FLUSH_INTEL)
   1293 GL_ENUM(0x94F0,GL_PERFQUERY_COUNTER_EVENT_INTEL)
   1294 GL_ENUM(0x94F1,GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL)
   1295 GL_ENUM(0x94F2,GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL)
   1296 GL_ENUM(0x94F3,GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL)
   1297 GL_ENUM(0x94F4,GL_PERFQUERY_COUNTER_RAW_INTEL)
   1298 GL_ENUM(0x94F5,GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL)
   1299 GL_ENUM(0x94F8,GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL)
   1300 GL_ENUM(0x94F9,GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL)
   1301 GL_ENUM(0x94FA,GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL)
   1302 GL_ENUM(0x94FB,GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL)
   1303 GL_ENUM(0x94FC,GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL)
   1304 GL_ENUM(0x94FD,GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL)
   1305 GL_ENUM(0x94FE,GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL)
   1306 GL_ENUM(0x94FF,GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL)
   1307 GL_ENUM(0x9500,GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL)
   1308 GL_ENUM(0x9281,GL_BLEND_OVERLAP_NV)
   1309 GL_ENUM(0x9280,GL_BLEND_PREMULTIPLIED_SRC_NV)
   1310 GL_ENUM(0x9284,GL_CONJOINT_NV)
   1311 GL_ENUM(0x92A1,GL_CONTRAST_NV)
   1312 GL_ENUM(0x9283,GL_DISJOINT_NV)
   1313 GL_ENUM(0x928F,GL_DST_ATOP_NV)
   1314 GL_ENUM(0x928B,GL_DST_IN_NV)
   1315 GL_ENUM(0x9287,GL_DST_NV)
   1316 GL_ENUM(0x928D,GL_DST_OUT_NV)
   1317 GL_ENUM(0x9289,GL_DST_OVER_NV)
   1318 GL_ENUM(0x92A9,GL_HARDMIX_NV)
   1319 GL_ENUM(0x92B4,GL_INVERT_OVG_NV)
   1320 GL_ENUM(0x92A3,GL_INVERT_RGB_NV)
   1321 GL_ENUM(0x92A5,GL_LINEARBURN_NV)
   1322 GL_ENUM(0x92A4,GL_LINEARDODGE_NV)
   1323 GL_ENUM(0x92A7,GL_LINEARLIGHT_NV)
   1324 GL_ENUM(0x92B3,GL_MINUS_CLAMPED_NV)
   1325 GL_ENUM(0x929F,GL_MINUS_NV)
   1326 GL_ENUM(0x92A8,GL_PINLIGHT_NV)
   1327 GL_ENUM(0x92B2,GL_PLUS_CLAMPED_ALPHA_NV)
   1328 GL_ENUM(0x92B1,GL_PLUS_CLAMPED_NV)
   1329 GL_ENUM(0x9292,GL_PLUS_DARKER_NV)
   1330 GL_ENUM(0x9291,GL_PLUS_NV)
   1331 GL_ENUM(0x928E,GL_SRC_ATOP_NV)
   1332 GL_ENUM(0x928A,GL_SRC_IN_NV)
   1333 GL_ENUM(0x9286,GL_SRC_NV)
   1334 GL_ENUM(0x928C,GL_SRC_OUT_NV)
   1335 GL_ENUM(0x9288,GL_SRC_OVER_NV)
   1336 GL_ENUM(0x9282,GL_UNCORRELATED_NV)
   1337 GL_ENUM(0x92A6,GL_VIVIDLIGHT_NV)
   1338 GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV)
   1339 GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV)
   1340 GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV)
   1341 GL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV)
   1342 GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV)
   1343 GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV)
   1344 GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV)
   1345 GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV)
   1346 GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV)
   1347 GL_ENUM(0x8C46,GL_SLUMINANCE_NV)
   1348 GL_ENUM(0x8C44,GL_SLUMINANCE_ALPHA_NV)
   1349 GL_ENUM(0x8C47,GL_SLUMINANCE8_NV)
   1350 GL_ENUM(0x8C45,GL_SLUMINANCE8_ALPHA8_NV)
   1351 GL_ENUM(0x8C4C,GL_COMPRESSED_SRGB_S3TC_DXT1_NV)
   1352 GL_ENUM(0x8C4D,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV)
   1353 GL_ENUM(0x8C4E,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV)
   1354 GL_ENUM(0x8C4F,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV)
   1355 GL_ENUM(0x88EE,GL_ETC1_SRGB8_NV)
   1356 GL_ENUM(0x8FB0,GL_BINNING_CONTROL_HINT_QCOM)
   1357 GL_ENUM(0x8FB1,GL_CPU_OPTIMIZED_QCOM)
   1358 GL_ENUM(0x8FB2,GL_GPU_OPTIMIZED_QCOM)
   1359 GL_ENUM(0x8FB3,GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM)
   1360 GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV)
   1361