1 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 2 3 public static native void glGetActiveUniform( 4 int program, 5 int index, 6 int bufsize, 7 int[] length, 8 int lengthOffset, 9 int[] size, 10 int sizeOffset, 11 int[] type, 12 int typeOffset, 13 byte[] name, 14 int nameOffset 15 ); 16 17 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 18 19 /** @hide Method is broken, but used to be public (b/6006380) */ 20 public static native void glGetActiveUniform( 21 int program, 22 int index, 23 int bufsize, 24 java.nio.IntBuffer length, 25 java.nio.IntBuffer size, 26 java.nio.IntBuffer type, 27 byte name 28 ); 29 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 30 31 public static native String glGetActiveUniform( 32 int program, 33 int index, 34 int[] size, 35 int sizeOffset, 36 int[] type, 37 int typeOffset 38 ); 39 40 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 41 42 public static native String glGetActiveUniform( 43 int program, 44 int index, 45 java.nio.IntBuffer size, 46 java.nio.IntBuffer type 47 ); 48