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      1 ;
      2 ;  Copyright (c) 2010 The WebM project authors. All Rights Reserved.
      3 ;
      4 ;  Use of this source code is governed by a BSD-style license
      5 ;  that can be found in the LICENSE file in the root of the source
      6 ;  tree. An additional intellectual property rights grant can be found
      7 ;  in the file PATENTS.  All contributing project authors may
      8 ;  be found in the AUTHORS file in the root of the source tree.
      9 ;
     10 
     11 
     12     EXPORT  |vp8_short_walsh4x4_neon|
     13 
     14     ARM
     15     REQUIRE8
     16     PRESERVE8
     17 
     18     AREA ||.text||, CODE, READONLY, ALIGN=2
     19 ;void vp8_short_walsh4x4_neon(short *input, short *output, int pitch)
     20 ; r0   short *input,
     21 ; r1   short *output,
     22 ; r2   int pitch
     23 |vp8_short_walsh4x4_neon| PROC
     24 
     25     vld1.16         {d0}, [r0@64], r2   ; load input
     26     vld1.16         {d1}, [r0@64], r2
     27     vld1.16         {d2}, [r0@64], r2
     28     vld1.16         {d3}, [r0@64]
     29 
     30     ;First for-loop
     31     ;transpose d0, d1, d2, d3. Then, d0=ip[0], d1=ip[1], d2=ip[2], d3=ip[3]
     32     vtrn.32         d0, d2
     33     vtrn.32         d1, d3
     34 
     35     vmov.s32        q15, #3             ; add 3 to all values
     36 
     37     vtrn.16         d0, d1
     38     vtrn.16         d2, d3
     39 
     40     vadd.s16        d4, d0, d2          ; ip[0] + ip[2]
     41     vadd.s16        d5, d1, d3          ; ip[1] + ip[3]
     42     vsub.s16        d6, d1, d3          ; ip[1] - ip[3]
     43     vsub.s16        d7, d0, d2          ; ip[0] - ip[2]
     44 
     45     vshl.s16        d4, d4, #2          ; a1 = (ip[0] + ip[2]) << 2
     46     vshl.s16        d5, d5, #2          ; d1 = (ip[1] + ip[3]) << 2
     47     vshl.s16        d6, d6, #2          ; c1 = (ip[1] - ip[3]) << 2
     48     vceq.s16        d16, d4, #0         ; a1 == 0
     49     vshl.s16        d7, d7, #2          ; b1 = (ip[0] - ip[2]) << 2
     50 
     51     vadd.s16        d0, d4, d5          ; a1 + d1
     52     vmvn            d16, d16            ; a1 != 0
     53     vsub.s16        d3, d4, d5          ; op[3] = a1 - d1
     54     vadd.s16        d1, d7, d6          ; op[1] = b1 + c1
     55     vsub.s16        d2, d7, d6          ; op[2] = b1 - c1
     56     vsub.s16        d0, d0, d16         ; op[0] = a1 + d1 + (a1 != 0)
     57 
     58     ;Second for-loop
     59     ;transpose d0, d1, d2, d3, Then, d0=ip[0], d1=ip[4], d2=ip[8], d3=ip[12]
     60     vtrn.32         d1, d3
     61     vtrn.32         d0, d2
     62     vtrn.16         d2, d3
     63     vtrn.16         d0, d1
     64 
     65     vaddl.s16       q8, d0, d2          ; a1 = ip[0]+ip[8]
     66     vaddl.s16       q9, d1, d3          ; d1 = ip[4]+ip[12]
     67     vsubl.s16       q10, d1, d3         ; c1 = ip[4]-ip[12]
     68     vsubl.s16       q11, d0, d2         ; b1 = ip[0]-ip[8]
     69 
     70     vadd.s32        q0, q8, q9          ; a2 = a1 + d1
     71     vadd.s32        q1, q11, q10        ; b2 = b1 + c1
     72     vsub.s32        q2, q11, q10        ; c2 = b1 - c1
     73     vsub.s32        q3, q8, q9          ; d2 = a1 - d1
     74 
     75     vclt.s32        q8, q0, #0
     76     vclt.s32        q9, q1, #0
     77     vclt.s32        q10, q2, #0
     78     vclt.s32        q11, q3, #0
     79 
     80     ; subtract -1 (or 0)
     81     vsub.s32        q0, q0, q8          ; a2 += a2 < 0
     82     vsub.s32        q1, q1, q9          ; b2 += b2 < 0
     83     vsub.s32        q2, q2, q10         ; c2 += c2 < 0
     84     vsub.s32        q3, q3, q11         ; d2 += d2 < 0
     85 
     86     vadd.s32        q8, q0, q15         ; a2 + 3
     87     vadd.s32        q9, q1, q15         ; b2 + 3
     88     vadd.s32        q10, q2, q15        ; c2 + 3
     89     vadd.s32        q11, q3, q15        ; d2 + 3
     90 
     91     ; vrshrn? would add 1 << 3-1 = 2
     92     vshrn.s32       d0, q8, #3
     93     vshrn.s32       d1, q9, #3
     94     vshrn.s32       d2, q10, #3
     95     vshrn.s32       d3, q11, #3
     96 
     97     vst1.16         {q0, q1}, [r1@128]
     98 
     99     bx              lr
    100 
    101     ENDP
    102 
    103     END
    104