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      1 #ifndef _LINUX_FB_H
      2 #define _LINUX_FB_H
      3 
      4 #include <linux/types.h>
      5 #include <linux/i2c.h>
      6 
      7 struct dentry;
      8 
      9 /* Definitions of frame buffers						*/
     10 
     11 #define FB_MAX			32	/* sufficient for now */
     12 
     13 /* ioctls
     14    0x46 is 'F'								*/
     15 #define FBIOGET_VSCREENINFO	0x4600
     16 #define FBIOPUT_VSCREENINFO	0x4601
     17 #define FBIOGET_FSCREENINFO	0x4602
     18 #define FBIOGETCMAP		0x4604
     19 #define FBIOPUTCMAP		0x4605
     20 #define FBIOPAN_DISPLAY		0x4606
     21 #define FBIO_CURSOR            _IOWR('F', 0x08, struct fb_cursor)
     22 /* 0x4607-0x460B are defined below */
     23 /* #define FBIOGET_MONITORSPEC	0x460C */
     24 /* #define FBIOPUT_MONITORSPEC	0x460D */
     25 /* #define FBIOSWITCH_MONIBIT	0x460E */
     26 #define FBIOGET_CON2FBMAP	0x460F
     27 #define FBIOPUT_CON2FBMAP	0x4610
     28 #define FBIOBLANK		0x4611		/* arg: 0 or vesa level + 1 */
     29 #define FBIOGET_VBLANK		_IOR('F', 0x12, struct fb_vblank)
     30 #define FBIO_ALLOC              0x4613
     31 #define FBIO_FREE               0x4614
     32 #define FBIOGET_GLYPH           0x4615
     33 #define FBIOGET_HWCINFO         0x4616
     34 #define FBIOPUT_MODEINFO        0x4617
     35 #define FBIOGET_DISPINFO        0x4618
     36 
     37 
     38 #define FB_TYPE_PACKED_PIXELS		0	/* Packed Pixels	*/
     39 #define FB_TYPE_PLANES			1	/* Non interleaved planes */
     40 #define FB_TYPE_INTERLEAVED_PLANES	2	/* Interleaved planes	*/
     41 #define FB_TYPE_TEXT			3	/* Text/attributes	*/
     42 #define FB_TYPE_VGA_PLANES		4	/* EGA/VGA planes	*/
     43 
     44 #define FB_AUX_TEXT_MDA		0	/* Monochrome text */
     45 #define FB_AUX_TEXT_CGA		1	/* CGA/EGA/VGA Color text */
     46 #define FB_AUX_TEXT_S3_MMIO	2	/* S3 MMIO fasttext */
     47 #define FB_AUX_TEXT_MGA_STEP16	3	/* MGA Millenium I: text, attr, 14 reserved bytes */
     48 #define FB_AUX_TEXT_MGA_STEP8	4	/* other MGAs:      text, attr,  6 reserved bytes */
     49 #define FB_AUX_TEXT_SVGA_GROUP	8	/* 8-15: SVGA tileblit compatible modes */
     50 #define FB_AUX_TEXT_SVGA_MASK	7	/* lower three bits says step */
     51 #define FB_AUX_TEXT_SVGA_STEP2	8	/* SVGA text mode:  text, attr */
     52 #define FB_AUX_TEXT_SVGA_STEP4	9	/* SVGA text mode:  text, attr,  2 reserved bytes */
     53 #define FB_AUX_TEXT_SVGA_STEP8	10	/* SVGA text mode:  text, attr,  6 reserved bytes */
     54 #define FB_AUX_TEXT_SVGA_STEP16	11	/* SVGA text mode:  text, attr, 14 reserved bytes */
     55 #define FB_AUX_TEXT_SVGA_LAST	15	/* reserved up to 15 */
     56 
     57 #define FB_AUX_VGA_PLANES_VGA4		0	/* 16 color planes (EGA/VGA) */
     58 #define FB_AUX_VGA_PLANES_CFB4		1	/* CFB4 in planes (VGA) */
     59 #define FB_AUX_VGA_PLANES_CFB8		2	/* CFB8 in planes (VGA) */
     60 
     61 #define FB_VISUAL_MONO01		0	/* Monochr. 1=Black 0=White */
     62 #define FB_VISUAL_MONO10		1	/* Monochr. 1=White 0=Black */
     63 #define FB_VISUAL_TRUECOLOR		2	/* True color	*/
     64 #define FB_VISUAL_PSEUDOCOLOR		3	/* Pseudo color (like atari) */
     65 #define FB_VISUAL_DIRECTCOLOR		4	/* Direct color */
     66 #define FB_VISUAL_STATIC_PSEUDOCOLOR	5	/* Pseudo color readonly */
     67 
     68 #define FB_ACCEL_NONE		0	/* no hardware accelerator	*/
     69 #define FB_ACCEL_ATARIBLITT	1	/* Atari Blitter		*/
     70 #define FB_ACCEL_AMIGABLITT	2	/* Amiga Blitter                */
     71 #define FB_ACCEL_S3_TRIO64	3	/* Cybervision64 (S3 Trio64)    */
     72 #define FB_ACCEL_NCR_77C32BLT	4	/* RetinaZ3 (NCR 77C32BLT)      */
     73 #define FB_ACCEL_S3_VIRGE	5	/* Cybervision64/3D (S3 ViRGE)	*/
     74 #define FB_ACCEL_ATI_MACH64GX	6	/* ATI Mach 64GX family		*/
     75 #define FB_ACCEL_DEC_TGA	7	/* DEC 21030 TGA		*/
     76 #define FB_ACCEL_ATI_MACH64CT	8	/* ATI Mach 64CT family		*/
     77 #define FB_ACCEL_ATI_MACH64VT	9	/* ATI Mach 64CT family VT class */
     78 #define FB_ACCEL_ATI_MACH64GT	10	/* ATI Mach 64CT family GT class */
     79 #define FB_ACCEL_SUN_CREATOR	11	/* Sun Creator/Creator3D	*/
     80 #define FB_ACCEL_SUN_CGSIX	12	/* Sun cg6			*/
     81 #define FB_ACCEL_SUN_LEO	13	/* Sun leo/zx			*/
     82 #define FB_ACCEL_IMS_TWINTURBO	14	/* IMS Twin Turbo		*/
     83 #define FB_ACCEL_3DLABS_PERMEDIA2 15	/* 3Dlabs Permedia 2		*/
     84 #define FB_ACCEL_MATROX_MGA2064W 16	/* Matrox MGA2064W (Millenium)	*/
     85 #define FB_ACCEL_MATROX_MGA1064SG 17	/* Matrox MGA1064SG (Mystique)	*/
     86 #define FB_ACCEL_MATROX_MGA2164W 18	/* Matrox MGA2164W (Millenium II) */
     87 #define FB_ACCEL_MATROX_MGA2164W_AGP 19	/* Matrox MGA2164W (Millenium II) */
     88 #define FB_ACCEL_MATROX_MGAG100	20	/* Matrox G100 (Productiva G100) */
     89 #define FB_ACCEL_MATROX_MGAG200	21	/* Matrox G200 (Myst, Mill, ...) */
     90 #define FB_ACCEL_SUN_CG14	22	/* Sun cgfourteen		 */
     91 #define FB_ACCEL_SUN_BWTWO	23	/* Sun bwtwo			*/
     92 #define FB_ACCEL_SUN_CGTHREE	24	/* Sun cgthree			*/
     93 #define FB_ACCEL_SUN_TCX	25	/* Sun tcx			*/
     94 #define FB_ACCEL_MATROX_MGAG400	26	/* Matrox G400			*/
     95 #define FB_ACCEL_NV3		27	/* nVidia RIVA 128              */
     96 #define FB_ACCEL_NV4		28	/* nVidia RIVA TNT		*/
     97 #define FB_ACCEL_NV5		29	/* nVidia RIVA TNT2		*/
     98 #define FB_ACCEL_CT_6555x	30	/* C&T 6555x			*/
     99 #define FB_ACCEL_3DFX_BANSHEE	31	/* 3Dfx Banshee			*/
    100 #define FB_ACCEL_ATI_RAGE128	32	/* ATI Rage128 family		*/
    101 #define FB_ACCEL_IGS_CYBER2000	33	/* CyberPro 2000		*/
    102 #define FB_ACCEL_IGS_CYBER2010	34	/* CyberPro 2010		*/
    103 #define FB_ACCEL_IGS_CYBER5000	35	/* CyberPro 5000		*/
    104 #define FB_ACCEL_SIS_GLAMOUR    36	/* SiS 300/630/540              */
    105 #define FB_ACCEL_3DLABS_PERMEDIA3 37	/* 3Dlabs Permedia 3		*/
    106 #define FB_ACCEL_ATI_RADEON	38	/* ATI Radeon family		*/
    107 #define FB_ACCEL_I810           39      /* Intel 810/815                */
    108 #define FB_ACCEL_SIS_GLAMOUR_2  40	/* SiS 315, 650, 740		*/
    109 #define FB_ACCEL_SIS_XABRE      41	/* SiS 330 ("Xabre")		*/
    110 #define FB_ACCEL_I830           42      /* Intel 830M/845G/85x/865G     */
    111 #define FB_ACCEL_NV_10          43      /* nVidia Arch 10               */
    112 #define FB_ACCEL_NV_20          44      /* nVidia Arch 20               */
    113 #define FB_ACCEL_NV_30          45      /* nVidia Arch 30               */
    114 #define FB_ACCEL_NV_40          46      /* nVidia Arch 40               */
    115 #define FB_ACCEL_XGI_VOLARI_V	47	/* XGI Volari V3XT, V5, V8      */
    116 #define FB_ACCEL_XGI_VOLARI_Z	48	/* XGI Volari Z7                */
    117 #define FB_ACCEL_OMAP1610	49	/* TI OMAP16xx                  */
    118 #define FB_ACCEL_TRIDENT_TGUI	50	/* Trident TGUI			*/
    119 #define FB_ACCEL_TRIDENT_3DIMAGE 51	/* Trident 3DImage		*/
    120 #define FB_ACCEL_TRIDENT_BLADE3D 52	/* Trident Blade3D		*/
    121 #define FB_ACCEL_TRIDENT_BLADEXP 53	/* Trident BladeXP		*/
    122 #define FB_ACCEL_CIRRUS_ALPINE   53	/* Cirrus Logic 543x/544x/5480	*/
    123 #define FB_ACCEL_NEOMAGIC_NM2070 90	/* NeoMagic NM2070              */
    124 #define FB_ACCEL_NEOMAGIC_NM2090 91	/* NeoMagic NM2090              */
    125 #define FB_ACCEL_NEOMAGIC_NM2093 92	/* NeoMagic NM2093              */
    126 #define FB_ACCEL_NEOMAGIC_NM2097 93	/* NeoMagic NM2097              */
    127 #define FB_ACCEL_NEOMAGIC_NM2160 94	/* NeoMagic NM2160              */
    128 #define FB_ACCEL_NEOMAGIC_NM2200 95	/* NeoMagic NM2200              */
    129 #define FB_ACCEL_NEOMAGIC_NM2230 96	/* NeoMagic NM2230              */
    130 #define FB_ACCEL_NEOMAGIC_NM2360 97	/* NeoMagic NM2360              */
    131 #define FB_ACCEL_NEOMAGIC_NM2380 98	/* NeoMagic NM2380              */
    132 #define FB_ACCEL_PXA3XX		 99	/* PXA3xx			*/
    133 
    134 #define FB_ACCEL_SAVAGE4        0x80	/* S3 Savage4                   */
    135 #define FB_ACCEL_SAVAGE3D       0x81	/* S3 Savage3D                  */
    136 #define FB_ACCEL_SAVAGE3D_MV    0x82	/* S3 Savage3D-MV               */
    137 #define FB_ACCEL_SAVAGE2000     0x83	/* S3 Savage2000                */
    138 #define FB_ACCEL_SAVAGE_MX_MV   0x84	/* S3 Savage/MX-MV              */
    139 #define FB_ACCEL_SAVAGE_MX      0x85	/* S3 Savage/MX                 */
    140 #define FB_ACCEL_SAVAGE_IX_MV   0x86	/* S3 Savage/IX-MV              */
    141 #define FB_ACCEL_SAVAGE_IX      0x87	/* S3 Savage/IX                 */
    142 #define FB_ACCEL_PROSAVAGE_PM   0x88	/* S3 ProSavage PM133           */
    143 #define FB_ACCEL_PROSAVAGE_KM   0x89	/* S3 ProSavage KM133           */
    144 #define FB_ACCEL_S3TWISTER_P    0x8a	/* S3 Twister                   */
    145 #define FB_ACCEL_S3TWISTER_K    0x8b	/* S3 TwisterK                  */
    146 #define FB_ACCEL_SUPERSAVAGE    0x8c    /* S3 Supersavage               */
    147 #define FB_ACCEL_PROSAVAGE_DDR  0x8d	/* S3 ProSavage DDR             */
    148 #define FB_ACCEL_PROSAVAGE_DDRK 0x8e	/* S3 ProSavage DDR-K           */
    149 
    150 struct fb_fix_screeninfo {
    151 	char id[16];			/* identification string eg "TT Builtin" */
    152 	unsigned long smem_start;	/* Start of frame buffer mem */
    153 					/* (physical address) */
    154 	__u32 smem_len;			/* Length of frame buffer mem */
    155 	__u32 type;			/* see FB_TYPE_*		*/
    156 	__u32 type_aux;			/* Interleave for interleaved Planes */
    157 	__u32 visual;			/* see FB_VISUAL_*		*/
    158 	__u16 xpanstep;			/* zero if no hardware panning  */
    159 	__u16 ypanstep;			/* zero if no hardware panning  */
    160 	__u16 ywrapstep;		/* zero if no hardware ywrap    */
    161 	__u32 line_length;		/* length of a line in bytes    */
    162 	unsigned long mmio_start;	/* Start of Memory Mapped I/O   */
    163 					/* (physical address) */
    164 	__u32 mmio_len;			/* Length of Memory Mapped I/O  */
    165 	__u32 accel;			/* Indicate to driver which	*/
    166 					/*  specific chip/card we have	*/
    167 	__u16 reserved[3];		/* Reserved for future compatibility */
    168 };
    169 
    170 /* Interpretation of offset for color fields: All offsets are from the right,
    171  * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
    172  * can use the offset as right argument to <<). A pixel afterwards is a bit
    173  * stream and is written to video memory as that unmodified.
    174  *
    175  * For pseudocolor: offset and length should be the same for all color
    176  * components. Offset specifies the position of the least significant bit
    177  * of the pallette index in a pixel value. Length indicates the number
    178  * of available palette entries (i.e. # of entries = 1 << length).
    179  */
    180 struct fb_bitfield {
    181 	__u32 offset;			/* beginning of bitfield	*/
    182 	__u32 length;			/* length of bitfield		*/
    183 	__u32 msb_right;		/* != 0 : Most significant bit is */
    184 					/* right */
    185 };
    186 
    187 #define FB_NONSTD_HAM		1	/* Hold-And-Modify (HAM)        */
    188 #define FB_NONSTD_REV_PIX_IN_B	2	/* order of pixels in each byte is reversed */
    189 
    190 #define FB_ACTIVATE_NOW		0	/* set values immediately (or vbl)*/
    191 #define FB_ACTIVATE_NXTOPEN	1	/* activate on next open	*/
    192 #define FB_ACTIVATE_TEST	2	/* don't set, round up impossible */
    193 #define FB_ACTIVATE_MASK       15
    194 					/* values			*/
    195 #define FB_ACTIVATE_VBL	       16	/* activate values on next vbl  */
    196 #define FB_CHANGE_CMAP_VBL     32	/* change colormap on vbl	*/
    197 #define FB_ACTIVATE_ALL	       64	/* change all VCs on this fb	*/
    198 #define FB_ACTIVATE_FORCE     128	/* force apply even when no change*/
    199 #define FB_ACTIVATE_INV_MODE  256       /* invalidate videomode */
    200 
    201 #define FB_ACCELF_TEXT		1	/* (OBSOLETE) see fb_info.flags and vc_mode */
    202 
    203 #define FB_SYNC_HOR_HIGH_ACT	1	/* horizontal sync high active	*/
    204 #define FB_SYNC_VERT_HIGH_ACT	2	/* vertical sync high active	*/
    205 #define FB_SYNC_EXT		4	/* external sync		*/
    206 #define FB_SYNC_COMP_HIGH_ACT	8	/* composite sync high active   */
    207 #define FB_SYNC_BROADCAST	16	/* broadcast video timings      */
    208 					/* vtotal = 144d/288n/576i => PAL  */
    209 					/* vtotal = 121d/242n/484i => NTSC */
    210 #define FB_SYNC_ON_GREEN	32	/* sync on green */
    211 
    212 #define FB_VMODE_NONINTERLACED  0	/* non interlaced */
    213 #define FB_VMODE_INTERLACED	1	/* interlaced	*/
    214 #define FB_VMODE_DOUBLE		2	/* double scan */
    215 #define FB_VMODE_ODD_FLD_FIRST	4	/* interlaced: top line first */
    216 #define FB_VMODE_MASK		255
    217 
    218 #define FB_VMODE_YWRAP		256	/* ywrap instead of panning     */
    219 #define FB_VMODE_SMOOTH_XPAN	512	/* smooth xpan possible (internally used) */
    220 #define FB_VMODE_CONUPDATE	512	/* don't update x/yoffset	*/
    221 
    222 /*
    223  * Display rotation support
    224  */
    225 #define FB_ROTATE_UR      0
    226 #define FB_ROTATE_CW      1
    227 #define FB_ROTATE_UD      2
    228 #define FB_ROTATE_CCW     3
    229 
    230 #define PICOS2KHZ(a) (1000000000UL/(a))
    231 #define KHZ2PICOS(a) (1000000000UL/(a))
    232 
    233 struct fb_var_screeninfo {
    234 	__u32 xres;			/* visible resolution		*/
    235 	__u32 yres;
    236 	__u32 xres_virtual;		/* virtual resolution		*/
    237 	__u32 yres_virtual;
    238 	__u32 xoffset;			/* offset from virtual to visible */
    239 	__u32 yoffset;			/* resolution			*/
    240 
    241 	__u32 bits_per_pixel;		/* guess what			*/
    242 	__u32 grayscale;		/* != 0 Graylevels instead of colors */
    243 
    244 	struct fb_bitfield red;		/* bitfield in fb mem if true color, */
    245 	struct fb_bitfield green;	/* else only length is significant */
    246 	struct fb_bitfield blue;
    247 	struct fb_bitfield transp;	/* transparency			*/
    248 
    249 	__u32 nonstd;			/* != 0 Non standard pixel format */
    250 
    251 	__u32 activate;			/* see FB_ACTIVATE_*		*/
    252 
    253 	__u32 height;			/* height of picture in mm    */
    254 	__u32 width;			/* width of picture in mm     */
    255 
    256 	__u32 accel_flags;		/* (OBSOLETE) see fb_info.flags */
    257 
    258 	/* Timing: All values in pixclocks, except pixclock (of course) */
    259 	__u32 pixclock;			/* pixel clock in ps (pico seconds) */
    260 	__u32 left_margin;		/* time from sync to picture	*/
    261 	__u32 right_margin;		/* time from picture to sync	*/
    262 	__u32 upper_margin;		/* time from sync to picture	*/
    263 	__u32 lower_margin;
    264 	__u32 hsync_len;		/* length of horizontal sync	*/
    265 	__u32 vsync_len;		/* length of vertical sync	*/
    266 	__u32 sync;			/* see FB_SYNC_*		*/
    267 	__u32 vmode;			/* see FB_VMODE_*		*/
    268 	__u32 rotate;			/* angle we rotate counter clockwise */
    269 	__u32 reserved[5];		/* Reserved for future compatibility */
    270 };
    271 
    272 struct fb_cmap {
    273 	__u32 start;			/* First entry	*/
    274 	__u32 len;			/* Number of entries */
    275 	__u16 *red;			/* Red values	*/
    276 	__u16 *green;
    277 	__u16 *blue;
    278 	__u16 *transp;			/* transparency, can be NULL */
    279 };
    280 
    281 struct fb_con2fbmap {
    282 	__u32 console;
    283 	__u32 framebuffer;
    284 };
    285 
    286 /* VESA Blanking Levels */
    287 #define VESA_NO_BLANKING        0
    288 #define VESA_VSYNC_SUSPEND      1
    289 #define VESA_HSYNC_SUSPEND      2
    290 #define VESA_POWERDOWN          3
    291 
    292 
    293 enum {
    294 	/* screen: unblanked, hsync: on,  vsync: on */
    295 	FB_BLANK_UNBLANK       = VESA_NO_BLANKING,
    296 
    297 	/* screen: blanked,   hsync: on,  vsync: on */
    298 	FB_BLANK_NORMAL        = VESA_NO_BLANKING + 1,
    299 
    300 	/* screen: blanked,   hsync: on,  vsync: off */
    301 	FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
    302 
    303 	/* screen: blanked,   hsync: off, vsync: on */
    304 	FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
    305 
    306 	/* screen: blanked,   hsync: off, vsync: off */
    307 	FB_BLANK_POWERDOWN     = VESA_POWERDOWN + 1
    308 };
    309 
    310 #define FB_VBLANK_VBLANKING	0x001	/* currently in a vertical blank */
    311 #define FB_VBLANK_HBLANKING	0x002	/* currently in a horizontal blank */
    312 #define FB_VBLANK_HAVE_VBLANK	0x004	/* vertical blanks can be detected */
    313 #define FB_VBLANK_HAVE_HBLANK	0x008	/* horizontal blanks can be detected */
    314 #define FB_VBLANK_HAVE_COUNT	0x010	/* global retrace counter is available */
    315 #define FB_VBLANK_HAVE_VCOUNT	0x020	/* the vcount field is valid */
    316 #define FB_VBLANK_HAVE_HCOUNT	0x040	/* the hcount field is valid */
    317 #define FB_VBLANK_VSYNCING	0x080	/* currently in a vsync */
    318 #define FB_VBLANK_HAVE_VSYNC	0x100	/* verical syncs can be detected */
    319 
    320 struct fb_vblank {
    321 	__u32 flags;			/* FB_VBLANK flags */
    322 	__u32 count;			/* counter of retraces since boot */
    323 	__u32 vcount;			/* current scanline position */
    324 	__u32 hcount;			/* current scandot position */
    325 	__u32 reserved[4];		/* reserved for future compatibility */
    326 };
    327 
    328 /* Internal HW accel */
    329 #define ROP_COPY 0
    330 #define ROP_XOR  1
    331 
    332 struct fb_copyarea {
    333 	__u32 dx;
    334 	__u32 dy;
    335 	__u32 width;
    336 	__u32 height;
    337 	__u32 sx;
    338 	__u32 sy;
    339 };
    340 
    341 struct fb_fillrect {
    342 	__u32 dx;	/* screen-relative */
    343 	__u32 dy;
    344 	__u32 width;
    345 	__u32 height;
    346 	__u32 color;
    347 	__u32 rop;
    348 };
    349 
    350 struct fb_image {
    351 	__u32 dx;		/* Where to place image */
    352 	__u32 dy;
    353 	__u32 width;		/* Size of image */
    354 	__u32 height;
    355 	__u32 fg_color;		/* Only used when a mono bitmap */
    356 	__u32 bg_color;
    357 	__u8  depth;		/* Depth of the image */
    358 	const char *data;	/* Pointer to image data */
    359 	struct fb_cmap cmap;	/* color map info */
    360 };
    361 
    362 /*
    363  * hardware cursor control
    364  */
    365 
    366 #define FB_CUR_SETIMAGE 0x01
    367 #define FB_CUR_SETPOS   0x02
    368 #define FB_CUR_SETHOT   0x04
    369 #define FB_CUR_SETCMAP  0x08
    370 #define FB_CUR_SETSHAPE 0x10
    371 #define FB_CUR_SETSIZE	0x20
    372 #define FB_CUR_SETALL   0xFF
    373 
    374 struct fbcurpos {
    375 	__u16 x, y;
    376 };
    377 
    378 struct fb_cursor {
    379 	__u16 set;		/* what to set */
    380 	__u16 enable;		/* cursor on/off */
    381 	__u16 rop;		/* bitop operation */
    382 	const char *mask;	/* cursor mask bits */
    383 	struct fbcurpos hot;	/* cursor hot spot */
    384 	struct fb_image	image;	/* Cursor image */
    385 };
    386 
    387 #ifdef CONFIG_FB_BACKLIGHT
    388 /* Settings for the generic backlight code */
    389 #define FB_BACKLIGHT_LEVELS	128
    390 #define FB_BACKLIGHT_MAX	0xFF
    391 #endif
    392 
    393 
    394 #endif /* _LINUX_FB_H */
    395