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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 /**
     24  *  @file SDL_events.h
     25  *  Include file for SDL event handling
     26  */
     27 
     28 #ifndef _SDL_events_h
     29 #define _SDL_events_h
     30 
     31 #include "SDL_stdinc.h"
     32 #include "SDL_error.h"
     33 #include "SDL_active.h"
     34 #include "SDL_keyboard.h"
     35 #include "SDL_mouse.h"
     36 #include "SDL_joystick.h"
     37 #include "SDL_quit.h"
     38 
     39 #include "begin_code.h"
     40 /* Set up for C function definitions, even when using C++ */
     41 #ifdef __cplusplus
     42 extern "C" {
     43 #endif
     44 
     45 /** @name General keyboard/mouse state definitions */
     46 /*@{*/
     47 #define SDL_RELEASED	0
     48 #define SDL_PRESSED	1
     49 /*@}*/
     50 
     51 /** Event enumerations */
     52 typedef enum {
     53        SDL_NOEVENT = 0,			/**< Unused (do not remove) */
     54        SDL_ACTIVEEVENT,			/**< Application loses/gains visibility */
     55        SDL_KEYDOWN,			/**< Keys pressed */
     56        SDL_KEYUP,			/**< Keys released */
     57        SDL_MOUSEMOTION,			/**< Mouse moved */
     58        SDL_MOUSEBUTTONDOWN,		/**< Mouse button pressed */
     59        SDL_MOUSEBUTTONUP,		/**< Mouse button released */
     60        SDL_JOYAXISMOTION,		/**< Joystick axis motion */
     61        SDL_JOYBALLMOTION,		/**< Joystick trackball motion */
     62        SDL_JOYHATMOTION,		/**< Joystick hat position change */
     63        SDL_JOYBUTTONDOWN,		/**< Joystick button pressed */
     64        SDL_JOYBUTTONUP,			/**< Joystick button released */
     65        SDL_QUIT,			/**< User-requested quit */
     66        SDL_SYSWMEVENT,			/**< System specific event */
     67        SDL_EVENT_RESERVEDA,		/**< Reserved for future use.. */
     68        SDL_EVENT_RESERVEDB,		/**< Reserved for future use.. */
     69        SDL_VIDEORESIZE,			/**< User resized video mode */
     70        SDL_VIDEOEXPOSE,			/**< Screen needs to be redrawn */
     71        SDL_EVENT_RESERVED2,		/**< Reserved for future use.. */
     72        SDL_EVENT_RESERVED3,		/**< Reserved for future use.. */
     73        SDL_EVENT_RESERVED4,		/**< Reserved for future use.. */
     74        SDL_EVENT_RESERVED5,		/**< Reserved for future use.. */
     75        SDL_EVENT_RESERVED6,		/**< Reserved for future use.. */
     76        SDL_EVENT_RESERVED7,		/**< Reserved for future use.. */
     77        /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
     78        SDL_USEREVENT = 24,
     79        /** This last event is only for bounding internal arrays
     80 	*  It is the number of bits in the event mask datatype -- Uint32
     81         */
     82        SDL_NUMEVENTS = 32
     83 } SDL_EventType;
     84 
     85 /** @name Predefined event masks */
     86 /*@{*/
     87 #define SDL_EVENTMASK(X)	(1<<(X))
     88 typedef enum {
     89 	SDL_ACTIVEEVENTMASK	= SDL_EVENTMASK(SDL_ACTIVEEVENT),
     90 	SDL_KEYDOWNMASK		= SDL_EVENTMASK(SDL_KEYDOWN),
     91 	SDL_KEYUPMASK		= SDL_EVENTMASK(SDL_KEYUP),
     92 	SDL_KEYEVENTMASK	= SDL_EVENTMASK(SDL_KEYDOWN)|
     93 	                          SDL_EVENTMASK(SDL_KEYUP),
     94 	SDL_MOUSEMOTIONMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION),
     95 	SDL_MOUSEBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
     96 	SDL_MOUSEBUTTONUPMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
     97 	SDL_MOUSEEVENTMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION)|
     98 	                          SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
     99 	                          SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
    100 	SDL_JOYAXISMOTIONMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION),
    101 	SDL_JOYBALLMOTIONMASK	= SDL_EVENTMASK(SDL_JOYBALLMOTION),
    102 	SDL_JOYHATMOTIONMASK	= SDL_EVENTMASK(SDL_JOYHATMOTION),
    103 	SDL_JOYBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
    104 	SDL_JOYBUTTONUPMASK	= SDL_EVENTMASK(SDL_JOYBUTTONUP),
    105 	SDL_JOYEVENTMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION)|
    106 	                          SDL_EVENTMASK(SDL_JOYBALLMOTION)|
    107 	                          SDL_EVENTMASK(SDL_JOYHATMOTION)|
    108 	                          SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
    109 	                          SDL_EVENTMASK(SDL_JOYBUTTONUP),
    110 	SDL_VIDEORESIZEMASK	= SDL_EVENTMASK(SDL_VIDEORESIZE),
    111 	SDL_VIDEOEXPOSEMASK	= SDL_EVENTMASK(SDL_VIDEOEXPOSE),
    112 	SDL_QUITMASK		= SDL_EVENTMASK(SDL_QUIT),
    113 	SDL_SYSWMEVENTMASK	= SDL_EVENTMASK(SDL_SYSWMEVENT)
    114 } SDL_EventMask ;
    115 #define SDL_ALLEVENTS		0xFFFFFFFF
    116 /*@}*/
    117 
    118 /** Application visibility event structure */
    119 typedef struct SDL_ActiveEvent {
    120 	Uint8 type;	/**< SDL_ACTIVEEVENT */
    121 	Uint8 gain;	/**< Whether given states were gained or lost (1/0) */
    122 	Uint8 state;	/**< A mask of the focus states */
    123 } SDL_ActiveEvent;
    124 
    125 /** Keyboard event structure */
    126 typedef struct SDL_KeyboardEvent {
    127 	Uint8 type;	/**< SDL_KEYDOWN or SDL_KEYUP */
    128 	Uint8 which;	/**< The keyboard device index */
    129 	Uint8 state;	/**< SDL_PRESSED or SDL_RELEASED */
    130 	SDL_keysym keysym;
    131 } SDL_KeyboardEvent;
    132 
    133 /** Mouse motion event structure */
    134 typedef struct SDL_MouseMotionEvent {
    135 	Uint8 type;	/**< SDL_MOUSEMOTION */
    136 	Uint8 which;	/**< The mouse device index */
    137 	Uint8 state;	/**< The current button state */
    138 	Uint16 x, y;	/**< The X/Y coordinates of the mouse */
    139 	Sint16 xrel;	/**< The relative motion in the X direction */
    140 	Sint16 yrel;	/**< The relative motion in the Y direction */
    141 } SDL_MouseMotionEvent;
    142 
    143 /** Mouse button event structure */
    144 typedef struct SDL_MouseButtonEvent {
    145 	Uint8 type;	/**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
    146 	Uint8 which;	/**< The mouse device index */
    147 	Uint8 button;	/**< The mouse button index */
    148 	Uint8 state;	/**< SDL_PRESSED or SDL_RELEASED */
    149 	Uint16 x, y;	/**< The X/Y coordinates of the mouse at press time */
    150 } SDL_MouseButtonEvent;
    151 
    152 /** Joystick axis motion event structure */
    153 typedef struct SDL_JoyAxisEvent {
    154 	Uint8 type;	/**< SDL_JOYAXISMOTION */
    155 	Uint8 which;	/**< The joystick device index */
    156 	Uint8 axis;	/**< The joystick axis index */
    157 	Sint16 value;	/**< The axis value (range: -32768 to 32767) */
    158 } SDL_JoyAxisEvent;
    159 
    160 /** Joystick trackball motion event structure */
    161 typedef struct SDL_JoyBallEvent {
    162 	Uint8 type;	/**< SDL_JOYBALLMOTION */
    163 	Uint8 which;	/**< The joystick device index */
    164 	Uint8 ball;	/**< The joystick trackball index */
    165 	Sint16 xrel;	/**< The relative motion in the X direction */
    166 	Sint16 yrel;	/**< The relative motion in the Y direction */
    167 } SDL_JoyBallEvent;
    168 
    169 /** Joystick hat position change event structure */
    170 typedef struct SDL_JoyHatEvent {
    171 	Uint8 type;	/**< SDL_JOYHATMOTION */
    172 	Uint8 which;	/**< The joystick device index */
    173 	Uint8 hat;	/**< The joystick hat index */
    174 	Uint8 value;	/**< The hat position value:
    175 			 *   SDL_HAT_LEFTUP   SDL_HAT_UP       SDL_HAT_RIGHTUP
    176 			 *   SDL_HAT_LEFT     SDL_HAT_CENTERED SDL_HAT_RIGHT
    177 			 *   SDL_HAT_LEFTDOWN SDL_HAT_DOWN     SDL_HAT_RIGHTDOWN
    178 			 *  Note that zero means the POV is centered.
    179 			 */
    180 } SDL_JoyHatEvent;
    181 
    182 /** Joystick button event structure */
    183 typedef struct SDL_JoyButtonEvent {
    184 	Uint8 type;	/**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
    185 	Uint8 which;	/**< The joystick device index */
    186 	Uint8 button;	/**< The joystick button index */
    187 	Uint8 state;	/**< SDL_PRESSED or SDL_RELEASED */
    188 } SDL_JoyButtonEvent;
    189 
    190 /** The "window resized" event
    191  *  When you get this event, you are responsible for setting a new video
    192  *  mode with the new width and height.
    193  */
    194 typedef struct SDL_ResizeEvent {
    195 	Uint8 type;	/**< SDL_VIDEORESIZE */
    196 	int w;		/**< New width */
    197 	int h;		/**< New height */
    198 } SDL_ResizeEvent;
    199 
    200 /** The "screen redraw" event */
    201 typedef struct SDL_ExposeEvent {
    202 	Uint8 type;	/**< SDL_VIDEOEXPOSE */
    203 } SDL_ExposeEvent;
    204 
    205 /** The "quit requested" event */
    206 typedef struct SDL_QuitEvent {
    207 	Uint8 type;	/**< SDL_QUIT */
    208 } SDL_QuitEvent;
    209 
    210 /** A user-defined event type */
    211 typedef struct SDL_UserEvent {
    212 	Uint8 type;	/**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
    213 	int code;	/**< User defined event code */
    214 	void *data1;	/**< User defined data pointer */
    215 	void *data2;	/**< User defined data pointer */
    216 } SDL_UserEvent;
    217 
    218 /** If you want to use this event, you should include SDL_syswm.h */
    219 struct SDL_SysWMmsg;
    220 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
    221 typedef struct SDL_SysWMEvent {
    222 	Uint8 type;
    223 	SDL_SysWMmsg *msg;
    224 } SDL_SysWMEvent;
    225 
    226 /** General event structure */
    227 typedef union SDL_Event {
    228 	Uint8 type;
    229 	SDL_ActiveEvent active;
    230 	SDL_KeyboardEvent key;
    231 	SDL_MouseMotionEvent motion;
    232 	SDL_MouseButtonEvent button;
    233 	SDL_JoyAxisEvent jaxis;
    234 	SDL_JoyBallEvent jball;
    235 	SDL_JoyHatEvent jhat;
    236 	SDL_JoyButtonEvent jbutton;
    237 	SDL_ResizeEvent resize;
    238 	SDL_ExposeEvent expose;
    239 	SDL_QuitEvent quit;
    240 	SDL_UserEvent user;
    241 	SDL_SysWMEvent syswm;
    242 } SDL_Event;
    243 
    244 
    245 /* Function prototypes */
    246 
    247 /** Pumps the event loop, gathering events from the input devices.
    248  *  This function updates the event queue and internal input device state.
    249  *  This should only be run in the thread that sets the video mode.
    250  */
    251 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
    252 
    253 typedef enum {
    254 	SDL_ADDEVENT,
    255 	SDL_PEEKEVENT,
    256 	SDL_GETEVENT
    257 } SDL_eventaction;
    258 
    259 /**
    260  *  Checks the event queue for messages and optionally returns them.
    261  *
    262  *  If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
    263  *  the back of the event queue.
    264  *  If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
    265  *  of the event queue, matching 'mask', will be returned and will not
    266  *  be removed from the queue.
    267  *  If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
    268  *  of the event queue, matching 'mask', will be returned and will be
    269  *  removed from the queue.
    270  *
    271  *  @return
    272  *  This function returns the number of events actually stored, or -1
    273  *  if there was an error.
    274  *
    275  *  This function is thread-safe.
    276  */
    277 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
    278 				SDL_eventaction action, Uint32 mask);
    279 
    280 /** Polls for currently pending events, and returns 1 if there are any pending
    281  *  events, or 0 if there are none available.  If 'event' is not NULL, the next
    282  *  event is removed from the queue and stored in that area.
    283  */
    284 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
    285 
    286 /** Waits indefinitely for the next available event, returning 1, or 0 if there
    287  *  was an error while waiting for events.  If 'event' is not NULL, the next
    288  *  event is removed from the queue and stored in that area.
    289  */
    290 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
    291 
    292 /** Add an event to the event queue.
    293  *  This function returns 0 on success, or -1 if the event queue was full
    294  *  or there was some other error.
    295  */
    296 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
    297 
    298 /** @name Event Filtering */
    299 /*@{*/
    300 typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
    301 /**
    302  *  This function sets up a filter to process all events before they
    303  *  change internal state and are posted to the internal event queue.
    304  *
    305  *  The filter is protypted as:
    306  *      @code typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); @endcode
    307  *
    308  * If the filter returns 1, then the event will be added to the internal queue.
    309  * If it returns 0, then the event will be dropped from the queue, but the
    310  * internal state will still be updated.  This allows selective filtering of
    311  * dynamically arriving events.
    312  *
    313  * @warning  Be very careful of what you do in the event filter function, as
    314  *           it may run in a different thread!
    315  *
    316  * There is one caveat when dealing with the SDL_QUITEVENT event type.  The
    317  * event filter is only called when the window manager desires to close the
    318  * application window.  If the event filter returns 1, then the window will
    319  * be closed, otherwise the window will remain open if possible.
    320  * If the quit event is generated by an interrupt signal, it will bypass the
    321  * internal queue and be delivered to the application at the next event poll.
    322  */
    323 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
    324 
    325 /**
    326  *  Return the current event filter - can be used to "chain" filters.
    327  *  If there is no event filter set, this function returns NULL.
    328  */
    329 extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
    330 /*@}*/
    331 
    332 /** @name Event State */
    333 /*@{*/
    334 #define SDL_QUERY	-1
    335 #define SDL_IGNORE	 0
    336 #define SDL_DISABLE	 0
    337 #define SDL_ENABLE	 1
    338 /*@}*/
    339 
    340 /**
    341 * This function allows you to set the state of processing certain events.
    342 * If 'state' is set to SDL_IGNORE, that event will be automatically dropped
    343 * from the event queue and will not event be filtered.
    344 * If 'state' is set to SDL_ENABLE, that event will be processed normally.
    345 * If 'state' is set to SDL_QUERY, SDL_EventState() will return the
    346 * current processing state of the specified event.
    347 */
    348 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
    349 
    350 /* Ends C function definitions when using C++ */
    351 #ifdef __cplusplus
    352 }
    353 #endif
    354 #include "close_code.h"
    355 
    356 #endif /* _SDL_events_h */
    357