Home | History | Annotate | Download | only in gl
      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrGLSL.h"
      9 #include "GrGLShaderVar.h"
     10 #include "SkString.h"
     11 
     12 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation) {
     13     SkASSERT(generation);
     14     GrGLSLVersion ver = GrGLGetGLSLVersion(gl);
     15     if (GR_GLSL_INVALID_VER == ver) {
     16         return false;
     17     }
     18     switch (gl->fStandard) {
     19         case kGL_GrGLStandard:
     20             SkASSERT(ver >= GR_GLSL_VER(1,10));
     21             if (ver >= GR_GLSL_VER(3,30)) {
     22                 *generation = k330_GrGLSLGeneration;
     23             } else if (ver >= GR_GLSL_VER(1,50)) {
     24                 *generation = k150_GrGLSLGeneration;
     25             } else if (ver >= GR_GLSL_VER(1,40)) {
     26                 *generation = k140_GrGLSLGeneration;
     27             } else if (ver >= GR_GLSL_VER(1,30)) {
     28                 *generation = k130_GrGLSLGeneration;
     29             } else {
     30                 *generation = k110_GrGLSLGeneration;
     31             }
     32             return true;
     33         case kGLES_GrGLStandard:
     34             SkASSERT(ver >= GR_GL_VER(1,00));
     35             if (ver >= GR_GLSL_VER(3,1)) {
     36                 *generation = k310es_GrGLSLGeneration;
     37             }
     38             else if (ver >= GR_GLSL_VER(3,0)) {
     39                 *generation = k330_GrGLSLGeneration;
     40             } else {
     41                 *generation = k110_GrGLSLGeneration;
     42             }
     43             return true;
     44         default:
     45             SkFAIL("Unknown GL Standard");
     46             return false;
     47     }
     48 }
     49 
     50 const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) {
     51     switch (info.glslGeneration()) {
     52         case k110_GrGLSLGeneration:
     53             if (kGLES_GrGLStandard == info.standard()) {
     54                 // ES2s shader language is based on version 1.20 but is version
     55                 // 1.00 of the ES language.
     56                 return "#version 100\n";
     57             } else {
     58                 SkASSERT(kGL_GrGLStandard == info.standard());
     59                 return "#version 110\n";
     60             }
     61         case k130_GrGLSLGeneration:
     62             SkASSERT(kGL_GrGLStandard == info.standard());
     63             return "#version 130\n";
     64         case k140_GrGLSLGeneration:
     65             SkASSERT(kGL_GrGLStandard == info.standard());
     66             return "#version 140\n";
     67         case k150_GrGLSLGeneration:
     68             SkASSERT(kGL_GrGLStandard == info.standard());
     69             if (info.caps()->isCoreProfile()) {
     70                 return "#version 150\n";
     71             } else {
     72                 return "#version 150 compatibility\n";
     73             }
     74         case k330_GrGLSLGeneration:
     75             if (kGLES_GrGLStandard == info.standard()) {
     76                 return "#version 300 es\n";
     77             } else {
     78                 SkASSERT(kGL_GrGLStandard == info.standard());
     79                 if (info.caps()->isCoreProfile()) {
     80                     return "#version 330\n";
     81                 } else {
     82                     return "#version 330 compatibility\n";
     83                 }
     84             }
     85         case k310es_GrGLSLGeneration:
     86             SkASSERT(kGLES_GrGLStandard == info.standard());
     87             return "#version 310 es\n";
     88         default:
     89             SkFAIL("Unknown GL version.");
     90             return ""; // suppress warning
     91     }
     92 }
     93 
     94 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
     95     if (mulFactor.isOnes()) {
     96         *outAppend = SkString();
     97     }
     98 
     99     if (mulFactor.isZeros()) {
    100         outAppend->appendf("%s = vec4(0);", vec4VarName);
    101     } else {
    102         outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
    103     }
    104 }
    105