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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
     18 #define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <utils/Errors.h>
     24 #include <utils/RefBase.h>
     25 
     26 #include <binder/IInterface.h>
     27 
     28 #include <ui/Fence.h>
     29 #include <ui/GraphicBuffer.h>
     30 #include <ui/Rect.h>
     31 #include <ui/Region.h>
     32 
     33 namespace android {
     34 // ----------------------------------------------------------------------------
     35 
     36 class IProducerListener;
     37 class NativeHandle;
     38 class Surface;
     39 
     40 /*
     41  * This class defines the Binder IPC interface for the producer side of
     42  * a queue of graphics buffers.  It's used to send graphics data from one
     43  * component to another.  For example, a class that decodes video for
     44  * playback might use this to provide frames.  This is typically done
     45  * indirectly, through Surface.
     46  *
     47  * The underlying mechanism is a BufferQueue, which implements
     48  * BnGraphicBufferProducer.  In normal operation, the producer calls
     49  * dequeueBuffer() to get an empty buffer, fills it with data, then
     50  * calls queueBuffer() to make it available to the consumer.
     51  *
     52  * This class was previously called ISurfaceTexture.
     53  */
     54 class IGraphicBufferProducer : public IInterface
     55 {
     56 public:
     57     DECLARE_META_INTERFACE(GraphicBufferProducer);
     58 
     59     enum {
     60         // A flag returned by dequeueBuffer when the client needs to call
     61         // requestBuffer immediately thereafter.
     62         BUFFER_NEEDS_REALLOCATION = 0x1,
     63         // A flag returned by dequeueBuffer when all mirrored slots should be
     64         // released by the client. This flag should always be processed first.
     65         RELEASE_ALL_BUFFERS       = 0x2,
     66     };
     67 
     68     // requestBuffer requests a new buffer for the given index. The server (i.e.
     69     // the IGraphicBufferProducer implementation) assigns the newly created
     70     // buffer to the given slot index, and the client is expected to mirror the
     71     // slot->buffer mapping so that it's not necessary to transfer a
     72     // GraphicBuffer for every dequeue operation.
     73     //
     74     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
     75     //
     76     // Return of a value other than NO_ERROR means an error has occurred:
     77     // * NO_INIT - the buffer queue has been abandoned.
     78     // * BAD_VALUE - one of the two conditions occurred:
     79     //              * slot was out of range (see above)
     80     //              * buffer specified by the slot is not dequeued
     81     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
     82 
     83     // setBufferCount sets the number of buffer slots available. Calling this
     84     // will also cause all buffer slots to be emptied. The caller should empty
     85     // its mirrored copy of the buffer slots when calling this method.
     86     //
     87     // This function should not be called when there are any dequeued buffer
     88     // slots, doing so will result in a BAD_VALUE error returned.
     89     //
     90     // The buffer count should be at most NUM_BUFFER_SLOTS (inclusive), but at least
     91     // the minimum undequeued buffer count (exclusive). The minimum value
     92     // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
     93     // In particular the range is (minUndequeudBuffers, NUM_BUFFER_SLOTS].
     94     //
     95     // The buffer count may also be set to 0 (the default), to indicate that
     96     // the producer does not wish to set a value.
     97     //
     98     // Return of a value other than NO_ERROR means an error has occurred:
     99     // * NO_INIT - the buffer queue has been abandoned.
    100     // * BAD_VALUE - one of the below conditions occurred:
    101     //              * bufferCount was out of range (see above)
    102     //              * client has one or more buffers dequeued
    103     virtual status_t setBufferCount(int bufferCount) = 0;
    104 
    105     // dequeueBuffer requests a new buffer slot for the client to use. Ownership
    106     // of the slot is transfered to the client, meaning that the server will not
    107     // use the contents of the buffer associated with that slot.
    108     //
    109     // The slot index returned may or may not contain a buffer (client-side).
    110     // If the slot is empty the client should call requestBuffer to assign a new
    111     // buffer to that slot.
    112     //
    113     // Once the client is done filling this buffer, it is expected to transfer
    114     // buffer ownership back to the server with either cancelBuffer on
    115     // the dequeued slot or to fill in the contents of its associated buffer
    116     // contents and call queueBuffer.
    117     //
    118     // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
    119     // expected to call requestBuffer immediately.
    120     //
    121     // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
    122     // expected to release all of the mirrored slot->buffer mappings.
    123     //
    124     // The fence parameter will be updated to hold the fence associated with
    125     // the buffer. The contents of the buffer must not be overwritten until the
    126     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
    127     // immediately.
    128     //
    129     // The async parameter sets whether we're in asynchronous mode for this
    130     // dequeueBuffer() call.
    131     //
    132     // The width and height parameters must be no greater than the minimum of
    133     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
    134     // An error due to invalid dimensions might not be reported until
    135     // updateTexImage() is called.  If width and height are both zero, the
    136     // default values specified by setDefaultBufferSize() are used instead.
    137     //
    138     // If the format is 0, the default format will be used.
    139     //
    140     // The usage argument specifies gralloc buffer usage flags.  The values
    141     // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
    142     // will be merged with the usage flags specified by
    143     // IGraphicBufferConsumer::setConsumerUsageBits.
    144     //
    145     // This call will block until a buffer is available to be dequeued. If
    146     // both the producer and consumer are controlled by the app, then this call
    147     // can never block and will return WOULD_BLOCK if no buffer is available.
    148     //
    149     // A non-negative value with flags set (see above) will be returned upon
    150     // success.
    151     //
    152     // Return of a negative means an error has occurred:
    153     // * NO_INIT - the buffer queue has been abandoned.
    154     // * BAD_VALUE - both in async mode and buffer count was less than the
    155     //               max numbers of buffers that can be allocated at once.
    156     // * INVALID_OPERATION - cannot attach the buffer because it would cause
    157     //                       too many buffers to be dequeued, either because
    158     //                       the producer already has a single buffer dequeued
    159     //                       and did not set a buffer count, or because a
    160     //                       buffer count was set and this call would cause
    161     //                       it to be exceeded.
    162     // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
    163     //                 since both the producer/consumer are controlled by app
    164     // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
    165     //
    166     // All other negative values are an unknown error returned downstream
    167     // from the graphics allocator (typically errno).
    168     virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
    169             uint32_t w, uint32_t h, PixelFormat format, uint32_t usage) = 0;
    170 
    171     // detachBuffer attempts to remove all ownership of the buffer in the given
    172     // slot from the buffer queue. If this call succeeds, the slot will be
    173     // freed, and there will be no way to obtain the buffer from this interface.
    174     // The freed slot will remain unallocated until either it is selected to
    175     // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
    176     // to the slot. The buffer must have already been dequeued, and the caller
    177     // must already possesses the sp<GraphicBuffer> (i.e., must have called
    178     // requestBuffer).
    179     //
    180     // Return of a value other than NO_ERROR means an error has occurred:
    181     // * NO_INIT - the buffer queue has been abandoned.
    182     // * BAD_VALUE - the given slot number is invalid, either because it is
    183     //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
    184     //               it refers to is not currently dequeued and requested.
    185     virtual status_t detachBuffer(int slot) = 0;
    186 
    187     // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
    188     // and detachBuffer in sequence, except for two things:
    189     //
    190     // 1) It is unnecessary to know the dimensions, format, or usage of the
    191     //    next buffer.
    192     // 2) It will not block, since if it cannot find an appropriate buffer to
    193     //    return, it will return an error instead.
    194     //
    195     // Only slots that are free but still contain a GraphicBuffer will be
    196     // considered, and the oldest of those will be returned. outBuffer is
    197     // equivalent to outBuffer from the requestBuffer call, and outFence is
    198     // equivalent to fence from the dequeueBuffer call.
    199     //
    200     // Return of a value other than NO_ERROR means an error has occurred:
    201     // * NO_INIT - the buffer queue has been abandoned.
    202     // * BAD_VALUE - either outBuffer or outFence were NULL.
    203     // * NO_MEMORY - no slots were found that were both free and contained a
    204     //               GraphicBuffer.
    205     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
    206             sp<Fence>* outFence) = 0;
    207 
    208     // attachBuffer attempts to transfer ownership of a buffer to the buffer
    209     // queue. If this call succeeds, it will be as if this buffer was dequeued
    210     // from the returned slot number. As such, this call will fail if attaching
    211     // this buffer would cause too many buffers to be simultaneously dequeued.
    212     //
    213     // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
    214     // expected to release all of the mirrored slot->buffer mappings.
    215     //
    216     // A non-negative value with flags set (see above) will be returned upon
    217     // success.
    218     //
    219     // Return of a negative value means an error has occurred:
    220     // * NO_INIT - the buffer queue has been abandoned.
    221     // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
    222     //               async mode and buffer count override, or the generation
    223     //               number of the buffer did not match the buffer queue.
    224     // * INVALID_OPERATION - cannot attach the buffer because it would cause
    225     //                       too many buffers to be dequeued, either because
    226     //                       the producer already has a single buffer dequeued
    227     //                       and did not set a buffer count, or because a
    228     //                       buffer count was set and this call would cause
    229     //                       it to be exceeded.
    230     // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
    231     //                 disabled since both the producer/consumer are
    232     //                 controlled by the app.
    233     virtual status_t attachBuffer(int* outSlot,
    234             const sp<GraphicBuffer>& buffer) = 0;
    235 
    236     // queueBuffer indicates that the client has finished filling in the
    237     // contents of the buffer associated with slot and transfers ownership of
    238     // that slot back to the server.
    239     //
    240     // It is not valid to call queueBuffer on a slot that is not owned
    241     // by the client or one for which a buffer associated via requestBuffer
    242     // (an attempt to do so will fail with a return value of BAD_VALUE).
    243     //
    244     // In addition, the input must be described by the client (as documented
    245     // below). Any other properties (zero point, etc)
    246     // are client-dependent, and should be documented by the client.
    247     //
    248     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
    249     //
    250     // Upon success, the output will be filled with meaningful values
    251     // (refer to the documentation below).
    252     //
    253     // Return of a value other than NO_ERROR means an error has occurred:
    254     // * NO_INIT - the buffer queue has been abandoned.
    255     // * BAD_VALUE - one of the below conditions occurred:
    256     //              * fence was NULL
    257     //              * scaling mode was unknown
    258     //              * both in async mode and buffer count was less than the
    259     //                max numbers of buffers that can be allocated at once
    260     //              * slot index was out of range (see above).
    261     //              * the slot was not in the dequeued state
    262     //              * the slot was enqueued without requesting a buffer
    263     //              * crop rect is out of bounds of the buffer dimensions
    264 
    265     struct QueueBufferInput : public Flattenable<QueueBufferInput> {
    266         friend class Flattenable<QueueBufferInput>;
    267         inline QueueBufferInput(const Parcel& parcel);
    268         // timestamp - a monotonically increasing value in nanoseconds
    269         // isAutoTimestamp - if the timestamp was synthesized at queue time
    270         // dataSpace - description of the contents, interpretation depends on format
    271         // crop - a crop rectangle that's used as a hint to the consumer
    272         // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
    273         // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
    274         // async - if the buffer is queued in asynchronous mode
    275         // fence - a fence that the consumer must wait on before reading the buffer,
    276         //         set this to Fence::NO_FENCE if the buffer is ready immediately
    277         // sticky - the sticky transform set in Surface (only used by the LEGACY
    278         //          camera mode).
    279         inline QueueBufferInput(int64_t timestamp, bool isAutoTimestamp,
    280                 android_dataspace dataSpace, const Rect& crop, int scalingMode,
    281                 uint32_t transform, bool async, const sp<Fence>& fence,
    282                 uint32_t sticky = 0)
    283                 : timestamp(timestamp), isAutoTimestamp(isAutoTimestamp),
    284                   dataSpace(dataSpace), crop(crop), scalingMode(scalingMode),
    285                   transform(transform), stickyTransform(sticky),
    286                   async(async), fence(fence), surfaceDamage() { }
    287         inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
    288                 android_dataspace* outDataSpace,
    289                 Rect* outCrop, int* outScalingMode,
    290                 uint32_t* outTransform, bool* outAsync, sp<Fence>* outFence,
    291                 uint32_t* outStickyTransform = NULL) const {
    292             *outTimestamp = timestamp;
    293             *outIsAutoTimestamp = bool(isAutoTimestamp);
    294             *outDataSpace = dataSpace;
    295             *outCrop = crop;
    296             *outScalingMode = scalingMode;
    297             *outTransform = transform;
    298             *outAsync = bool(async);
    299             *outFence = fence;
    300             if (outStickyTransform != NULL) {
    301                 *outStickyTransform = stickyTransform;
    302             }
    303         }
    304 
    305         // Flattenable protocol
    306         size_t getFlattenedSize() const;
    307         size_t getFdCount() const;
    308         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
    309         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
    310 
    311         const Region& getSurfaceDamage() const { return surfaceDamage; }
    312         void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
    313 
    314     private:
    315         int64_t timestamp;
    316         int isAutoTimestamp;
    317         android_dataspace dataSpace;
    318         Rect crop;
    319         int scalingMode;
    320         uint32_t transform;
    321         uint32_t stickyTransform;
    322         int async;
    323         sp<Fence> fence;
    324         Region surfaceDamage;
    325     };
    326 
    327     // QueueBufferOutput must be a POD structure
    328     struct __attribute__ ((__packed__)) QueueBufferOutput {
    329         inline QueueBufferOutput() { }
    330         // outWidth - filled with default width applied to the buffer
    331         // outHeight - filled with default height applied to the buffer
    332         // outTransformHint - filled with default transform applied to the buffer
    333         // outNumPendingBuffers - num buffers queued that haven't yet been acquired
    334         //                        (counting the currently queued buffer)
    335         inline void deflate(uint32_t* outWidth,
    336                 uint32_t* outHeight,
    337                 uint32_t* outTransformHint,
    338                 uint32_t* outNumPendingBuffers) const {
    339             *outWidth = width;
    340             *outHeight = height;
    341             *outTransformHint = transformHint;
    342             *outNumPendingBuffers = numPendingBuffers;
    343         }
    344         inline void inflate(uint32_t inWidth, uint32_t inHeight,
    345                 uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
    346             width = inWidth;
    347             height = inHeight;
    348             transformHint = inTransformHint;
    349             numPendingBuffers = inNumPendingBuffers;
    350         }
    351     private:
    352         uint32_t width;
    353         uint32_t height;
    354         uint32_t transformHint;
    355         uint32_t numPendingBuffers;
    356     };
    357 
    358     virtual status_t queueBuffer(int slot,
    359             const QueueBufferInput& input, QueueBufferOutput* output) = 0;
    360 
    361     // cancelBuffer indicates that the client does not wish to fill in the
    362     // buffer associated with slot and transfers ownership of the slot back to
    363     // the server.
    364     //
    365     // The buffer is not queued for use by the consumer.
    366     //
    367     // The buffer will not be overwritten until the fence signals.  The fence
    368     // will usually be the one obtained from dequeueBuffer.
    369     virtual void cancelBuffer(int slot, const sp<Fence>& fence) = 0;
    370 
    371     // query retrieves some information for this surface
    372     // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
    373     //
    374     // Return of a value other than NO_ERROR means an error has occurred:
    375     // * NO_INIT - the buffer queue has been abandoned.
    376     // * BAD_VALUE - what was out of range
    377     virtual int query(int what, int* value) = 0;
    378 
    379     // connect attempts to connect a client API to the IGraphicBufferProducer.
    380     // This must be called before any other IGraphicBufferProducer methods are
    381     // called except for getAllocator. A consumer must be already connected.
    382     //
    383     // This method will fail if the connect was previously called on the
    384     // IGraphicBufferProducer and no corresponding disconnect call was made.
    385     //
    386     // The listener is an optional binder callback object that can be used if
    387     // the producer wants to be notified when the consumer releases a buffer
    388     // back to the BufferQueue. It is also used to detect the death of the
    389     // producer. If only the latter functionality is desired, there is a
    390     // DummyProducerListener class in IProducerListener.h that can be used.
    391     //
    392     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
    393     //
    394     // The producerControlledByApp should be set to true if the producer is hosted
    395     // by an untrusted process (typically app_process-forked processes). If both
    396     // the producer and the consumer are app-controlled then all buffer queues
    397     // will operate in async mode regardless of the async flag.
    398     //
    399     // Upon success, the output will be filled with meaningful data
    400     // (refer to QueueBufferOutput documentation above).
    401     //
    402     // Return of a value other than NO_ERROR means an error has occurred:
    403     // * NO_INIT - one of the following occurred:
    404     //             * the buffer queue was abandoned
    405     //             * no consumer has yet connected
    406     // * BAD_VALUE - one of the following has occurred:
    407     //             * the producer is already connected
    408     //             * api was out of range (see above).
    409     //             * output was NULL.
    410     // * DEAD_OBJECT - the token is hosted by an already-dead process
    411     //
    412     // Additional negative errors may be returned by the internals, they
    413     // should be treated as opaque fatal unrecoverable errors.
    414     virtual status_t connect(const sp<IProducerListener>& listener,
    415             int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
    416 
    417     // disconnect attempts to disconnect a client API from the
    418     // IGraphicBufferProducer.  Calling this method will cause any subsequent
    419     // calls to other IGraphicBufferProducer methods to fail except for
    420     // getAllocator and connect.  Successfully calling connect after this will
    421     // allow the other methods to succeed again.
    422     //
    423     // This method will fail if the the IGraphicBufferProducer is not currently
    424     // connected to the specified client API.
    425     //
    426     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
    427     //
    428     // Disconnecting from an abandoned IGraphicBufferProducer is legal and
    429     // is considered a no-op.
    430     //
    431     // Return of a value other than NO_ERROR means an error has occurred:
    432     // * BAD_VALUE - one of the following has occurred:
    433     //             * the api specified does not match the one that was connected
    434     //             * api was out of range (see above).
    435     // * DEAD_OBJECT - the token is hosted by an already-dead process
    436     virtual status_t disconnect(int api) = 0;
    437 
    438     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
    439     //
    440     // A sideband stream is a device-specific mechanism for passing buffers
    441     // from the producer to the consumer without using dequeueBuffer/
    442     // queueBuffer. If a sideband stream is present, the consumer can choose
    443     // whether to acquire buffers from the sideband stream or from the queued
    444     // buffers.
    445     //
    446     // Passing NULL or a different stream handle will detach the previous
    447     // handle if any.
    448     virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
    449 
    450     // Allocates buffers based on the given dimensions/format.
    451     //
    452     // This function will allocate up to the maximum number of buffers
    453     // permitted by the current BufferQueue configuration. It will use the
    454     // given format, dimensions, and usage bits, which are interpreted in the
    455     // same way as for dequeueBuffer, and the async flag must be set the same
    456     // way as for dequeueBuffer to ensure that the correct number of buffers are
    457     // allocated. This is most useful to avoid an allocation delay during
    458     // dequeueBuffer. If there are already the maximum number of buffers
    459     // allocated, this function has no effect.
    460     virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
    461             PixelFormat format, uint32_t usage) = 0;
    462 
    463     // Sets whether dequeueBuffer is allowed to allocate new buffers.
    464     //
    465     // Normally dequeueBuffer does not discriminate between free slots which
    466     // already have an allocated buffer and those which do not, and will
    467     // allocate a new buffer if the slot doesn't have a buffer or if the slot's
    468     // buffer doesn't match the requested size, format, or usage. This method
    469     // allows the producer to restrict the eligible slots to those which already
    470     // have an allocated buffer of the correct size, format, and usage. If no
    471     // eligible slot is available, dequeueBuffer will block or return an error
    472     // as usual.
    473     virtual status_t allowAllocation(bool allow) = 0;
    474 
    475     // Sets the current generation number of the BufferQueue.
    476     //
    477     // This generation number will be inserted into any buffers allocated by the
    478     // BufferQueue, and any attempts to attach a buffer with a different
    479     // generation number will fail. Buffers already in the queue are not
    480     // affected and will retain their current generation number. The generation
    481     // number defaults to 0.
    482     virtual status_t setGenerationNumber(uint32_t generationNumber) = 0;
    483 
    484     // Returns the name of the connected consumer.
    485     virtual String8 getConsumerName() const = 0;
    486 };
    487 
    488 // ----------------------------------------------------------------------------
    489 
    490 class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
    491 {
    492 public:
    493     virtual status_t    onTransact( uint32_t code,
    494                                     const Parcel& data,
    495                                     Parcel* reply,
    496                                     uint32_t flags = 0);
    497 };
    498 
    499 // ----------------------------------------------------------------------------
    500 }; // namespace android
    501 
    502 #endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
    503